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Boost.Build V2 (Milestone N)
(where N is the version you've downloaded).
When starting a new project which uses Boost.Build, you need to make sure that build system can be found. There are two ways.
boost-build /path/to/boost.build ;
If you're trying to use Boost.Build V2 on Boost itself, please note that when building Boost, V1 is used by default. You'd have to add --v2 command line option to all "bjam" invocations.
exe hello : hello.cpp ;Even with this simple setup, you can do some interesting things. First of all, running "bjam" would build binary "hello" from hello.cpp, in debug version. After that, you can run
bjam release
which would create release version of the 'hello' binary. Note that debug
and release version would be created in different directories, so if you
want to switch from debug to release version and back, no recompilation
is needed. Let's extend the example by adding another line to Jamfile:
exe hello2 : hello.cpp ;You can now rebuild both debug and release versions:
bjam debug release
You'll see that two versions of "hello2" binary are linked. Of course,
hello.cpp won't be recompiled. Now you decide to remove all build
products. You do that with the following command
bjam --clean debug releaseIt's also possible to create or clean only specific targets. Both following commands are legal and create or clean only files that belonging the the named binary:
bjam hello2 bjam --clean hello2
Boost.Build attempts to allow building different variants of projects, e.g. for debugging and release, or in single and multithreaded mode. In order to stay portable, it uses the concept of features, which is abstract aspect of build configuration. Property is just a (feature,value) pair. For example, there's a feature "debug-symbols", which can have a value of "on" or "off". When users asks to build project is a particual value, Boost.Build will automatically find the appropriate flags to the used compiler.
The "release" and "debug" in bjam invocation that we've seen are just are short form of specifying values of feature "variant". There is a lot of builtin features, and it's possible to write something like:
bjam release inlining=off debug-symbols=onThe first command line element specified the value of feature "variant". The feature is very common and is therefore special — it's possible to specify only value. Another feature, "inlining" is not special, and you should use
feature-name=feature-valuesyntax for it. Complete description of features can be found here. The set of properties specified in the command line constitute build request — the desired properties for requested targets, or for the project in the current directory. The actual set of properties used for building is often different. For example, when compiling a program you need some include paths. It's not reasonable to ask the user to specify those paths with each bjam invocation, so must be specified in Jamfile and added to the build request. For another example, certain application can only be linked in multithreaded mode. To support such situations, every target is allowed to specify requirements -- properties that are required to its building. Consider this example:
exe hello
: hello.cpp
: <include>/home/ghost/Work/boost <threading>multi
In this case, when hello is build, the two specified properties will
always be present. This leads to a question: what if user explictly
requested single-threading. The answer is that requirement can affect
build properties only to a certain degree: the requested and actual
properties must be link-compatible. See link compatibility below. If they are not link
compatible, the bulding of the target is skipped. Previously, we've added
"hello2" target. Seems like we have to specify the same requirements for
it, which results in duplication. But there's a better way. Each project
(i.e. each Jamfile), can specify a set of attributes, including
requirements:
project
: requirements <include>/home/ghost/Work/boost <threading>multi
;
exe hello : hello.cpp ;
exe hello2 : hello.cpp ;
The effect would be as if we specified this requirement for both "hello"
and "hello2".
So far we only considered examples with one project (i.e. with one Jamfile). Typically, you'd have a lot of projects organized into a tree. At the top of the tree there's project root. This is a directory which contains, besides Jamfile, a file called "project-root.jam". Each other Jamfile has a single parent, which is the Jamfile in the nearest parent directory. For example, in the following directory layout:
[top]
|
|-- Jamfile
|-- project-root.jam
|
|-- src
| |
| |-- Jamfile
| \-- app.cpp
|
\-- lib
|
|-- lib1
| |
| |-- Jamfile
|-- lib1.cpp
project root is at top. Both src/Jamfile and lib/lib1/Jamfile have
[top]/Jamfile as parent project. Projects inherit all attributes (such as
requirements) from their parents. When the same attributes are specified
in the project, they are combined with inherited ones. For example, if
[top]/Jamfile has
<include>/home/ghost/local
in requirements, then all other projects will have that in their
requirements too. Of course, any project can add additional includes.
