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[CI SKIP]Docs rebuilt with Brian Wignall's typos corrected.

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pabristow
2019-12-18 13:00:23 +00:00
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@@ -127,7 +127,7 @@ This manual is also available in <a href="http://sourceforge.net/projects/boost/
</div>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
<td align="left"><p><small>Last revised: November 12, 2019 at 09:19:07 GMT</small></p></td>
<td align="left"><p><small>Last revised: December 18, 2019 at 12:08:00 GMT</small></p></td>
<td align="right"><div class="copyright-footer"></div></td>
</tr></table>
<hr>

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<a name="math_toolkit.conventions"></a><a class="link" href="conventions.html" title="Document Conventions">Document Conventions</a>
</h2></div></div></div>
<p>
<a class="indexterm" name="id1001945"></a>
<a class="indexterm" name="id981703"></a>
</p>
<p>
This documentation aims to use of the following naming and formatting conventions.

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@@ -53,8 +53,8 @@
<span class="special">}}</span> <span class="comment">// namespaces</span>
</pre>
<p>
The logistic distribution is a continuous probability distribution. It has
two parameters - location and scale. The cumulative distribution function
The logistic distribution is a continuous probability distribution. It
has two parameters - location and scale. The cumulative distribution function
of the logistic distribution appears in logistic regression and feedforward
neural networks. Among other applications, United State Chess Federation
and FIDE use it to calculate chess ratings.

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@@ -90,7 +90,7 @@
there for <code class="computeroutput"><span class="identifier">a</span> <span class="special">&lt;&lt;</span>
<span class="number">0</span></code>. On the other hand, the simple expedient
of breaking the integral into two domains: (a, 0) and (0, b) and integrating
each separately using the tanh-sinh integrator, works just fine.
each seperately using the tanh-sinh integrator, works just fine.
</p>
<p>
Finally, some endpoint singularities are too strong to be handled by <code class="computeroutput"><span class="identifier">tanh_sinh</span></code> or equivalent methods, for example
@@ -140,7 +140,7 @@
There is an alternative, more complex method, which is applicable when we
are dealing with expressions which can be simplified by evaluating by logs.
Let's suppose that as in this case, all the area under the graph is infinitely
close to zero, now imagine that we could expand that region out over a much
close to zero, now inagine that we could expand that region out over a much
larger range of abscissa values: that's exactly what happens if we perform
argument substitution, replacing <code class="computeroutput"><span class="identifier">x</span></code>
by <code class="computeroutput"><span class="identifier">exp</span><span class="special">(-</span><span class="identifier">x</span><span class="special">)</span></code> (note

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@@ -100,10 +100,10 @@
For example, the <code class="computeroutput"><span class="identifier">sinh_sinh</span></code>
quadrature integrates over the entire real line, the <code class="computeroutput"><span class="identifier">tanh_sinh</span></code>
over (-1, 1), and the <code class="computeroutput"><span class="identifier">exp_sinh</span></code>
over (0, &#8734;). The latter integrators also have auxiliary ranges which are
handled via a change of variables on the function being integrated, so that
the <code class="computeroutput"><span class="identifier">tanh_sinh</span></code> can handle
integration over <span class="emphasis"><em>(a, b)</em></span>, and <code class="computeroutput"><span class="identifier">exp_sinh</span></code>
over (0, &#8734;). The latter integrators also have auxiliary ranges which are handled
via a change of variables on the function being integrated, so that the
<code class="computeroutput"><span class="identifier">tanh_sinh</span></code> can handle integration
over <span class="emphasis"><em>(a, b)</em></span>, and <code class="computeroutput"><span class="identifier">exp_sinh</span></code>
over /(a, &#8734;) and(-&#8734;, b)/.
</p>
<p>

