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mirror of https://github.com/boostorg/python.git synced 2026-01-23 05:42:30 +00:00

- added new "General Techniques" section

[SVN r20927]
This commit is contained in:
Bruno da Silva de Oliveira
2003-11-23 21:24:54 +00:00
parent a68db84df6
commit bc92a7d155
9 changed files with 544 additions and 21 deletions

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@@ -32,15 +32,17 @@ with every boost distribution: <b>bjam</b>.</p>
<table width="80%" border="0" align="center">
<tr>
<td class="note_box">
<p><img src="theme/lens.gif"></img> <b>Building without bjam</b><br>
<br>
Besides bjam, there are of course other ways to get your module built.
What's written here should not be taken as &quot;the one and only way&quot;.
There are of course other build tools apart from <tt>bjam</tt>. </p>
<p>Take note however that the preferred build tool for Boost.Python is <tt>bjam</tt>.
There are so many ways to set up the build incorrectly. Experience shows
that 90% of the &quot;I can't build Boost.Python&quot; problems come from
people who had to use a different tool<tt></tt>.</p></td>
<img src="theme/lens.gif"></img> <b>Building without bjam</b><br><br>
Besides bjam, there are of course other ways to get your module built.
What's written here should not be taken as &quot;the one and only way&quot;.
There are of course other build tools apart from <tt>bjam</tt>.
Take note however that the preferred build tool for Boost.Python is bjam.
There are so many ways to set up the build incorrectly. Experience shows
that 90% of the &quot;I can't build Boost.Python&quot; problems come from people
who had to use a different tool.
</td>
</tr>
</table>
<p>

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@@ -0,0 +1,210 @@
<html>
<head>
<!-- Generated by the Spirit (http://spirit.sf.net) QuickDoc -->
<title>Creating Packages</title>
<link rel="stylesheet" href="theme/style.css" type="text/css">
<link rel="prev" href="general_techniques.html">
<link rel="next" href="extending_wrapped_objects_in_python.html">
</head>
<body>
<table width="100%" height="48" border="0" cellspacing="2">
<tr>
<td><img src="theme/c%2B%2Bboost.gif">
</td>
<td width="85%">
<font size="6" face="Verdana, Arial, Helvetica, sans-serif"><b>Creating Packages</b></font>
</td>
</tr>
</table>
<br>
<table border="0">
<tr>
<td width="30"><a href="../index.html"><img src="theme/u_arr.gif" border="0"></a></td>
<td width="30"><a href="general_techniques.html"><img src="theme/l_arr.gif" border="0"></a></td>
<td width="20"><a href="extending_wrapped_objects_in_python.html"><img src="theme/r_arr.gif" border="0"></a></td>
</tr>
</table>
<p>
A Python package is a collection of modules that provide to the user a certain
functionality. If you're not familiar on how to create packages, a good
introduction to them is provided in the
<a href="http://www.python.org/doc/current/tut/node8.html">
Python Tutorial</a>.</p>
<p>
But we are wrapping C++ code, using Boost.Python. How can we provide a nice
package interface to our users? To better explain some concepts, let's work
with an example.</p>
<p>
We have a C++ library that works with sounds: reading and writing various
formats, applying filters to the sound data, etc. It is named (conveniently)
<tt>sounds</tt>. Our library already has a neat C++ namespace hierarchy, like so: </p>
<code><pre>
<span class=identifier>sounds</span><span class=special>::</span><span class=identifier>core
</span><span class=identifier>sounds</span><span class=special>::</span><span class=identifier>io
</span><span class=identifier>sounds</span><span class=special>::</span><span class=identifier>filters
</span></pre></code>
<p>
We would like to present this same hierarchy to the Python user, allowing him
to write code like this:</p>
<code><pre>
<span class=identifier>import </span><span class=identifier>sounds</span><span class=special>.</span><span class=identifier>filters
</span><span class=identifier>sounds</span><span class=special>.</span><span class=identifier>filters</span><span class=special>.</span><span class=identifier>echo</span><span class=special>(...) </span>##<span class=identifier>echo </span><span class=identifier>is </span><span class=identifier>a </span><span class=identifier>C</span><span class=special>++ </span><span class=identifier>function
</span></pre></code>
<p>
The first step is to write the wrapping code. We have to export each module
separately with Boost.Python, like this:</p>
<code><pre>
<span class=comment>/* file core.cpp */
</span><span class=identifier>BOOST_PYTHON_MODULE</span><span class=special>(</span><span class=identifier>core</span><span class=special>)
{
/* </span><span class=keyword>export </span><span class=identifier>everything </span><span class=identifier>in </span><span class=identifier>the </span><span class=identifier>sounds</span><span class=special>::</span><span class=identifier>core </span><span class=keyword>namespace </span><span class=special>*/
...
