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<h1>Boost Library Requirements and Guidelines</h1>
</div>
<div class="section-body">
<ul class="toc">
<li><a href="#Introduction">Introduction</a></li>
<li>
<a href="#Requirements">Requirements</a>
<ul>
<li><a href="#License">License requirements</a></li>
<li><a href="#Portability">Portability
requirements</a></li>
<li><a href="#Ownership">Ownership</a></li>
<li><a href="#Organization">Organization</a></li>
<li><a href="#Integration">Integration</a></li>
</ul>
</li>
<li>
<a href="#Guidelines">Guidelines</a>
<ul>
<li><a href="#Backwards_compatibility">Backwards Compatibility</a></li>
<li><a href="#Design_and_Programming">Design and
programming</a></li>
<li><a href="#Filenames">Filenames</a></li>
<li><a href="#Naming_consistency">Naming
consistency</a></li>
<li><a href="#Documentation">Documentation</a></li>
</ul>
</li>
<li>
<a href="#Rationale">Rationale</a>
<ul>
<li><a href=
"#Exception-specification">Exception-specification
rationale</a></li>
<li><a href="#Naming">Naming conventions
rationale</a></li>
<li><a href="#code_fonts">Source code fonts
rationale</a></li>
<li><a href="#Tabs">Tabs rationale</a></li>
<li><a href="#FileNamesRat">Directory and filename
rationale</a></li>
<li><a href="#JavaScript">ECMAScript/JavaScript
rationale</a></li>
<li><a href="#Rationale_rationale">Rationale
rationale</a></li>
<li><a href="#Acknowledgements">Acknowledgements
rationale</a></li>
</ul>
</li>
</ul>
<h2><a name="Introduction" id=
"Introduction"></a>Introduction</h2>
<p>This page describes requirements and guidelines for the
content of a library submitted to Boost.</p>
<p>See the <a href="submissions.html">Boost Library Submission
Process</a> page for a description of the process involved.</p>
<h2><a name="Requirements" id=
"Requirements"></a>Requirements</h2>
<p>To avoid the frustration and wasted time of a proposed
library being rejected, it must meet these requirements:</p>
<ul>
<li>The license must meet the <a href="#License">license
requirements</a> below. Restricted licenses like the GPL and
LGPL are not acceptable.</li>
<li>The copyright <a href="#Ownership">ownership</a> must be
clear.</li>
<li>The library should be generally useful.</li>
<li>The library must meet the <a href=
"#Portability">portability requirements</a> below.</li>
<li>The library should preferably meet the <a href=
"#Organization">organization requirements</a> below. But is
only required to meet them after acceptance.</li>
<li>The library must come reasonably close to meeting the
<a href="#Guidelines">Guidelines</a> below.
<ul>
<li><a href="#Design_and_Programming">Design and
Programming</a></li>
<li><a href="#Filenames">Filenames</a></li>
<li><a href="#Documentation">Documentation</a></li>
</ul>
</li>
<li>The author must be willing to participate in discussions
on the mailing list, and to refine the library
accordingly.</li>
</ul>
<p>There's no requirement that an author read the mailing list
for a time before making a submission. It has been noted,
however, that submissions which begin "I just started to read
this mailing list ..." seem to fail, often embarrassingly.</p>
<h3><a name="License" id="License"></a>License
requirements</h3>
<p>The preferred way to meet the license requirements is to use
the <a href="../LICENSE_1_0.txt">Boost Software License</a>.
