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---
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title: Boost Implementation Variations
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copyright: Beman Dawes 2001.
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revised:
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---
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Boost Implementation Variations
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Boost Implementation Variations
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===============================
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Separation of interface and implementation
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------------------------------------------
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The interface specifications for boost.org library
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components (as well as for quality software in general) are
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conceptually separate from implementations of those interfaces.
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This may not be obvious, particularly when a component is
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implemented entirely within a header, but this separation of
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interface and implementation is always assumed. From the
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perspective of those concerned with software design,
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portability, and standardization, the interface is what is
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important, while the implementation is just a detail.
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Dietmar Kühl, one of the original boost.org
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contributors, comments "The main contribution is the interface,
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which is augmented with an implementation, proving that it is
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possible to implement the corresponding class and providing a
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free implementation."
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Implementation variations
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-------------------------
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There may be a need for multiple implementations of an
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interface, to accommodate either platform dependencies or
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performance tradeoffs. Examples of platform dependencies
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include compiler shortcomings, file systems, thread mechanisms,
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and graphical user interfaces. The classic example of a
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performance tradeoff is a fast implementation that uses a lot
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of memory versus a slower implementation which uses less
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memory.
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Boost libraries generally use a [configuration
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header](/doc/libs/release/libs/config/config.htm), boost/config.hpp, to capture compiler and platform
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dependencies. Although the use of boost/config.hpp is not
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required, it is the preferred approach for simple configuration
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problems.
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Boost policy
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------------
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The Boost policy is to avoid platform dependent variations
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in interface specifications, but supply implementations which
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are usable over a wide range of platforms and applications.
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That means boost libraries will use the techniques below
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described as appropriate for dealing with platform
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dependencies.
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The Boost policy toward implementation variations designed
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to enhance performance is to avoid them unless the benefits
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greatly exceed the full costs. The term "full costs" is
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intended to include both tangible costs like extra maintenance,
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and intangible cost like increased difficulty in user
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understanding.
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Techniques for providing implementation variations
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--------------------------------------------------
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Several techniques may be used to provide implementation
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variations. Each is appropriate in some situations, and not
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appropriate in other situations.
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### Single general purpose implementation
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The first technique is to simply not provide implementation
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variation at all. Instead, provide a single general-purpose
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implementation, and forgo the increased complexity implied by
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all other techniques.
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**Appropriate:** When it is possible to write a
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single portable implementation which has reasonable performance
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across a wide range of platforms. Particularly appropriate when
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alternative implementations differ only in esoteric ways.
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**Not appropriate:** When implementation
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requires platform specific features, or when there are multiple
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implementation possible with widely differing performance
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characteristics.
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Beman Dawes comments "In design discussions, some
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implementation is often alleged to be much faster than another,
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yet a timing test discovers no significant difference. The
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lesson is that while algorithmic differences may affect speed
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dramatically, coding differences such as changing a class from
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virtual to non-virtual members or removing a level of
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indirection are unlikely to make any measurable difference
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unless deep in an inner loop. And even in an inner loop, modern
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CPUs often execute such competing code sequences in the same
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number of clock cycles! A single general purpose implementation
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is often just fine."
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Or as Donald Knuth said, "Premature optimization is the root
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of all evil." (Computing Surveys, vol 6, #4, p 268).
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### Macros
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While the evils of macros are well known, there remain a few
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cases where macros are the preferred solution:
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* Preventing multiple inclusion of headers via #include
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guards.
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* Passing minor configuration information from a
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configuration header to other files.
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**Appropriate:** For small compile-time
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variations that would otherwise be costly or confusing to
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install, use, or maintain. More appropriate to communicate
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within and between library components than to communicate with
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library users.
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**Not appropriate:** If other techniques will
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do.
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To minimize the negative aspects of macros:
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* Only use macros when they are clearly superior to other
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techniques. They should be viewed as a last resort.
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* Names should be all uppercase and begin with the
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namespace name. This will minimize the chance of name
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collisions. For example, the #include guard for a boost
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header called foobar.h might be named BOOST\_FOOBAR\_H.
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### Separate files
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A library component can have multiple variations, each
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contained in its own separate file or files. The files for the
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most appropriate variation are copied to the appropriate
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include or implementation directories at installation time.
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The way to provide this approach in boost libraries is to
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include specialized implementations as separate files in
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separate sub-directories in the .ZIP distribution file. For
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example, the structure within the .ZIP distribution file for a
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library named foobar which has both default and specialized
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variations might look something like:
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```
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foobar.h // The default header file
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foobar.cpp // The default implementation file
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readme.txt // Readme explains when to use which files
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self\_contained/foobar.h // A variation with everything in the header
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linux/foobar.cpp // Implementation file to replace the default
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win32/foobar.h // Header file to replace the default
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win32/foobar.cpp // Implementation file to replace the default
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```
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**Appropriate:** When different platforms
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require different implementations, or when there are major
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performance differences between possible implementations.
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**Not appropriate:** When it makes sense to use
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more that one of the variations in the same installation.
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### Separate components
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Rather than have several implementation variations of a
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single component, supply several separate components. For
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example, the Boost library currently supplies
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`scoped_ptr` and `shared_ptr` classes
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rather than a single `smart_ptr` class parameterized
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to distinguish between the two cases. There are several ways to
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make the component choice:
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* Hardwired by the programmer during coding.
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* Chosen by programmer written runtime logic (trading off
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some extra space, time, and program complexity for the
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ability to select the implementation at run-time.)
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**Appropriate:** When the interfaces for the
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variations diverge, and when it is reasonable to use more than
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one of the variations. When run-time selection of
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implementation is called for.
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**Not appropriate:** When the variations are
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data type, traits, or specialization variations which can be
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better handled by making the component a template. Also not
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appropriate when choice of variation is best done by some setup
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or installation mechanism outside of the program itself. Thus
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usually not appropriate to cope with platform differences.
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**Note:** There is a related technique where
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the interface is specified as an abstract (pure virtual) base
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class (or an interface definition language), and the
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implementation choice is passed off to some third-party, such
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as a dynamic-link library or object-request broker. While that
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is a powerful technique, it is way beyond the scope of this
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discussion.
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### Template-based approaches
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Turning a class or function into a template is often an
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elegant way to cope with variations. Template-based approaches
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provide optimal space and time efficiency in return for
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constraining the implementation selection to compile time.
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Important template techniques include:
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* Data type parameterization. This allows a single
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component to operate on a variety of data types and is why
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templates were originally invented.
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* Traits parameterization. If parameterization is complex,
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bundling up aspects into a single traits helper class can
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allow great variation while hiding messy details. The C++
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Standard Library provides several examples of this idiom,
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such as `iterator_traits<>` (24.3.1
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lib.iterator.traits) and char\_traits<> (21.2
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lib.char.traits).
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* Specialization. A template parameter can be used purely
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for the purpose of selecting a specialization. For
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example:
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```
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SomeClass<fast> my\_fast\_object; // fast and small are empty classes
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SomeClass<small> my\_small\_object; // used just to select specialization
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```
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**Appropriate:** When the need for variation is
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due to data type or traits or is performance-related like
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selecting among several algorithms, and when a program might
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reasonably use more than one of the variations.
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**Not appropriate:** When the interfaces for
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variations are different, or when choice of variation is best
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done by some mechanism outside of the program itself. Thus
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usually not appropriate to cope with platform differences.
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