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<h1>Boost Library Requirements and Guidelines</h1>
</div>
<div class="section-body">
<ul class="toc">
<li><a href="#Introduction">Introduction</a></li>
<li><a href="#Requirements">Requirements</a>
<ul>
<li><a href="#License">License requirements</a></li>
<li><a href="#Portability">Portability requirements</a></li>
<li><a href="#Ownership">Ownership</a></li>
<li><a href="#Organization">Organization</a></li>
<li><a href="#Integration">Integration</a></li>
</ul></li>
<li><a href="#Guidelines">Guidelines</a>
<ul>
<li><a href="#Design_and_Programming">Design and
programming</a></li>
<li><a href="#Directory_structure">Directory
structure and filenames</a></li>
<li><a href="#Naming_consistency">Naming
consistency</a></li>
<li><a href="#Documentation">Documentation</a></li>
</ul></li>
<li><a href="#Rationale">Rationale</a>
<ul>
<li><a href="#Exception-specification">Exception-specification
rationale</a></li>
<li><a href="#Naming">Naming conventions rationale</a></li>
<li><a href="#code_fonts">Source code fonts
rationale</a></li>
<li><a href="#Tabs">Tabs rationale</a></li>
<li><a href="#FileNamesRat">Directory and filename
rationale</a></li>
<li><a href="#JavaScript">ECMAScript/JavaScript
rationale</a></li>
<li><a href="#Rationale_rationale">Rationale
rationale</a></li>
<li><a href="#Acknowledgements">Acknowledgements
rationale</a></li>
</ul></li>
</ul>
<h2>
<a name="Introduction" id="Introduction"></a>Introduction
</h2>
<p>This page describes requirements and guidelines for the
content of a library submitted to Boost.</p>
<p>
See the <a href="submissions.html">Boost Library Submission
Process</a> page for a description of the process involved.
</p>
<h2>
<a name="Requirements" id="Requirements"></a>Requirements
</h2>
<p>To avoid the frustration and wasted time of a proposed
library being rejected, it must meet these requirements:</p>
<ul>
<li>The license must meet the <a href="#License">license
requirements</a> below. Restricted licenses like the GPL and
LGPL are not acceptable.
</li>
<li>The copyright <a href="#Ownership">ownership</a> must
be clear.
</li>
<li>The library should be generally useful.</li>
<li>The library must meet the <a href="#Portability">portability
requirements</a> below.
</li>
<li>The library should preferably meet the <a
href="#Organization">organization requirements</a> below. But
is only required to meet them after acceptance.
</li>
<li>The library must come reasonably close to meeting the <a
href="#Guidelines">Guidelines</a> below.
<ul>
<li><a href="#Design_and_Programming">Design and
Programming</a></li>
<li><a href="#Filenames">Filenames</a></li>
<li><a href="#Documentation">Documentation</a></li>
</ul>
</li>
<li>The author must be willing to participate in
discussions on the mailing list, and to refine the library
accordingly.</li>
</ul>
<p>There's no requirement that an author read the mailing list
for a time before making a submission. It has been noted,
however, that submissions which begin "I just started to read
this mailing list ..." seem to fail, often embarrassingly.</p>
<h3>
<a name="License" id="License"></a>License requirements
</h3>
<p>
The preferred way to meet the license requirements is to use the
<a href="../LICENSE_1_0.txt">Boost Software License</a>. See <a
href="../users/license.html">license information</a>. If for
any reason you do not intend to use the Boost Software License,
please discuss the issues on the Boost <a
href="../community/groups.html#main">developers mailing
list</a> first.