See <a href="../users/license.html">license information</a>. If
for any reason you do not intend to use the Boost Software
License, please discuss the issues on the Boost <a href=
"../community/groups.html#main">developers mailing list</a>
first.</p>
<p>The license requirements:</p>
<ul>
<li>Must be simple to read and understand.</li>
<li>Must grant permission without fee to copy, use and modify
the software for any use (commercial and
non-commercial).</li>
<li>Must require that the license appear on all copies of the
software source code.</li>
<li>Must not require that the license appear with executables
or other binary uses of the library.</li>
<li>Must not require that the source code be available for
execution or other binary uses of the library.</li>
<li>May restrict the use of the name and description of the
library to the standard version found on the Boost web
site.</li>
</ul>
<h3><a name="Portability" id="Portability"></a>Portability
requirements</h3>
<ul>
<li>A library's interface must portable and not restricted to
a particular compiler or operating system.</li>
<li>A library's implementation must if possible be portable
and not restricted to a particular compiler or operating
system. If a portable implementation is not possible,
non-portable constructions are acceptable if reasonably easy
to port to other environments, and implementations are
provided for at least two popular operating systems (such as
UNIX and Windows).</li>
<li>A library runs on at least two C++ compilers implementing
the latest ISO C++ standard.</li>
<li>There is no requirement that a library run on C++
compilers which do not conform to the ISO standard.</li>
<li>There is no requirement that a library run on any
particular C++ compiler. Boost contributors often try to
ensure their libraries work with popular compilers. The
boost/config.hpp <a href=
"../doc/libs/release/libs/config/config.htm">configuration
header</a> is the preferred mechanism for working around
compiler deficiencies.</li>
</ul>
<p>Since there is no absolute way to prove portability, many
boost submissions demonstrate practical portability by
compiling and executing correctly with two different C++
compilers, often under different operating systems. Otherwise
reviewers may disbelieve that porting is in fact practical.</p>
<h3><a name="Ownership" id="Ownership"></a>Ownership</h3>
<p>Are you sure you own the library you are thinking of
submitting? "How to Copyright Software" by MJ Salone, Nolo
Press, 1990 says:</p>
<blockquote>
<p>Doing work on your own time that is very similar to
programming you do for your employer on company time can
raise nasty legal problems. In this situation, it's best to
get a written release from your employer in advance.</p>
</blockquote>
<p>Place a copyright notice in all the important files you
submit. Boost won't accept libraries without clear copyright
information.</p>
<h3><a name="Organization" id=
"Organization"></a>Organization</h3>
<p>The quality of the Boost libraries is not just about the
APIs and code design. But also about presenting a consistent
view to users of the libraries as a whole. Upon acceptance
libraries must adhere to this directory and file structure:</p>
<table summary="Boost standard library organization">
<caption>
Boost standard library organization
</caption>
<thead>
<tr>
<th>Sub-directory or file</th>
<th>Contents</th>
<th>Required</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>build</code></td>
<td>Library build files such as a Jamfile, IDE projects,
Makefiles, Cmake files, etc.</td>
<td>Required if the library has sources to build.</td>
</tr>
<tr>
<td><code>config</code></td>
<td>Files used for build-time configuration checks. This
directory may contain source files and build system
scripts to be used when building the library, tests or
examples to check if the target system satisfies certain
conditions. For example, a check may test if the compiler
implements a certain feature, or if the target system
supports a certain API.</td>
<td>Optional.</td>
</tr>
<tr>
<td><code>doc</code></td>
<td>Sources to build with and built documentation for the
library. If the library needs to build documentation from
non-HTML files this location must be buildable with Boost
Build.</td>
<td>Required for all libraries.</td>
</tr>
<tr>
<td><code>doc/html</code></td>
<td>Documentation (HTML) files.</td>
<td>Required for all libraries with pregenerated
documentation. And generated documentation must be
generated here.</td>
</tr>
<tr>
<td><code>example</code></td>
<td>Sample program files.</td>
<td>Required if library has sample files. Which is highly
recommended.</td>
</tr>
<tr>
<td><code>index.html</code></td>
<td>Redirection to HTML documentation. See <a href=
"#Redirection">"Redirection"</a> for a template for this
file.</td>
<td>Required for all libraries.</td>
</tr>
<tr>
<td><code>include/boost/<em>library</em></code></td>
<td>Header files for the library.</td>
<td>Required for all libraries.</td>
</tr>
<tr>
<td><code>meta</code></td>
<td>Meta-data about the library.</td>
<td>Required for all libraries.</td>
</tr>
<tr>
<td><code>meta/libraries.json</code></td>
<td><a title="Library Metadata File Format" href=
"library_metadata.html">A JSON file containing
information about the library</a> used to generate
website and documentation for the Boost C++ Libraries
collection.</td>
<td>Required for all libraries.</td>
</tr>
<tr>
<td><code>meta/explicit-failures-markup.xml</code></td>
<td>XML file describing expected test failures, used to
generate the test report.</td>
<td>Optional</td>
</tr>
<tr>
<td><code>src</code></td>
<td>Source files which must be compiled to build the
library.</td>
<td>Required if the library has source files to
build.</td>
</tr>
<tr>
<td><code>test</code></td>
<td>Regression or other test programs or scripts. This is
the <em>only</em> location considered for automated
testing. If you have additional locations that need to be
part of automated testing it is required that this
location refer to the additional test locations.</td>
<td>Required for all libraries.</td>
</tr>
<tr>
<td><code>tools</code></td>
<td>Tools used, or offered, by the library. The structure
within this is up to the library, but it's recommended to
use similar structure as a regular Boost library or
tool.</td>
<td>Required for libraries that have runable tools.</td>
</tr>
</tbody>
</table>
<h3><a name="Integration" id="Integration"></a>Integration</h3>
<p>Once a library is accepted as part of the Boost C++
Libraries it is required that it integrate properly into the
development, testing, documentation, and release processes.
