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mirror of https://github.com/boostorg/build.git synced 2026-02-16 01:12:13 +00:00

This is a reworking of make1 to be non-recursive.

Pros:
1) Removes bug in stack limited platforms of blowing the stack limits. Like win32.tLiek win32.
2) Slightly faster (10% or so).
Cons:
1) More heap usage.

The code is from Sta


[SVN r14750]
This commit is contained in:
Rene Rivera
2002-08-09 05:14:21 +00:00
parent 80f0d11f1e
commit 7d72ad9899
2 changed files with 492 additions and 154 deletions

View File

@@ -61,11 +61,6 @@
# include "command.h"
# include "execcmd.h"
static void make1a( TARGET *t, TARGET *parent );
static void make1b( TARGET *t );
static void make1c( TARGET *t );
static void make1d( void *closure, int status );
static CMD *make1cmds( ACTIONS *a0 );
static LIST *make1list( LIST *l, TARGETS *targets, int flags );
static SETTINGS *make1settings( LIST *vars );
@@ -80,6 +75,119 @@ static struct {
int made;
} counts[1] ;
/*
* Target state - remove recursive calls by just keeping track of state target is in
*/
typedef struct _state
{
struct _state *prev; /* previous state on stack */
TARGET *t; /* current target */
TARGET *parent; /* parent argument necessary for make1a() */
#define T_STATE_MAKE1A 0 /* make1a() should be called */
#define T_STATE_MAKE1ATAIL 1 /* make1atail() should be called */
#define T_STATE_MAKE1B 2 /* make1b() should be called */
#define T_STATE_MAKE1C 3 /* make1c() should be called */
#define T_STATE_MAKE1D 4 /* make1d() should be called */
int curstate; /* current state */
int status;
} state;
static void make1a( state *pState);
static void make1atail(state *pState);
static void make1b( state *pState );
static void make1c( state *pState );
static void make1d( state *pState );
static void make_closure(void *closure, int status);
typedef struct _stack
{
state *stack;
} stack;
static stack state_stack = { NULL };
static state *state_freelist = NULL;
static state *alloc_state()
{
if(state_freelist != NULL)
{
state *pState;
pState = state_freelist;
state_freelist = pState->prev;
memset(pState, 0, sizeof(state));
return pState;
}
else
{
return (state *)malloc(sizeof(state));
}
}
static void free_state(state *pState)
{
pState->prev = state_freelist;
state_freelist = pState;
}
static void clear_state_freelist()
{
while(state_freelist != NULL)
{
state *pState = state_freelist;
state_freelist = state_freelist->prev;
free(pState);
}
}
static state *current_state(stack *pStack)
{
return pStack->stack;
}
static void pop_state(stack *pStack)
{
state *pState;
if(pStack->stack != NULL)
{
pState = pStack->stack->prev;
free_state(pStack->stack);
pStack->stack = pState;
}
}
static state *push_state(stack *pStack, TARGET *t, TARGET *parent, int curstate)
{
state *pState;
pState = alloc_state();
pState->t = t;
pState->parent = parent;
pState->prev = pStack->stack;
pState->curstate = curstate;
pStack->stack = pState;
return pStack->stack;
}
/* pushes a stack onto another stack, effectively reversing the order */
static void push_stack_on_stack(stack *pDest, stack *pSrc)
{
while(pSrc->stack != NULL)
{
state *pState;
pState = pSrc->stack;
pSrc->stack = pSrc->stack->prev;
pState->prev = pDest->stack;
pDest->stack = pState;
}
}
/*
* make1() - execute commands to update a TARGET and all its dependents
*/
@@ -89,20 +197,47 @@ static int intr = 0;
int
make1( TARGET *t )
{
state *pState;
memset( (char *)counts, 0, sizeof( *counts ) );
/* Recursively make the target and its dependents */
push_state(&state_stack, t, NULL, T_STATE_MAKE1A);
make1a( t, (TARGET *)0 );