}
/* </span><span class=identifier>file </span><span class=identifier>io</span><span class=special>.</span><span class=identifier>cpp </span><span class=special>*/
</span><span class=identifier>BOOST_PYTHON_MODULE</span><span class=special>(</span><span class=identifier>io</span><span class=special>)
{
/* </span><span class=keyword>export </span><span class=identifier>everything </span><span class=identifier>in </span><span class=identifier>the </span><span class=identifier>sounds</span><span class=special>::</span><span class=identifier>io </span><span class=keyword>namespace </span><span class=special>*/
...
}
/* </span><span class=identifier>file </span><span class=identifier>filters</span><span class=special>.</span><span class=identifier>cpp </span><span class=special>*/
</span><span class=identifier>BOOST_PYTHON_MODULE</span><span class=special>(</span><span class=identifier>filters</span><span class=special>)
{
/* </span><span class=keyword>export </span><span class=identifier>everything </span><span class=identifier>in </span><span class=identifier>the </span><span class=identifier>sounds</span><span class=special>::</span><span class=identifier>filters </span><span class=keyword>namespace </span><span class=special>*/
...
}
</span></pre></code>
<p>
Compiling these files will generate the following Python extensions:
<tt>core.pyd</tt>, <tt>io.pyd</tt> and <tt>filters.pyd</tt>.</p>
<table width="80%" border="0" align="center">
<tr>
<td class="note_box">
<img src="theme/note.gif"></img> The extension <tt>.pyd</tt> is used for python extension modules, which
are just shared libraries. Using the default for your system, like <tt>.so</tt> for
Unix and <tt>.dll</tt> for Windows, works just as well. </td>
</tr>
</table>
<p>
Now, we create this directory structure for our Python package:</p>
<code><pre>
sounds/
__init__.py
core.pyd
filters.pyd
io.pyd
</pre></code><p>
The file <tt>__init__.py</tt> is what tells Python that the directory <tt>sounds/</tt> is
actually a Python package. It can be a empty file, but can also perform some
magic, that will be shown later. </p>
<p>
Now our package is ready. All the user has to do is put <tt>sounds</tt> into his
<a href="http://www.python.org/doc/current/tut/node8.html#SECTION008110000000000000000">
PYTHONPATH</a> and fire up the interpreter:</p>
<code><pre>
<span class=special>&gt;&gt;&gt; </span><span class=identifier>import </span><span class=identifier>sounds</span><span class=special>.</span><span class=identifier>io
</span><span class=special>&gt;&gt;&gt; </span><span class=identifier>import </span><span class=identifier>sounds</span><span class=special>.</span><span class=identifier>filters
</span><span class=special>&gt;&gt;&gt; </span><span class=identifier>sound </span><span class=special>= </span><span class=identifier>sounds</span><span class=special>.</span><span class=identifier>io</span><span class=special>.</span><span class=identifier>open</span><span class=special>(</span><span class=literal>'file.mp3'</span><span class=special>)
&gt;&gt;&gt; </span><span class=identifier>new_sound </span><span class=special>= </span><span class=identifier>sounds</span><span class=special>.</span><span class=identifier>filters</span><span class=special>.</span><span class=identifier>echo</span><span class=special>(</span><span class=identifier>sound</span><span class=special>, </span><span class=number>1.0</span><span class=special>)
</span></pre></code>
<p>
Nice heh? </p>
<p>
This is the simplest way to create hierarchies of packages, but it is not very
flexible. What if we want to add a <i>pure</i> Python function to the filters
package, for instance, one that applies 3 filters in a sound object at once?
Sure, you can do this in C++ and export it, but why not do so in Python? You
don't have to recompile the extension modules, plus it will be easier to write
it.</p>
<p>
If we want this flexibility, we will have to complicate our package hierarchy a
little. First, we will have to change the name of the extension modules:</p>
<code><pre>
<span class=comment>/* file core.cpp */
</span><span class=identifier>BOOST_PYTHON_MODULE</span><span class=special>(</span><span class=identifier>_core</span><span class=special>)
{
...
/* </span><span class=keyword>export </span><span class=identifier>everything </span><span class=identifier>in </span><span class=identifier>the </span><span class=identifier>sounds</span><span class=special>::</span><span class=identifier>core </span><span class=keyword>namespace </span><span class=special>*/
}
</span></pre></code>
<p>
Note that we added an underscore to the module name. The filename will have to
be changed to <tt>_core.pyd</tt> as well, and we do the same to the other extension modules.