More details can be found in the section on projects. Projects are not automatically built when their
parents are built. You should specify this explicitly. In our example,
[top]/Jamfile might contain:
build-project src ;
It will cause project in src to be built whenever project in [top] is
built. However, targets in lib/lib1 will be built only if required. For
example, there may be 10 targets, and two of them are used by targets in
src/Jamfile. Then, only those two targets will be built.
lib lib1 : lib1.cpp ;
Then, to use this library in src/Jamfile, we can write:
exe app : app.cpp ../lib/lib1//lib1 ;
While "app.cpp" is a regular source file, "../lib/lib1//lib1" is a
reference to another target, here, library "lib1" declared in Jamfile at
"../lib/lib1". When linking the "app" binary, the needed version of the
library will be built and linked in. But what is meant by "needed"? For
example, we can request to build "app" with properties
<optimization>full <cxxflags>-w-8080
Which properties must be used for "lib1"? The answer is that some
properties are propagated — Boost.Build attemps to use
dependencies with the same value of propagated features. The
<optimization> feature is propagated, so both "app" and "lib1" will
be compiled with full optimization. But <cxxflags> feature is not
propagated: its value will be added as-is to compiler flags for "a.cpp",
but won't affect "lib1". There is still a couple of problems. First, the
library probably has some headers which must be used when compiling
"app.cpp". We could use requirements on "app" to add those includes, but
then this work will be repeated for all programs which use "lib1". A
better solution is to modify lib/lib1/Jamfilie in this way:
project
: usage-requirements <include>.
;
lib lib1 : lib1.cpp ;
Usage requirements are requirements which are applied to dependents. In
this case, <include> will be applied to all targets which use
"lib1" — i.e. targets which have "lib1" either in sources or in
dependency properties. You'd need to specify usage requirements only
once, and programs which use "lib1" don't have to care about include
paths any longer. Or course, the path will be interpreted relatively to
"lib/lib1" and will be adjusted according to the bjams
invocation directory. For example, if building from project root, the
final compiler's command line will contain -Ilib/lib1.
The second problem is that we hardcode the path to library's Jamfile. Imagine it's hardcoded in 20 different places and we change the directory layout. The solution is to use project ids — symbolic names, not tied to directory layout. First, we assign a project id to Jamfile in lib/lib1:
project lib1
: usage-requirements <include>.
;
Second, we use the project id to refer to the library in src/Jamfile:
exe app : app.cpp /lib1//lib1 ;
The "/lib1//lib1" syntax is used to refer to target "lib1" in project
with global id "/lib1" (the slash is used to specify global id). This
way, users of "lib1" do not depend on its location, only on id, which is
supposedly stable. The only thing left, it to make sure that src/Jamfile
knows the project id that it uses. We add to [top]/Jamfile the following
line:
use-project /lib1 : lib/lib1 ;
Now, all projects can refer to "lib1" using the symbolic name. If the
library is moved somewhere, only a single line in the top-level Jamfile
should be changed.
The previous example was simple. Often, there are long chains of dependencies between libraries. The main application is a thin wrapper on top of library with core logic, which uses library of utility functions, which uses boost filesystem library. Looks like successfull linking of main application requires something like:
lib utils : utils.cpp ; # Uses Boost.Filesystem
lib core : core.cpp ; # Uses 'utils'
exe app : app.cpp core utils /boost/filesystem//fs ;
This works, but each application should, in effect, explicitly specify
all libraries that it uses, either directly or indirectly. This is
troublesome: when the 'utils' library starts using another libraries, you
have to adjust list of sources for all applications. Jamfiles become
unstable.
