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260 lines
6.5 KiB
C++
260 lines
6.5 KiB
C++
//////////////////////////////////////////////////////////////////////////////
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// (c) 2002 Andreas Huber, Zurich, Switzerland
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// Permission to copy, use, modify, sell and distribute this software
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// is granted provided this copyright notice appears in all copies.
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// This software is provided "as is" without express or implied
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// warranty, and with no claim as to its suitability for any purpose.
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//////////////////////////////////////////////////////////////////////////////
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#include <boost/fsm/event.hpp>
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#include <boost/fsm/simple_state.hpp>
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#include <boost/fsm/state_machine.hpp>
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#include <boost/fsm/transition.hpp>
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#include <boost/mpl/list.hpp>
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#include <boost/mpl/push_front.hpp>
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#include <boost/mpl/fold.hpp>
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#include <boost/mpl/integral_c.hpp>
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#include <boost/mpl/range_c.hpp>
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#include <boost/mpl/placeholders.hpp>
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#include <boost/config.hpp>
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#include <iostream>
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#include <iomanip>
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namespace fsm = boost::fsm;
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namespace mpl = boost::mpl;
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//////////////////////////////////////////////////////////////////////////////
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const unsigned int noOfBits = 5;
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//////////////////////////////////////////////////////////////////////////////
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// This program demonstrates the fact that measures must be taken to hide some
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// of the complexity (e.g. in separate .cpp file) of a boost::fsm state
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// machine once a certain size is reached.
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// For this purpose, a state machine with exactly 2^noOfBits states (i.e.
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// BitState< 0 > .. BitState< 2^noOfBits - 1 >) is generated . For the events
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// EvFlipBit< 0 > .. EvFlipBit< noOfBits - 1 > there is a transition from each
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// state to the state with the corresponding bit toggled. That is, there is a
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// total of 2^noOfBits * noOfBits transitions.
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// E.g. if the state machine is currently in state BitState< 5 > and receives
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// EvFlipBit< 2 >, it transitions to state BitState< 1 >. If it is in
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// BitState< 15 > and receives EvFlipBit< 4 > it transitions to BitState< 31 >
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// etc.
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// The maximum size of such a state machine depends on your compiler. The
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// following table gives upper limits for noOfBits. From this, *rough*
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// estimates for the maximum size of any "naively" implemented boost::fsm
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// (i.e. no attempt is made to hide inner state implementation in a .cpp file)
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// can be deduced.
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//
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// Compiler | max. noOfBits | max. states | max. transitions
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// --------------|---------------|-------------|-----------------
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// MSVC 7.0 | < 5 | < 32 | < 120
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// MSVC 7.1 | < 6 | < 64 | < 384
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//
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// CAUTION: Due to the fact that the amount of generated code more than
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// *doubles* each time noOfBits is *incremented*, build times soar when
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// noOfBits > 6.
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//////////////////////////////////////////////////////////////////////////////
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void DisplayBits( unsigned int number )
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{
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char buffer[ noOfBits + 1 ];
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buffer[ noOfBits ] = 0;
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for ( unsigned int bit = 0; bit < noOfBits; ++bit )
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{
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buffer[ bit ] = number & ( 1 << ( noOfBits - bit - 1 ) ) ? '1' : '0';
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}
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std::cout << "Current state: " << std::setw( 4 ) <<
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number << " (" << buffer << ")" << std::endl;
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}
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template< unsigned int bitNo >
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class EvFlipBit : public fsm::event< EvFlipBit > {};
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template< unsigned int stateNo >
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class BitState;
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class BitMachine : public fsm::state_machine< BitMachine, BitState< 0 > > {};
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using namespace mpl::placeholders;
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template< class BitNo, class StateNo >
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struct FlipTransition
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{
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BOOST_STATIC_CONSTANT( unsigned int, nextStateNo=StateNo::value ^ ( 1 << BitNo::value ) );
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BOOST_STATIC_CONSTANT( unsigned int, bitNo=BitNo::value );
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typedef fsm::transition<
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EvFlipBit< bitNo >,
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BitState< nextStateNo > > type;
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BOOST_MPL_AUX_LAMBDA_SUPPORT( 2, FlipTransition, (BitNo, StateNo) )
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};
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template< unsigned int stateNo >
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struct FlipTransitionList
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{
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private:
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typedef mpl::fold<
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mpl::range_c< unsigned int, 0, noOfBits >,
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mpl::list<>, mpl::push_front< _, _ > >::type
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BitNumbers;
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public:
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typedef typename mpl::transform<
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BitNumbers,
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FlipTransition< _, mpl::integral_c< unsigned int, stateNo > > >::type type;
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};
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template< unsigned int stateNo >
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class BitState : public fsm::simple_state<
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BitState, BitMachine, typename FlipTransitionList< stateNo >::type >
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{
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public:
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BitState()
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{
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DisplayBits( stateNo );
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}
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};
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template< unsigned int msb >
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void VisitAllStates( BitMachine & bitMachine )
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{
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VisitAllStates< msb - 1 >( bitMachine );
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bitMachine.process_event( EvFlipBit< msb >() );
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VisitAllStates< msb - 1 >( bitMachine );
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}
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template<>
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void VisitAllStates< 0 >( BitMachine & bitMachine )
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{
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bitMachine.process_event( EvFlipBit< 0 >() );
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}
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char GetKey()
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{
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char key;
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std::cin >> key;
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return key;
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}
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int main( int argc, char * argv[] )
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{
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argc;
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argv;
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std::cout << "boost::fsm BitMachine example\n\n";
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for ( unsigned int bit = 0; bit < noOfBits; ++bit )
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{
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std::cout << bit - 0 << "<CR>: Flips bit " << bit - 0 << "\n";
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}
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std::cout << "a<CR>: Goes through all states automatically\n\n";
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std::cout << "e<CR>: Exits the program\n\n";
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std::cout << "You may chain commands, e.g. 31<CR> flips bits 3 and 1\n\n";
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BitMachine bitMachine;
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bitMachine.initiate();
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char key = GetKey();
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while ( key != 'e' )
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{
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if ( ( key >= '0' ) && ( key <= '0' + noOfBits - 1 ) || ( key == 'a' ) )
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{
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switch( key )
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{
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case '0':
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{
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bitMachine.process_event( EvFlipBit< 0 >() );
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}
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break;
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case '1':
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{
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bitMachine.process_event( EvFlipBit< 1 >() );
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}
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break;
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case '2':
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{
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bitMachine.process_event( EvFlipBit< 2 >() );
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}
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break;
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case '3':
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{
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bitMachine.process_event( EvFlipBit< 3 >() );
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}
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break;
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case '4':
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{
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bitMachine.process_event( EvFlipBit< 4 >() );
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}
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break;
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case '5':
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{
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bitMachine.process_event( EvFlipBit< 5 >() );
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}
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break;
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case '6':
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{
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bitMachine.process_event( EvFlipBit< 6 >() );
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}
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break;
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case '7':
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{
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bitMachine.process_event( EvFlipBit< 7 >() );
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}
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break;
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case '8':
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{
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bitMachine.process_event( EvFlipBit< 8 >() );
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}
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break;
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case '9':
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{
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bitMachine.process_event( EvFlipBit< 9 >() );
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}
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break;
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case 'a':
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{
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VisitAllStates< noOfBits - 1 >( bitMachine );
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}
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break;
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}
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}
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else
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{
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std::cout << "Invalid key!\n";
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}
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key = GetKey();
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}
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return 0;
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}
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