Now, we change our package hierarchy like so:</p>
<code><pre>
sounds/
__init__.py
core/
__init__.py
_core.pyd
filters/
__init__.py
_filters.pyd
io/
__init__.py
_io.pyd
</pre></code><p>
Note that we created a directory for each extension module, and added a
__init__.py to each one. But if we leave it that way, the user will have to
access the functions in the core module with this syntax: </p>
<code><pre>
<span class=special>&gt;&gt;&gt; </span><span class=identifier>import </span><span class=identifier>sounds</span><span class=special>.</span><span class=identifier>core</span><span class=special>.</span><span class=identifier>_core
</span><span class=special>&gt;&gt;&gt; </span><span class=identifier>sounds</span><span class=special>.</span><span class=identifier>core</span><span class=special>.</span><span class=identifier>_core</span><span class=special>.</span><span class=identifier>foo</span><span class=special>(...)
</span></pre></code>
<p>
which is not what we want. But here enters the <tt>__init__.py</tt> magic: everything
that is brought to the <tt>__init__.py</tt> namespace can be accessed directly by the
user. So, all we have to do is bring the entire namespace from <tt>_core.pyd</tt>
to <tt>core/__init__.py</tt>. So add this line of code to <tt>sounds/core/__init__.py</tt>:</p>
<code><pre>
<span class=identifier>from </span><span class=identifier>_core </span><span class=identifier>import </span><span class=special>*
</span></pre></code>
<p>
We do the same for the other packages. Now the user accesses the functions and
classes in the extension modules like before:</p>
<code><pre>
<span class=special>&gt;&gt;&gt; </span><span class=identifier>import </span><span class=identifier>sounds</span><span class=special>.</span><span class=identifier>filters
</span><span class=special>&gt;&gt;&gt; </span><span class=identifier>sounds</span><span class=special>.</span><span class=identifier>filters</span><span class=special>.</span><span class=identifier>echo</span><span class=special>(...)
</span></pre></code>
<p>
with the additional benefit that we can easily add pure Python functions to
any module, in a way that the user can't tell the difference between a C++
function and a Python function. Let's add a <i>pure</i> Python function,
<tt>echo_noise</tt>, to the <tt>filters</tt> package. This function applies both the
<tt>echo</tt> and <tt>noise</tt> filters in sequence in the given <tt>sound</tt> object. We
create a file named <tt>sounds/filters/echo_noise.py</tt> and code our function:</p>
<code><pre>
<span class=identifier>import </span><span class=identifier>_filters
</span><span class=identifier>def </span><span class=identifier>echo_noise</span><span class=special>(</span><span class=identifier>sound</span><span class=special>):
</span><span class=identifier>s </span><span class=special>= </span><span class=identifier>_filters</span><span class=special>.</span><span class=identifier>echo</span><span class=special>(</span><span class=identifier>sound</span><span class=special>)
</span><span class=identifier>s </span><span class=special>= </span><span class=identifier>_filters</span><span class=special>.</span><span class=identifier>noise</span><span class=special>(</span><span class=identifier>sound</span><span class=special>)
</span><span class=keyword>return </span><span class=identifier>s
</span></pre></code>
<p>
Next, we add this line to <tt>sounds/filters/__init__.py</tt>:</p>
<code><pre>
<span class=identifier>from </span><span class=identifier>echo_noise </span><span class=identifier>import </span><span class=identifier>echo_noise
</span></pre></code>
<p>
And that's it. The user now accesses this function like any other function
from the <tt>filters</tt> package:</p>
<code><pre>
<span class=special>&gt;&gt;&gt; </span><span class=identifier>import </span><span class=identifier>sounds</span><span class=special>.</span><span class=identifier>filters
</span><span class=special>&gt;&gt;&gt; </span><span class=identifier>sounds</span><span class=special>.</span><span class=identifier>filters</span><span class=special>.</span><span class=identifier>echo_noise</span><span class=special>(...)
