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DoctorNoobingstoneIPresume 861cd41c2b The engine can now be built with MinGW-w64 configured with --threads=win32. (#68)
* The engine can now be built with MinGW-w64 configured with --threads=win32.

This is the case for i686-w64-mingw32-g++ and x86_64-w64-mingw32-g++
distributed with the last versions of Cygwin compatible with Windows XP
(www.crouchingtigerhiddenfruitbat.org/Cygwin/timemachine.html).

The MinGW-w64 toolchains are very powerful, just like their gcc counterparts.
Even the ones with win32 threading model (as opposed to posix threading model),
while not able to use std::thread, can still build-and-use Boost.Thread.
(which, arguably, is more powerful than the Standard counterpart
for example with its support for thread interruption
-- which is less intrusive than the one offered by C++20 std::jthread).

For Windows XP, MinGW-w64 toolchains might be the only ones to support C++11.
Visual C++ has only been supporting C++11 since 2013
(and those versions require-and-often-target newer versions of Windows).

The only part of <thread> we were using was std::thread::hardware_concurrency
(in order to obtain the default value for b2's -j option).
For Windows, we now use dwNumberOfProcessors (in SYSTEM_INFO) and GetSystemInfo.
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= B2

B2 makes it easy to build C++ projects, everywhere.

image:https://img.shields.io/badge/license-BSL%201.0-blue.svg["Boost Software License 1.0", link="LICENSE.txt"]
image:https://img.shields.io/github/languages/code-size/bfgroup/b2.svg["GitHub code size in bytes", link="https://github.com/bfgroup/b2"]

== License

Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE.txt or copy at https://www.bfgroup.xyz/b2/LICENSE.txt)

== Testing

Continuously tested on:

* FreeBSD Clang 7, 8, 9, 10, 11, 12
* FreeBSD GCC 7, 8, 9, 10, 11
* Linux Clang 3.5, 3.6, 3.7, 3.8, 3.9, 4, 5, 6, 7, 8, 9, 10, 11, 12
* Linux GCC 4.7, 4.8, 4.9, 5, 6, 7, 8, 9, 10, 11
* macOS Xcode 10.0, 10.1, 10.2, 10.2.1, 11.2.1, 11.3, 11.3.1, 11.4.1, 11.5, 11.6, 11.7, 12.0.1, 12.1.1, 12.2, 12.3, 12.4
* Windows MinGW 8.1.0
* Windows VS 2013, 2015, 2017, 2019

image:https://img.shields.io/azure-devops/build/bfgroup/3a4e7a7e-c1b4-4e2f-9199-f52918ea06c6/3/release.svg?label=release&logo=azuredevops["Linux/Windows/macOS: release", link="https://dev.azure.com/bfgroup/B2"]
image:https://img.shields.io/azure-devops/build/bfgroup/3a4e7a7e-c1b4-4e2f-9199-f52918ea06c6/3/main.svg?label=main&logo=azuredevops["Linux/Windows/macOS: main", link="https://dev.azure.com/bfgroup/B2"]
image:https://img.shields.io/appveyor/build/bfgroup/b2?logo=appveyor["Windows", link="https://ci.appveyor.com/project/bfgroup/b2"]
image:https://img.shields.io/cirrus/github/bfgroup/b2/release?label=release&logo=cirrus-ci["FreeBSD: release", link="https://cirrus-ci.com/github/bfgroup/b2/release"]
image:https://img.shields.io/cirrus/github/bfgroup/b2/main?label=main&logo=cirrus-ci["FreeBSD: main", link="https://cirrus-ci.com/github/bfgroup/b2/main"]

NOTE: A C+\+11 capable compiler is needed to build the `b2` engine. But using
the `b2` engine and build system does not require C++11.

== More

See the link:https://www.bfgroup.xyz/b2/[website] for more information.

See the link:CONTRIBUTING.adoc[guidelines for contributing] if you would like
to get involved in the development.
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