Files
statechart/example/Camera/Shooting.cpp
2003-06-08 20:24:55 +00:00

66 lines
1.4 KiB
C++

//////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2002-2003 Andreas Huber Doenni, Switzerland
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//////////////////////////////////////////////////////////////////////////////
#include "Precompiled.hpp"
#include "Shooting.hpp"
#include <iostream>
Shooting::Shooting()
{
std::cout << "Entering Shooting\n";
}
Shooting::~Shooting()
{
std::cout << "Exiting Shooting\n";
}
struct Storing : fsm::simple_state< Storing, Shooting >
{
Storing()
{
std::cout << "Picture taken!\n";
}
};
struct Focused : fsm::simple_state< Focused, Shooting,
fsm::custom_reaction< EvShutterFull > >
{
fsm::result react( const EvShutterFull & );
};
fsm::result Focused::react( const EvShutterFull & )
{
if ( context< Camera >().IsMemoryAvailable() )
{
return transit< Storing >();
}
else
{
std::cout << "Cache memory full. Please wait...\n";
return discard_event();
}
}
Focusing::Focusing( my_context ctx ) : my_base( ctx )
{
post_event( boost::intrusive_ptr< EvInFocus >( new EvInFocus() ) );
}
fsm::result Focusing::react( const EvInFocus & evt )
{
return transit< Focused >( &Shooting::DisplayFocused, evt );
}