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https://github.com/wolfpld/tracy
synced 2026-01-19 04:52:09 +00:00
Reverse drawing order.
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@@ -9712,12 +9712,11 @@ void View::DrawMeshDebug()
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const auto mulx = region.x / ( m_meshx1 - m_meshx0 );
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const auto muly = region.y / ( m_meshy1 - m_meshy0 );
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int idx = 0;
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for( auto& mesh : meshList )
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for( int idx=meshList.size()-1; idx>=0; idx-- )
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{
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if( m_meshDrawList & ( 1 << idx ) )
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{
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for( auto& tri : mesh )
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for( auto& tri : meshList[idx] )
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{
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const auto x0 = ( tri.x0 - m_meshx0 ) * mulx;
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const auto x1 = ( tri.x1 - m_meshx0 ) * mulx;
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@@ -9733,7 +9732,6 @@ void View::DrawMeshDebug()
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draw->AddLine( wpos + ImVec2( x2, y2 ), wpos + ImVec2( x0, y0 ), col );
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}
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}
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idx++;
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}
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draw->PopClipRect();
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