</p>
<p>The license requirements:</p>
<ul>
<li>Must be simple to read and understand.</li>
<li>Must grant permission without fee to copy, use and
modify the software for any use (commercial and
non-commercial).</li>
<li>Must require that the license appear on all copies of
the software source code.</li>
<li>Must not require that the license appear with
executables or other binary uses of the library.</li>
<li>Must not require that the source code be available for
execution or other binary uses of the library.</li>
<li>May restrict the use of the name and description of the
library to the standard version found on the Boost web site.</li>
</ul>
<h3>
<a name="Portability" id="Portability"></a>Portability
requirements
</h3>
<ul>
<li>A library's interface must portable and not restricted
to a particular compiler or operating system.</li>
<li>A library's implementation must if possible be portable
and not restricted to a particular compiler or operating
system. If a portable implementation is not possible,
non-portable constructions are acceptable if reasonably easy
to port to other environments, and implementations are
provided for at least two popular operating systems (such as
UNIX and Windows).</li>
<li>There is no requirement that a library run on C++
compilers which do not conform to the ISO standard.</li>
<li>There is no requirement that a library run on any
particular C++ compiler. Boost contributors often try to
ensure their libraries work with popular compilers. The
boost/config.hpp <a
href="../doc/libs/release/libs/config/config.htm">configuration
header</a> is the preferred mechanism for working around
compiler deficiencies.
</li>
</ul>
<p>Since there is no absolute way to prove portability, many
boost submissions demonstrate practical portability by compiling
and executing correctly with two different C++ compilers, often
under different operating systems. Otherwise reviewers may
disbelieve that porting is in fact practical.</p>
<h3>
<a name="Ownership" id="Ownership"></a>Ownership
</h3>
<p>Are you sure you own the library you are thinking of
submitting? "How to Copyright Software" by MJ Salone, Nolo
Press, 1990 says:</p>
<blockquote>
<p>Doing work on your own time that is very similar to
programming you do for your employer on company time can raise
nasty legal problems. In this situation, it's best to get a
written release from your employer in advance.</p>
</blockquote>
<p>Place a copyright notice in all the important files you
submit. Boost won't accept libraries without clear copyright
information.</p>
<h3>
<a name="Organization" id="Organization"></a>Organization
</h3>
<p>The quality of the Boost libraries is not just about the
APIs and code design. But also about presenting a consistent
view to users of the libraries as a whole. Upon acceptance
libraries must adhere to this directory and file structure:</p>
<table summary="Boost standard library organization">
<caption>Boost standard library organization</caption>
<thead>
<tr>
<th>Sub-directory or file</th>
<th>Contents</th>
<th>Required</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>build</code></td>
<td>Library build files such as a Jamfile, IDE
projects, Makefiles, Cmake files, etc.</td>
<td>Required if the library has sources to build.</td>
</tr>
<tr>
<td><code>doc</code></td>
<td>Sources to build with and built documentation for
the library. If the library needs to build documentation
from non-HTML files this location must be buildable with
Boost Build.</td>
<td>Required for all libraries.</td>
</tr>
<tr>
<td><code>doc/html</code></td>
<td>Documentation (HTML) files.</td>
<td>Required for all libraries with pregenerated
documentation. And generated documentation must be
generated here.</td>
</tr>
<tr>
<td><code>example</code></td>
<td>Sample program files.</td>
<td>Required if library has sample files. Which is
highly recommended.</td>
</tr>
<tr>
<td><code>index.html</code></td>
<td>Redirection to HTML documentation. See <a
href="#Redirection">"Redirection"</a> for a template for
this file.
</td>
<td>Required for all libraries.</td>
</tr>
<tr>
<td><code>
include/boost/<em>library</em>
</code></td>
<td>Header files for the library.</td>
<td>Required for all libraries.</td>
</tr>
<tr>
<td><code>meta</code></td>
<td>Meta-data about the library.</td>
<td>Required for all libraries.</td>
</tr>
<tr>
<td><code>meta/libraries.json</code></td>
<td>Contains information about the library used to
generate website and documentation for the Boost C++
Libraries collection.</td>
<td>Required for all libraries.</td>
</tr>
<tr>
<td><code>src</code></td>
<td>Source files which must be compiled to build the
library.</td>
<td>Required if the library has source files to build.</td>
</tr>
<tr>
<td><code>test</code></td>
<td>Regression or other test programs or scripts. This
is the <em>only</em> location considered for automated
testing. If you have additional locations that need to be
part of automated testing it is required that this
location refer to the additional test locations.
