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Added sleep_for/until with no interruption point.
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@@ -607,6 +607,90 @@ namespace boost
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return false;
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}
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namespace no_interruption_point
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{
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bool non_interruptible_wait(detail::win32::handle handle_to_wait_for,detail::timeout target_time)
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{
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detail::win32::handle handles[3]={0};
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unsigned handle_count=0;
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unsigned wait_handle_index=~0U;
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unsigned timeout_index=~0U;
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if(handle_to_wait_for!=detail::win32::invalid_handle_value)
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{
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wait_handle_index=handle_count;
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handles[handle_count++]=handle_to_wait_for;
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}
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detail::win32::handle_manager timer_handle;
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#ifndef UNDER_CE
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unsigned const min_timer_wait_period=20;
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if(!target_time.is_sentinel())
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{
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detail::timeout::remaining_time const time_left=target_time.remaining_milliseconds();
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if(time_left.milliseconds > min_timer_wait_period)
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{
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// for a long-enough timeout, use a waitable timer (which tracks clock changes)
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timer_handle=CreateWaitableTimer(NULL,false,NULL);
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if(timer_handle!=0)
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{
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LARGE_INTEGER due_time=get_due_time(target_time);
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bool const set_time_succeeded=SetWaitableTimer(timer_handle,&due_time,0,0,0,false)!=0;
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if(set_time_succeeded)
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{
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timeout_index=handle_count;
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handles[handle_count++]=timer_handle;
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}
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}
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}
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else if(!target_time.relative)
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{
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// convert short absolute-time timeouts into relative ones, so we don't race against clock changes
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target_time=detail::timeout(time_left.milliseconds);
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}
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}
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#endif
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bool const using_timer=timeout_index!=~0u;
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detail::timeout::remaining_time time_left(0);
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do
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{
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if(!using_timer)
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{
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time_left=target_time.remaining_milliseconds();
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}
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if(handle_count)
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{
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unsigned long const notified_index=detail::win32::WaitForMultipleObjects(handle_count,handles,false,using_timer?INFINITE:time_left.milliseconds);
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if(notified_index<handle_count)
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{
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if(notified_index==wait_handle_index)
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{
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return true;
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}
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else if(notified_index==timeout_index)
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{
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return false;
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}
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}
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}
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else
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{
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detail::win32::Sleep(time_left.milliseconds);
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}
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if(target_time.relative)
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{
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target_time.milliseconds-=detail::timeout::max_non_infinite_wait;
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}
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}
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while(time_left.more);
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return false;
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}
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}
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thread::id get_id() BOOST_NOEXCEPT
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{
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#if defined BOOST_THREAD_PROVIDES_BASIC_THREAD_ID
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