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Polygon: correcting glitches in the documentation.
[SVN r86190]
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@@ -2,6 +2,7 @@
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<html><head>
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<meta http-equiv="Content-Language" content="en-us">
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<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"><title>Voronoi Builder</title></head><body>
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<table style="margin: 0pt; padding: 0pt; width: 100%;" border="0" cellpadding="0" cellspacing="0">
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@@ -172,7 +173,8 @@ void <span style="font-weight: bold;">construct</span>(OUTPUT* output)
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algorithm over the set of inserted geometries and generates site and
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circle events to the OUTPUT data structure. It's the responsibility of
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the
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output data structure to process them. Complexity: O(N * log N), where N is the total number of input points and segments.<br>
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output data structure to process them.<br>
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Complexity: O(N * log N), where N is the total number of input points and segments.<br>
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</td>
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</tr>
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<tr>
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@@ -3,6 +3,7 @@
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<meta http-equiv="Content-Language" content="en-us">
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<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"><title>Voronoi Main</title>
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@@ -93,10 +94,7 @@ the second one may be resolved using the Boost.Polygon <a href="gtl_segment_conc
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The strong sides of the
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library and main benefits comparing to the other implementations are
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discussed in the following paragraphs.<br>
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<br>
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Voronoi diagram construction complexity: O(N * logN), memory usage
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O(N), where N is the total number of input points and segments.<span style="font-weight: bold;"></span><br>
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<h2>Fully Functional with Segments</h2>
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<h2>Fully Functional with Segments</h2>
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There are just a few implementations of the Voronoi diagram
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construction
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algorithm that can
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@@ -261,8 +259,7 @@ Corresponding segment type should model the segment concept. </td>
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<td style="font-family: Courier New,Courier,monospace;">template
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<typename PointIterator, typename VD><br>
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void <span style="font-weight: bold;">construct_voronoi</span>(PointIterator
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first,<br>
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first,<br>
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PointIterator last,<br>
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VD *vd) </td>
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