This integration increases the eventual quality of all the
libraries and is integral to the expected quality of the whole
of the Boost C++ Libraries from users. In addition to the
<a href="#Organization">organization requirements</a> above the
following integration is required:</p>
<h4>Building Sources</h4>
<p>The library needs to provide a Boost Build project that the
user, and the top level Boost project, can use to build the
library if it has sources to build. The Jamfile for the source
build needs to minimally declare the project, the library
target(s), and register the target(s) for installation. For
example:</p>
<pre>
project boost/my_lib ;
lib boost_my_lib : a.cpp ;
boost-install boost_my_lib ;
</pre>
<h4>Testing</h4>
<p>The library needs to provide a Boost Build project that the
user, and the root Boost test script, can use to build and run
the tests for the library. The testing build project must
reside in the <tt>project-root/test</tt> directory and must be
buildable from this or another directory (for example, <tt>b2
libs/<em>library</em>/test</tt> from the Boost root must
work.)</p>
<p>An example <tt>test/Jamfile</tt> is given below:</p>
<pre>
import testing ;
run default_constructor.cpp ;
run copy_constructor.cpp ;
compile nested_value_type.cpp ;
compile-fail invalid_conversion_1.cpp ;
</pre>
<p><em>WARNING:</em> This is the only location considered for
testing by the top level testing script. If you want to test
additional locations you must declare such that they are built
as dependencies or by using <tt>build-project</tt>.</p>
<p>If the library requires a level of C++ conformance that
precludes certain compilers or configurations from working,
it's possible (and recommended) to declare these requirements
in the test <tt>Jamfile</tt> so that the tests aren't run, to
conserve test resources, as given in the example below:</p>
<pre>
import testing ;
import ../../config/checks/config : requires ;
project : requirements [ requires cxx11_variadic_templates cxx11_template_aliases ] ;
run cpp11_test.cpp ;
</pre>
<p>For more information, see the <a href=
"../libs/config/doc/html/boost_config/build_config.html">documentation
of Boost.Config</a>.</p>
<h4>Building Documentation</h4>
<p>The library needs to provide a Boost Build project for
building the documentation for the library. The
<tt>project-root/doc</tt> project is the only location refered
to by the top level documentation build scripts and the release
building scripts. The documentation build project must have the
following two features:</p>
<ol>
<li>Define a <tt>boostdoc</tt> target. This target should
likely be an alias that looks roughly like:<br />
<pre>
alias boostdoc : my_boostbook_target
: : : &lt;implicit-dependency&gt;my_boostbook_target ;
</pre>But if your project doesn't integrate into the global documentation
book you can use an empty alias like:<br />
<pre>
alias boostdoc ;
</pre>
</li>
<li>The project must default to building standalone
documentation if it has any. The release scripts build this
default so as to guarantee all projects have up to date
documentation.</li>
</ol>
<h2><a name="Guidelines" id="Guidelines"></a>Guidelines</h2>
<p>Please use these guidelines as a checklist for preparing the
content a library submission. Not every guideline applies to
every library, but a reasonable effort to comply is
expected.</p>
<h3><a name="Backwards_compatibility" id=
"Backwards_compatibility"></a>Backwards Compatibility</h3>
Boost libraries generally have a large and diverse user base.
To ensure successful transitions from old APIs to newer APIs
under those circumstances, library authors are encouraged to
follow a few guidelines when introducing breaking changes in
their library:
<ol>
<li>
Non-breaking changes can be done without restriction.
