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Merge pull request #595 from haahh/pr_fix_uni_real_dist
Fix uniform real distribution
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@@ -11,6 +11,8 @@
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#ifndef BOOST_COMPUTE_RANDOM_UNIFORM_REAL_DISTRIBUTION_HPP
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#define BOOST_COMPUTE_RANDOM_UNIFORM_REAL_DISTRIBUTION_HPP
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#include <boost/assert.hpp>
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#include <boost/compute/command_queue.hpp>
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#include <boost/compute/function.hpp>
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#include <boost/compute/detail/literal.hpp>
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@@ -20,7 +22,7 @@ namespace boost {
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namespace compute {
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/// \class uniform_real_distribution
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/// \brief Produces uniformily distributed random floating-point numbers.
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/// \brief Produces uniformly distributed random floating-point numbers.
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///
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/// The following example shows how to setup a uniform real distribution to
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/// produce random \c float values between \c 1 and \c 100.
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@@ -36,10 +38,12 @@ public:
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/// Creates a new uniform distribution producing numbers in the range
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/// [\p a, \p b).
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/// Requires a < b
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uniform_real_distribution(RealType a = 0.f, RealType b = 1.f)
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: m_a(a),
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m_b(b)
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{
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BOOST_ASSERT(a < b);
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}
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/// Destroys the uniform_real_distribution object.
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@@ -59,7 +63,7 @@ public:
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return m_b;
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}
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/// Generates uniformily distributed floating-point numbers and stores
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/// Generates uniformly distributed floating-point numbers and stores
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/// them to the range [\p first, \p last).
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template<class OutputIterator, class Generator>
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void generate(OutputIterator first,
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@@ -69,7 +73,7 @@ public:
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{
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BOOST_COMPUTE_FUNCTION(RealType, scale_random, (const uint_ x),
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{
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return LO + (convert_RealType(x) / MAX_RANDOM) * (HI - LO);
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return nextafter(LO + (convert_RealType(x) / MAX_RANDOM) * (HI - LO), (RealType) LO);
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});
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scale_random.define("LO", detail::make_literal(m_a));
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@@ -78,6 +82,7 @@ public:
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scale_random.define(
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"convert_RealType", std::string("convert_") + type_name<RealType>()
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);
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scale_random.define("RealType", type_name<RealType>());
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generator.generate(
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first, last, scale_random, queue
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@@ -14,10 +14,13 @@
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#include <boost/compute/system.hpp>
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#include <boost/compute/command_queue.hpp>
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#include <boost/compute/algorithm/count_if.hpp>
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#include <boost/compute/algorithm/transform.hpp>
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#include <boost/compute/function.hpp>
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#include <boost/compute/container/vector.hpp>
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#include <boost/compute/random/default_random_engine.hpp>
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#include <boost/compute/random/uniform_real_distribution.hpp>
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#include <boost/compute/lambda.hpp>
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#include <boost/compute/types/fundamental.hpp>
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#include "context_setup.hpp"
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@@ -40,7 +43,60 @@ distribution.generate(vec.begin(), vec.end(), engine, queue);
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BOOST_CHECK_EQUAL(
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boost::compute::count_if(
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vec.begin(), vec.end(), _1 < 1.0f || _1 > 100.0f, queue
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vec.begin(), vec.end(), _1 < 1.0f || _1 >= 100.0f, queue
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),
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size_t(0)
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);
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}
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template<class T>
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class range_test_engine
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{
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public:
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explicit range_test_engine(boost::compute::command_queue &queue) {
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(void) queue;
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}
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template<class OutputIterator, class Function>
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void generate(OutputIterator first, OutputIterator last, Function op, boost::compute::command_queue &queue)
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{
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boost::compute::vector<T> tmp(std::distance(first, last), queue.get_context());
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BOOST_COMPUTE_FUNCTION(T, max_random, (const T x),
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{
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if(get_global_id(0) < 1)
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return (ValueType) MAX_RANDOM;
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else
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return (ValueType) 0;
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});
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max_random.define("MAX_RANDOM", "UINT_MAX");
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max_random.define("ValueType", boost::compute::type_name<T>());
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boost::compute::transform(tmp.begin(), tmp.end(), tmp.begin(), max_random, queue);
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boost::compute::transform(tmp.begin(), tmp.end(), first, op, queue);
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}
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};
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// For checking if result is in the correct range [low, hi)
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BOOST_AUTO_TEST_CASE(uniform_real_distribution_range)
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{
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using boost::compute::lambda::_1;
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boost::compute::vector<float> vec(32, context);
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// initialize the range_test_engine
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range_test_engine<boost::compute::uint_> engine(queue);
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// setup the uniform distribution to produce floats between 0.9 and 1.0
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boost::compute::uniform_real_distribution<float> distribution(0.9f, 1.0f);
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// generate the random values and store them to 'vec'
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distribution.generate(vec.begin(), vec.end(), engine, queue);
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BOOST_CHECK_EQUAL(
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boost::compute::count_if(
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vec.begin(), vec.end(), _1 < 0.9f || _1 >= 1.0f, queue
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),
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size_t(0)
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);
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