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[algorithms][test] Add vincenty_direct formula algorithm.
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include/boost/geometry/algorithms/detail/vincenty_direct.hpp
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include/boost/geometry/algorithms/detail/vincenty_direct.hpp
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// Boost.Geometry
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// Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands.
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// This file was modified by Oracle on 2014.
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// Modifications copyright (c) 2014 Oracle and/or its affiliates.
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// Contributed and/or modified by Adam Wulkiewicz, on behalf of Oracle
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// Use, modification and distribution is subject to the Boost Software License,
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// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_VINCENTY_DIRECT_HPP
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#define BOOST_GEOMETRY_ALGORITHMS_DETAIL_VINCENTY_DIRECT_HPP
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#include <boost/math/constants/constants.hpp>
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#include <boost/geometry/core/radius.hpp>
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#include <boost/geometry/core/srs.hpp>
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#include <boost/geometry/util/math.hpp>
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#include <boost/geometry/algorithms/detail/flattening.hpp>
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#ifndef BOOST_GEOMETRY_DETAIL_VINCENTY_MAX_STEPS
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#define BOOST_GEOMETRY_DETAIL_VINCENTY_MAX_STEPS 1000
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#endif
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namespace boost { namespace geometry { namespace detail
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{
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/*!
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\brief The solution of the direct problem of geodesics on latlong coordinates, after Vincenty, 1975
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\author See
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- http://www.ngs.noaa.gov/PUBS_LIB/inverse.pdf
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- http://www.icsm.gov.au/gda/gdav2.3.pdf
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\author Adapted from various implementations to get it close to the original document
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- http://www.movable-type.co.uk/scripts/LatLongVincenty.html
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- http://exogen.case.edu/projects/geopy/source/geopy.distance.html
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- http://futureboy.homeip.net/fsp/colorize.fsp?fileName=navigation.frink
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*/
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template <typename CT>
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class vincenty_direct
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{
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public:
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template <typename T, typename Dist, typename Azi, typename Spheroid>
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vincenty_direct(T const& lo1,
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T const& la1,
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Dist const& distance,
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Azi const& azimuth12,
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Spheroid const& spheroid)
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: lon1(lo1)
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, lat1(la1)
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, is_distance_zero(false)
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{
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if ( math::equals(distance, Dist(0)) || distance < Dist(0) )
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{
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is_distance_zero = true;
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return;
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}
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CT const radius_a = CT(get_radius<0>(spheroid));
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CT const radius_b = CT(get_radius<2>(spheroid));
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flattening = geometry::detail::flattening<CT>(spheroid);
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sin_azimuth12 = sin(azimuth12);
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cos_azimuth12 = cos(azimuth12);
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// U: reduced latitude, defined by tan U = (1-f) tan phi
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one_min_f = CT(1) - flattening;
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CT const tan_U1 = one_min_f * tan(lat1);
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CT const sigma1 = atan2(tan_U1, cos_azimuth12); // (1)
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// may be calculated from tan using 1 sqrt()
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CT const U1 = atan(tan_U1);
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sin_U1 = sin(U1);
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cos_U1 = cos(U1);
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sin_alpha = cos_U1 * sin_azimuth12; // (2)
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sin_alpha_sqr = math::sqr(sin_alpha);
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cos_alpha_sqr = CT(1) - sin_alpha_sqr;
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CT const b_sqr = radius_b * radius_b;
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CT const u_sqr = cos_alpha_sqr * (radius_a * radius_a - b_sqr) / b_sqr;
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CT const A = CT(1) + (u_sqr/CT(16384)) * (CT(4096) + u_sqr*(CT(-768) + u_sqr*(CT(320) - u_sqr*CT(175)))); // (3)
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CT const B = (u_sqr/CT(1024))*(CT(256) + u_sqr*(CT(-128) + u_sqr*(CT(74) - u_sqr*CT(47)))); // (4)
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CT s_div_bA = distance / (radius_b * A);
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sigma = s_div_bA; // (7)
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CT previous_sigma;
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int counter = 0; // robustness
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do
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{
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previous_sigma = sigma;
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CT const two_sigma_m = CT(2) * sigma1 + sigma; // (5)
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sin_sigma = sin(sigma);
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cos_sigma = cos(sigma);
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CT const sin_sigma_sqr = math::sqr(sin_sigma);
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cos_2sigma_m = cos(two_sigma_m);
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cos_2sigma_m_sqr = math::sqr(cos_2sigma_m);
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CT const delta_sigma = B * sin_sigma * (cos_2sigma_m
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+ (B/CT(4)) * ( cos_sigma * (CT(-1) + 2*cos_2sigma_m_sqr)
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- (B/CT(6) * cos_2sigma_m * (CT(-3)+CT(4)*sin_sigma_sqr) * (CT(-3)+CT(4)*cos_2sigma_m_sqr)) )); // (6)
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sigma = s_div_bA + delta_sigma; // (7)
