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The generic implementation is based on the lock pool. A list of condition variables (or waiting futexes) is added per lock. Basically, the lock pool serves as a global hash table, where each lock represents a bucket and each wait state is an element. Every wait operation allocates a wait state keyed on the pointer to the atomic object. Notify operations look up the wait state by the atomic pointer and notify the condition variable/futex. The corresponding lock needs to be acquired to protect the wait state list during all wait/notify operations. Backends not involving the lock pool are going to be added later. The implementation of wait operation extends the C++20 definition in that it returns the newly loaded value instead of void. This allows the caller to avoid loading the value himself. The waiting/notifying operations are not address-free. Address-free variants will be added later. Added tests for the new operations and refactored existing tests for atomic operations. Added docs for the new operations.
3.1 KiB
3.1 KiB