</li>
<li>
Small breaking changes can be made, but users should be
given notice a few releases before the change is published.
Most breaking changes fall into this category.
</li>
<li>
For large breaking changes <it>with</it> a migration path from
the old API to the new API (for example <tt>boost::filesystem</tt>
v2 to v3), the new API should be introduced in a separate
directory/namespace, and users should be noticed and given
a few releases to move over. The old API can be removed after
some time.
</li>
<li>
For large breaking changes <it>without</it> a migration path
(for example <tt>boost::spirit</tt> v2 to v3), the new API
should be provided in a separate directory/namespace, and the
old API should be preserved (because there's no migration path).
Removing the API should be considered the same as removing a
Boost library, which can be done but needs a more extensive
deprecation period.
</li>
<li>
Large breaking changes that are equivalent to a redesign or
rewrite of the library should be treated as a new library
and a formal review (or at least a mini review) is encouraged.
</li>
</ol>
<h3><a name="Design_and_Programming" id=
"Design_and_Programming"></a>Design and Programming</h3>
<p>Aim first for clarity and correctness; optimization should
be only a secondary concern in most Boost libraries.</p>
<p>Aim for ISO Standard C++. Than means making effective use of
the standard features of the language, and avoiding
non-standard compiler extensions. It also means using the C++
Standard Library where applicable.</p>
<p>Headers should be good neighbors. See the <a href=
"./header.html">header policy</a>. See <a href=
"#Naming_consistency">Naming consistency</a>.</p>
<p>Follow quality programming practices. See, for example,
"Effective C++" 2nd Edition, and "More Effective C++", both by
Scott Meyers, published by Addison Wesley.</p>
<p>Use the C++ Standard Library or other Boost libraries, but
only when the benefits outweigh the costs. Do not use libraries
other than the C++ Standard Library or Boost. See <a href=
"./reuse.html">Library reuse</a>.</p>
<p>Read <a href=
"../community/implementation_variations.html">Implementation
Variation</a> to see how to supply performance, platform, or
other implementation variations.</p>
<p>Browse through <a href=
"https://svn.boost.org/trac/boost/wiki/BestPracticeHandbook">the
Best Practices Handbook</a> for ideas and links to source code
in existing Boost libraries.</p>
<p>Read the <a href="./separate_compilation.html">guidelines
for libraries with separate source</a> to see how to ensure
that compiled link libraries meet user expectations.</p>
<p>Use the naming conventions of the C++ Standard Library (See
<a href="#Naming">Naming conventions rationale</a>):</p>
<ul>
<li>Names (except as noted below) should be all lowercase,
with words separated by underscores.</li>
<li>Acronyms should be treated as ordinary names (e.g.
<code>xml_parser</code> instead of
<code>XML_parser</code>).</li>
<li>Template parameter names begin with an uppercase
letter.</li>
<li>Macro (gasp!) names all uppercase and begin with
BOOST_.</li>
</ul>
<p>Choose meaningful names - explicit is better than implicit,
and readability counts. There is a strong preference for clear
and descriptive names, even if lengthy.</p>
<p>Use exceptions to report errors where appropriate, and write
code that is safe in the face of exceptions.</p>
<p>Avoid exception-specifications. See <a href=
"#Exception-specification">exception-specification
rationale</a>.</p>
<p>Provide sample programs or confidence tests so potential
users can see how to use your library.</p>
<p>Provide a regression test program or programs which follow
the <a href="./test.html">Test Policies and Protocols</a>.</p>
<p>Although some boost members use proportional fonts, tabs,
and unrestricted line lengths in their own code, boost's widely
distributed source code should follow more conservative
guidelines:</p>
<ul>
<li>Use fixed-width fonts. See <a href="#code_fonts">fonts
rationale</a>.</li>
<li>Use spaces rather than tabs. See <a href="#Tabs">tabs
rationale</a>.</li>
<li>Limit line lengths to 80 characters.</li>
</ul>
<p>End all documentation files (HTML or otherwise) with a
copyright message and a licensing message. See the <a href=
"../users/license.html">license information</a> page for the
preferred form.</p>
<p>Begin all source files (including programs, headers,
scripts, etc.) with:</p>
<ul>
<li>A comment line describing the contents of the file.</li>
<li>Comments describing copyright and licensing: again, the
preferred form is indicated in the <a href=
"../users/license.html">license information</a> page</li>
<li>Note that developers are allowed to provide a copy of
the license text in <code>LICENSE_1_0.txt</code>,
<code>LICENSE.txt</code> or <code>LICENSE</code>
file within repositories of their libraries.</li>
<li>A comment line referencing your library on the Boost web
site. For example:
<pre>
// See https://www.boost.org/libs/foo for library home page.