</td>
<td>Required for all libraries.</td>
</tr>
<tr>
<td><code>tools</code></td>
<td>Tools used, or offered, by the library. The
structure within this is up to the library, but it's
recommended to use similar structure as a regular Boost
library or tool.</td>
<td>Required for libraries that have runable tools.</td>
</tr>
</tbody>
</table>
<h3>
<a name="Integration" id="Integration"></a>Integration
</h3>
<p>
Once a library is accepted as part of the Boost C++ Libraries it
is required that it integrate properly into the development,
testing, documentation, and release processes. This integration
increases the eventual quality of all the libraries and is
integral to the expected quality of the whole of the Boost C++
Libraries from users. In addition to the <a href="#Organization">organization
requirements</a> above the following integration is required:
</p>
<dl>
<dt>Building Sources</dt>
<dd>
<p>The library needs to provide a Boost Build project that
the user, and the top level Boost project, can use to build
the library if it has sources to build. The Jamfile for the
source build needs to minimally declare the project, the
library target(s), and register the target(s) for
installation. For example:</p>
<p>
<pre>project boost/my_lib ;
lib boost_my_lib : a.cpp ;
boost-install boost_my_lib ;</pre>
</p>
</dd>
<dt>Testing</dt>
<dd>
<p>
The library needs to provide a Boost Build project that the
user, and the root Boost test script, can use to build and
run the tests for the library. The testing build project
must be buildable from the
<tt>project-root/test</tt>
directory. And must contain the following targets:
</p>
<ul>
<li><tt>minimal</tt> - Tests that are quick to perform.
They are only run durgin the continuous integration
testing.</li>
<li><tt>full</tt> - The <tt>minimal</tt> tests, plus
additional tests to do resonably full coverave for full
regression testing. These are run on the non-CI dedicated
testing machines (and possible on some CI setups).</li>
<li><tt>extra</tt> - Additional tests, not including
the <tt>full</tt> tests, that provide testing for optional
features, or relevant to particular users.</li>
</ul>
<p>
You can also define additional targets as you see fit. For
example you might define a
<tt>performance</tt>
target to run performance measurement tests.
</p>
<p>
Note, we recommend that the
<tt>full</tt>
target be the default. For example:
</p>
<pre>using testing ;
project test ;
test-suite minimal : [ run a.cpp ] ;
test-suite full : minimal [ compile b.cpp ] ;
test-suite extra : [ run c.cpp ] ;
explicit minimal ;
explicit extra ;</pre>
<p>WARNING: This is the only location considered for
testing by the top level testing script. If you want to test
additional locations you must declare such that they are
built as dependencies to the above targets.</p>
</dd>
<dt>Building Documentation</dt>
<dd>
<p>
The library needs to provide a Boost Build project for
building the documentation for the library. The
<tt>project-root/doc</tt>
project is the only location refered to by the top level
documentation build scripts and the release building
scripts. The documentation build project must have the
following two features:
</p>
<ol>
<li>Define a <tt>boostdoc</tt> target. This target
should likely be an alias that looks roughly like:<br />
<pre>alias boostdoc : my_boostbook_target
: : : &lt;implicit-dependency&gt;my_boostbook_target ;</pre> But if your project
doesn't integrate into the global documentation book you
can use an empty alias like:<br /> <pre>alias boostdoc ;</pre></li>
<li>The project must default to building standalone
documentation if it has any. The release scripts build
this default so as to guarantee all projects have up to
date documentation.</li>
</ol>
</dd>
</dl>
<h2>
<a name="Guidelines" id="Guidelines"></a>Guidelines
</h2>
<p>Please use these guidelines as a checklist for preparing
the content a library submission. Not every guideline applies to
every library, but a reasonable effort to comply is expected.</p>
<h3>
<a name="Design_and_Programming" id="Design_and_Programming"></a>Design
and Programming
</h3>
<p>Aim first for clarity and correctness; optimization should
be only a secondary concern in most Boost libraries.</p>
<p>Aim for ISO Standard C++. Than means making effective use
of the standard features of the language, and avoiding
non-standard compiler extensions. It also means using the C++
Standard Library where applicable.</p>
<p>
Headers should be good neighbors. See the <a
href="./header.html">header policy</a>. See <a
href="#Naming_consistency">Naming consistency</a>.