Usage requirements can help again. There's a builtin dependency feature <library>. When found in properties for executable, it causes a library, identified by the feature's value, to be linked into executable. Seems like the effect is the same as when library is specified in sources. But the feature allows us to write:
lib utils : utils.cpp : : : <library>/boost/filesystem//fs ;
lib core : core.cpp : : : <library>utils ;
exe app : app.cpp core ;
The application uses "core", which has <library>utils in usage requirements, so that property will added to build properties for "app". As the result, "utils" will be linked to "app" — automatically. Likewise, "/boost/filesystem//fs" will be linked in without any effort.
The <library> property can be used in more ways. For example, if "/boost/filesystem//fs" should be linked to all applications in your project, you can add <library>/boost/filesystem//fs to requirements of the project, like this:
project
: requirements <library>/boost/filesystem//fs
;
Static libraries do not suffer from these problems, but considerably increase the size of application. Before describing static libraries, it's reasonable to give another, quite simple approach. If your project is built with <hardcode-dll-paths>true property, then the application will include the full paths for all shared libraries, eliminating the above problems. Unfortunately, you no longer can move shared library to a different location, which makes this option suitable only for debug builds. Further, only gcc compiler supports this option.
Building a library statically is easy. You'd need to change the value of <link> feature from it's deafault value shared, to static. So, to build everything as static libraries, you'd say
bjam link=static
on the command line. The linking mode can be fine-tuned on per-target
basis.
lib l : l.cpp : <link>static ;
exe important : main.cpp helpers/<link>static ;
exe e1 : e1.cpp /other_project//lib1/<link>static ;
exe e10 : e10.cpp /other_project//lib1/<link>static ;
but that's far from being convenient. Another way is to introduce a
level of indirection: create a local target, which will refer to
static version of lib1. Here's the solution:
alias lib1 : /other_project//lib1/<link>static ;
exe e1 : e1.cpp lib1 ;
exe e10 : e10.cpp lib1 ;
(Note, that the "alias" target type is not yet implemented, but it's
quite simple to do. I bet it's waiting for you to do it ;-))
lib lib2
:
: <file>lib2_release.a <variant>release
;
lib lib2
:
: <file>lib2_debug.a <variant>debug
;
This defines two alternatives for target "lib2", and for each one names a
prebuilt file. Naturally, there are no sources. Instead, the <file>
feature is used to specify the file name. Which alternative is selected
depends on properties of dependents. If "app" binary should use "lib2",
we can write:
exe app : app.cpp /lib/lib1//lib2 ../lib/lib2//lib2 ;
If we build release version of "app", then it will be linked with
"lib2_release.a", and debug version will use "lib2_debug.a". Another
important kind of prebuilt targets are system libraries — more
specifically, libraries which are automatically found by the compiler.
E.g. gcc uses "-l" switch for that. Such libraries should be declared
almost like regular ones:
lib zlib : : <name>z ;
We again don't specify any sources, but give a name which should be
passed to the compiler. In this example, and for gcc compiler, the "-lz"
option will be added. Paths where library should be searched can also be
specified:
lib zlib : : <name>z <search>/opt/lib ;
And, of course, two variants can be used:
lib zlib : : <name>z <variant>release ;
lib zlib : : <name>z_d <variant>debug ;
Of course, you'll probably never in your life need debug version of zlib,
but for other libraries this is quite reasonable.
The most fundemental entity in Boost.Build is main target. This is object that user want to construct from sources and keep up to date with regard to those sources. Typical examples of main targets are executable files and libraries.
Main targets are grouped in projects. Their main purpose is organization: related targets placed in one project, can then be built together, or share some definitions.
Main targets and projects are described mostly in declarative fashion. (TODO: what "declarative fashion" means to a user?) To make some use of them, user issues build request, which specifies what targets user wants to build, and what properties are desirable. Build request is not necessary explicit. Invoking the build system without parameters will build the project in current directory with default properties.
The properties describe various aspects of constructed objects. For portability, they are specified in a normalized form, for example
<optimization>full <inlining>offDepending on the compiler used, this will be translated into appropriate flags.
Construction of each main target begins with finding properties for this main target. They are found by processing both build request, and target requirements, which give properties needed for the target to build. For example, a given main target might require certian defines, or will not work unless compiled in multithreaded mode. The process of finding properties for main target is described in property refinement.