</pre>
<p>Where <code>foo</code> is the directory name (see below)
for the library. As well as aiding users who come across a
Boost file detached from its documentation, some of Boost's
automatic tools depend on this comment to identify which
library header files belong to.</p>
</li>
</ul>
<p><strong>Assertions:</strong> If you want to add runtime
assertions to your code (you should!), avoid C's
<code>assert</code> macro and use Boost's
<code>BOOST_ASSERT</code> macro (in
<code>boost/assert.hpp</code> ) instead. It is more
configurable. Use <code>BOOST_ASSERT</code> in public headers
and in library source code (for separately compiled libraries).
Use of C's <code>assert</code> macro is ok in examples and in
documentation.</p>
<p>Make sure your code compiles in the presence of the
<code>min()</code> and <code>max()</code> macros. Some platform
headers define <code>min()</code> and <code>max()</code> macros
which cause some common C++ constructs to fail to compile. Some
simple tricks can protect your code from inappropriate macro
substitution:</p>
<ul>
<li>If you want to call <code>std::min()</code> or
<code>std::max()</code>:
<ul>
<li>If you do not require argument-dependent look-up, use
<code>(std::min)(a,b)</code>.</li>
<li>If you do require argument-dependent look-up, you
should:
<ul>
<li><code>#include
&lt;boost/config.hpp&gt;</code></li>
<li>Use <code>BOOST_USING_STD_MIN();</code> to bring
<code>std::min()</code> into the current scope.</li>
<li>Use <code>min BOOST_PREVENT_MACRO_SUBSTITUTION
(a,b);</code> to make an argument-dependent call to
<code>min(a,b)</code>.</li>
</ul>
</li>
</ul>
</li>
<li>If you want to call
<code>std::numeric_limits&lt;int&gt;::max()</code>, use
<code>(std::numeric_limits&lt;int&gt;::max)()</code>
instead.</li>
<li>If you want to call a <code>min()</code> or
<code>max()</code> member function, instead to doing
<code>obj.min()</code>, use <code>(obj.min)()</code>.</li>
<li>If you want to declare or define a function or a member
function named <code>min</code> or <code>max</code>, then you
must use the <code>BOOST_PREVENT_MACRO_SUBSTITUTION</code>
macro. Instead of writing <code>int min() { return 0;
}</code> you should write <code>int min
BOOST_PREVENT_MACRO_SUBSTITUTION () { return 0; }</code> This
is true regardless if the function is a free (namespace
scope) function, a member function or a static member
function, and it applies for the function declaration as well
as for the function definition.</li>
</ul>
<h3><a name="Directory_structure" id="Directory_structure"></a>
<a name="Filenames" id="Filenames"></a>Filenames</h3>
<p>Naming requirements ensure that file and directory names are
relatively portable, including to ISO 9660:1999 (with
extensions) and other relatively limited file systems.