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@@ -67,7 +67,7 @@
argument first to <code class="computeroutput"><span class="keyword">long</span> <span class="keyword">double</span></code>,
then to <code class="computeroutput"><span class="keyword">double</span></code>, then to <code class="computeroutput"><span class="keyword">float</span></code>; the compilation fails because the result
is ambiguous. However the compiler error message will appear cruelly inscrutable,
at an apparently irelevant line number and making no mention of <code class="computeroutput"><span class="identifier">float128</span></code>: the word <span class="emphasis"><em>ambiguous</em></span>
at an apparently irrelevant line number and making no mention of <code class="computeroutput"><span class="identifier">float128</span></code>: the word <span class="emphasis"><em>ambiguous</em></span>
is the clue to what is wrong.
</p>
<p>

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@@ -32,83 +32,6 @@
</p>
<h6>
<a name="math_toolkit.high_precision.use_multiprecision.h0"></a>
<span class="phrase"><a name="math_toolkit.high_precision.use_multiprecision.using_boost_multiprecision_cpp_f"></a></span><a class="link" href="use_multiprecision.html#math_toolkit.high_precision.use_multiprecision.using_boost_multiprecision_cpp_f">Using
Boost.Multiprecision <code class="computeroutput"><span class="identifier">cpp_float</span></code>
types for numerical calculations with higher precision than built-in <code class="computeroutput"><span class="keyword">long</span> <span class="keyword">double</span></code>.</a>
</h6>
<p>
The Boost.Multiprecision library can be used for computations requiring precision
exceeding that of standard built-in types such as <code class="computeroutput"><span class="keyword">float</span></code>,
<code class="computeroutput"><span class="keyword">double</span></code> and <code class="computeroutput"><span class="keyword">long</span>
<span class="keyword">double</span></code>. For extended-precision calculations,
Boost.Multiprecision supplies several template data types called <code class="computeroutput"><span class="identifier">cpp_bin_float_</span></code>.
</p>
<p>
The number of decimal digits of precision is fixed at compile-time via template
parameter.
</p>
<p>
To use these floating-point types and <a href="https://www.boost.org/doc/libs/release/libs/math/doc/html/constants.html" target="_top">Boost.Math
collection of high-precision constants</a>, we need some includes:
</p>
<pre class="programlisting"><span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">math</span><span class="special">/</span><span class="identifier">constants</span><span class="special">/</span><span class="identifier">constants</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">multiprecision</span><span class="special">/</span><span class="identifier">cpp_bin_float</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="comment">// that includes some predefined typedefs that can be used thus:</span>
<span class="comment">// using boost::multiprecision::cpp_bin_float_quad;</span>
<span class="comment">// using boost::multiprecision::cpp_bin_float_50;</span>
<span class="comment">// using boost::multiprecision::cpp_bin_float_100;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">iostream</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">limits</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">type_traits</span><span class="special">&gt;</span>
</pre>
<p>
So now we can demonstrate with some trivial calculations:
</p>
<p>
Using <code class="computeroutput"><span class="keyword">typedef</span> <span class="identifier">cpp_bin_float_50</span></code>
hides the complexity of multiprecision, allows us to define variables with
50 decimal digit precision just like built-in <code class="computeroutput"><span class="keyword">double</span></code>.
</p>
<pre class="programlisting"><span class="keyword">using</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">multiprecision</span><span class="special">::</span><span class="identifier">cpp_bin_float_50</span><span class="special">;</span>
<span class="identifier">cpp_bin_float_50</span> <span class="identifier">seventh</span> <span class="special">=</span> <span class="identifier">cpp_bin_float_50</span><span class="special">(</span><span class="number">1</span><span class="special">)</span> <span class="special">/</span> <span class="number">7</span><span class="special">;</span> <span class="comment">// 1 / 7</span>
</pre>
<p>
By default, output would only show the standard 6 decimal digits, so set
precision to show all 50 significant digits, including any trailing zeros.
</p>
<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span><span class="special">.</span><span class="identifier">precision</span><span class="special">(</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">numeric_limits</span><span class="special">&lt;</span><span class="identifier">cpp_bin_float_50</span><span class="special">&gt;::</span><span class="identifier">digits10</span><span class="special">);</span>
<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">showpoint</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span> <span class="comment">// Append any trailing zeros.</span>
<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="identifier">seventh</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span>
</pre>
<p>
which outputs:
</p>
<pre class="programlisting"><span class="number">0.14285714285714285714285714285714285714285714285714</span>
</pre>
<p>
We can also use __math_constants like &#960;, guaranteed to be initialized with
the very last bit of precision (<a href="https://en.wikipedia.org/wiki/Unit_in_the_last_place" target="_top">Unit
in the Last Place</a>) for the floating-point type.
</p>
<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="string">"pi = "</span> <span class="special">&lt;&lt;</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">math</span><span class="special">::</span><span class="identifier">constants</span><span class="special">::</span><span class="identifier">pi</span><span class="special">&lt;</span><span class="identifier">cpp_bin_float_50</span><span class="special">&gt;()</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span>
<span class="identifier">cpp_bin_float_50</span> <span class="identifier">circumference</span> <span class="special">=</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">math</span><span class="special">::</span><span class="identifier">constants</span><span class="special">::</span><span class="identifier">pi</span><span class="special">&lt;</span><span class="identifier">cpp_bin_float_50</span><span class="special">&gt;()</span> <span class="special">*</span> <span class="number">2</span> <span class="special">*</span> <span class="identifier">seventh</span><span class="special">;</span>
<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="string">"c = "</span> <span class="special">&lt;&lt;</span> <span class="identifier">circumference</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span>
</pre>
<p>
which outputs
</p>
<pre class="programlisting"><span class="identifier">pi</span> <span class="special">=</span> <span class="number">3.1415926535897932384626433832795028841971693993751</span>
<span class="identifier">c</span> <span class="special">=</span> <span class="number">0.89759790102565521098932668093700082405633411410717</span>
</pre>
<p>
The full source of this example is at <a href="../../../../example/big_seventh.cpp" target="_top">big_seventh.cpp</a>
</p>
<h6>
<a name="math_toolkit.high_precision.use_multiprecision.h1"></a>
<span class="phrase"><a name="math_toolkit.high_precision.use_multiprecision.using_boost_multiprecision_to_ge"></a></span><a class="link" href="use_multiprecision.html#math_toolkit.high_precision.use_multiprecision.using_boost_multiprecision_to_ge">Using
Boost.Multiprecision to generate a high-precision array of sine coefficents
for use with FFT.</a>