do
{
while((pState = current_state(&state_stack)) != NULL)
{
switch(pState->curstate)
{
case T_STATE_MAKE1A:
make1a(pState);
break;
case T_STATE_MAKE1ATAIL:
make1atail(pState);
break;
case T_STATE_MAKE1B:
make1b(pState);
break;
case T_STATE_MAKE1C:
make1c(pState);
break;
case T_STATE_MAKE1D:
make1d(pState);
break;
default:
break;
}
}
/* Wait for any outstanding commands to finish running. */
} while( execwait() );
while( execwait() )
;
clear_state_freelist();
/* Talk about it */
if( DEBUG_MAKE && counts->failed )
if( counts->failed )
printf( "...failed updating %d target%s...\n", counts->failed,
counts->failed > 1 ? "s" : "" );
@@ -122,9 +257,7 @@ make1( TARGET *t )
*/
static void
make1a(
TARGET *t,
TARGET *parent )
make1a( state *pState)
{
TARGETS *c;
int i;
@@ -133,18 +266,21 @@ make1a(
/* or this target is in the make1c() quagmire, arrange for the */
/* parent to be notified when this target is built. */
if( parent )
switch( t->progress )
if( pState->parent )
switch( pState->t->progress )
{
case T_MAKE_INIT:
case T_MAKE_ACTIVE:
case T_MAKE_RUNNING:
t->parents = targetentry( t->parents, parent );
parent->asynccnt++;
pState->t->parents = targetentry( pState->t->parents, pState->parent );
pState->parent->asynccnt++;
}
if( t->progress != T_MAKE_INIT )
return;
if( pState->t->progress != T_MAKE_INIT )
{
pop_state(&state_stack);
return;
}
/* Asynccnt counts the dependents preventing this target from */
/* proceeding to make1b() for actual building. We start off with */
@@ -152,23 +288,35 @@ make1a(
/* call all dependents. This 1 is accounted for when we call */
/* make1b() ourselves, below. */
t->asynccnt = 1;
pState->t->asynccnt = 1;
/* Recurse on our dependents, manipulating progress to guard */
/* against circular dependency. */
t->progress = T_MAKE_ONSTACK;
pState->t->progress = T_MAKE_ONSTACK;
for( i = T_DEPS_DEPENDS; i <= T_DEPS_INCLUDES; i++ )
for( c = t->deps[i]; c && !intr; c = c->next )
make1a( c->target, t );
{
stack temp_stack = { NULL };
for( i = T_DEPS_DEPENDS; i <= T_DEPS_INCLUDES; i++ )
for( c = pState->t->deps[i]; c && !intr; c = c->next )
{
push_state(&temp_stack, c->target, pState->t, T_STATE_MAKE1A);
}
t->progress = T_MAKE_ACTIVE;
// using stacks reverses the order of execution. Reverse it back
push_stack_on_stack(&state_stack, &temp_stack);
}
pState->curstate = T_STATE_MAKE1ATAIL;
}
static void make1atail(state *pState)
{
pState->t->progress = T_MAKE_ACTIVE;
/* Now that all dependents have bumped asynccnt, we now allow */
/* decrement our reference to asynccnt. */
make1b( t );
pState->curstate = T_STATE_MAKE1B;
}
/*
@@ -176,7 +324,7 @@ make1a(
*/
static void
make1b( TARGET *t )
make1b( state *pState )
{
TARGETS *c;
int i;
@@ -185,38 +333,41 @@ make1b( TARGET *t )
/* If any dependents are still outstanding, wait until they */
/* call make1b() to signal their completion. */
if( --t->asynccnt )
return;
if( --(pState->t->asynccnt) )
{
pop_state(&state_stack);
return;
}
/* Now ready to build target 't'... if dependents built ok. */
/* Collect status from dependents */
for( i = T_DEPS_DEPENDS; i <= T_DEPS_INCLUDES; i++ )
for( c = t->deps[i]; c; c = c->next )
if( c->target->status > t->status && !( c->target->flags & T_FLAG_NOCARE ) )
for( c = pState->t->deps[i]; c; c = c->next )
if( c->target->status > pState->t->status && !( c->target->flags & T_FLAG_NOCARE ) )
{
failed = c->target->name;
t->status = c->target->status;
pState->t->status = c->target->status;
}
/* If actions on deps have failed, bail. */
/* Otherwise, execute all actions to make target */
if( t->status == EXEC_CMD_FAIL && t->actions )