After that, dependencies (i.e. other main targets) are build recursively. Build request for dependencies is not always equal to those of dependent — certain properties are dropped and user can explicitly specify desired properties for dependencies. See propagated features and target reference for details.
When dependencies are constructed, the dependency graph for this main target and for this property set is created, which describes which files need to be created, on which other files they depend and what actions are needed to construct those files. There's more that one method, and user can define new ones, but usually, this involves generators and target types.
Target type is just a way to classify targets. For example, there are builtin types EXE, OBJ and CPP. Generators are objects that know how to convert between different target type. When a target of a given type must be created, all generators for that type, which can handle needed properties, are found. Each is passed the list of sources, and either fails, or returns a dependency graph. If a generator cannot produce desired type from given sources, it may try to recursively construct types that it can handle from the types is was passed. This allows to try all possible transformations. When all generators are tried, a dependency graph is selected.
Finally, the dependency graph is passed to underlying Boost.Jam program, which runs all actions needed to bring all main targets up-to date. At this step, implicit dependencies are also scanned and accounted for, as described here.
Main target is a user-defined named entity which can be build, for example a named executable file. Declaring a main target is usually done using one of main target rules. The user can also declare custom main target rules.
Most main targets rules in Boost.Build use similiar syntax:
rule-name main-target-name
: sources
: requirements
: default-build
: usage-requirements
;
Some main target rules have shorter list of parameters, and you should consult their documentation for details.
Building of the same main target can differ greatly from platform to platform. For example, you might have different list of sources for different compilers. Therefore it is possible to invoke main target rules several times for a single main target. For example:
exe a : a_gcc.cpp : <toolset>gcc ;
exe a : a.cpp ;
Each call to the 'exe' rule defines a new main target
alternative for the main target a. In this case, the first
alternative will be used for the gcc toolset, while the second
alternative will be used in other cases. TODO: document the exact
selection method under "Build process" below.
Sometime a main target is really needed only by some other main target. E.g. a rule that declared test-suite uses a main target that represent test, but those main targets are rarely needed by themself.
It possible to declare target inline, i.e. the "sources" parameter may include call to other main rules. For example:
exe hello : hello.cpp
[ obj helpers : helpers.cpp : <optimization>off ] ;
Will cause "helpers.cpp" to be always compiled without optimization. It's
possible to request main targets declared inline, but since they are
considered local, they are renamed to
"parent-main-target_name..main-target-name". In the example above, to
build only helpers, one should run "bjam hello..helpers".
Boost.Build considers every software it build as organized into projects — modules which declare targets. Projects are organized in a hierarchical structure, so each project may have a single parent project and a number of subprojects.
Most often, projects are created as result of loading Jamfile — files which are specially meant to describe projects. Boost.Build will implicitly load Jamfile in the invocation directory, and all Jamfiles referred by the first one, creating the hierarchy of projects.
The exact name of file that describes project is configurable. By default, it's Jamfile, but can be changed by setting global variables JAMFILE, for example in boost-build.jam file. The value of the variable is a list of regex patterns that are used when searching for Jamfile in a directory.
Every Boost.Build modules can decide to act as project and be able to declare targets. For example, the site-config.jam module can declare libraries available on a given host, as described here.
There are three things that can be put in Jamfile: declarations of main targets, calls to a number of predefined rules, and arbitrary user code. The predefined rules are listed below:
| Rule | Semantic |
|---|---|
| project | Define project attributes. |
| use-project | Make another project known. |
| build-project | Build another project when this one is built. |
| explicit | States that the target should be built only by explicit request. |
Each project is also associated with project root. That's a root for a tree of projects, which specifies some global properties.
To facilitate declaration of simple projects, Jamfile and project-root can be merged together. To achieve this effect, the project root file should call the project rule. The semantic is precisely the same as if the call was made in Jamfile, except that project-root.jam will start serve as Jamfile. The Jamfile in the directory of project-root.jam will be ignored, and project-root.jam will be able to declare main targets as usual.