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@@ -28,7 +28,7 @@
</h2></div></div></div>
<p>
This section contains internal utilities used by the library's implementation
along with tools used in development and testing. These tools have limited
along with tools used in development and testing. These tools have limitied
documentation, but now have quite stable interfaces and may also be useful
outside Boost.Math.
</p>

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@@ -27,7 +27,7 @@
<a name="math_toolkit.navigation"></a><a class="link" href="navigation.html" title="Navigation">Navigation</a>
</h2></div></div></div>
<p>
<a class="indexterm" name="id1001836"></a>
<a class="indexterm" name="id981565"></a>
</p>
<p>
Boost.Math documentation is provided in both HTML and PDF formats.

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@@ -91,7 +91,7 @@
</p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
The function is asymmetrical, which is to say, given <code class="computeroutput"><span class="identifier">u</span>
The function is asymetrical, which is to say, given <code class="computeroutput"><span class="identifier">u</span>
<span class="special">=</span> <span class="identifier">ulp</span><span class="special">(</span><span class="identifier">x</span><span class="special">)</span></code> if <code class="computeroutput"><span class="identifier">x</span>
<span class="special">&gt;</span> <span class="number">0</span></code>
then <code class="computeroutput"><span class="identifier">x</span> <span class="special">+</span>

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@@ -39,7 +39,7 @@
</p>
<pre class="programlisting">4xE(sqrt(1 - 28<sup>2</sup> / x<sup>2</sup>)) - 300 = 0</pre>
<p>
In each case the target accuracy was set using our "recommended"
In each case the target accuracy was set using our "recomended"
accuracy limits (or at least limits that make a good starting point - which
is likely to give close to full accuracy without resorting to unnecessary
iterations).