</span></pre></code>
<table border="0">
<tr>
<td width="30"><a href="../index.html"><img src="theme/u_arr.gif" border="0"></a></td>
<td width="30"><a href="general_techniques.html"><img src="theme/l_arr.gif" border="0"></a></td>
<td width="20"><a href="extending_wrapped_objects_in_python.html"><img src="theme/r_arr.gif" border="0"></a></td>
</tr>
</table>
<br>
<hr size="1"><p class="copyright">Copyright &copy; 2002-2003 David Abrahams<br>Copyright &copy; 2002-2003 Joel de Guzman<br><br>
<font size="2">Permission to copy, use, modify, sell and distribute this document
is granted provided this copyright notice appears in all copies. This document
is provided &quot;as is&quot; without express or implied warranty, and with
no claim as to its suitability for any purpose. </font> </p>
</body>
</html>

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@@ -44,10 +44,10 @@ both Boost.Python's and Python's static link library.</p>
Boost.Python's static link library comes in two variants. Both are located
in Boost's <tt>/libs/python/build/bin-stage</tt> subdirectory. On Windows, the
variants are called <tt>boost_python.lib</tt> (for release builds) and
<tt>boost_python_debug.lib</tt> (for debugging). If you can't find the
libraries, you probably haven't built Boost.Python yet. See <a
href="../../building.html">Building and Testing</a> on how to do
this.</p>
<tt>boost_python_debug.lib</tt> (for debugging). If you can't find the libraries,
you probably haven't built Boost.Python yet. See <a href="../../building.html
Building">
and Testing</a> on how to do this.</p>
<p>
Python's static link library can be found in the <tt>/libs</tt> subdirectory of
your Python directory. On Windows it is called pythonXY.lib where X.Y is
@@ -88,7 +88,7 @@ Py_Finalize</a>() to stop the interpreter and release its resources.</li></ol><p
</tr>
</table>
<br>
<hr size="1"><p class="copyright">Copyright &copy; 2002-2003 Dirk Gerrits<br><br>
<hr size="1"><p class="copyright">Copyright &copy; 2002-2003 David Abrahams<br>Copyright &copy; 2002-2003 Joel de Guzman<br><br>
<font size="2">Permission to copy, use, modify, sell and distribute this document
is granted provided this copyright notice appears in all copies. This document
is provided &quot;as is&quot; without express or implied warranty, and with

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@@ -4,6 +4,7 @@
<title>Exception Translation</title>
<link rel="stylesheet" href="theme/style.css" type="text/css">
<link rel="prev" href="iterators.html">
<link rel="next" href="general_techniques.html">
</head>
<body>
<table width="100%" height="48" border="0" cellspacing="2">
@@ -20,7 +21,7 @@
<tr>
<td width="30"><a href="../index.html"><img src="theme/u_arr.gif" border="0"></a></td>
<td width="30"><a href="iterators.html"><img src="theme/l_arr.gif" border="0"></a></td>
<td width="20"><img src="theme/r_arr_disabled.gif" border="0"></td>
<td width="20"><a href="general_techniques.html"><img src="theme/r_arr.gif" border="0"></a></td>
</tr>
</table>
<p>
@@ -47,7 +48,7 @@ Users may provide custom translation. Here's an example:</p>
<tr>
<td width="30"><a href="../index.html"><img src="theme/u_arr.gif" border="0"></a></td>
<td width="30"><a href="iterators.html"><img src="theme/l_arr.gif" border="0"></a></td>
<td width="20"><img src="theme/r_arr_disabled.gif" border="0"></td>
<td width="20"><a href="general_techniques.html"><img src="theme/r_arr.gif" border="0"></a></td>
</tr>
</table>
<br>

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@@ -0,0 +1,134 @@
<html>
<head>
<!-- Generated by the Spirit (http://spirit.sf.net) QuickDoc -->
<title>Extending Wrapped Objects in Python</title>
<link rel="stylesheet" href="theme/style.css" type="text/css">
<link rel="prev" href="creating_packages.html">
<link rel="next" href="reducing_compiling_time.html">
</head>
<body>
<table width="100%" height="48" border="0" cellspacing="2">
<tr>
<td><img src="theme/c%2B%2Bboost.gif">
</td>
<td width="85%">
<font size="6" face="Verdana, Arial, Helvetica, sans-serif"><b>Extending Wrapped Objects in Python</b></font>
</td>
</tr>
</table>
<br>
<table border="0">
<tr>
<td width="30"><a href="../index.html"><img src="theme/u_arr.gif" border="0"></a></td>
<td width="30"><a href="creating_packages.html"><img src="theme/l_arr.gif" border="0"></a></td>
<td width="20"><a href="reducing_compiling_time.html"><img src="theme/r_arr.gif" border="0"></a></td>
</tr>
</table>
<p>
Thanks to Python's flexibility, you can easily add new methods to a class,
even after it was already created:</p>
<code><pre>
<span class=special>&gt;&gt;&gt; </span><span class=keyword>class </span><span class=identifier>C</span><span class=special>(</span><span class=identifier>object</span><span class=special>): </span><span class=identifier>pass
</span><span class=special>&gt;&gt;&gt;
&gt;&gt;&gt; </span>##<span class=identifier>a </span><span class=identifier>regular </span><span class=identifier>function
</span><span class=special>&gt;&gt;&gt; </span><span class=identifier>def </span><span class=identifier>C_str</span><span class=special>(</span><span class=identifier>self</span><span class=special>): </span><span class=keyword>return </span><span class=literal>'A C instance!'