Superscript links are provided to detailed rationale for each
choice.</p>
<ul>
<li>Names must contain only
<strong>lowercase</strong><sup><a href=
"#Filename_rationale_1">1</a></sup> ASCII letters
(<code>'a'</code>-<code>'z'</code>), numbers
(<code>'0'</code>-<code>'9'</code>), underscores
(<code>'_'</code>), hyphens (<code>'-'</code>), and periods
(<code>'.'</code>). Spaces are not allowed<sup><a href=
"#Filename_rationale_2">2</a></sup>.</li>
<li>Directory names must not contain periods
(<code>'.'</code>)<sup><a href=
"#Filename_Rationale_3">3</a></sup>.</li>
<li>The first and last character of a file name must not be a
period (<code>'.'</code>)<sup><a href=
"#Filename_rationale_4">4</a></sup>.</li>
<li>The first character of names must not be a hyphen
(<code>'-'</code>)<sup><a href=
"#Filename_rationale_5">5</a></sup>.</li>
<li>The maximum length of directory and file names is 31
characters<sup><a href=
"#Filename_rationale_6">6</a></sup>.</li>
<li>The total path length must not exceed 207
characters<sup><a href=
"#Filename_rationale_7">7</a></sup>.</li>
</ul>
<p>Other conventions ease communication:</p>
<ul>
<li>Files intended to be processed by a C++ compiler as part
of a translation unit should have <strong>a three-letter
filename extension ending in "pp"</strong>. Other files
should <i>not</i> use extensions ending in "pp". This
convention makes it easy to identify all of the C++ source in
Boost.</li>
<li>All libraries have at their highest level a primary
directory named for the particular library. See <a href=
"#Naming_consistency">Naming consistency</a>. The primary
directory may have sub-directories.</li>
</ul>
<h4><a name="Redirection" id="Redirection"></a>Redirection</h4>
<p>The primary directory should always contain a file named
index.html. Authors have requested this so that they can
publish URL's in the form
<i>https://www.boost.org/libs/lib-name</i> with the assurance a
documentation reorganization won't invalidate the URL. Boost's
internal tools are also simplified by knowing that a library's
documentation is always reachable via the simplified URL.</p>
<p>The primary directory <code>index.html</code> file should
just do an automatic redirection to the <code>doc/html</code>
subdirectory:</p>
<pre>
&lt;!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"&gt;
&lt;html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"&gt;
&lt;head&gt;
&lt;title&gt;Boost.<var>Name</var> Documentation&lt;/title&gt;
&lt;meta http-equiv="Content-Type" content="text/html; charset=utf-8" /&gt;
&lt;meta http-equiv="refresh" content="0; URL=doc/html/index.html" /&gt;
&lt;/head&gt;
&lt;body&gt;
Automatic redirection failed, please go to &lt;a href=
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<h3><a name="Naming_consistency" id=
"Naming_consistency"></a>Naming consistency</h3>
<p>As library developers and users have gained experience with
Boost, the following consistent naming approach has come to be
viewed as very helpful, particularly for larger libraries that
need their own header subdirectories and namespaces.</p>
<p>Here is how it works. The library is given a name that
describes the contents of the library. Cryptic abbreviations
are strongly discouraged. Following the practice of the C++
Standard Library, names are usually singular rather than
plural. For example, a library dealing with file systems might
chose the name "filesystem", but not "filesystems", "fs" or
"nicecode".</p>
<ul>
<li>The library's primary directory (in parent
<var>boost-root/libs</var>) is given that same name. For
example, <var>boost-root/libs/filesystem</var>.</li>
<li>The library's primary header directory (in
<var>boost-root/libs/name/include</var>) is given that same
name. For example,
<var>boost-root/libs/filesystem/boost/filesystem</var>.</li>
<li>The library's primary namespace (in parent
<em>::boost</em>) is given that same name, except when
there's a component with that name (e.g.,
<em>boost::tuple</em>), in which case the namespace name is
pluralized. For example, <em>::boost::filesystem</em>.</li>
</ul>
<p>When documenting Boost libraries, follow these conventions
(see also the following section of this document):</p>
<ul>
<li>The library name is set in roman type.</li>
<li>The library name is capitalized.</li>
<li>A period between "Boost" and the library name (e.g.,
Boost.Bind) is used if and only if the library name is not
followed by the word "library".</li>
<li>The word "library" is not part of the library name and is
therefore lowercased.</li>
</ul>
<p>Here are a few examples of how to apply these
conventions:</p>
<ul>
<li>Boost.Bind was written by Peter Dimov.</li>
<li>The Boost Bind library was written by Peter Dimov.</li>
<li>I regularly use Bind, a Boost library written by Peter
Dimov.</li>
</ul>
<h3><a name="Documentation" id=
"Documentation"></a>Documentation</h3>
<p>Even the simplest library needs some documentation; the
amount should be proportional to the need. The documentation
should assume the readers have a basic knowledge of C++, but
are not necessarily experts.</p>
<p>The format for documentation should be HTML, and should not
require an advanced browser or server-side extensions. Style
sheets are acceptable. ECMAScript/JavaScript is discouraged.