For each project, there are several attributes.
Project id is a short way to denote a project, as opposed to the Jamfile's pathname. It is a hierarchical path, unrelated to filesystem, such as "boost/thread". Target references make use of project ids to specify a target.
Source location specifies the directory where sources for the project are located.
Project requirements are requirements that apply to all the targets in the projects as well as all subprojects.
Default build is the build request that should be used when no build request is specified explicitly.
The default values for those attributes are given in the table below. In order to affect them, Jamfile may call the project rule. The rule has this syntax:
project id : <attributes> ;
Here, attributes is a sequence of (attribute-name, attribute-value)
pairs. The list of attribute names along with its handling is also shown
in the table below. For example, it it possible to write:
project tennis
: requirements <threading>multi
: default-build release
;
| Attribute | Name for the 'project' rule | Default value | Handling by the 'project' rule |
|---|---|---|---|
| Project id | none | none | Assigned from the first parameter of the 'project' rule. It is assumed to denote absolute project id. |
| Source location | source-location | The location of jamfile for the project | Sets to the passed value |
| Requirements | requirements | The parent's requirements | The parent's requirements are refined with the passed requirement and the result is used as the project requirements. |
| Default build | default-build | none | Sets to the passed value |
| Build directory | build-dir | If parent has a build dir set, the value of it, joined with the relative path from parent to the current project. Otherwise, empty | Sets to the passed value, interpreted as relative to the project's location. |
There are three kinds of project relationships.
First is parent-child. This relationship is established implicitly: parent directories of a project are searched, and the first found Jamfile is assumed to define the parent project. The parent-child relationship affects only attribute values for the child project.
Second is build relationship. Some project may request to recursively build other projects. Those project need not be child projects. The build-project rule is used for that:
build-project src ;
The third kind is the 'use' relationship. In means that one project uses targets from another. It is possible to just refer to target in other projects using target id. However, if target id uses project id, it is required that the project id is known. The use-project rule is employed to guarantee that.
use-project ( id : location )
It loads the project at the specified location, which makes its project
id available in the project which invokes the rule. It is required that
the id parameter passed to the use-project rule be
equal to the id that the loaded project declared. At this moment, the
id paremeter should be absolute project id.
Target identifier is used to denote a target. There are two syntaxes for it. First is the preferred one, described below. The second is older syntax, which is retained to backward compatibility reasons, but will be removed in a future release. It is not documented
The current syntax is
target-id -> (project-id | target-name | file-name )
| (project-id | directory-name) "//" target-name
project-id -> path
target-name -> path
file-name -> path
directory-name -> path
This grammar allows some elements to be recognized as either
a -- target in current project
lib/b.cpp -- regular file
/boost/thread -- project "/boost/thread"
/home/ghost/build/lr_library//parser -- target in specific project
Rationale:Target is separated from project by special separator (not just slash), because:
Target reference is used to specify a source target, and may additionally specify desired properties for that target. It has this syntax:
target-reference -> target-id [ "/" requested-properties ]
requested-properties -> property-path
For example,
exe compiler : compiler.cpp libs/cmdline/<optimization>space ;
would cause the version of cmdline library, optimized for space,
to be linked in even if the compiler executable is build with
optimization for speed.
Allowed values: debug, release, profile
The value debug expands to
<optimization>off <debug-symbols>on <inlining>off <runtime-debugging>on
The value release expands to
<optimization>speed <debug-symbols>off <inlining>full <runtime-debugging>off
The value profile expands to the same as release, plus:
<profiling>on <debug-symbols>on
Rationale: Runtime debugging is on in debug build so suit expectations of people used various IDEs. It's assumed other folks don't have any specific expectation in this point.
A feature is a normalized (toolset-independent) aspect of a build configuration, such as whether inlining is enabled. Feature names may not contain the '>' character.
Each feature in a build configuration has one or more associated values. Feature values for non-free features may not contain the '<', ':', or '=' characters. Feature values for free features may not contain the '<' character.
A property is a (feature,value) pair, expressed as <feature>value.
