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---
title: Error and Exception Handling
copyright: David Abrahams 2001-2003.
revised:
---
Error and Exception Handling
Error and Exception Handling
============================
References
----------
The following paper is a good introduction to some of the
issues of writing robust generic components:
>
> [D. Abrahams:
> ``Exception Safety in Generic Components''](/community/exception_safety.html), originally
> published in [M. Jazayeri, R. Loos, D. Musser (eds.): Generic Programming,
> Proc. of a Dagstuhl Seminar, Lecture Notes on Computer
> Science. Volume. 1766](https://doi.org/10.1007/3-540-39953-4)
>
>
>
Guidelines
----------
### When should I use exceptions?
The simple answer is: ``whenever the semantic and
performance characteristics of exceptions are
appropriate.''
An oft-cited guideline is to ask yourself the question ``is
this an exceptional (or unexpected) situation?'' This guideline
has an attractive ring to it but is usually a mistake. The
problem is that one person's ``exceptional'' is another's
``expected'': when you look at the terms carefully, the
distinction evaporates and you're left with no guideline. After
all, if you check for an error condition, then in some sense
you expect it to happen, or the check is wasted code.
A more appropriate question to ask is: ``do we want stack
unwinding here?'' Because actually handling an exception is
likely to be significantly slower than executing mainline code,
you should also ask: ``Can I afford stack unwinding here?'' For
example, a desktop application performing a long computation
might periodically check to see whether the user had pressed a
cancel button. Throwing an exception could allow the operation
to be canceled gracefully. On the other hand, it would
probably be inappropriate to throw and *handle* exceptions
in the inner loop of this computation because that could have a
significant performance impact. The guideline mentioned above
has a grain of truth in it: in time-critical code, throwing an
exception should *be* the exception, not the rule.
### How should I design my exception classes?
1. **Derive your exception class from
`std::exception`**. Except in \*very\* rare
circumstances where you can't afford the cost of a virtual
table, `std::exception` makes a reasonable
exception base class, and when used universally, allows
programmers to catch "everything" without resorting to
`catch(...)`. For more about
`catch(...)`, see below.
2. **Use *virtual* inheritance.** This
insight is due to Andrew Koenig. Using virtual inheritance
from your exception's base class(es) prevents ambiguity
problems at the catch-site in case someone throws an
exception derived from multiple bases which have a base
class in common:
```
#include <iostream>
struct my\_exc1 : std::exception { char const\* what() const throw(); };
struct my\_exc2 : std::exception { char const\* what() const throw(); };
struct your\_exc3 : my\_exc1, my\_exc2 {};
int main()
{
try { throw your\_exc3(); }
catch(std::exception const& e) {}
catch(...) { std::cout << "whoops!" << std::endl; }
}
```
The program above prints `"whoops"` because the C++ runtime
can't resolve which `exception` instance to match in the first
catch clause.
3. ***Don't* embed a std::string object** or
any other data member or base class whose copy constructor
could throw an exception. That could lead directly to
std::terminate() at the throw point. Similarly, it's a bad
idea to use a base or member whose ordinary constructor(s)
might throw, because, though not necessarily fatal to your
program, you may report a different exception than intended
from a *throw-expression* that includes construction
such as:
```
throw some\_exception();
```
There are various ways to avoid copying string objects
when exceptions are copied, including embedding a
fixed-length buffer in the exception object, or managing
strings via reference-counting. However, consider the next
point before pursuing either of these approaches.
4. **Format the `what()` message on
demand**, if you feel you really must format the
message. Formatting an exception error message is typically a
memory-intensive operation that could potentially throw an
exception. This is an operation best delayed until after
stack unwinding has occurred, and presumably, released some
resources. It's a good idea in this case to protect your
`what()` function with a `catch(...)`
block so that you have a fallback in case the formatting code
throws
5. **Don't worry *too* much about the
`what()` message**. It's nice to have a
message that a programmer stands a chance of figuring out,
but you're very unlikely to be able to compose a relevant and
*user*-comprehensible error message at the point an
exception is thrown. Certainly, internationalization is
beyond the scope of the exception class author. [Peter Dimov](/users/people/peter_dimov.html) makes an
excellent argument that the proper use of a
`what()` string is to serve as a key into a table
of error message formatters. Now if only we could get
standardized `what()` strings for exceptions
thrown by the standard library...