</p>
<p>Follow quality programming practices. See, for example,
"Effective C++" 2nd Edition, and "More Effective C++", both by
Scott Meyers, published by Addison Wesley.</p>
<p>
Use the C++ Standard Library or other Boost libraries, but only
when the benefits outweigh the costs. Do not use libraries other
than the C++ Standard Library or Boost. See <a
href="./reuse.html">Library reuse</a>.
</p>
<p>
Read <a href="../community/implementation_variations.html">Implementation
Variation</a> to see how to supply performance, platform, or other
implementation variations.
</p>
<p>
Browse through <a
href="https://svn.boost.org/trac/boost/wiki/BestPracticeHandbook">
the Best Practices Handbook</a> for ideas and links to source code
in existing Boost libraries.
</p>
<p>
Read the <a href="./separate_compilation.html">guidelines
for libraries with separate source</a> to see how to ensure that
compiled link libraries meet user expectations.
</p>
<p>
Use the naming conventions of the C++ Standard Library (See <a
href="#Naming">Naming conventions rationale</a>):
</p>
<ul>
<li>Names (except as noted below) should be all lowercase,
with words separated by underscores.</li>
<li>Acronyms should be treated as ordinary names (e.g. <code>xml_parser</code>
instead of <code>XML_parser</code>).
</li>
<li>Template parameter names begin with an uppercase
letter.</li>
<li>Macro (gasp!) names all uppercase and begin with
BOOST_.</li>
</ul>
<p>Choose meaningful names - explicit is better than implicit,
and readability counts. There is a strong preference for clear
and descriptive names, even if lengthy.</p>
<p>Use exceptions to report errors where appropriate, and
write code that is safe in the face of exceptions.</p>
<p>
Avoid exception-specifications. See <a
href="#Exception-specification">exception-specification
rationale</a>.
</p>
<p>Provide sample programs or confidence tests so potential
users can see how to use your library.</p>
<p>
Provide a regression test program or programs which follow the <a
href="./test.html">Test Policies and Protocols</a>.
</p>
<p>Although some boost members use proportional fonts, tabs,
and unrestricted line lengths in their own code, boost's widely
distributed source code should follow more conservative
guidelines:</p>
<ul>
<li>Use fixed-width fonts. See <a href="#code_fonts">fonts
rationale</a>.
</li>
<li>Use spaces rather than tabs. See <a href="#Tabs">tabs
rationale</a>.
</li>
<li>Limit line lengths to 80 characters.</li>
</ul>
<p>
End all documentation files (HTML or otherwise) with a copyright
message and a licensing message. See the <a
href="../users/license.html">license information</a> page for
the preferred form.
</p>
<p>Begin all source files (including programs, headers,
scripts, etc.) with:</p>
<ul>
<li>A comment line describing the contents of the file.</li>
<li>Comments describing copyright and licensing: again, the
preferred form is indicated in the <a
href="../users/license.html">license information</a> page
</li>
<li>Note that developers should not provide a copy of <code>LICENSE_1_0.txt</code>
with their libraries: Boost distributions already include a
copy in the Boost root directory.
</li>
<li>A comment line referencing your library on the Boost
web site. For example: <pre>
// See http://www.boost.org/libs/foo for library home page.
</pre>
<p>
Where
<code>foo</code>
is the directory name (see below) for the library. As well
as aiding users who come across a Boost file detached from
its documentation, some of Boost's automatic tools depend on
this comment to identify which library header files belong
to.
</p>
</li>
</ul>
<p>
<strong>Assertions:</strong> If you want to add runtime
assertions to your code (you should!), avoid C's
<code>assert</code>
macro and use Boost's
<code>BOOST_ASSERT</code>
macro (in
<code>boost/assert.hpp</code>
) instead. It is more configurable. Use
<code>BOOST_ASSERT</code>
in public headers and in library source code (for separately
compiled libraries). Use of C's
<code>assert</code>
macro is ok in examples and in documentation.
