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thread/doc/thread.html
William E. Kempf 34e903b8b0 Fixed bug in example.
[SVN r12489]
2002-01-24 19:13:19 +00:00

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<head>
<meta http-equiv="Content-Type" content=
"text/html; charset=iso-8859-1">
<meta name="keywords" content=
"threads, Boost.Threads, thread library, C++">
<link rel="stylesheet" type="text/css" href="styles.css">
<title>Boost.Threads, thread</title>
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<body bgcolor="#ffffff" link="#0000ff" vlink="#800080">
<table summary="header" border="0" cellpadding="7" cellspacing="0"
width="100%">
<tr>
<td valign="top" width="300">
<h3><img height="86" alt="C++ Boost" src=
"../../../c++boost.gif" width="277"></h3>
</td>
<td valign="top">
<h1 align="center">Boost.Threads</h1>
<h2 align="center">Class thread</h2>
</td>
</tr>
</table>
<hr>
<p><a href="#Introduction">Introduction</a><br>
<a href="#Header">Header</a><br>
<a href="#Synopsis">Synopsis</a><br>
<a href="#Members">Members</a><br>
<a href="#Example">Example</a></p>
<h2><a name="Introduction">Introduction</a></h2>
<p>The <code>thread</code> class represents threads of execution, and
provides the functionality to create and manage threads within the <b>
Boost.Threads</b> library. See <a href="definitions.html">
Definitions</a> for a precise description of &quot;thread of
execution&quot;, and for definitions of threading related terms and of
thread states such as &quot;blocked&quot;.</p>
<p>A thread of execution has an initial function. For the program&#39;s
initial thread, the initial function is <code>main()</code>. For other
threads, the initial function is <code>operator()</code> of the
function object passed to the class <code>thread</code>
constructor.</p>
<p>A thread of execution is said to be &quot;finished&quot; or
&quot;finished execution&quot; when its initial function returns or is
terminated. This includes completion of all thread cleanup handlers,
and completion of the normal C++ function return behaviors, such as
destruction of automatic storage (stack) objects and releasing any
associated implementation resources.</p>
<p>A thread object has an associated state which is either
&quot;joinable&quot; or &quot;non-joinable&quot;.</p>
<p>Except as described below, the policy used by an implementation of
<b>Boost.Threads</b> to schedule transitions between thread states is
unspecified.</p>
<p><b>Note:</b> Just as the lifetime of a file may be different from
the lifetime of an iostream object which represents the file, the
lifetime of a thread of execution may be different from the <code>
thread</code> object which represents the thread of execution. In
particular, after a call to <code>join()</code>, the thread of
execution will no longer exist even though the <code>thread</code>
object continues to exist until the end of its normal lifetime. The
converse is also possible; if a <code>thread</code> object is destroyed
without <code>join()</code> having first been called, the thread of
execution continues until its initial function completes.</p>
<h2><a name="Header">Header</a></h2>
<pre>
#include <a href=
"../../../boost/thread/thread.hpp">&lt;boost/thread/thread.hpp&gt;</a>
</pre>
<h2><a name="Synopsis">Synopsis</a></h2>
<pre>
namespace boost {
class thread : <a href=
"../../utility/utility.htm#noncopyable">boost::noncopyable</a> // Exposition only.
// Class thread meets the <a href=
"overview.html#NonCopyable">NonCopyable</a> requirement.