</span><span class=special>&gt;&gt;&gt;
&gt;&gt;&gt; </span>##<span class=identifier>now </span><span class=identifier>we </span><span class=identifier>turn </span><span class=identifier>it </span><span class=identifier>in </span><span class=identifier>a </span><span class=identifier>member </span><span class=identifier>function
</span><span class=special>&gt;&gt;&gt; </span><span class=identifier>C</span><span class=special>.</span><span class=identifier>__str__ </span><span class=special>= </span><span class=identifier>C_str
</span><span class=special>&gt;&gt;&gt;
&gt;&gt;&gt; </span><span class=identifier>c </span><span class=special>= </span><span class=identifier>C</span><span class=special>()
&gt;&gt;&gt; </span><span class=identifier>print </span><span class=identifier>c
</span><span class=identifier>A </span><span class=identifier>C </span><span class=identifier>instance</span><span class=special>!
&gt;&gt;&gt; </span><span class=identifier>C_str</span><span class=special>(</span><span class=identifier>c</span><span class=special>)
</span><span class=identifier>A </span><span class=identifier>C </span><span class=identifier>instance</span><span class=special>!
</span></pre></code>
<p>
Yes, Python rox. <img src="theme/smiley.gif"></img></p>
<p>
We can do the same with classes that were wrapped with Boost.Python. Suppose
we have a class <tt>point</tt> in C++:</p>
<code><pre>
<span class=keyword>class </span><span class=identifier>point </span><span class=special>{...};
</span><span class=identifier>BOOST_PYTHON_MODULE</span><span class=special>(</span><span class=identifier>_geom</span><span class=special>)
{
</span><span class=identifier>class_</span><span class=special>&lt;</span><span class=identifier>point</span><span class=special>&gt;(</span><span class=string>&quot;point&quot;</span><span class=special>)...;
}
</span></pre></code>
<p>
If we are using the technique from the previous session, <a href="creating_packages.html">
Creating Packages</a>, we can code directly into <tt>geom/__init__.py</tt>:</p>
<code><pre>
<span class=identifier>from </span><span class=identifier>_geom </span><span class=identifier>import </span><span class=special>*
</span>##<span class=identifier>a </span><span class=identifier>regular </span><span class=identifier>function
</span><span class=identifier>def </span><span class=identifier>point_str</span><span class=special>(</span><span class=identifier>self</span><span class=special>):
</span><span class=keyword>return </span><span class=identifier>str</span><span class=special>((</span><span class=identifier>self</span><span class=special>.</span><span class=identifier>x</span><span class=special>, </span><span class=identifier>self</span><span class=special>.</span><span class=identifier>y</span><span class=special>))
</span>##<span class=identifier>now </span><span class=identifier>we </span><span class=identifier>turn </span><span class=identifier>it </span><span class=identifier>into </span><span class=identifier>a </span><span class=identifier>member </span><span class=identifier>function
</span><span class=identifier>point</span><span class=special>.</span><span class=identifier>__str__ </span><span class=special>= </span><span class=identifier>point_str
</span></pre></code>
<p>
<b>All</b> point instances created from C++ will also have this member function!
This technique has several advantages:</p>
<ul><li>Cut down compile times to zero for these additional functions</li><li>Reduce the memory footprint to virtually zero</li><li>Minimize the need to recompile</li><li>Rapid prototyping (you can move the code to C++ if required without changing the interface)</li></ul><p>
You can even add a little syntactic sugar with the use of metaclasses. Let's
create a special metaclass that &quot;injects&quot; methods in other classes.</p>
<code><pre>
##<span class=identifier>The </span><span class=identifier>one </span><span class=identifier>Boost</span><span class=special>.</span><span class=identifier>Python </span><span class=identifier>uses </span><span class=keyword>for </span><span class=identifier>all </span><span class=identifier>wrapped </span><span class=identifier>classes</span><span class=special>.
