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[buffer] don't check neighbor for on-border
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@@ -167,9 +167,13 @@ public:
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{
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return;
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}
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if (geometry_code == 0 && neighbour)
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{
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return;
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}
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Turn& mutable_turn = m_turns[turn.turn_index];
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if (geometry_code == 0 && ! neighbour)
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if (geometry_code)
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{
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// If it is on the border and they are neighbours, it should be
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// on the offsetted ring
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