This document is work-in progress. Don't expect much from it yet.
There are two user-visible kinds of targets in Boost.Build. First are "abstract" — they correspond to things declared by user, for example, projects and executable files. The primary thing about abstract target is that it's possible to request them to be build with a particular values of some properties. Each combination of properties may possible yield different set of real file, so abstract target do not have a direct correspondence with files.
File targets, on the contary, are associated with concrete files. Dependency graphs for abstract targets with specific properties are constructed from file targets. User has no was to create file targets, however it can specify rules that detect file type for sources, and also rules for transforming between file targets of different types. That information is used in constructing dependency graph, as desribed in the next section. Note:File targets are not the same as targets in Jam sense; the latter are created from file targets at the latest possible moment. Note:"File target" is a proposed name for what we call virtual targets. It it more understandable by users, but has one problem: virtual targets can potentially be "phony", and not correspond to any file.
Dependency scanning is the process of finding implicit dependencies due to "include" statements and similar things. It has to take into account two things:
Dependency scanning is implemented by objects called scanners. See documentation for the "scanner" module to detail.
Regarding the first problem, we really have no choice. We can't treat the same actual target differently depending on from where it is used. Therefore, when handling of includes differers depending on actions, we have to duplicate targets and assign different properties to it.
For the reason, when actualizing a virtual target we optionally pass the needed scanner to the "virtual-target.actualize" method. When no scanner is passed, a new actual target is created, with it's dependencies and updating actions set accordingly. When a particular scanner is specified, a new actual target is created. That target will depend on target created without scanner. In effect, this will allow to use different scanners for the same file.
There are two design choices. Suppose we have files a.cpp and b.cpp, and each one includes header.h, generated by some action. Dependency graph created by classic jam would look like:
a.cpp -----> <scanner1>header.h [search path: d1, d2, d3]
<d2>header.h --------> header.y
[generated in d2]
b.cpp -----> <scanner2>header.h [ search path: d1, d2, d4]
In this case, Jam thinks all header.h target are not realated. The right
dependency graph might be:
a.cpp ----
\
\
>----> <d2>header.h --------> header.y
/ [generated in d2]
/
b.cpp ----
or
a.cpp -----> <scanner1>header.h [search path: d1, d2, d3]
|
(includes)
V
<d2>header.h --------> header.y
[generated in d2]
^
(includes)
|
b.cpp -----> <scanner2>header.h [ search path: d1, d2, d4]
The first alternative was use for some time. The problem however is: what
include paths should be used when scanning header.h? Originally, two
different sets of include paths were used. The second alternative does
not have this problem, so it's implemented now.
Suppose file "a.cpp" includes "a.h" and both are generated by some action. Initially, neither file exists, so when classic jam constructs dependency graph, the include is not found. As the result, jam might attempt to compile a.cpp before creating a.h, and compilation will fail.
The solution in Boost.Jam is to perform additional dependency scans after targets are updated. This break separation between build stages in jam — which some people consider a good thing — but I'm not aware of any better solution.
In order to understand the rest of this section, you better read some details about jam dependency scanning, available at this link.
Whenever a target is updated, Boost.Jam rescans it for includes. Consider this graph, created before any actions are run.
A -------> C ----> C.pro
/
B --/ C-includes ---> D
Both A and B have dependency on C and C-includes (the latter is not
shown). Say during building we've tried to create A, then tried to create
C and successfully created C. The B node wasn't seen yet. The C target is
rescanned, which creates new internal node. If we had those includes from
the start, we'd add this node to the list of A dependencies and B
dependencies. As it stands, we need to add it now.
We determine what should be done with C-includes-2, add C-includes-2 to A's dependencies, and build the target. Unfortunately, we cannot do the same with B, since we don't know that B is parent of C until we visit B. So we add a special flag to C telling that it was rescanned. When we process B, we'll add new dependency node to B's dependencies. this point of time the target is requested by some parents. So parents were not yet visited. Both visited and unvisited parents have What shall we do when using subvariants. For user, subvariants must be more or less transparent. If without subvariant a header was generated to a certain directory, everything must work. Suppose that file a.cpp belongs to a dependency graph of main target a. Include paths are
"/usr/include" "/home/t" "."
We start by finding all places where headers that are part of a's
dependency graph are generated. We insert those places to the include
paths, immediately after ".". For example, we might end with:
"/usr/include" "/home/t" "." "build"
As a result:
To distinguish targets build with different properties, they are put in different directories. Rules for determining target paths are given below:
For example, we might have these paths:
debug/optimization-off
debug/main-target-a
Last modified: June 30, 2003
© Copyright Vladimir Prus 2002-2003. Permission to copy, use, modify, sell and distribute this document is granted provided this copyright notice appears in all copies. This document is provided ``as is'' without express or implied warranty, and with no claim as to its suitability for any purpose.