</p>
<p>
Make sure your code compiles in the presence of the
<code>min()</code>
and
<code>max()</code>
macros. Some platform headers define
<code>min()</code>
and
<code>max()</code>
macros which cause some common C++ constructs to fail to
compile. Some simple tricks can protect your code from
inappropriate macro substitution:
</p>
<ul>
<li>If you want to call <code>std::min()</code> or <code>std::max()</code>:
<ul>
<li>If you do not require argument-dependent look-up,
use <code>(std::min)(a,b)</code>.
</li>
<li>If you do require argument-dependent look-up, you
should:
<ul>
<li><code>#include &lt;boost/config.hpp&gt;</code></li>
<li>Use <code>BOOST_USING_STD_MIN();</code> to
bring <code>std::min()</code> into the current scope.
</li>
<li>Use <code>min
BOOST_PREVENT_MACRO_SUBSTITUTION (a,b);</code> to make an
argument-dependent call to <code>min(a,b)</code>.
</li>
</ul>
</li>
</ul>
</li>
<li>If you want to call <code>std::numeric_limits&lt;int&gt;::max()</code>,
use <code>(std::numeric_limits&lt;int&gt;::max)()</code>
instead.
</li>
<li>If you want to call a <code>min()</code> or <code>max()</code>
member function, instead to doing <code>obj.min()</code>, use
<code>(obj.min)()</code>.
</li>
<li>If you want to declare or define a function or a member
function named <code>min</code> or <code>max</code>, then you
must use the <code>BOOST_PREVENT_MACRO_SUBSTITUTION</code>
macro. Instead of writing <code>int min() { return 0; }</code>
you should write <code>int min
BOOST_PREVENT_MACRO_SUBSTITUTION () { return 0; }</code> This is
true regardless if the function is a free (namespace scope)
function, a member function or a static member function, and
it applies for the function declaration as well as for the
function definition.
</li>
</ul>
<h3>
<a name="Filenames" id="Filenames"></a>Filenames
</h3>
<p>Naming requirements ensure that file and directory names
are relatively portable, including to ISO 9660:1999 (with
extensions) and other relatively limited file systems.
Superscript links are provided to detailed rationale for each
choice.</p>
<ul>
<li>Names must contain only <strong>lowercase</strong><sup><a
href="#Filename_rationale_1">1</a></sup> ASCII letters (<code>'a'</code>-<code>'z'</code>),
numbers (<code>'0'</code>-<code>'9'</code>), underscores (<code>'_'</code>),
hyphens (<code>'-'</code>), and periods (<code>'.'</code>).
Spaces are not allowed<sup><a
href="#Filename_rationale_2">2</a></sup>.
</li>
<li>Directory names must not contain periods (<code>'.'</code>)<sup><a
href="#Filename_Rationale_3">3</a></sup>.
</li>
<li>The first and last character of a file name must not be
a period (<code>'.'</code>)<sup><a
href="#Filename_rationale_4">4</a></sup>.
</li>
<li>The first character of names must not be a hyphen (<code>'-'</code>)<sup><a
href="#Filename_rationale_5">5</a></sup>.
</li>
<li>The maximum length of directory and file names is 31
characters<sup><a href="#Filename_rationale_6">6</a></sup>.
</li>
<li>The total path length must not exceed 207 characters<sup><a
href="#Filename_rationale_7">7</a></sup>.
</li>
</ul>
<p>Other conventions ease communication:</p>
<ul>
<li>Files intended to be processed by a C++ compiler as
part of a translation unit should have <strong>a
three-letter filename extension ending in "pp"</strong>. Other files
should <i>not</i> use extensions ending in "pp". This
convention makes it easy to identify all of the C++ source in
Boost.
</li>
<li>All libraries have at their highest level a primary
directory named for the particular library. See <a
href="#Naming_consistency">Naming consistency</a>. The primary
directory may have sub-directories.
