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Added Civilization IV
[SVN r27599]
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@@ -4,7 +4,7 @@
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<head>
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<meta name="generator" content=
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"HTML Tidy for Cygwin (vers 1st April 2002), see www.w3.org">
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta http-equiv="Content-Type" content="text/html; charset="utf-8">
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<link rel="stylesheet" type="text/css" href="boost.css">
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<title>Boost.Python - Projects using Boost.Python</title>
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@@ -141,6 +141,34 @@
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<h3>Games</h3>
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<dl>
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<dt><b><a href="http://www.firaxis.com">Civilization IV</a></b></dt>
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</dl>
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<blockquote>
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“The fourth game in the PC strategy series that has
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sold over five million copies, Sid Meier's Civilization IV is a bold
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step forward for the franchise, with spectacular new 3D graphics and
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all-new single and multiplayer content. Civilization IV will also set a
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new standard for user-modification, allowing gamers to create their own
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add-ons using Python and XML.
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<p>Sid Meier's Civilization IV will be released for PC in late 2005.
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For more information please visit <a href=
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"http://www.firaxis.com">http://www.firaxis.com</a> or write <a href=
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"mailto:kgilmore@firaxis.com">kgilmore@firaxis.com</a>”</p>
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</blockquote>
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<p>Boost.Python is used as the interface layer between the C++ game code
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and Python. Python is used for many purposes in the game, including map
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generation, interface screens, game events, tools, tutorials, etc. Most
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high-level game operations have been exposed to Python in order to give
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modders the power they need to customize the game.</p>
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<blockquote>
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-Mustafa Thamer, Civ4 Lead Programmer
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</blockquote>
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<dl class="page-index">
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<dt><b><a href="http://vegastrike.sourceforge.net">Vega
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Strike</a></b></dt>
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