Files
statechart/example/StopWatch/StopWatch.cpp
Andreas Huber 5efc93cc69 - Finished reference documentation
- Updated Copyright notices


[SVN r21607]
2004-01-11 23:08:54 +00:00

173 lines
3.7 KiB
C++

//////////////////////////////////////////////////////////////////////////////
// Copyright (c) Andreas Huber Doenni 2002-2004.
// Use, modification and distribution are subject to the Boost Software
// License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// The following code implements the state-machine:
// --------------------------------
// | |
// | O Active |
// | | |<----
// | v | | EvReset
// | ---------------------------- | |
// | | | |-----
// | | Stopped | |
// | ---------------------------- |
// | | ^ |
// | | EvStartStop | EvStartStop |<-----O
// | v | |
// | ---------------------------- |
// | | | |
// | | Running | |
// | ---------------------------- |
// --------------------------------
#include <boost/fsm/event.hpp>
#include <boost/fsm/state_machine.hpp>
#include <boost/fsm/simple_state.hpp>
#include <boost/fsm/transition.hpp>
#include <ctime>
#include <iostream>
namespace fsm = boost::fsm;
namespace mpl = boost::mpl;
struct EvStartStop : fsm::event< EvStartStop > {};
struct EvReset : fsm::event< EvReset > {};
struct IElapsedTime
{
virtual std::clock_t ElapsedTime() const = 0;
};
struct Active;
struct StopWatch : fsm::state_machine< StopWatch, Active > {};
struct Stopped;
struct Active : fsm::simple_state< Active, StopWatch,
fsm::transition< EvReset, Active >, Stopped >
{
public:
Active() : elapsedTime_( 0 ) {}
std::clock_t & ElapsedTime()
{
return elapsedTime_;
}
std::clock_t ElapsedTime() const
{
return elapsedTime_;
}
private:
std::clock_t elapsedTime_;
};
struct Running :
IElapsedTime,
fsm::simple_state< Running, Active,
fsm::transition< EvStartStop, Stopped > >
{
public:
Running() : startTime_( std::clock() ) {}
~Running()
{
context< Active >().ElapsedTime() = ElapsedTime();
}
virtual std::clock_t ElapsedTime() const
{
return context< Active >().ElapsedTime() + std::clock() - startTime_;
}
private:
std::clock_t startTime_;
};
struct Stopped :
IElapsedTime,
fsm::simple_state< Stopped, Active,
fsm::transition< EvStartStop, Running > >
{
virtual std::clock_t ElapsedTime() const
{
return context< Active >().ElapsedTime();
}
};
char GetKey()
{
char key;
std::cin >> key;
return key;
}
int main()
{
std::cout << "boost::fsm StopWatch example\n\n";
std::cout << "s<CR>: Starts/Stops stop watch\n";
std::cout << "r<CR>: Resets stop watch\n";
std::cout << "d<CR>: Displays the elapsed time in milliseconds\n";
std::cout << "e<CR>: Exits the program\n\n";
std::cout << "You may chain commands, e.g. rs<CR> resets and starts stop watch\n\n";
StopWatch stopWatch;
stopWatch.initiate();
char key = GetKey();
while ( key != 'e' )
{
switch( key )
{
case 'r':
{
stopWatch.process_event( EvReset() );
}
break;
case 's':
{
stopWatch.process_event( EvStartStop() );
}
break;
case 'd':
{
std::cout << "Elapsed time: " <<
stopWatch.state_cast< const IElapsedTime & >().ElapsedTime() << "\n";
}
break;
default:
{
std::cout << "Invalid key!\n";
}
break;
}
key = GetKey();
}
return 0;
}