A subfeature is a feature which only exists in the presence of its parent feature, and whose identity can be derived (in the context of its parent) from its value. A subfeature's parent can never be another subfeature. Thus, features and their subfeatures form a two-level hierarchy.
A value-string for a feature F is a string of the form value-subvalue1-subvalue2...-subvalueN, where value is a legal value for F and subvalue1...subvalueN are legal values of some of F's subfeatures. For example, the properties <toolset>gcc <toolset-version>3.0.1 can be expressed more conscisely using a value-string, as <toolset>gcc-3.0.1.
A property set is a set of properties (i.e. a collection without dublicates), for instance: <toolset>gcc <runtime-link>static.
A property path is a property set whose elements have been joined into a single string separated by slashes. A property path representation of the previous example would be <toolset>gcc/<runtime-link>static.
A build specification is a property set which fully describes the set of features used to build a target.
<gcc-target>mingw
property is only valid in the presence of
<gcc-version>2.95.2.
Each feature has a collection of zero or more of the following attributes. Feature attributes are low-level descriptions of how the build system should interpret a feature's values when they appear in a build request. We also refer to the attributes of properties, so that a incidental property, for example, is one whose feature is has the incidental attribute.
Incidental features are assumed not to affect build products at all. As a consequence, the build system may use the same file for targets whose build specification differs only in incidental features. A feature which controls a compiler's warning level is one example of a likely incidental feature.
Non-incidental features are assumed to affect build products, so the files for targets whose build specification differs in non-incidental features are placed in different directories as described in target paths below.
Features of this kind are propagated to dependencies. That is, if a main target is built using a propagated property, the build systems attempts to use the same property when building any of its dependencies as part of that main target. For instance, when an optimized exectuable is requested, one usually wants it to be linked with optimized libraries. Thus, the <optimization> feature is propagated.
Most features have a finite set of allowed values, and can only take on a single value from that set in a given build specification. Free features, on the other hand, can have several values at a time and each value can be an arbitrary string. For example, it is possible to have several preprocessor symbols defined simultaneously:
<define>NDEBUG=1 <define>HAS_CONFIG_H=1
An optional feature is a feature which is not required to appear in a build specification. Every non-optional non-free feature has a default value which is used when a value for the feature is not otherwise specified, either in a target's requirements or in the user's build request. [A feature's default value is given by the first value listed in the feature's declaration. -- move this elsewhere - dwa]
A symmetric feature's default value is not automatically included in build variants. Normally a feature only generates a subvariant directory when its value differs from the value specified by the build variant, leading to an assymmetric subvariant directory structure for certain values of the feature. A symmetric feature, when relevant to the toolset, always generates a corresponding subvariant directory.
The value of a path feature specifies a path. The path is treated as relative to the directory of Jamfile where path feature is used and is translated appropriately by the build system when the build is invoked from a different directory
Values of implicit features alone identify the feature. For example, a user is not required to write "<toolset>gcc", but can simply write "gcc". Implicit feature names also don't appear in variant paths, although the values do. Thus: bin/gcc/... as opposed to bin/toolset-gcc/.... There should typically be only a few such features, to avoid possible name clashes.
Composite features actually correspond to groups of properties. For example, a build variant is a composite feature. When generating targets from a set of build properties, composite features are recursively expanded and added to the build property set, so rules can find them if neccessary. Non-composite non-free features override components of composite features in a build property set.
See below.
The value of dependency feature if a target reference. When used for building of a main target, the value of dependency feature is treated as additional dependency.
For example, dependency features allow to state that library A depends on library B. As the result, whenever an application will link to A, it will also link to B. Specifying B as dependency of A is different from adding B to the sources of A.
Features which are neither free nor incidental are called base features.
TODO: document active features..
rule feature ( name : allowed-values * : attributes * )A feature's allowed-values may be extended wit The build system will provide high-level rules which define features in terms of valid and useful combinations of attributes.
