2
0
mirror of https://github.com/catchorg/Catch2 synced 2026-02-24 04:32:12 +00:00
Martin Hořeňovský eb3811c555 Fix lifetime issues when using UNSCOPED_X message macros
The original implementation of `UNSCOPED_X` message macros used a
clever hack to make the original implementation simpler: construct
an instance of `ScopedMessage` to manage its lifetime, but store
it in a vector, so its lifetime is not actually scope-based, and
we can manage it through the vector instance.

This hack made it so that the lifetime of the vector that manages
the fake `ScopedMessage`s must be outlived by the vector with the
actual messages. Originally this wasn't a problem, because they both
lived inside the run context instance. However, since then these
vectors became globals and thread-local. When this happened, it
still wasn't a problem; the two globals were declared in the right
order, so they were destroyed in the right order as well.

Then, in f80956a43a, these globals
were turned into magic static globals to improve their behaviour
in MSVC's Debug build mode. This caused their lifetimes to be
runtime-dependent; if a specific test thread added its first scoped
message before it added first unscoped message, the lifetimes
would be correct. If it instead added first unscoped message
before adding first scoped message, then there **might** be
invalid reads during thread destruction.

The fix is simple: do things properly and manage the lifetime of
messages in `UNSCOPED_X` explicitly. Then we don't have to deal
with the destruction of fake `ScopedMessage`s while the thread is
being destroyed, and the lifetime of the two vectors is no longer
tied together.

I also threw them both into a new type, to encapsulate some of the
unscoped message logic.
2025-12-26 15:53:30 +01:00
2025-12-23 16:12:23 +01:00
2025-09-23 17:17:33 +02:00
2025-10-16 20:45:28 +02:00
2025-09-30 10:54:31 +02:00
2020-07-22 17:17:33 +02:00
2023-01-05 23:02:51 +01:00
2025-09-25 21:06:10 +02:00
2018-07-23 10:15:52 +02:00
2025-09-30 10:54:31 +02:00
2017-08-17 07:45:12 +01:00
2023-12-23 11:27:46 +01:00
2025-04-18 16:29:44 +02:00
2025-09-30 10:54:31 +02:00
2021-11-26 00:10:01 +01:00

Special thanks to:

Github Releases Linux build status Linux build status MacOS build status Build Status Code Coverage Try online Join the chat in Discord: https://discord.gg/4CWS9zD

What is Catch2?

Catch2 is mainly a unit testing framework for C++, but it also provides basic micro-benchmarking features, and simple BDD macros.

Catch2's main advantage is that using it is both simple and natural. Test names do not have to be valid identifiers, assertions look like normal C++ boolean expressions, and sections provide a nice and local way to share set-up and tear-down code in tests.

Example unit test

#include <catch2/catch_test_macros.hpp>

#include <cstdint>

uint32_t factorial( uint32_t number ) {
    return number <= 1 ? number : factorial(number-1) * number;
}

TEST_CASE( "Factorials are computed", "[factorial]" ) {
    REQUIRE( factorial( 1) == 1 );
    REQUIRE( factorial( 2) == 2 );
    REQUIRE( factorial( 3) == 6 );
    REQUIRE( factorial(10) == 3'628'800 );
}

Example microbenchmark

#include <catch2/catch_test_macros.hpp>
#include <catch2/benchmark/catch_benchmark.hpp>

#include <cstdint>

uint64_t fibonacci(uint64_t number) {
    return number < 2 ? number : fibonacci(number - 1) + fibonacci(number - 2);
}

TEST_CASE("Benchmark Fibonacci", "[!benchmark]") {
    REQUIRE(fibonacci(5) == 5);

    REQUIRE(fibonacci(20) == 6'765);
    BENCHMARK("fibonacci 20") {
        return fibonacci(20);
    };

    REQUIRE(fibonacci(25) == 75'025);
    BENCHMARK("fibonacci 25") {
        return fibonacci(25);
    };
}

Note that benchmarks are not run by default, so you need to run it explicitly with the [!benchmark] tag.

Catch2 v3 has been released!

You are on the devel branch, where the v3 version is being developed. v3 brings a bunch of significant changes, the big one being that Catch2 is no longer a single-header library. Catch2 now behaves as a normal library, with multiple headers and separately compiled implementation.

The documentation is slowly being updated to take these changes into account, but this work is currently still ongoing.

For migrating from the v2 releases to v3, you should look at our documentation. It provides a simple guidelines on getting started, and collects most common migration problems.

For the previous major version of Catch2 look into the v2.x branch here on GitHub.

How to use it

This documentation comprises these three parts:

More

Description
Mirrored via gitea-mirror
Readme 72 MiB
Languages
C++ 90.1%
CMake 5.4%
Python 3.4%
Meson 0.6%
Starlark 0.3%