Files
statechart/example/Camera/Shooting.cpp
Andreas Huber 5efc93cc69 - Finished reference documentation
- Updated Copyright notices


[SVN r21607]
2004-01-11 23:08:54 +00:00

65 lines
1.3 KiB
C++

//////////////////////////////////////////////////////////////////////////////
// Copyright (c) Andreas Huber Doenni 2002-2004.
// Use, modification and distribution are subject to the Boost Software
// License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//////////////////////////////////////////////////////////////////////////////
#include "Precompiled.hpp"
#include "Shooting.hpp"
#include <iostream>
Shooting::Shooting()
{
std::cout << "Entering Shooting\n";
}
Shooting::~Shooting()
{
std::cout << "Exiting Shooting\n";
}
struct Storing : fsm::simple_state< Storing, Shooting >
{
Storing()
{
std::cout << "Picture taken!\n";
}
};
struct Focused : fsm::simple_state< Focused, Shooting,
fsm::custom_reaction< EvShutterFull > >
{
fsm::result react( const EvShutterFull & );
};
fsm::result Focused::react( const EvShutterFull & )
{
if ( context< Camera >().IsMemoryAvailable() )
{
return transit< Storing >();
}
else
{
std::cout << "Cache memory full. Please wait...\n";
return discard_event();
}
}
Focusing::Focusing( my_context ctx ) : my_base( ctx )
{
post_event( boost::intrusive_ptr< EvInFocus >( new EvInFocus() ) );
}
fsm::result Focusing::react( const EvInFocus & evt )
{
return transit< Focused >( &Shooting::DisplayFocused, evt );
}