6. **Expose relevant information about the cause of
the error** in your exception class' public interface.
A fixation on the `what()` message is likely to
mean that you have neglected to expose information someone might
need, in order to make it a coherent message for users. For
example, if your exception reports a numeric range error,
it's important to have the actual numbers involved available
*as numbers* in the exception class' public interface
where error reporting code can do something intelligent with
them. If you only expose a textual representation of those
numbers in the `what()` string, you will make life
very difficult for programmers who need to do something more
(e.g. subtraction) with them than dumb output.
7. **Make your exception class immune to
double-destruction** if possible. Unfortunately,
several popular compilers occasionally cause exception
objects to be destroyed twice. If you can arrange for that to
be harmless (e.g. by zeroing deleted pointers) your code will
be more robust.
### What About Programmer Errors?
As a developer, if I have violated a precondition of a
library I'm using, I don't want stack unwinding. What I want is
a core dump or the equivalent - a way to inspect the state of
the program at the exact point where the problem was detected.
That usually means `assert()` or something like
it.
Sometimes it is necessary to have resilient APIs which can
stand up to nearly any kind of client abuse, but there is
usually a significant cost to this approach. For example, it
usually requires that each object used by a client be tracked
so that it can be checked for validity. If you need that sort
of protection, it can usually be provided as a layer on top of
a simpler API. Beware half-measures, though. An API that
promises resilience against some, but not all abuse is an
invitation to disaster. Clients will begin to rely on the
protection and their expectations will grow to cover
unprotected parts of the interface.
**Note for Windows developers**: unfortunately,
the native exception-handling used by most Windows compilers
actually throws an exception when you use
`assert()`. Actually, this is true of other
programmer errors such as segmentation faults and
divide-by-zero errors. One problem with this is that if you use
JIT (Just In Time) debugging, there will be collateral
exception-unwinding before the debugger comes up because
`catch(...)` will catch these not-really-C++
exceptions. Fortunately, there is a simple but little-known
workaround, which is to use the following incantation:
```
extern "C" void straight\_to\_debugger(unsigned int, EXCEPTION\_POINTERS\*)
{
throw;
}
extern "C" void (\*old\_translator)(unsigned, EXCEPTION\_POINTERS\*)
= \_set\_se\_translator(straight\_to\_debugger);
```
This technique doesn't work if the SEH is raised from within
a catch block (or a function called from within a catch block),
but it still eliminates the vast majority of JIT-masking
problems.
### How should I handle exceptions?
Often the best way to deal with exceptions is to not handle
them at all. If you can let them pass through your code and
allow destructors to handle cleanup, your code will be
cleaner.
#### Avoid `catch(...)` when
possible
Unfortunately, operating systems other than
Windows also wind non-C++ "exceptions" (such as thread
cancellation) into the C++ EH machinery, and there is sometimes
no workaround corresponding to the
`_set_se_translator` hack described above. The
result is that `catch(...)` can have the effect of
making some unexpected system notification at a point where
recovery is impossible to look just like a C++ exception thrown
from a reasonable place, invalidating the usual safe
assumptions that destructors and catch blocks have taken valid
steps to ensure program invariants during unwinding.
I reluctantly concede this point to Hillel Y. Sims, after
many long debates in the newsgroups: until all OSes are
"fixed", if every exception were derived from
`std::exception` and everyone substituted
`catch(std::exception&)` for
`catch(...)`, the world would be a better place.
Sometimes, `catch(...)`, is still the most
appropriate pattern, in spite of bad interactions with
OS/platform design choices. If you have no idea what kind of
exception might be thrown and you really *must* stop
unwinding it's probably still your best bet. One obvious place
where this occurs is at language boundaries.