When the build system tries to generate a target (such as library dependency) matching a given build request, it may find that an exact match isn't possible — for example, the target may impose additonal build requirements. We need to determine whether a buildable version of that target can actually be used.
The build request can originate in many ways: It may come directly from the user's command-line, from a dependency of a main target upon a library, or from a dependency of a target upon an executable used to build that target, for example. For each way, there are different rules whether we can use a given subvariant or not. However we currently only assume linking and therefore use a simple approach described in the following paragraph.
In general, there are many possible situations: a libary which is dependency of a main target and should be linked into it, target which is directly requested on the command line, or build executable which is used in the build process itself. At this moment we use a simple approach.
Two property sets are called link-compatible when targets with those property sets can be used interchangably. In turn, two property sets are link compatible when there's no link-incompatible feature which has different values in those property sets. Whenever requested and actual properties are link-compatible, it's OK. Otherwise, it's an error.
When a target with certain properties is requested, and that target requires some set of properties, it is needed to find the set of properties to use for building. This process is called property refinement and is performed by these rules
Sometime it's desirable to apply certain requirements only for specific combination of other properties. For example, one of compilers that you use issues a poinless warning that you want to suppress by passing a command line option to it. You would not want to pass that option to other compilers. Condititional properties allow to do that. Their systax is:
property ( "," property ) * ":" propertyFor example, the problem above would be solved by:
exe hello : hello.cpp : <toolset>yfc:<cxxflags>-disable-pointless-warning ;
bjam's first job upon startup is to load the Jam code which implements the build system. To do this, it searches for a file called "boost-build.jam", first in the invocation directory, then in its parent and so forth up to the filesystem root, and finally in the directories specified by the environment variable BOOST_BUILD_PATH. When found, the file is interpreted, and should specify the build system location by calling the boost-build rule:
rule boost-build ( location ? )
If location is a relative path, it is treated as relative to the
directory of boost-build.jam. The directory specified by location and
directories in BOOST_BUILD_PATH are then searched for a file called
bootstrap.jam which is interpreted and is expected to bootstrap the build
system. This arrangement allows the build system to work without any
command-line or environment variable settings. For example, if the build
system files were located in a directory "build-system/" at your project
root, you might place a boost-build.jam at the project root containing:
boost-build build-system ;
In this case, running bjam anywhere in the project tree will
automatically find the build system.
The default "bootstrap.jam", after loading some standard definitions, loads two files, which can be provided/customised by user: "site-config.jam" and "user-config.jam".
Locations where those files a search are summarized below:
| site-config.jam | user-config.jam | |
| Linux | /etc $HOME $BOOST_BUILD_PATH |
$HOME $BOOST_BUILD_PATH |
| Windows | $SystemRoot $HOME $BOOST_BUILD_PATH |
$HOME $BOOST_BUILD_PATH |
The command line may contain:
borland/<runtime-link>staticMore complex form is used to save typing. For example, instead of
borland/runtime-link=static borland/runtime-link=dynamicone can use
borland/runtime-link=static,dynamicExactly, the conversion from argument to build request elements is performed by (1) splitting the argument at each slash, (2) converting each split part into a set of properties and (3) taking all possible combination of the property sets. Each split part should have the either the form
feature-name=feature-value1[","feature-valueN]*
or, in case of implict feature
feature-value1[","feature-valueN;]*
and will be converted into property set
<feature-name>feature-value1 .... <feature-name>feature-valueN
target1 debug gcc/runtime-link=dynamic,static
would cause target called target1 to be rebuild in debug mode,
except that for gcc, both dynamically and statically linked binaries
would be created.