</span>##<span class=identifier>You </span><span class=identifier>can </span><span class=identifier>use </span><span class=identifier>here </span><span class=identifier>any </span><span class=keyword>class </span><span class=identifier>exported </span><span class=identifier>by </span><span class=identifier>Boost </span><span class=identifier>instead </span><span class=identifier>of </span><span class=string>&quot;point&quot;
</span><span class=identifier>BoostPythonMetaclass </span><span class=special>= </span><span class=identifier>point</span><span class=special>.</span><span class=identifier>__class__
</span><span class=keyword>class </span><span class=identifier>injector</span><span class=special>(</span><span class=identifier>object</span><span class=special>):
</span><span class=keyword>class </span><span class=identifier>__metaclass__</span><span class=special>(</span><span class=identifier>BoostPythonMetaclass</span><span class=special>):
</span><span class=identifier>def </span><span class=identifier>__init__</span><span class=special>(</span><span class=identifier>self</span><span class=special>, </span><span class=identifier>name</span><span class=special>, </span><span class=identifier>bases</span><span class=special>, </span><span class=identifier>dict</span><span class=special>):
</span><span class=keyword>for </span><span class=identifier>b </span><span class=identifier>in </span><span class=identifier>bases</span><span class=special>:
</span><span class=keyword>if </span><span class=identifier>type</span><span class=special>(</span><span class=identifier>b</span><span class=special>) </span><span class=keyword>not </span><span class=identifier>in </span><span class=special>(</span><span class=identifier>self</span><span class=special>, </span><span class=identifier>type</span><span class=special>):
</span><span class=keyword>for </span><span class=identifier>k</span><span class=special>,</span><span class=identifier>v </span><span class=identifier>in </span><span class=identifier>dict</span><span class=special>.</span><span class=identifier>items</span><span class=special>():
</span><span class=identifier>setattr</span><span class=special>(</span><span class=identifier>b</span><span class=special>,</span><span class=identifier>k</span><span class=special>,</span><span class=identifier>v</span><span class=special>)
</span><span class=keyword>return </span><span class=identifier>type</span><span class=special>.</span><span class=identifier>__init__</span><span class=special>(</span><span class=identifier>self</span><span class=special>, </span><span class=identifier>name</span><span class=special>, </span><span class=identifier>bases</span><span class=special>, </span><span class=identifier>dict</span><span class=special>)
</span>##<span class=identifier>inject </span><span class=identifier>some </span><span class=identifier>methods </span><span class=identifier>in </span><span class=identifier>the </span><span class=identifier>point </span><span class=identifier>foo
</span><span class=keyword>class </span><span class=identifier>more_point</span><span class=special>(</span><span class=identifier>injector</span><span class=special>, </span><span class=identifier>point</span><span class=special>):
</span><span class=identifier>def </span><span class=identifier>__repr__</span><span class=special>(</span><span class=identifier>self</span><span class=special>):
</span><span class=keyword>return </span><span class=literal>'Point(x=%s, y=%s)' </span><span class=special>% (</span><span class=identifier>self</span><span class=special>.</span><span class=identifier>x</span><span class=special>, </span><span class=identifier>self</span><span class=special>.</span><span class=identifier>y</span><span class=special>)
</span><span class=identifier>def </span><span class=identifier>foo</span><span class=special>(</span><span class=identifier>self</span><span class=special>):
</span><span class=identifier>print </span><span class=literal>'foo!'
</span></pre></code>
<p>
Now let's see how it got:</p>
<code><pre>
<span class=special>&gt;&gt;&gt; </span><span class=identifier>print </span><span class=identifier>point</span><span class=special>()
</span><span class=identifier>Point</span><span class=special>(</span><span class=identifier>x</span><span class=special>=</span><span class=number>10</span><span class=special>, </span><span class=identifier>y</span><span class=special>=</span><span class=number>10</span><span class=special>)
&gt;&gt;&gt; </span><span class=identifier>point</span><span class=special>().</span><span class=identifier>foo</span><span class=special>()
</span><span class=identifier>foo</span><span class=special>!