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++counter; // robustness
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} while ( geometry::math::abs(previous_sigma - sigma) > CT(1e-12)
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//&& geometry::math::abs(sigma) < pi
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&& counter < BOOST_GEOMETRY_DETAIL_VINCENTY_MAX_STEPS ); // robustness
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}
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inline CT lat2() const
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{
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if ( is_distance_zero )
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{
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return lat1;
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}
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return atan2( sin_U1 * cos_sigma + cos_U1 * sin_sigma * cos_azimuth12,
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one_min_f * math::sqrt(sin_alpha_sqr + math::sqr(sin_U1 * sin_sigma - cos_U1 * cos_sigma * cos_azimuth12))); // (8)
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}
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inline CT lon2() const
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{
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if ( is_distance_zero )
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{
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return lon1;
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}
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CT const lambda = atan2( sin_sigma * sin_azimuth12,
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cos_U1 * cos_sigma - sin_U1 * sin_sigma * cos_azimuth12); // (9)
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CT const C = (flattening/CT(16)) * cos_alpha_sqr * ( CT(4) + flattening * ( CT(4) - CT(3) * cos_alpha_sqr ) ); // (10)
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CT const L = lambda - (CT(1) - C) * flattening * sin_alpha
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* ( sigma + C * sin_sigma * ( cos_2sigma_m + C * cos_sigma * ( CT(-1) + CT(2) * cos_2sigma_m_sqr ) ) ); // (11)
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return lon1 + L;
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}
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inline CT azimuth21() const
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{
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// NOTE: signs of X and Y are different than in the original paper
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return is_distance_zero ?
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CT(0) :
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atan2(-sin_alpha, sin_U1 * sin_sigma - cos_U1 * cos_sigma * cos_azimuth12); // (12)
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}
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private:
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CT sigma;
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CT sin_sigma;
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CT cos_sigma;
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CT cos_2sigma_m;
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CT cos_2sigma_m_sqr;
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CT sin_alpha;
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CT sin_alpha_sqr;
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CT cos_alpha_sqr;
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CT sin_azimuth12;
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CT cos_azimuth12;
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CT sin_U1;
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CT cos_U1;
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CT flattening;
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CT one_min_f;
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CT const lon1;
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CT const lat1;
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bool is_distance_zero;
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};
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}}} // namespace boost::geometry::detail
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#endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_VINCENTY_DIRECT_HPP
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@@ -34,7 +34,7 @@ namespace boost { namespace geometry { namespace detail
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{
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/*!
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\brief Distance calculation formulae on latlong coordinates, after Vincenty, 1975
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\brief The solution of the inverse problem of geodesics on latlong coordinates, after Vincenty, 1975
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\author See
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- http://www.ngs.noaa.gov/PUBS_LIB/inverse.pdf
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- http://www.icsm.gov.au/gda/gdav2.3.pdf
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@@ -23,6 +23,8 @@
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#include <boost/concept_check.hpp>
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#include <boost/geometry/strategies/geographic/distance_vincenty.hpp>
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#include <boost/geometry/algorithms/detail/vincenty_inverse.hpp>
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#include <boost/geometry/algorithms/detail/vincenty_direct.hpp>
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#include <boost/geometry/core/srs.hpp>
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#include <boost/geometry/strategies/strategies.hpp>
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@@ -99,6 +101,25 @@ void test_vincenty(double lon1, double lat1, double lon2, double lat2,
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BOOST_CHECK_CLOSE(dist, expected_distance, 0.001);
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BOOST_CHECK_CLOSE(az12_deg, expected_azimuth_12, 0.001);
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BOOST_CHECK_CLOSE(az21_deg, expected_azimuth_21, 0.001);
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bg::detail::vincenty_direct<double> vd(lon1 * bg::math::d2r,
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lat1 * bg::math::d2r,
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dist,
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az12,
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spheroid);
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double direct_lon2 = vd.lon2();
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double direct_lat2 = vd.lat2();
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double direct_az21 = vd.azimuth21();
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double direct_lon2_deg = direct_lon2 * bg::math::r2d;
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double direct_lat2_deg = direct_lat2 * bg::math::r2d;
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double direct_az21_deg = direct_az21 * bg::math::r2d;
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// normalize angles
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normalize_deg(direct_az21_deg);
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BOOST_CHECK_CLOSE(direct_lon2_deg, lon2, 0.001);
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BOOST_CHECK_CLOSE(direct_lat2_deg, lat2, 0.001);
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BOOST_CHECK_CLOSE(direct_az21_deg, az21_deg, 0.001);
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}
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// strategy
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