</li>
</ul>
<h4>
<a name="Redirection" id="Redirection"></a>Redirection
</h4>
<p>
The primary directory should always contain a file named
index.html. Authors have requested this so that they can publish
URL's in the form <i>http://www.boost.org/libs/lib-name</i> with
the assurance a documentation reorganization won't invalidate
the URL. Boost's internal tools are also simplified by knowing
that a library's documentation is always reachable via the
simplified URL.
</p>
<p>
The primary directory
<code>index.html</code>
file should just do an automatic redirection to the
<code>doc/html</code>
subdirectory:
</p>
<pre>
&lt;!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"&gt;
&lt;html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"&gt;
&lt;head&gt;
&lt;title&gt;Boost.<var>Name</var> Documentation&lt;/title&gt;
&lt;meta http-equiv="Content-Type" content="text/html; charset=us-ascii" /&gt;
&lt;meta http-equiv="refresh" content="0; URL=doc/html/index.html" /&gt;
&lt;/head&gt;
&lt;body&gt;
Automatic redirection failed, please go to &lt;a href=
"doc/index.html"&gt;doc/index.html&lt;/a&gt;
&lt;/body&gt;
&lt;/html&gt;
</pre>
<h3>
<a name="Naming_consistency" id="Naming_consistency"></a>Naming
consistency
</h3>
<p>As library developers and users have gained experience with
Boost, the following consistent naming approach has come to be
viewed as very helpful, particularly for larger libraries that
need their own header subdirectories and namespaces.</p>
<p>Here is how it works. The library is given a name that
describes the contents of the library. Cryptic abbreviations are
strongly discouraged. Following the practice of the C++ Standard
Library, names are usually singular rather than plural. For
example, a library dealing with file systems might chose the
name "filesystem", but not "filesystems", "fs" or "nicecode".</p>
<ul>
<li>The library's primary directory (in parent <var>boost-root/libs</var>)
is given that same name. For example, <var>boost-root/libs/filesystem</var>.
</li>
<li>The library's primary header directory (in <var>boost-root/libs/name/include</var>)
is given that same name. For example, <var>boost-root/libs/filesystem/boost/filesystem</var>.
</li>
<li>The library's primary namespace (in parent <em>::boost</em>)
is given that same name, except when there's a component with
that name (e.g., <em>boost::tuple</em>), in which case the
namespace name is pluralized. For example, <em>::boost::filesystem</em>.
</li>
</ul>
<p>When documenting Boost libraries, follow these conventions
(see also the following section of this document):</p>
<ul>
<li>The library name is set in roman type.</li>
<li>The library name is capitalized.</li>
<li>A period between "Boost" and the library name (e.g.,
Boost.Bind) is used if and only if the library name is not
followed by the word "library".</li>
<li>The word "library" is not part of the library name and
is therefore lowercased.</li>
</ul>
<p>Here are a few examples of how to apply these conventions:</p>
<ul>
<li>Boost.Bind was written by Peter Dimov.</li>
<li>The Boost Bind library was written by Peter Dimov.</li>
<li>I regularly use Bind, a Boost library written by Peter
Dimov.</li>
</ul>
<h3>
<a name="Documentation" id="Documentation"></a>Documentation
</h3>
<p>Even the simplest library needs some documentation; the
amount should be proportional to the need. The documentation
should assume the readers have a basic knowledge of C++, but are
not necessarily experts.</p>
<p>
The format for documentation should be HTML, and should not
require an advanced browser or server-side extensions. Style
sheets are acceptable. ECMAScript/JavaScript is discouraged. The
documentation entry point should always be a file named
index.html; see <a href="#Redirection">Redirection</a>.
