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<title>Boost.Threads, Introduction</title>
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<h3><IMG height=86 alt="C++ Boost" src="../../../c++boost.gif" width=277></h3>
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<h1 align="center">Boost.Threads</h1>
<h2 align="center">Introduction</h2>
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<h3>Motivation</h3>
<p>With client/server and three-tier architectures becoming common place in today's
world it's becoming increasingly important for programs to be able to handle parallel
processing. Modern day operating systems usually provide some support for this
through native thread APIs. Unfortunately, writing portable code that makes use
of parallel processing in C++ is made very difficult by a lack of a standard interface
for these native APIs. Further, these APIs are almost universally C APIs and fail to
take advantage of C++'s strengths, or to address C++'s issues.</p>
<p>The <b>Boost.Threads</b> library is an attempt to define a portable interface for writing
parallel processes in C++.</p>
<h3>Goals</h3>
<p>The <b>Boost.Threads</b> library has several goals that should help to set it apart from
other solutions. These goals are listed in order of precedence with full descriptions
below.<p>
<ul>
<li><b>Portability</b>
<p><b>Boost.Threads</b> was designed to be highly portable. The goal is for the
interface to be easily implemented on any platform that supports threads,
and possibly even on platforms with out native thread support.</p>
<li><b>Safety</b>
<p><b>Boost.Threads</b> was designed to be as safe as possible. Writing thread
safe code is very difficult and successful libraries must strive to insulate
the programmer from dangerous constructs as much as possible.</p>
<li><b>Flexibility</b>
<p><b>Boost.Threads</b> was designed to be flexible. This goal is often at odds
with <i>safety</i>. When functionality might be compromised by the desire
to keep the interface safe, <b>Boost.Threads</b> has been designed to provide
the functionality, but to make it's use prohibitive for general use.</p>
<li><b>Efficiency</b>
<p><b>Boost.Threads</b> was designed to be as efficient as possible. When building
a library on top of another library there is always a danger that the result
will be so much slower than the "native" API that programmers are inclined
to ignore the higher level API. <b>Boost.Threads</b> was designed to minimize the
chances of this occurring. The interfaces have been crafted to allow an
implementation the greatest chance of being as efficient as possible. This
goal is often at odds with the goal for <i>safety</i>. Every effort was made to
insure efficient implementations, but when in conflict <i>safety</i> has always taken
precedence.</p>
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<h3>Iterative Phases</h3>
<p>Another goal of the <b>Boost.Threads</b> was for it to take a dynamic, iterative
approach in its development. The computing industry is still exploring the concepts of parallel programming.
Most thread libraries supply only simple primitive concepts for thread synchronization.
These concepts are very simple, but they are very difficult to use safely or to provide
formal proofs for constructs built on top of them. Until recently, these primitives
were "state of the art" and the only concepts available to programmers. Recently
there has been a lot of research in other concepts, such as in "Communicating Sequential
Processes." <b>Boost.Threads</b> was designed in iterative steps, providing the building
blocks necessary for the next step, and giving the researcher the tools necessary to
explore new concepts in a portable manner.</p>
<p>Given the goal of following a dynamic, iterative approach <b>Boost.Threads</b> shall go through
several growth cycles. Each phase in its development shall be roughly documented here.</p>
<h4>Phase 1, Synchronization Primitives</h4>
<p>Boost is all about providing high quality libraries with implementations for many platforms.
Unfortunately, there's a big problem faced by developers wishing to supply such high quality
libraries, namely thread safety. The C++ standard doesn't address threads at all, but real
world programs often make use of native threading support. A portable library that doesn't
address the issue of thread safety is there for not much help to a programmer who wants to
use the library in his multi-threaded application. So there's a very great need for portable
primitives that will allow the library developer to create thread safe implementations. This
need far out weighs the need for portable methods to create and manage threads.</p>
<p>Because of this need, the first phase of <b>Boost.Threads</b> focuses solely on providing
portable primitive concepts for thread synchronization. Types provided in this phase include
the <A href="semaphore.html">semaphore</a>, <A href="mutex.html">mutex/try_mutex/timed_mutex</a>,
<A href="recursive_mutex.html">recursive_mutex/recursive_try_mutex/recursive_timed_mutex</a>,
<A href="basic_lock.html">basic_lock</a>, <A href="basic_trylock.html">basic_trylock</a>,
<A href="basic_timedlock.html">basic_timedlock</a> and <A href="lock_error.html">lock_error</a>.
These are considered the "core" synchronization primitives, though there are others that will
be added in later phases.</p>
<h4>Phase 2, Thread Management and Thread Specific Storage</h4>
<p>This phase addresses the creation and management of threads and provides a mechanism for
thread specific storage (data associated with a thread instance). Thread management is a tricky
issue in C++, so this phase addresses only the basic needs of multi-threaded program. Later
phases are likely to add additional functionality in this area. This phase of <b>Boost.Threads</b>
adds the <A href="thread.html">thread</a> and <A href="tss.html">tss</a> types. With these additions
the <b>Boost.Threads</b> library can be considered minimal but complete.</p>
<h4>The Next Phase</h4>
<p>The next phase shall address more advanced synchronization concepts, such as read/write mutexes
and barriers.</p>
<hr>
<p><i>Copyright <A href="mailto:williamkempf@hotmail.com">William E. Kempf</a>
2001 all rights reserved.</i></p>
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