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Added Civilization IV

[SVN r27599]
This commit is contained in:
Dave Abrahams
2005-03-10 14:53:39 +00:00
parent e4eee902d4
commit 91e76a296f

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@@ -4,7 +4,7 @@
<head>
<meta name="generator" content=
"HTML Tidy for Cygwin (vers 1st April 2002), see www.w3.org">
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<meta http-equiv="Content-Type" content="text/html; charset="utf-8">
<link rel="stylesheet" type="text/css" href="boost.css">
<title>Boost.Python - Projects using Boost.Python</title>
@@ -141,6 +141,34 @@
<h3>Games</h3>
<dl>
<dt><b><a href="http://www.firaxis.com">Civilization IV</a></b></dt>
</dl>
<blockquote>
“The fourth game in the PC strategy series that has
sold over five million copies, Sid Meier's Civilization IV is a bold
step forward for the franchise, with spectacular new 3D graphics and
all-new single and multiplayer content. Civilization IV will also set a
new standard for user-modification, allowing gamers to create their own
add-ons using Python and XML.
<p>Sid Meier's Civilization IV will be released for PC in late 2005.
For more information please visit <a href=
"http://www.firaxis.com">http://www.firaxis.com</a> or write <a href=
"mailto:kgilmore@firaxis.com">kgilmore@firaxis.com</a></p>
</blockquote>
<p>Boost.Python is used as the interface layer between the C++ game code
and Python. Python is used for many purposes in the game, including map
generation, interface screens, game events, tools, tutorials, etc. Most
high-level game operations have been exposed to Python in order to give
modders the power they need to customize the game.</p>
<blockquote>
-Mustafa Thamer, Civ4 Lead Programmer
</blockquote>
<dl class="page-index">
<dt><b><a href="http://vegastrike.sourceforge.net">Vega
Strike</a></b></dt>