if( pState->t->status == EXEC_CMD_FAIL && pState->t->actions )
{
++counts->skipped;
if ( ( t->flags & ( T_FLAG_RMOLD | T_FLAG_NOTFILE ) ) == T_FLAG_RMOLD )
if ( ( pState->t->flags & ( T_FLAG_RMOLD | T_FLAG_NOTFILE ) ) == T_FLAG_RMOLD )
{
if( !unlink( t->boundname ) )
printf( "...removing outdated %s\n", t->boundname );
if( !unlink( pState->t->boundname ) )
printf( "...removing outdated %s\n", pState->t->boundname );
}
else
printf( "...skipped %s for lack of %s...\n", t->name, failed );
printf( "...skipped %s for lack of %s...\n", pState->t->name, failed );
}
if( t->status == EXEC_CMD_OK )
switch( t->fate )
if( pState->t->status == EXEC_CMD_OK )
switch( pState->t->fate )
{
case T_FATE_INIT:
case T_FATE_MAKING:
@@ -228,12 +379,12 @@ make1b( TARGET *t )
case T_FATE_CANTFIND:
case T_FATE_CANTMAKE:
t->status = EXEC_CMD_FAIL;
pState->t->status = EXEC_CMD_FAIL;
break;
case T_FATE_ISTMP:
if( DEBUG_MAKE )
printf( "...using %s...\n", t->name );
printf( "...using %s...\n", pState->t->name );
break;
case T_FATE_TOUCHED:
@@ -244,29 +395,28 @@ make1b( TARGET *t )
/* Set "progress" so that make1c() counts this target among */
/* the successes/failures. */
if( t->actions )
if( pState->t->actions )
{
++counts->total;
if( DEBUG_MAKE && !( counts->total % 100 ) )
printf( "...on %dth target...\n", counts->total );
pushsettings( t->settings );
t->cmds = (char *)make1cmds( t->actions );
popsettings( t->settings );
pushsettings( pState->t->settings );
pState->t->cmds = (char *)make1cmds( pState->t->actions );
popsettings( pState->t->settings );
t->progress = T_MAKE_RUNNING;
pState->t->progress = T_MAKE_RUNNING;
}
break;
}
/* Call make1c() to begin the execution of the chain of commands */
/* needed to build target. If we're not going to build target */
/* (because of dependency failures or because no commands need to */
/* be run) the chain will be empty and make1c() will directly */
/* signal the completion of target. */
make1c( t );
/* Call make1c() to begin the execution of the chain of commands */
/* needed to build target. If we're not going to build target */
/* (because of dependency failures or because no commands need to */
/* be run) the chain will be empty and make1c() will directly */
/* signal the completion of target. */
pState->curstate = T_STATE_MAKE1C;
}
/*
@@ -274,9 +424,9 @@ make1b( TARGET *t )
*/
static void
make1c( TARGET *t )
make1c( state *pState )
{
CMD *cmd = (CMD *)t->cmds;
CMD *cmd = (CMD *)pState->t->cmds;
/* If there are (more) commands to run to build this target */
/* (and we haven't hit an error running earlier comands) we */
@@ -286,9 +436,8 @@ make1c( TARGET *t )
/* from all the actions then report our completion to all the */
/* parents. */
if( cmd && t->status == EXEC_CMD_OK )
if( cmd && pState->t->status == EXEC_CMD_OK )
{
if( DEBUG_MAKE )
if( DEBUG_MAKEQ || ! ( cmd->rule->actions->flags & RULE_QUIETLY ) )
{
printf( "%s ", cmd->rule->name );
@@ -304,12 +453,16 @@ make1c( TARGET *t )
if( globs.noexec )
{
make1d( t, EXEC_CMD_OK );
pState->curstate = T_STATE_MAKE1D;
pState->status = EXEC_CMD_OK;
}
else
{
fflush( stdout );
execcmd( cmd->buf, make1d, t, cmd->shell );
TARGET *t = pState->t;
fflush( stdout );
pop_state(&state_stack); /* pop state first because execcmd could push state */
execcmd( cmd->buf, make_closure, t, cmd->shell );
}
}
else
@@ -319,18 +472,18 @@ make1c( TARGET *t )
/* Collect status from actions, and distribute it as well */
for( actions = t->actions; actions; actions = actions->next )
if( actions->action->status > t->status )
t->status = actions->action->status;