The documentation entry point should always be a file named
index.html; see <a href="#Redirection">Redirection</a>.</p>
<p>There is no single right way to do documentation. HTML
documentation is often organized quite differently from
traditional printed documents. Task-oriented styles differ from
reference oriented styles. In the end, it comes down to the
question: Is the documentation sufficient for the mythical
"average" C++ programmer to use the library successfully?</p>
<p>Appropriate topics for documentation often include:</p>
<ul>
<li>General introduction to the library. The introduction
particularly needs to include:
<ul>
<li>A very high-level overview of what the library is
good for, and perhaps what it isn't good for,
understandable even by those with no prior knowledge of
the problem domain.</li>
<li>The simplest possible ("hello world") example of
using the library.</li>
</ul>
</li>
<li>Tutorial covering basic use cases.</li>
<li>Reference documentation:
<ul>
<li>Description of each class.</li>
<li>Relationship between classes.</li>
<li>For each function, as applicable, description,
requirements (preconditions), effects, post-conditions,
returns, and throws.</li>
<li>Discussion of error detection and recovery
strategy.</li>
</ul>
</li>
<li>How to compile and link.</li>
<li>How to test.</li>
<li>Version or revision history.</li>
<li>Rationale for design decisions. See <a href=
"#Rationale">Rationale rationale</a>.</li>
<li>Acknowledgements. See <a href=
"#Acknowledgements">Acknowledgments rationale.</a></li>
</ul>
<p>If you need more help with how to write documentation you
can check out the article on <a href=
"../doc/libs/release/more/writingdoc/index.html">Writing
Documentation for Boost</a>.</p>
<h2><a name="Rationale" id="Rationale"></a>Rationale</h2>
<p>Rationale for some of the requirements and guidelines
follows.</p>
<h3><a name="Exception-specification" id=
"Exception-specification"></a>Exception-specification
rationale</h3>
<p>Exception specifications [ISO 15.4] are sometimes coded to
indicate what exceptions may be thrown, or because the
programmer hopes they will improve performance. But consider
the following member from a smart pointer:</p>
<pre>
T&amp; operator*() const throw() { return *ptr; }
</pre>
<p>This function calls no other functions; it only manipulates
fundamental data types like pointers Therefore, no runtime
behavior of the exception-specification can ever be invoked.
The function is completely exposed to the compiler; indeed it
is declared inline Therefore, a smart compiler can easily
deduce that the functions are incapable of throwing exceptions,
and make the same optimizations it would have made based on the
empty exception-specification. A "dumb" compiler, however, may
make all kinds of pessimizations.</p>
<p>For example, some compilers turn off inlining if there is an
exception-specification. Some compilers add try/catch blocks.
Such pessimizations can be a performance disaster which makes
the code unusable in practical applications.</p>
<p>Although initially appealing, an exception-specification
tends to have consequences that require <strong>very</strong>
careful thought to understand. The biggest problem with
exception-specifications is that programmers use them as though
they have the effect the programmer would like, instead of the
effect they actually have.</p>
<p>A non-inline function is the one place a "throws nothing"
exception-specification may have some benefit with some
compilers.</p>
<h3><a name="Naming" id="Naming"></a>Naming conventions
rationale</h3>
<p>The C++ standard committee's Library Working Group discussed
this issue in detail, and over a long period of time. The
discussion was repeated again in early boost postings. A short
summary:</p>
<ul>
<li>Naming conventions are contentious, and although several
are widely used, no one style predominates.</li>
<li>Given the intent to propose portions of boost for the
next revision of the C++ standard library, boost decided to
follow the standard library's conventions.</li>
<li>Once a library settles on a particular convention, a vast
majority of stakeholders want that style to be consistently
used.</li>
</ul>
<h3><a name="code_fonts" id="code_fonts"></a>Source code fonts
rationale</h3>
<p>Dave Abrahams comments: An important purpose (I daresay the
primary purpose) of source code is communication: the
documentation of intent. This is a doubly important goal for
boost, I think. Using a fixed-width font allows us to
communicate with more people, in more ways (diagrams are
possible) right there in the source. Code written for
fixed-width fonts using spaces will read reasonably well when
viewed with a variable-width font, and as far as I can tell
every editor supporting variable-width fonts also supports
fixed width. I don't think the converse is true.</p>
<h3><a name="Tabs" id="Tabs"></a>Tabs rationale</h3>
<p>Tabs are banned because of the practical problems caused by
tabs in multi-developer projects like Boost, rather than any
dislike in principle. See <a href=
"../community/groups.html#archive">mailing list archives</a>.
