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Fully switch to BBv2
[SVN r36327]
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@@ -3,21 +3,14 @@
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.. file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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To get started with the Boost Python Library, use the examples
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getting_started1.cpp and getting_started2.cpp.
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getting_started1.cpp and getting_started2.cpp. Invoking
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bjam -sTOOLS=your-toolset test
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bjam --toolset=your-toolset test
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in this directory will build and run the examples.
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Other configuration variables may need to be set as described in
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http://www.boost.org/libs/python/doc/building.html. These can be
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supplied by the environment, on the command-line with
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-sVARIABLENAME=value
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or in the local Jamrules file.
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in this directory will build and run the examples. See
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http://www.boost.org/more/getting_started.html for details about the
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--toolset= option.
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If you move this example from its place in the Boost development tree
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you'll need to edit at least one line in Jamrules and one line in
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you'll need to edit the two lines indicated in Jamroot and
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boost-build.jam.
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@@ -1,36 +0,0 @@
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# Copyright David Abrahams 2003. See accompanying LICENSE for terms
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# and conditions of use.
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# If you move this example from its place in the Boost tree, edit this
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# path to point at the root directory of your Boost installation (the
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# one containing a subdirectory called "boost/" and a sub-subdirectory
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# "boost/python/" full of .hpp files). Absolute paths work, too.
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#
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path-global BOOST_ROOT : ../../../.. ;
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# Boost.Python configuration variables, as described in
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# http://www.boost.org/libs/python/doc/building.html#configuration.
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# Usually you don't need to set these; the defaults will work. If you
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# do set them, try to change as few of them as possible, starting with
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# the first ones.
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# PYTHON_VERSION = <the two-part Major.Minor version number, e.g. 2.2> ;
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# PYTHON_ROOT = <root directory of your Python installation, e.g. /usr> ;
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# PYTHON_INCLUDES = <path to Python #include directories> ;
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# PYTHON_LIB_PATH = <path to Python library object> ;
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# You may need to configure your compiler toolset, especially if you
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# want to build with a compiler that is not the "system default" or if
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# it is installed in a nonstandard place; see
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# http://www.boost.org/more/getting_started.html#Configuring for
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# details.
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# Makes a project id for boost so that other Boost.Build projects can
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# refer to it by name.
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#
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project boost : $(BOOST_ROOT) ;
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# Change this setting to have all your built products placed under a
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# single directory:
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#
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# ALL_LOCATE_TARGET = <root directory for all built products>
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