</span></pre></code>
<p>
Another useful idea is to replace constructors with factory functions:</p>
<code><pre>
<span class=identifier>_point </span><span class=special>= </span><span class=identifier>point
</span><span class=identifier>def </span><span class=identifier>point</span><span class=special>(</span><span class=identifier>x</span><span class=special>=</span><span class=number>0</span><span class=special>, </span><span class=identifier>y</span><span class=special>=</span><span class=number>0</span><span class=special>):
</span><span class=keyword>return </span><span class=identifier>_point</span><span class=special>(</span><span class=identifier>x</span><span class=special>, </span><span class=identifier>y</span><span class=special>)
</span></pre></code>
<p>
In this simple case there is not much gained, but for constructurs with
many overloads and/or arguments this is often a great simplification, again
with virtually zero memory footprint and zero compile-time overhead for
the keyword support.</p>
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<hr size="1"><p class="copyright">Copyright &copy; 2002-2003 David Abrahams<br>Copyright &copy; 2002-2003 Joel de Guzman<br><br>
<font size="2">Permission to copy, use, modify, sell and distribute this document
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<font size="6" face="Verdana, Arial, Helvetica, sans-serif"><b>General Techniques</b></font>
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<p>
Here are presented some useful techniques that you can use while wrapping code with Boost.Python.</p>
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<hr size="1"><p class="copyright">Copyright &copy; 2002-2003 David Abrahams<br>Copyright &copy; 2002-2003 Joel de Guzman<br><br>
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<font size="6" face="Verdana, Arial, Helvetica, sans-serif"><b>Reducing Compiling Time</b></font>
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<p>
If you have ever exported a lot of classes, you know that it takes quite a good
time to compile the Boost.Python wrappers. Plus the memory consumption can
easily become too high. If this is causing you problems, you can split the
class_ definitions in multiple files:</p>
<code><pre>
<span class=comment>/* file point.cpp */
</span><span class=preprocessor>#include </span><span class=special>&lt;</span><span class=identifier>point</span><span class=special>.</span><span class=identifier>h</span><span class=special>&gt;
</span><span class=preprocessor>#include </span><span class=special>&lt;</span><span class=identifier>boost</span><span class=special>/</span><span class=identifier>python</span><span class=special>.</span><span class=identifier>hpp</span><span class=special>&gt;
</span><span class=keyword>void </span><span class=identifier>export_point</span><span class=special>()
{
</span><span class=identifier>class_</span><span class=special>&lt;</span><span class=identifier>point</span><span class=special>&gt;(</span><span class=string>&quot;point&quot;</span><span class=special>)...;
}
/* </span><span class=identifier>file </span><span class=identifier>triangle</span><span class=special>.</span><span class=identifier>cpp </span><span class=special>*/
</span><span class=preprocessor>#include </span><span class=special>&lt;</span><span class=identifier>triangle</span><span class=special>.</span><span class=identifier>h</span><span class=special>&gt;
</span><span class=preprocessor>#include </span><span class=special>&lt;</span><span class=identifier>boost</span><span class=special>/</span><span class=identifier>python</span><span class=special>.</span><span class=identifier>hpp</span><span class=special>&gt;
</span><span class=keyword>void </span><span class=identifier>export_triangle</span><span class=special>()
{
</span><span class=identifier>class_</span><span class=special>&lt;</span><span class=identifier>triangle</span><span class=special>&gt;(</span><span class=string>&quot;triangle&quot;</span><span class=special>)...;
}
</span></pre></code>
<p>
Now you create a file <tt>main.cpp</tt>, which contains the <tt>BOOST_PYTHON_MODULE</tt>
macro, and call the various export functions inside it. </p>
<code><pre>
<span class=keyword>void </span><span class=identifier>export_point</span><span class=special>();
</span><span class=keyword>void </span><span class=identifier>export_triangle</span><span class=special>();
</span><span class=identifier>BOOST_PYTHON_MODULE</span><span class=special>(</span><span class=identifier>_geom</span><span class=special>)
{
</span><span class=identifier>export_point</span><span class=special>();
</span><span class=identifier>export_triangle</span><span class=special>();
}
</span></pre></code>
<p>
Compiling and linking together all this files produces the same result as the
usual approach:</p>
<code><pre>
<span class=preprocessor>#include </span><span class=special>&lt;</span><span class=identifier>boost</span><span class=special>/</span><span class=identifier>python</span><span class=special>.</span><span class=identifier>hpp</span><span class=special>&gt;
</span><span class=preprocessor>#include </span><span class=special>&lt;</span><span class=identifier>point</span><span class=special>.</span><span class=identifier>h</span><span class=special>&gt;