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@@ -33,7 +33,7 @@
types, <code class="computeroutput"><span class="keyword">float</span></code>, <code class="computeroutput"><span class="keyword">double</span></code>, <code class="computeroutput"><span class="keyword">long</span>
<span class="keyword">double</span></code> and a <a href="../../../../../../libs/multiprecision/doc/html/index.html" target="_top">Boost.Multiprecision</a>
type <code class="computeroutput"><span class="identifier">cpp_bin_float_50</span></code>. In
each case the target accuracy was set using our "recommended" accuracy
each case the target accuracy was set using our "recomended" accuracy
limits (or at least limits that make a good starting point - which is likely
to give close to full accuracy without resorting to unnecessary iterations).
</p>

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@@ -104,10 +104,10 @@
</pre>
<p>
This function generally finds the root within 8-10 iterations, so given that
the runtime is completely dominated by the cost of calling the elliptic
integral it would be nice to reduce that count somewhat. We'll try to do
that by using a derivative-based method; the derivatives of this function
are rather hard to work out by hand, but fortunately <a href="http://www.wolframalpha.com/input/?i=d%2Fda+%5b4+*+a+*+EllipticE%281+-+b%5e2%2Fa%5e2%29%5d" target="_top">Wolfram
the runtime is completely dominated by the cost of calling the elliptic integral
it would be nice to reduce that count somewhat. We'll try to do that by using
a derivative-based method; the derivatives of this function are rather hard
to work out by hand, but fortunately <a href="http://www.wolframalpha.com/input/?i=d%2Fda+%5b4+*+a+*+EllipticE%281+-+b%5e2%2Fa%5e2%29%5d" target="_top">Wolfram
Alpha</a> can do the grunt work for us to give:
</p>
<pre class="programlisting">d/da L(a, b) = 4(a<sup>2</sup>E(k) - b<sup>2</sup>K(k)) / (a<sup>2</sup> - b<sup>2</sup>)</pre>

View File

@@ -194,7 +194,7 @@
<span class="identifier">r</span> <span class="special">=</span> <span class="identifier">cbrt_2deriv</span><span class="special">(</span><span class="keyword">static_cast</span><span class="special">&lt;</span><span class="identifier">cpp_dec_float_50</span><span class="special">&gt;(</span><span class="number">2.</span><span class="special">));</span> <span class="comment">// Passing a cpp_dec_float_50, </span>
<span class="comment">// so will compute a cpp_dec_float_50 precision result.</span>
<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="string">"cbrt("</span> <span class="special">&lt;&lt;</span> <span class="identifier">two</span> <span class="special">&lt;&lt;</span> <span class="string">") = "</span> <span class="special">&lt;&lt;</span> <span class="identifier">r</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span>
<span class="identifier">r</span> <span class="special">=</span> <span class="identifier">cbrt_2deriv</span><span class="special">&lt;</span><span class="identifier">cpp_dec_float_50</span><span class="special">&gt;(</span><span class="number">2.</span><span class="special">);</span> <span class="comment">// Explictly a cpp_dec_float_50, so will compute a cpp_dec_float_50 precision result.</span>
<span class="identifier">r</span> <span class="special">=</span> <span class="identifier">cbrt_2deriv</span><span class="special">&lt;</span><span class="identifier">cpp_dec_float_50</span><span class="special">&gt;(</span><span class="number">2.</span><span class="special">);</span> <span class="comment">// Explicitly a cpp_dec_float_50, so will compute a cpp_dec_float_50 precision result.</span>
<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="string">"cbrt("</span> <span class="special">&lt;&lt;</span> <span class="identifier">two</span> <span class="special">&lt;&lt;</span> <span class="string">") = "</span> <span class="special">&lt;&lt;</span> <span class="identifier">r</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span>
<span class="comment">// cpp_dec_float_50 1.2599210498948731647672106072782283505702514647015</span>
</pre>

View File

@@ -107,9 +107,9 @@
</p>
<p>
The Legendre-Stieltjes polynomials do not satisfy three-term recurrence relations
or have a particularly simple representation. Hence the constructor call determines
what, in fact, the polynomial is. Once the constructor comes back, the polynomial
can be evaluated via the Legendre series.
or have a particularly simple representation. Hence the constructor call
determines what, in fact, the polynomial is. Once the constructor comes back,
the polynomial can be evaluated via the Legendre series.
</p>
<p>
Example usage: