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Update lorenz_point.cpp
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@@ -58,7 +58,7 @@ public:
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// only required for steppers with error control
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point3D operator/( const point3D &p1 , const point3D &p2 )
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{
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return point3D( p1.x/p2.x , p1.y/p2.y , p1.z/p1.z );
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return point3D( p1.x/p2.x , p1.y/p2.y , p1.z/p2.z );
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}
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point3D abs( const point3D &p )
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