Problems include maintenance of a single source file by
programmers using tabs and programmers using spaces, and the
difficulty of enforcing a consistent tab policy other than just
"no tabs". Discussions concluded that Boost files should either
all use tabs, or all use spaces, and thus the decision to stick
with spaces for indentation.</p>
<h3><a name="FileNamesRat" id="FileNamesRat"></a>Directory and
File Names rationale</h3>
<p><a name="Filename_rationale_1" id=
"Filename_rationale_1">1</a>. Some legacy file systems require
single-case names. Single-case names eliminate casing mistakes
when moving from case-insensitive to case-sensitive file
systems.</p>
<p><a name="Filename_rationale_2" id=
"Filename_rationale_2">2</a>. This is the lowercase portion of
the POSIX portable filename character set. To quote the POSIX
standard, "Filenames should be constructed from the portable
filename character set because the use of other characters can
be confusing or ambiguous in certain contexts."</p>
<p><a name="Filename_Rationale_3" id=
"Filename_Rationale_3">3</a>. Strict implementations of ISO
9660:1999 and some legacy operating systems prohibit dots in
directory names. The need for this restriction is fading, and
it will probably be removed fairly soon.</p>
<p><a name="Filename_rationale_4" id=
"Filename_rationale_4">4</a>. POSIX has special rules for names
beginning with a period. Windows prohibits names ending in a
period.</p>
<p><a name="Filename_rationale_5" id=
"Filename_rationale_5">5</a>. Would be too confusing or
ambiguous in certain contexts.</p>
<p><a name="Filename_rationale_6" id=
"Filename_rationale_6">6</a>. We had to draw the line
somewhere, and so the limit imposed by a now obsolete Apple
file system was chosen years ago. It still seems a reasonable
limit to aid human comprehension.</p>
<p><a name="Filename_rationale_7" id=
"Filename_rationale_7">7</a>. ISO 9660:1999.</p>
<h3><a name="JavaScript" id=
"JavaScript"></a>ECMAScript/JavaScript rationale</h3>
<p>Before the 1.29.0 release, two Boost libraries added
ECMAScript/JavaScript documentation. Controversy followed (see
<a href="../community/groups.html#archive">mailing list
archives</a>), and the developers were asked to remove the
ECMAScript/JavaScript. Reasons given for banning included:</p>
<ul>
<li>Incompatible with some older browsers and some text based
browsers.</li>
<li>Makes printing docs pages difficult.</li>
<li>Often results in really bad user interface design.</li>
<li>"It's just annoying in general."</li>
<li>Would require Boost to test web pages for
ECMAScript/JavaScript compliance.</li>
<li>Makes docs maintenance by other than the original
developer more difficult.</li>
</ul>
<p>Please conside those reasons if you decide that JavaScript
is something you must use. In particular please keep in mind
that the Boost community is not responsible for testing your
use of JavaScript. And hence it is up to you to ensure that the
above issues are fully resolved in your use case.</p>
<p>ECMAScript/JavaScript use is allowed but discouraged for the
reasons above.</p>
<h3><a name="Rationale_rationale" id=
"Rationale_rationale"></a>Rationale rationale</h3>
<p>Rationale is defined as "The fundamental reasons for
something; basis" by the American Heritage Dictionary.</p>
<p>Beman Dawes comments: Failure to supply contemporaneous
rationale for design decisions is a major defect in many
software projects. Lack of accurate rationale causes issues to
be revisited endlessly, causes maintenance bugs when a
maintainer changes something without realizing it was done a
certain way for some purpose, and shortens the useful lifetime
of software.</p>
<p>Rationale is fairly easy to provide at the time decisions
are made, but very hard to accurately recover even a short time
later.</p>
<h3><a name="Acknowledgements" id=
"Acknowledgements"></a>Acknowledgements rationale</h3>
<p>As a library matures, it almost always accumulates
improvements suggested to the authors by other boost members.
It is a part of the culture of boost.org to acknowledge such
contributions, identifying the person making the suggestion.
Major contributions are usually acknowledged in the
documentation, while minor fixes are often mentioned in
comments within the code itself.</p>
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