{
public:
thread();
explicit thread(const boost::function0&lt;void&gt;&amp; threadfunc);
~thread();
bool operator==(const thread&amp; rhs) const;
bool operator!=(const thread&amp; rhs) const;
void join();
static void sleep(const xtime&amp; xt);
static void yield();
};
} // namespace boost
</pre>
<h2><a name="Members">Members</a></h2>
<hr>
<h3>Constructors</h3>
<pre>
thread();
</pre>
<p><b>Effects:</b> Constructs a <code>thread</code> object representing
the current thread of execution.</p>
<p><b>Postcondition:</b> <code>*this</code> is non-joinable.</p>
<p><b>Danger:</b> <code>*this</code> is valid only within the current
thread.</p>
<pre>
thread(const <a href=
"../../function/index.html">boost::function0</a>&lt;void&gt;&amp; threadfunc);
</pre>
<p><b>Effects:</b> Starts a new thread of execution and constructs a
<code>thread</code> object representing it. Copies <code>
threadfunc</code> (which in turn copies the function object wrapped by
<code>threadfunc</code>) to an internal location which persists for the
lifetime of the new thread of execution. Calls <code>operator()</code>
on the copy of the <code>threadfunc</code> function object in the new
thread of execution.</p>
<p><b>Postcondition:</b> <code>*this</code> is joinable.</p>
<p><b>Throws:</b> <code>boost::thread_resource_error</code> if a new
thread of execution cannot be started.</p>
<hr>
<h3>Destructor</h3>
<pre>
~thread();
</pre>
<p><b>Effects:</b> Destroys <code>*this</code>. The actual thread of
execution may continue to execute after the <code>thread</code> object
has been destroyed.</p>
<p><b>Notes:</b> If <code>*this</code> is joinable the actual thread of
execution becomes &quot;detached&quot;. Any resources used by the
thread will be reclaimed when the thread of execution completes. To
ensure such a thread of execution runs to completion before the <code>
thread</code> object is destroyed, call <code>join()</code>.</p>
<hr>
<h3>Comparison Operators</h3>
<pre>
bool operator==(const thread&amp; rhs);
</pre>
<p><b>Requires:</b> The thread is non-terminated or <code>*this</code>
is joinable.</p>
<p><b>Returns:</b> <code>true</code> if <code>*this</code> and <code>
rhs</code> represent the same thread of execution.</p>
<pre>
bool operator!=(const thread&amp; rhs);
</pre>
<p><b>Returns:</b> <code>!(*this==rhs)</code>.</p>
<hr>
<h3>join</h3>
<pre>
void join();
</pre>
<p><b>Requires:</b> <code>*this</code> is joinable.</p>
<p><b>Effects:</b> The current thread of execution blocks until the
initial function of the thread of execution represented by <code>
*this</code> finishes and all resources are reclaimed.</p>
<p><b>Postcondition:</b> <code>*this</code> is non-joinable.</p>
<p><b>Note:</b> If <code>*this == thread()</code> the result is
implementation defined. If the implementation doesn&#39;t detect this
the result will be <a href="definitions.html#Deadlock">
deadlock</a>.</p>
<hr>
<h3>sleep</h3>
<pre>
static void sleep(const <a href="xtime.html">xtime</a>&amp; xt);
</pre>
<p><b>Effects:</b> The current thread of execution blocks until <code>
xt</code> is reached.</p>
<hr>
<h3>yield</h3>
<pre>
static void yield();
</pre>
<p><b>Effects:</b> The current thread of execution is placed in the
&quot;ready&quot; state.</p>
<p><b>Notes:</b> Allow the current thread to give up the rest of its
time slice (or other scheduling quota) to another thread. Particularly
useful in non-preemptive implementations.</p>
<hr>
<h2><a name="Example">Example Usage</a></h2>
<pre>
#include &lt;boost/thread/thread.hpp&gt;
#include &lt;iostream&gt;
struct thread_alarm
{
thread_alarm(int secs) : m_secs(secs) { }
void operator()()
{
boost::xtime xt;
boost::xtime_get(&amp;xt, boost::TIME_UTC);
xt.sec += m_secs;
boost::thread::sleep(xt);
std::cout &lt;&lt; &quot;alarm sounded...&quot; &lt;&lt; std::endl;
}
int m_secs;
};
int main(int argc, char* argv[])
{
int secs = 5;
std::cout &lt;&lt; &quot;setting alarm for 5 seconds...&quot; &lt;&lt; std::endl;
thread_alarm alarm(secs);
boost::thread thrd(alarm);
thrd.join();
}
</pre>
<p>The output is:</p>
<pre>
setting alarm for 5 seconds...
alarm sounded...
</pre>
<hr>
<p>Revised
<!--webbot bot="Timestamp" S-Type="EDITED" S-Format="%d %B, %Y" startspan -->05 November, 2001<!--webbot bot="Timestamp" endspan i-checksum="39359" --></p>
<p><i>&copy; Copyright <a href="mailto:williamkempf@hotmail.com">
William E. Kempf</a> 2001 all rights reserved.</i></p>
</body>
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