</span><span class=preprocessor>#include </span><span class=special>&lt;</span><span class=identifier>triangle</span><span class=special>.</span><span class=identifier>h</span><span class=special>&gt;
</span><span class=identifier>BOOST_PYTHON_MODULE</span><span class=special>(</span><span class=identifier>_geom</span><span class=special>)
{
</span><span class=identifier>class_</span><span class=special>&lt;</span><span class=identifier>point</span><span class=special>&gt;(</span><span class=string>&quot;point&quot;</span><span class=special>)...;
</span><span class=identifier>class_</span><span class=special>&lt;</span><span class=identifier>triangle</span><span class=special>&gt;(</span><span class=string>&quot;triangle&quot;</span><span class=special>)...;
}
</span></pre></code>
<p>
but the memory is kept under control. </p>
<p>
This method is recommended too if you are developing the C++ library and
exporting it to Python at the same time: changes in a class will only demand
the compilation of a single cpp, instead of the entire wrapper code.</p>
<table width="80%" border="0" align="center">
<tr>
<td class="note_box">
<img src="theme/note.gif"></img> If you're exporting your classes with <a href="../../../pyste/index.html">
Pyste</a>,
take a look at the <tt>--multiple</tt> option, that generates the wrappers in
various files as demonstrated here. </td>
</tr>
</table>
<table width="80%" border="0" align="center">
<tr>
<td class="note_box">
<img src="theme/note.gif"></img> This method is useful too if you are getting the error message
<i>&quot;fatal error C1204:Compiler limit:internal structure overflow&quot;</i> when compiling
a large source file, as explained in the <a href="../../v2/faq.html#c1204">
FAQ</a>. </td>
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<hr size="1"><p class="copyright">Copyright &copy; 2002-2003 David Abrahams<br>Copyright &copy; 2002-2003 Joel de Guzman<br><br>
<font size="2">Permission to copy, use, modify, sell and distribute this document
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View File

@@ -145,15 +145,13 @@ previous section</a>: the aptly named <tt>object</tt>
class and it's derivatives. What we haven't seen, is that they can be
constructed from a <tt>handle</tt>. The following examples should illustrate this
fact:</p>
<code>
<pre>
<code><pre>
<span class=identifier>handle</span><span class=special>&lt;&gt; </span><span class=identifier>main_module</span><span class=special>(</span><span class=identifier>borrowed</span><span class=special>( </span><span class=identifier>PyImport_AddModule</span><span class=special>(</span><span class=string>&quot;__main__&quot;</span><span class=special>) ));
</span><span class=identifier>dict </span><span class=identifier>main_namespace</span><span class=special>(</span><span class=identifier>handle</span><span class=special>&lt;&gt;(</span><span class=identifier>borrowed</span><span class=special>( </span><span class=identifier>PyModule_GetDict</span><span class=special>(</span><span class=identifier>main_module</span><span class=special>.</span><span class=identifier>get</span><span class=special>()) )));
</span><span class=identifier>handle</span><span class=special>&lt;&gt;( </span><span class=identifier>PyRun_String</span><span class=special>(</span><span class=string>&quot;result = 5 ** 2&quot;</span><span class=special>, </span><span class=identifier>Py_file_input</span><span class=special>,
</span><span class=identifier>main_namespace</span><span class=special>.</span><span class=identifier>ptr</span><span class=special>(), </span><span class=identifier>main_namespace</span><span class=special>.</span><span class=identifier>ptr</span><span class=special>()) );
</span><span class=keyword>int </span><span class=identifier>five_squared </span><span class=special>= </span><span class=identifier>extract</span><span class=special>&lt;</span><span class=keyword>int</span><span class=special>&gt;( </span><span class=identifier>main_namespace</span><span class=special>[</span><span class=string>&quot;result&quot;</span><span class=special>] );
</span></pre>
</code>
</span></pre></code>
<p>
Here we create a dictionary object for the <tt>__main__</tt> module's namespace.
Then we assign 5 squared to the result variable and read this variable from
@@ -229,7 +227,7 @@ allow_null</a> function in the same way you'd use borrowed:</p>
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<hr size="1"><p class="copyright">Copyright &copy; 2002-2003 Dirk Gerrits<br><br>
<hr size="1"><p class="copyright">Copyright &copy; 2002-2003 David Abrahams<br>Copyright &copy; 2002-2003 Joel de Guzman<br><br>
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<a href="doc/exception_translation.html">Exception Translation</a>
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<a href="doc/general_techniques.html">General Techniques</a>
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<a href="doc/creating_packages.html">Creating Packages</a>
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<a href="doc/extending_wrapped_objects_in_python.html">Extending Wrapped Objects in Python</a>
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<a href="doc/reducing_compiling_time.html">Reducing Compiling Time</a>
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<hr size="1"><p class="copyright">Copyright &copy; 2002-2003 David Abrahams<br>Copyright &copy; 2002-2003 Joel de Guzman<br><br>