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<title>Boost.Threads, FAQ</title>
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<h1 align="center">Boost.Threads</h1>
<h2 align="center">Frequently Asked Questions</h2>
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<h2>1. Are lock objects <a href="definitions.html#Thread-safe">thread-safe</a>?</h2>
<p><b>No!</b> Lock objects are not meant to be shared between threads. They are meant to
be short lived objects created on automatic storage within a code block. Any other usage
is just likely to lead to errors and won't really be of actual benefit any way. Share
<a href="mutex_concept.html">mutexes</a>, not locks. For more information see the
<a href="rationale.html#lock_objects">rationale</a> behind the design for lock objects.</p>
<h2>2a. Why was Boost.Threads modeled after (specific library name)?</h2>
<p>It wasn't. Boost.Threads was designed from scratch. Extensive design
discussions involved numerous people representing a wide range of experience across
many platforms. To ensure portability, the initial implements were done in
parallel using POSIX Threads and theWin32 threading API. But the Boost.Threads
design is very much in the spirit of C++, and thus doesn't model such C based
APIs.</p>
<h2>2b. Why wasn't Boost.Threads modeled after (specific library name)?</h2>
<p>Existing C++ libraries either seemed dangerous (often failing to take
advantage of prior art to reduce errors) or had excessive dependencies on
library components unrelated to threading. Existing C libraries couldn't meet
our C++ requirements, and were also missing certain features. For
instance, POSIX threads doesn't support a maximum value for semaphores.
The WIN32 thread API lacks condition variables, even though these are critical
for the important Monitor pattern <a href="bibliography.html#Schmidt-00">[Schmidt
00]</a>.</p>
<h2>3. Why do <a href="mutex_concept.html"> Mutexes</a> have noncopyable semantics?</h2>
<p>To ensure that <a href="definitions.html#Deadlock"> deadlocks</a> don't occur. The only logical form of copy would be to
use some sort of shallow copy semantics in which multiple mutex objects could refer
to the same mutex state. This means that if ObjA has a mutex object as part of its state
and ObjB is copy constructed from it, then when ObjB::foo() locks the mutex it has effectively
locked ObjA as well. This behavior can result in deadlock. Other
copy semantics result in similar problems (if you think you can prove this to
be wrong then supply us with an alternative and we'll reconsider).</p>
<h2>4. How can you prevent <a href="definitions.html#Deadlock"> deadlock</a> from occurring when a thread must lock multiple
mutexes?</h2>
<p>Always lock them in the same order. One easy way of doing this is to use
each mutex's address to determine the order in which they are locked. A future
Boost.Threads concept may wrap this pattern up in a reusable class.</p>
<h2>5. Don't noncopyable <a href="mutex_concept.html"> mutex</a> semantics mean that a
class with a mutex member will be noncopyable as well?</h2>
<p>No, but what it does mean is that the compiler can't generate a copy constructor
and assignment operator, so they will have to be coded explicitly. This is a
<b>good thing</b>, however, since the compiler generated operations would not
be <a href="definitions.html#Thread-safe">thread-safe</a>. The following is a
simple example of a class with copyable semantics and internal synchronization through
a mutex member.</p>
<pre>
class counter
{
public:
// Doesn't need synchronization since there can be no references to *this
// until after it's constructed!
explicit counter(int initial_value)
: m_value(initial_value)
{
}
// We only need to syncronize other for the same reason we don't have to
// synchronize on construction!
counter(const counter&amp; other)
{
boost::mutex::scoped_lock scoped_lock(other.m_mutex);
m_value = other.m_value;
}
// For assignment we need to synchronize both objects!
const counter&amp; operator=(const counter&amp; other)
{
if (this == &amp;other)
return *this;
boost::mutex::scoped_lock lock1(&amp;m_mutex &lt; &amp;other.m_mutex ? m_mutex : other.m_mutex);
boost::mutex::scoped_lock lock2(&amp;m_mutex &gt; &amp;other.m_mutex ? m_mutex : other.m_mutex);
m_value = other.m_value;
return *this;
}
int value() const
{
boost::mutex::scoped_lock scoped_lock(m_mutex);
return m_value;
}
int increment()
{
boost::mutex::scoped_lock scoped_lock(m_mutex);
return ++m_value;
}
private:
mutable boost::mutex m_mutex;
int m_value;
};
</pre>
<h2>6. How can you lock a <a href="mutex_concept.html"> mutex</a> member in a const member function, in order to
implement the Monitor Pattern?</h2>
<p>The Monitor Pattern mutex <a href="bibliography.html#Schmidt-00">[Schmidt
00]</a> should simply be declared as mutable. See the example code above. The internal state of mutex
types could have been made mutable, with all lock calls made via const
functions, but
this does a poor job of documenting the actual semantics. Declaring a mutex member
as mutable clearly documentations the intended semantics.</p>
<h2>7. Why supply <a href="condition.html">condition variables</a> rather than <a href="rationale.html#Events">
event variables</a>?</h2>
<p>Condition variables result in user code much less prone to <a href="definitions.html#Race condition">race
conditions</a> than event variables. See <a href="rationale.html#Events">Rationale</a>
for analysis. Also see <a href="bibliography.html#Hoare-74">[Hoare74]</a>
and <a href="bibliography.html#Schmidt-00">[Schmidt
00]</a>.</p>
<h2>8. Why isn't thread cancellation or termination provided?</h2>
<p>There's a valid need for thread termination, so at some point Boost.Threads
probably will include it, but only after we can find a truly safe (and portable)
mechanism for this concept.</p>
<h2>9. Is it safe for threads to share automatic storage duration (stack)
objects via pointers or references?</h2>
<p>Only if you can guarantee that the lifetime of the stack object will not end
while other threads might still access the object. Thus the safest practice is
to avoid sharing stack objects, particularly in designs where threads are
created and destroyed dynamically. Restrict sharing of stack objects to simple
designs with very clear and unchanging function and thread lifetimes. (Suggested
by Darryl Green).</p>
<hr>
<p>Revised <!--webbot bot="Timestamp" S-Type="EDITED" S-Format="%d %B, %Y" startspan -->04 September, 2001<!--webbot bot="Timestamp" endspan i-checksum="39335" -->
</p>
<p><i>© Copyright <a href="mailto:williamkempf@hotmail.com">William E. Kempf</a>
2001 all rights reserved.</i></p>
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