All of the Boost.Build options start with the "--" prefix. They are described in the following table.
| Option | Description |
|---|---|
| --version | Prints information on Boost.Build and Boost.Jam versions. |
| --help | Access to the online help system. This prints general information on how to use the help system with additional --help* options. |
| --clean | Removes everything instead of building. Unlike clean target in make, it is possible to clean only some targets. |
| --debug | Enables internal checks. |
| --dump-projects | Cause the project structure to be output. |
| --no-error-backtrace | Don't print backtrace on errors. Primary usefull for testing. |
| --ignore-config | Do not load site-config.jam and user-config.jam |
Given a list of targets ids and a build request, building goes this way. First, for each id we obtain the abstract targets corresponding to it. This also loads all necessary projects. If no target id is given, project in the current directory is used. Build request is expanded, and for each resulting property set, the generate method of all targets is called, which yields a list of virtual targets. After that all virtual targets are actualized, and target "all" is set to depend on all created actual targets. Lastly, depending on whether --clean option was given, either target "all" or target "clean" is updated. Generation of virtual target from abstract one is performed as follows:
For project targets, all of main targets are generated with the same properties. Then all projects referred via "build-project" are generated as well. If it's not possible to refine requested properties with project requirements, the project is skipped.
It is possible to disable building of certain target using the explicit rule, available in all project modules. The syntax is
rule explicit ( target-name )
If this rule is invoked on a target, it will be built only when it's
explicitly requested on the command line.
To construct a main target with given properties from sources, it is required to create a dependency graph for that main target, which will also include actions to be run. The algorithm for creating the dependency graph is described here.
The fundamental concept is generator. If encapsulates the notion of build tool and is capable to converting a set of input targets into a set of output targets, with some properties. Generator matches a build tool as closely as possible: it works only when the tool can work with requested properties (for example, msvc compiler can't work when requested toolset is gcc), and should produce exactly the same targets as the tool (for example, if Borland's linker produces additional files with debug information, generator should also).
Given a set of generators, the fundamental operation is to construct a target of a given type, with given properties, from a set of targets. That operation is performed by rule generators.construct and the used algorithm is described below.
Each generator, in addition to target types that it can produce, have attribute that affects its applicability in particular sitiation. Those attributes are:
When trying to construct a target, the first step is to select all possible generators for the requested target type, which required properties are a subset of requested properties. Generators which were already selected up the call stack are excluded. In addition, if any composing generators were selected up the call stack, all other composing generators are ignored (TODO: define composing generators). The found generators assigned a rank, which is the number of optional properties present in requested properties. Finally, generators with highest rank are selected for futher processing.
When generators are selected, each is run to produce a list of created targets. This list might include targets which are not of requested types, because generators create the same targets as some tool, and tool's behaviour is fixed. (Note: should specify that in some cases we actually want extra targets). If generator fails, it returns an empty list. Generator is free to call 'construct' again, to convert sources to the types it can handle. It also can pass modified properties to 'constuct'. However, a generator is not allowed to modify any propagated properties, otherwise when actually consuming properties we might discover that the set of propagated properties is different from what was used for building sources.
For all targets which are not of requested types, we try to convert them to requested type, using a second call to construct. This is done in order to support transformation sequences where single source file expands to several later. See this message for details.
Because target location is determined by the build system, it is sometimes necessary to adjust properties, in order to not break actions. For example, if there's an action which generates a header, say "a_parser.h", and a source file "a.cpp" which includes that file, we must make everything work as if a_parser.h is generated in the same directory where it would be generated without any subvariants.
Correct property adjustment can be done only after all targets are created, so the approach taken is:
In case of quoted includes, no adjustment can give 100% correct results. If target dirs are not changed by build system, quoted includes are searched in "." and then in include path, while angle includes are searched only in include path. When target dirs are changed, we'd want to make quoted includes to be search in "." then in additional dirs and then in the include path and make angle includes be searched in include path, probably with additional paths added at some position. Unless, include path already has "." as the first element, this is not possible. So, either generated headers should not be included with quotes, or first element of include path should be ".", which essentially erases the difference between quoted and angle includes. Note: there only way to get "." as include path into compiler command line is via verbatim compiler option. In all other case, Boost.Build will convert "." into directory where it occurs.
Last modified: Jule 3, 2003
© Copyright Vladimir Prus 2002-2003. Permission to copy, use, modify, sell and distribute this document is granted provided this copyright notice appears in all copies. This document is provided ``as is'' without express or implied warranty, and with no claim as to its suitability for any purpose.