</p>
<p>There is no single right way to do documentation. HTML
documentation is often organized quite differently from
traditional printed documents. Task-oriented styles differ from
reference oriented styles. In the end, it comes down to the
question: Is the documentation sufficient for the mythical
"average" C++ programmer to use the library successfully?</p>
<p>Appropriate topics for documentation often include:</p>
<ul>
<li>General introduction to the library. The introduction
particularly needs to include:
<ul>
<li>A very high-level overview of what the library is
good for, and perhaps what it isn't good for,
understandable even by those with no prior knowledge of
the problem domain.</li>
<li>The simplest possible ("hello world") example of
using the library.</li>
</ul>
</li>
<li>Tutorial covering basic use cases.</li>
<li>Reference documentation:
<ul>
<li>Description of each class.</li>
<li>Relationship between classes.</li>
<li>For each function, as applicable, description,
requirements (preconditions), effects, post-conditions,
returns, and throws.</li>
<li>Discussion of error detection and recovery
strategy.</li>
</ul>
</li>
<li>How to compile and link.</li>
<li>How to test.</li>
<li>Version or revision history.</li>
<li>Rationale for design decisions. See <a
href="#Rationale">Rationale rationale</a>.
</li>
<li>Acknowledgements. See <a href="#Acknowledgements">Acknowledgments
rationale.</a></li>
</ul>
<p>
If you need more help with how to write documentation you can
check out the article on <a
href="../doc/libs/release/more/writingdoc/index.html">Writing
Documentation for Boost</a>.
</p>
<h2>
<a name="Rationale" id="Rationale"></a>Rationale
</h2>
<p>Rationale for some of the requirements and guidelines
follows.</p>
<h3>
<a name="Exception-specification" id="Exception-specification"></a>Exception-specification
rationale
</h3>
<p>Exception specifications [ISO 15.4] are sometimes coded to
indicate what exceptions may be thrown, or because the
programmer hopes they will improve performance. But consider the
following member from a smart pointer:</p>
<pre>
T&amp; operator*() const throw() { return *ptr; }
</pre>
<p>This function calls no other functions; it only manipulates
fundamental data types like pointers Therefore, no runtime
behavior of the exception-specification can ever be invoked. The
function is completely exposed to the compiler; indeed it is
declared inline Therefore, a smart compiler can easily deduce
that the functions are incapable of throwing exceptions, and
make the same optimizations it would have made based on the
empty exception-specification. A "dumb" compiler, however, may
make all kinds of pessimizations.</p>
<p>For example, some compilers turn off inlining if there is
an exception-specification. Some compilers add try/catch blocks.
Such pessimizations can be a performance disaster which makes
the code unusable in practical applications.</p>
<p>
Although initially appealing, an exception-specification tends
to have consequences that require <strong>very</strong> careful
thought to understand. The biggest problem with
exception-specifications is that programmers use them as though
they have the effect the programmer would like, instead of the
effect they actually have.
</p>
<p>A non-inline function is the one place a "throws nothing"
exception-specification may have some benefit with some
compilers.</p>
<h3>
<a name="Naming" id="Naming"></a>Naming conventions rationale
</h3>
<p>The C++ standard committee's Library Working Group
discussed this issue in detail, and over a long period of time.
The discussion was repeated again in early boost postings. A
short summary:</p>
<ul>
<li>Naming conventions are contentious, and although
several are widely used, no one style predominates.</li>
<li>Given the intent to propose portions of boost for the
next revision of the C++ standard library, boost decided to
follow the standard library's conventions.</li>
<li>Once a library settles on a particular convention, a
vast majority of stakeholders want that style to be
consistently used.</li>
</ul>
<h3>
<a name="code_fonts" id="code_fonts"></a>Source code fonts
rationale
</h3>
<p>Dave Abrahams comments: An important purpose (I daresay the
primary purpose) of source code is communication: the
documentation of intent. This is a doubly important goal for
boost, I think. Using a fixed-width font allows us to
communicate with more people, in more ways (diagrams are
possible) right there in the source. Code written for
fixed-width fonts using spaces will read reasonably well when
viewed with a variable-width font, and as far as I can tell
every editor supporting variable-width fonts also supports fixed
width. I don't think the converse is true.</p>
<h3>
<a name="Tabs" id="Tabs"></a>Tabs rationale
</h3>
<p>
Tabs are banned because of the practical problems caused by tabs
in multi-developer projects like Boost, rather than any dislike
in principle. See <a href="../community/groups.html#archive">mailing
list archives</a>. Problems include maintenance of a single source
file by programmers using tabs and programmers using spaces, and
the difficulty of enforcing a consistent tab policy other than
just "no tabs". Discussions concluded that Boost files should
either all use tabs, or all use spaces, and thus the decision to
stick with spaces for indentation.
