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<title>Boost.Threads, thread</title>
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<h3><IMG height=86 alt="C++ Boost" src="../../../c++boost.gif" width=277></h3>
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<h1 align="center">Boost.Threads</h1>
<h2 align="center">Class thread</h2>
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<hr>
<p><A href="#Introduction">Introduction</A><br>
<A href="#Header">Header</A><br>
<A href="#Synopsis">Synopsis</A><br>
<A href="#Members">Members</A><br>
<A href="#Example">Example</A></p>
<h2><a name="Introduction">Introduction</a></h2>
<p>The <code>thread</code> class represents threads of execution, and provides
the functionality to create and manage threads within the <b>Boost.Threads</b>
library. See <A href="definitions.html">Definitions</A> for a precise description of
"thread of execution", and for definitions of threading related terms and of thread
states such as "blocked".</p>
<p>A thread of execution has an initial function. For the program's
initial thread, the initial function is <code>main()</code>. For other
threads, the initial function is <code>operator()</code> of the function object
passed to the class <code>thread</code> constructor.</p>
<p>A thread of execution is said to be "finished" or "finished execution" when its
initial function returns or is terminated. This includes completion of all thread
cleanup handlers, and completion of the normal C++ function return behaviors, such
as destruction of automatic storage (stack) objects and releasing any associated
implementation resources.</p>
<p>A thread object has an associated state which is either "joinable" or
"non-joinable".</p>
<p>Except as described below, the policy used by an implementation of
<b>Boost.Threads</b> to schedule transitions between thread states is unspecified.</p>
<p><b>Note: </b>Just as the lifetime of a file may be different from the
lifetime of an iostream object which represents the file, the lifetime of a
thread of execution may be different from the <code>thread</code> object which
represents the thread of execution. In particular, after a call to <code>join()</code>,
the thread of execution will no longer exist even though the <code>thread</code>
object continues to exist until the end of its normal lifetime. The
converse is also possible; if a <code>thread</code> object is destroyed without
<code>join()</code> having first been called, the thread of execution continues until
its initial function completes.</p>
<h2><a name="Header">Header</a></h2>
<pre>
#include <A href="../../../boost/thread/thread.hpp">&lt;boost/thread/thread.hpp&gt;</A>
</pre>
<h2><a name="Synopsis">Synopsis</a></h2>
<pre>
namespace boost {
class thread : <a href="../../utility/utility.htm#noncopyable">boost::noncopyable</a> // Exposition only.
// Class thread meets the <a href="overview.html#NonCopyable">NonCopyable</a> requirement.
{
public:
thread();
explicit thread(const boost::function0&lt;void&gt;&amp; threadfunc);
~thread();
bool operator==(const thread&amp; rhs) const;
bool operator!=(const thread&amp; rhs) const;
void join();
static void sleep(const xtime&amp; xt);
static void yield();
};
} // namespace boost
</pre>
<h2><a name="Members">Members</a></h2>
<hr>
<h3>Constructors</h3>
<pre>
thread();
</pre>
<p><b>Effects:</b> Constructs a <code>thread</code> object representing the current thread
of execution.</p>
<p><b>Postcondition:</b> <code>*this</code> is non-joinable.</p>
<p><b>Danger:</b> <code>*this</code> is valid only within the current thread.</p>
<pre>
thread(const <A href="../../function/index.html">boost::function0</A>&lt;void&gt;&amp; threadfunc);
</pre>
<p><b>Effects:</b> Starts a new thread of execution and constructs a <code>thread</code> object
representing it. Copies <code>threadfunc</code>
(which in turn copies the function object wrapped by <code>threadfunc</code>) to an
internal location which persists for the lifetime of the new thread of execution. Calls
<code>operator()</code> on the copy of the <code>threadfunc</code> function object in
the new thread of execution.</p>
<p><b>Postcondition:</b> <code>*this</code> is joinable.</p>
<p><b>Throws:</b> <code>boost::thread_resource_error</code> if a new thread of execution
cannot be started.</p>
<hr>
<h3>Destructor</h3>
<pre>
~thread();
</pre>
<p><b>Effects:</b> Destroys <code>*this</code>. The actual thread of execution may
continue to execute after the <code>thread</code> object has been destroyed.</p>
<p><b>Notes:</b> If <code>*this</code> is joinable the actual thread of execution
becomes "detached". Any resources used by the thread will be reclaimed when the
thread of execution completes. To ensure such a thread of execution runs to completion
before the <code>thread</code> object is destroyed, call <code>join()</code>.</p>
<hr>
<h3>Comparison Operators</h3>
<pre>
bool operator==(const thread&amp; rhs);
</pre>
<p><b>Requires:</b> The thread is non-terminated or <code>*this</code> is joinable.</p>
<p><b>Returns:</b> <code>true</code> if <code>*this</code> and <code>rhs</code>
represent the same thread of execution.</p>
<pre>
bool operator!=(const thread&amp; rhs);
</pre>
<p><b>Returns:</b> <code>!(*this==rhs)</code>.</p>
<hr>
<h3>join</h3>
<pre>
void join();
</pre>
<p><b>Requires:</b> <code>*this</code> is joinable.</p>
<p><b>Effects:</b> The current thread of execution blocks until the initial function of
the thread of execution represented by <code>*this</code> finishes and all resources
are reclaimed.</p>
<p><b>Postcondition:</b> <code>*this</code> is non-joinable.</p>
<p><b>Note:</b></p> If <code>*this == thread()</code> the result is implementation defined.
If the implementation doesn't detect this the result will be
<a href="definitions.html#Deadlock">deadlock</a>.</p>
<hr>
<h3>sleep</h3>
<pre>
static void sleep(const <a href="xtime.html">xtime</a>&amp; xt);
</pre>
<p><b>Effects:</b> The current thread of execution blocks until <code>xt</code> is
reached.</p>
<hr>
<h3>yield</h3>
<pre>
static void yield();
</pre>
<p><b>Effects:</b> The current thread of execution is placed in the "ready" state.</p>
<p><b>Notes:</b> Allow the current thread to give up the rest of its time slice
(or other scheduling quota) to another thread. Particularly useful in non-preemptive
implementations.</p>
<hr>
<h2><a name="Example">Example Usage</a></h2>
<pre>
#include &lt;boost/thread/thread.hpp&gt;
#include &lt;iostream&gt;
struct thread_alarm
{
thread_alarm(int secs) : m_secs(secs) { }
void operator()()
{
boost::xtime xt;
boost::xtime_get(&amp;xt, boost::TIME_UTC);
xt.sec += m_secs;
boost::thread::sleep(xt);
std::cout &lt;&lt; &quot;alarm sounded...&quot; &lt;&lt; std::endl;
}
int m_secs;
};
int main(int argc, char* argv[])
{
int secs = 5;
std::cout &lt;&lt; &quot;setting alarm for 5 seconds...&quot; &lt;&lt; std::endl;
boost::thread thrd(thread_alarm(secs));
thrd.join();
}
</pre>
<p>The output is:</p>
<pre>
setting alarm for 5 seconds...
alarm sounded...
</pre>
<hr>
<p>Revised <!--webbot bot="Timestamp" S-Type="EDITED" S-Format="%d %B, %Y" startspan -->13 September, 2001<!--webbot bot="Timestamp" endspan i-checksum="39334" -->
</p>
<p><i>© Copyright <A href="mailto:williamkempf@hotmail.com">William E. Kempf</A>
2001 all rights reserved.</i></p>
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