for( actions = pState->t->actions; actions; actions = actions->next )
if( actions->action->status > pState->t->status )
pState->t->status = actions->action->status;
for( actions = t->actions; actions; actions = actions->next )
if( t->status > actions->action->status )
actions->action->status = t->status;
for( actions = pState->t->actions; actions; actions = actions->next )
if( pState->t->status > actions->action->status )
actions->action->status = pState->t->status;
/* Tally success/failure for those we tried to update. */
if( t->progress == T_MAKE_RUNNING )
switch( t->status )
if( pState->t->progress == T_MAKE_RUNNING )
switch( pState->t->status )
{
case EXEC_CMD_OK:
++counts->made;
@@ -341,25 +494,39 @@ make1c( TARGET *t )
}
/* Tell parents dependent has been built */
{
stack temp_stack = { NULL };
TARGET *t = pState->t;
t->progress = T_MAKE_DONE;
t->progress = T_MAKE_DONE;
for( c = t->parents; c; c = c->next )
make1b( c->target );
for( c = t->parents; c; c = c->next )
push_state(&temp_stack, c->target, NULL, T_STATE_MAKE1B);
// must pop state before pushing any more
pop_state(&state_stack);
// using stacks reverses the order of execution. Reverse it back
push_stack_on_stack(&state_stack, &temp_stack);
}
}
}
static void make_closure(void *closure, int status)
{
push_state(&state_stack, (TARGET *)closure, NULL, T_STATE_MAKE1D)->status = status;
}
/*
* make1d() - handle command execution completion and call back make1c()
*/
static void
make1d(
void *closure,
int status )
make1d(state *pState)
{
TARGET *t = (TARGET *)closure;
TARGET *t = pState->t;
CMD *cmd = (CMD *)t->cmds;
int status = pState->status;
/* Execcmd() has completed. All we need to do is fiddle with the */
/* status and signal our completion so make1c() can run the next */
@@ -395,6 +562,8 @@ make1d(
printf( "...failed %s ", cmd->rule->name );
list_print( lol_get( &cmd->args, 0 ) );
printf( "...\n" );
if( globs.quitquick ) ++intr;
}
if (status == EXEC_CMD_FAIL)
@@ -419,7 +588,7 @@ make1d(
cmd_free( cmd );
make1c( t );
pState->curstate = T_STATE_MAKE1C;
}
/*

View File

@@ -61,11 +61,6 @@
# include "command.h"
# include "execcmd.h"
static void make1a( TARGET *t, TARGET *parent );
static void make1b( TARGET *t );
static void make1c( TARGET *t );
static void make1d( void *closure, int status );
static CMD *make1cmds( ACTIONS *a0 );
static LIST *make1list( LIST *l, TARGETS *targets, int flags );
static SETTINGS *make1settings( LIST *vars );
@@ -80,6 +75,119 @@ static struct {
int made;
} counts[1] ;
/*
* Target state - remove recursive calls by just keeping track of state target is in
*/
typedef struct _state
{
struct _state *prev; /* previous state on stack */
TARGET *t; /* current target */
TARGET *parent; /* parent argument necessary for make1a() */
#define T_STATE_MAKE1A 0 /* make1a() should be called */
#define T_STATE_MAKE1ATAIL 1 /* make1atail() should be called */
#define T_STATE_MAKE1B 2 /* make1b() should be called */
#define T_STATE_MAKE1C 3 /* make1c() should be called */
#define T_STATE_MAKE1D 4 /* make1d() should be called */
int curstate; /* current state */
int status;
} state;
static void make1a( state *pState);
static void make1atail(state *pState);
static void make1b( state *pState );
static void make1c( state *pState );
static void make1d( state *pState );
static void make_closure(void *closure, int status);
typedef struct _stack
{
state *stack;
} stack;
static stack state_stack = { NULL };
static state *state_freelist = NULL;
static state *alloc_state()
{
if(state_freelist != NULL)
{
state *pState;
pState = state_freelist;