</p>
<h3>
<a name="FileNamesRat" id="FileNamesRat"></a>Directory and File
Names rationale
</h3>
<p>
<a name="Filename_rationale_1" id="Filename_rationale_1">1</a>.
Some legacy file systems require single-case names. Single-case
names eliminate casing mistakes when moving from
case-insensitive to case-sensitive file systems.
</p>
<p>
<a name="Filename_rationale_2" id="Filename_rationale_2">2</a>.
This is the lowercase portion of the POSIX portable filename
character set. To quote the POSIX standard, "Filenames should be
constructed from the portable filename character set because the
use of other characters can be confusing or ambiguous in certain
contexts."
</p>
<p>
<a name="Filename_Rationale_3" id="Filename_Rationale_3">3</a>.
Strict implementations of ISO 9660:1999 and some legacy
operating systems prohibit dots in directory names. The need for
this restriction is fading, and it will probably be removed
fairly soon.
</p>
<p>
<a name="Filename_rationale_4" id="Filename_rationale_4">4</a>.
POSIX has special rules for names beginning with a period.
Windows prohibits names ending in a period.
</p>
<p>
<a name="Filename_rationale_5" id="Filename_rationale_5">5</a>.
Would be too confusing or ambiguous in certain contexts.
</p>
<p>
<a name="Filename_rationale_6" id="Filename_rationale_6">6</a>.
We had to draw the line somewhere, and so the limit imposed by a
now obsolete Apple file system was chosen years ago. It still
seems a reasonable limit to aid human comprehension.
</p>
<p>
<a name="Filename_rationale_7" id="Filename_rationale_7">7</a>.
ISO 9660:1999.
</p>
<h3>
<a name="JavaScript" id="JavaScript"></a>ECMAScript/JavaScript
rationale
</h3>
<p>
Before the 1.29.0 release, two Boost libraries added
ECMAScript/JavaScript documentation. Controversy followed (see <a
href="../community/groups.html#archive">mailing list
archives</a>), and the developers were asked to remove the
ECMAScript/JavaScript. Reasons given for banning included:
</p>
<ul>
<li>Incompatible with some older browsers and some text
based browsers.</li>
<li>Makes printing docs pages difficult.</li>
<li>Often results in really bad user interface design.</li>
<li>"It's just annoying in general."</li>
<li>Would require Boost to test web pages for
ECMAScript/JavaScript compliance.</li>
<li>Makes docs maintenance by other than the original
developer more difficult.</li>
</ul>
<p>Please conside those reasons if you decide that JavaScript
is something you must use. In particular please keep in mind
that the Boost community is not responsible for testing your use
of JavaScript. And hence it is up to you to ensure that the
above issues are fully resolved in your use case.</p>
<p>ECMAScript/JavaScript use is allowed but discouraged for
the reasons above.</p>
<h3>
<a name="Rationale_rationale" id="Rationale_rationale"></a>Rationale
rationale
</h3>
<p>Rationale is defined as "The fundamental reasons for
something; basis" by the American Heritage Dictionary.</p>
<p>Beman Dawes comments: Failure to supply contemporaneous
rationale for design decisions is a major defect in many
software projects. Lack of accurate rationale causes issues to
be revisited endlessly, causes maintenance bugs when a
maintainer changes something without realizing it was done a
certain way for some purpose, and shortens the useful lifetime
of software.</p>
<p>Rationale is fairly easy to provide at the time decisions
are made, but very hard to accurately recover even a short time
later.</p>
<h3>
<a name="Acknowledgements" id="Acknowledgements"></a>Acknowledgements
rationale
</h3>
<p>As a library matures, it almost always accumulates
improvements suggested to the authors by other boost members. It
is a part of the culture of boost.org to acknowledge such
contributions, identifying the person making the suggestion.
Major contributions are usually acknowledged in the
documentation, while minor fixes are often mentioned in comments
within the code itself.</p>
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