state_freelist = pState->prev;
memset(pState, 0, sizeof(state));
return pState;
}
else
{
return (state *)malloc(sizeof(state));
}
}
static void free_state(state *pState)
{
pState->prev = state_freelist;
state_freelist = pState;
}
static void clear_state_freelist()
{
while(state_freelist != NULL)
{
state *pState = state_freelist;
state_freelist = state_freelist->prev;
free(pState);
}
}
static state *current_state(stack *pStack)
{
return pStack->stack;
}
static void pop_state(stack *pStack)
{
state *pState;
if(pStack->stack != NULL)
{
pState = pStack->stack->prev;
free_state(pStack->stack);
pStack->stack = pState;
}
}
static state *push_state(stack *pStack, TARGET *t, TARGET *parent, int curstate)
{
state *pState;
pState = alloc_state();
pState->t = t;
pState->parent = parent;
pState->prev = pStack->stack;
pState->curstate = curstate;
pStack->stack = pState;
return pStack->stack;
}
/* pushes a stack onto another stack, effectively reversing the order */
static void push_stack_on_stack(stack *pDest, stack *pSrc)
{
while(pSrc->stack != NULL)
{
state *pState;
pState = pSrc->stack;
pSrc->stack = pSrc->stack->prev;
pState->prev = pDest->stack;
pDest->stack = pState;
}
}
/*
* make1() - execute commands to update a TARGET and all its dependents
*/
@@ -89,20 +197,47 @@ static int intr = 0;
int
make1( TARGET *t )
{
state *pState;
memset( (char *)counts, 0, sizeof( *counts ) );
/* Recursively make the target and its dependents */
push_state(&state_stack, t, NULL, T_STATE_MAKE1A);
make1a( t, (TARGET *)0 );
do
{
while((pState = current_state(&state_stack)) != NULL)
{
switch(pState->curstate)
{
case T_STATE_MAKE1A:
make1a(pState);
break;
case T_STATE_MAKE1ATAIL:
make1atail(pState);
break;
case T_STATE_MAKE1B:
make1b(pState);
break;
case T_STATE_MAKE1C:
make1c(pState);
break;
case T_STATE_MAKE1D:
make1d(pState);
break;
default:
break;
}
}
/* Wait for any outstanding commands to finish running. */
} while( execwait() );
while( execwait() )
;
clear_state_freelist();
/* Talk about it */
if( DEBUG_MAKE && counts->failed )
if( counts->failed )
printf( "...failed updating %d target%s...\n", counts->failed,
counts->failed > 1 ? "s" : "" );
@@ -122,9 +257,7 @@ make1( TARGET *t )
*/
static void
make1a(
TARGET *t,
TARGET *parent )
make1a( state *pState)
{
TARGETS *c;
int i;
@@ -133,18 +266,21 @@ make1a(
/* or this target is in the make1c() quagmire, arrange for the */
/* parent to be notified when this target is built. */
if( parent )
switch( t->progress )
if( pState->parent )
switch( pState->t->progress )
{
case T_MAKE_INIT:
case T_MAKE_ACTIVE:
case T_MAKE_RUNNING:
t->parents = targetentry( t->parents, parent );
parent->asynccnt++;
pState->t->parents = targetentry( pState->t->parents, pState->parent );
pState->parent->asynccnt++;
}
if( t->progress != T_MAKE_INIT )
return;
if( pState->t->progress != T_MAKE_INIT )
{
pop_state(&state_stack);
return;
}
/* Asynccnt counts the dependents preventing this target from */
/* proceeding to make1b() for actual building. We start off with */
@@ -152,23 +288,35 @@ make1a(
/* call all dependents. This 1 is accounted for when we call */
/* make1b() ourselves, below. */
t->asynccnt = 1;
pState->t->asynccnt = 1;
/* Recurse on our dependents, manipulating progress to guard */
/* against circular dependency. */
t->progress = T_MAKE_ONSTACK;
pState->t->progress = T_MAKE_ONSTACK;
for( i = T_DEPS_DEPENDS; i <= T_DEPS_INCLUDES; i++ )
for( c = t->deps[i]; c && !intr; c = c->next )
make1a( c->target, t );
{
stack temp_stack = { NULL };
for( i = T_DEPS_DEPENDS; i <= T_DEPS_INCLUDES; i++ )
for( c = pState->t->deps[i]; c && !intr; c = c->next )
{
push_state(&temp_stack, c->target, pState->t, T_STATE_MAKE1A);
}
t->progress = T_MAKE_ACTIVE;
// using stacks reverses the order of execution. Reverse it back
push_stack_on_stack(&state_stack, &temp_stack);
}
pState->curstate = T_STATE_MAKE1ATAIL;
}
static void make1atail(state *pState)
{
pState->t->progress = T_MAKE_ACTIVE;
/* Now that all dependents have bumped asynccnt, we now allow */
/* decrement our reference to asynccnt. */
make1b( t );
pState->curstate = T_STATE_MAKE1B;
}
/*
@@ -176,7 +324,7 @@ make1a(
*/
static void
make1b( TARGET *t )
make1b( state *pState )
{
TARGETS *c;
int i;
@@ -185,38 +333,41 @@ make1b( TARGET *t )
/* If any dependents are still outstanding, wait until they */
/* call make1b() to signal their completion. */
if( --t->asynccnt )
return;
if( --(pState->t->asynccnt) )
{
pop_state(&state_stack);
return;
}
/* Now ready to build target 't'... if dependents built ok. */
/* Collect status from dependents */
for( i = T_DEPS_DEPENDS; i <= T_DEPS_INCLUDES; i++ )
for( c = t->deps[i]; c; c = c->next )
if( c->target->status > t->status && !( c->target->flags & T_FLAG_NOCARE ) )
for( c = pState->t->deps[i]; c; c = c->next )
if( c->target->status > pState->t->status && !( c->target->flags & T_FLAG_NOCARE ) )
{
failed = c->target->name;
t->status = c->target->status;
pState->t->status = c->target->status;
}
/* If actions on deps have failed, bail. */
/* Otherwise, execute all actions to make target */
if( t->status == EXEC_CMD_FAIL && t->actions )
if( pState->t->status == EXEC_CMD_FAIL && pState->t->actions )
{
++counts->skipped;
if ( ( t->flags & ( T_FLAG_RMOLD | T_FLAG_NOTFILE ) ) == T_FLAG_RMOLD )
if ( ( pState->t->flags & ( T_FLAG_RMOLD | T_FLAG_NOTFILE ) ) == T_FLAG_RMOLD )
{
if( !unlink( t->boundname ) )
printf( "...removing outdated %s\n", t->boundname );
if( !unlink( pState->t->boundname ) )
printf( "...removing outdated %s\n", pState->t->boundname );
}
else
printf( "...skipped %s for lack of %s...\n", t->name, failed );
printf( "...skipped %s for lack of %s...\n", pState->t->name, failed );
}
if( t->status == EXEC_CMD_OK )
switch( t->fate )
if( pState->t->status == EXEC_CMD_OK )
switch( pState->t->fate )
{
case T_FATE_INIT:
case T_FATE_MAKING:
@@ -228,12 +379,12 @@ make1b( TARGET *t )
case T_FATE_CANTFIND:
case T_FATE_CANTMAKE:
t->status = EXEC_CMD_FAIL;
pState->t->status = EXEC_CMD_FAIL;
break;
case T_FATE_ISTMP:
if( DEBUG_MAKE )
printf( "...using %s...\n", t->name );
printf( "...using %s...\n", pState->t->name );
break;
case T_FATE_TOUCHED:
@@ -244,29 +395,28 @@ make1b( TARGET *t )
/* Set "progress" so that make1c() counts this target among */
/* the successes/failures. */
if( t->actions )
if( pState->t->actions )
{
++counts->total;
if( DEBUG_MAKE && !( counts->total % 100 ) )
printf( "...on %dth target...\n", counts->total );
pushsettings( t->settings );
t->cmds = (char *)make1cmds( t->actions );
popsettings( t->settings );
pushsettings( pState->t->settings );
pState->t->cmds = (char *)make1cmds( pState->t->actions );
popsettings( pState->t->settings );
t->progress = T_MAKE_RUNNING;
pState->t->progress = T_MAKE_RUNNING;
}
break;
}
/* Call make1c() to begin the execution of the chain of commands */
/* needed to build target. If we're not going to build target */
/* (because of dependency failures or because no commands need to */
/* be run) the chain will be empty and make1c() will directly */
/* signal the completion of target. */
make1c( t );
/* Call make1c() to begin the execution of the chain of commands */
/* needed to build target. If we're not going to build target */
/* (because of dependency failures or because no commands need to */
/* be run) the chain will be empty and make1c() will directly */
/* signal the completion of target. */
pState->curstate = T_STATE_MAKE1C;
}
/*
@@ -274,9 +424,9 @@ make1b( TARGET *t )
*/
static void
make1c( TARGET *t )
make1c( state *pState )
{
CMD *cmd = (CMD *)t->cmds;
CMD *cmd = (CMD *)pState->t->cmds;
/* If there are (more) commands to run to build this target */
/* (and we haven't hit an error running earlier comands) we */
@@ -286,9 +436,8 @@ make1c( TARGET *t )
/* from all the actions then report our completion to all the */
/* parents. */
if( cmd && t->status == EXEC_CMD_OK )
if( cmd && pState->t->status == EXEC_CMD_OK )
{
if( DEBUG_MAKE )
if( DEBUG_MAKEQ || ! ( cmd->rule->actions->flags & RULE_QUIETLY ) )
{
printf( "%s ", cmd->rule->name );
@@ -304,12 +453,16 @@ make1c( TARGET *t )
if( globs.noexec )
{
make1d( t, EXEC_CMD_OK );
pState->curstate = T_STATE_MAKE1D;
pState->status = EXEC_CMD_OK;
}
else
{
fflush( stdout );
execcmd( cmd->buf, make1d, t, cmd->shell );
TARGET *t = pState->t;
fflush( stdout );
pop_state(&state_stack); /* pop state first because execcmd could push state */
execcmd( cmd->buf, make_closure, t, cmd->shell );
}
}
else
@@ -319,18 +472,18 @@ make1c( TARGET *t )
/* Collect status from actions, and distribute it as well */
for( actions = t->actions; actions; actions = actions->next )
if( actions->action->status > t->status )
t->status = actions->action->status;
for( actions = pState->t->actions; actions; actions = actions->next )
if( actions->action->status > pState->t->status )
pState->t->status = actions->action->status;
for( actions = t->actions; actions; actions = actions->next )
if( t->status > actions->action->status )
actions->action->status = t->status;
for( actions = pState->t->actions; actions; actions = actions->next )
if( pState->t->status > actions->action->status )
actions->action->status = pState->t->status;
/* Tally success/failure for those we tried to update. */
if( t->progress == T_MAKE_RUNNING )
switch( t->status )
if( pState->t->progress == T_MAKE_RUNNING )
switch( pState->t->status )
{
case EXEC_CMD_OK:
++counts->made;
@@ -341,25 +494,39 @@ make1c( TARGET *t )
}
/* Tell parents dependent has been built */
{
stack temp_stack = { NULL };
TARGET *t = pState->t;
t->progress = T_MAKE_DONE;
t->progress = T_MAKE_DONE;
for( c = t->parents; c; c = c->next )
make1b( c->target );
for( c = t->parents; c; c = c->next )
push_state(&temp_stack, c->target, NULL, T_STATE_MAKE1B);
// must pop state before pushing any more
pop_state(&state_stack);
// using stacks reverses the order of execution. Reverse it back
push_stack_on_stack(&state_stack, &temp_stack);
}
}
}
static void make_closure(void *closure, int status)
{
push_state(&state_stack, (TARGET *)closure, NULL, T_STATE_MAKE1D)->status = status;
}
/*
* make1d() - handle command execution completion and call back make1c()
*/
static void
make1d(
void *closure,
int status )
make1d(state *pState)
{
TARGET *t = (TARGET *)closure;
TARGET *t = pState->t;
CMD *cmd = (CMD *)t->cmds;
int status = pState->status;
/* Execcmd() has completed. All we need to do is fiddle with the */
/* status and signal our completion so make1c() can run the next */
@@ -395,6 +562,8 @@ make1d(
printf( "...failed %s ", cmd->rule->name );
list_print( lol_get( &cmd->args, 0 ) );
printf( "...\n" );
if( globs.quitquick ) ++intr;
}
if (status == EXEC_CMD_FAIL)
@@ -419,7 +588,7 @@ make1d(
cmd_free( cmd );
make1c( t );
pState->curstate = T_STATE_MAKE1C;
}
/*