Files
statechart/test/StateCastTest.cpp
Andreas Huber 5f358d5e7b Removed superfluous #include
[SVN r26994]
2005-02-02 00:29:30 +00:00

199 lines
5.7 KiB
C++

//////////////////////////////////////////////////////////////////////////////
// (c) Copyright Andreas Huber Doenni 2005
// Distributed under the Boost Software License, Version 1.0. (See accompany-
// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//////////////////////////////////////////////////////////////////////////////
#include <boost/fsm/state_machine.hpp>
#include <boost/fsm/event.hpp>
#include <boost/fsm/simple_state.hpp>
#include <boost/fsm/state.hpp>
#include <boost/fsm/transition.hpp>
#include <boost/fsm/custom_reaction.hpp>
#include <boost/mpl/list.hpp>
#include <boost/intrusive_ptr.hpp>
#include <boost/test/test_tools.hpp>
namespace fsm = boost::fsm;
namespace mpl = boost::mpl;
struct EvToB : fsm::event< EvToB > {};
struct EvToF : fsm::event< EvToF > {};
struct EvCheck : fsm::event< EvCheck > {};
struct A;
struct StateCastTest : fsm::state_machine< StateCastTest, A >
{
template< class State >
void AssertInState()
{
BOOST_REQUIRE( state_downcast< const State * >() != 0 );
// TODO: Use BOOST_REQUIRE_NO_THROW as soon as it's available
BOOST_CHECK_NO_THROW( state_downcast< const State & >() );
BOOST_REQUIRE( state_cast< const State * >() != 0 );
BOOST_CHECK_NO_THROW( state_cast< const State & >() );
}
template< class State >
void AssertNotInState()
{
BOOST_REQUIRE( state_downcast< const State * >() == 0 );
// TODO: Use BOOST_REQUIRE_THROW as soon as it's available
BOOST_CHECK_THROW( state_downcast< const State & >(), std::bad_cast );
BOOST_REQUIRE( state_cast< const State * >() == 0 );
BOOST_CHECK_THROW( state_cast< const State & >(), std::bad_cast );
}
};
template< class State, class FromState >
void AssertInState( const FromState & theState )
{
BOOST_REQUIRE( theState.template state_downcast< const State * >() != 0 );
// TODO: Use BOOST_REQUIRE_NO_THROW as soon as it's available
BOOST_CHECK_NO_THROW( theState.template state_downcast< const State & >() );
BOOST_REQUIRE( theState.template state_cast< const State * >() != 0 );
BOOST_CHECK_NO_THROW( theState.template state_cast< const State & >() );
}
template< class State, class FromState >
void AssertNotInState( const FromState & theState )
{
BOOST_REQUIRE( theState.template state_downcast< const State * >() == 0 );
// TODO: Use BOOST_REQUIRE_THROW as soon as it's available
BOOST_CHECK_THROW( theState.template state_downcast< const State & >(), std::bad_cast );
BOOST_REQUIRE( theState.template state_cast< const State * >() == 0 );
BOOST_CHECK_THROW( theState.template state_cast< const State & >(), std::bad_cast );
}
struct B;
struct C;
struct D;
struct A : fsm::simple_state<
A, StateCastTest, fsm::transition< EvToB, B >, mpl::list< C, D > > {};
struct E;
struct C : fsm::simple_state< C, A::orthogonal< 0 >, fsm::no_reactions, E > {};
struct E : fsm::state< E, C, fsm::custom_reaction< EvCheck > >
{
E( my_context ctx ) : my_base( ctx )
{
post_event( boost::intrusive_ptr< EvCheck >( new EvCheck() ) );
}
fsm::result react( const EvCheck & );
};
struct F : fsm::state< F, C, fsm::custom_reaction< EvCheck > >
{
F( my_context ctx ) : my_base( ctx )
{
post_event( boost::intrusive_ptr< EvCheck >( new EvCheck() ) );
}
fsm::result react( const EvCheck & );
};
struct G;
struct D : fsm::simple_state< D, A::orthogonal< 1 >, fsm::no_reactions, G > {};
struct G : fsm::simple_state< G, D > {};
struct H : fsm::simple_state< H, D > {};
struct B : fsm::simple_state< B, StateCastTest, fsm::transition< EvToF, F > > {};
fsm::result E::react( const EvCheck & )
{
AssertInState< A >( *this );
AssertNotInState< B >( *this );
AssertInState< C >( *this );
AssertInState< D >( *this );
AssertInState< E >( *this );
AssertNotInState< F >( *this );
AssertInState< G >( *this );
AssertNotInState< H >( *this );
return discard_event();
}
fsm::result F::react( const EvCheck & )
{
AssertInState< A >( *this );
AssertNotInState< B >( *this );
AssertInState< C >( *this );
AssertInState< D >( *this );
AssertNotInState< E >( *this );
AssertInState< F >( *this );
AssertInState< G >( *this );
AssertNotInState< H >( *this );
return discard_event();
}
int test_main( int, char* [] )
{
StateCastTest machine;
machine.AssertNotInState< A >();
machine.AssertNotInState< B >();
machine.AssertNotInState< C >();
machine.AssertNotInState< D >();
machine.AssertNotInState< E >();
machine.AssertNotInState< F >();
machine.AssertNotInState< G >();
machine.AssertNotInState< H >();
machine.initiate();
machine.AssertInState< A >();
machine.AssertNotInState< B >();
machine.AssertInState< C >();
machine.AssertInState< D >();
machine.AssertInState< E >();
machine.AssertNotInState< F >();
machine.AssertInState< G >();
machine.AssertNotInState< H >();
machine.process_event( EvToB() );
machine.AssertNotInState< A >();
machine.AssertInState< B >();
machine.AssertNotInState< C >();
machine.AssertNotInState< D >();
machine.AssertNotInState< E >();
machine.AssertNotInState< F >();
machine.AssertNotInState< G >();
machine.AssertNotInState< H >();
machine.process_event( EvToF() );
machine.AssertInState< A >();
machine.AssertNotInState< B >();
machine.AssertInState< C >();
machine.AssertInState< D >();
machine.AssertNotInState< E >();
machine.AssertInState< F >();
machine.AssertInState< G >();
machine.AssertNotInState< H >();
machine.terminate();
machine.AssertNotInState< A >();
machine.AssertNotInState< B >();
machine.AssertNotInState< C >();
machine.AssertNotInState< D >();
machine.AssertNotInState< E >();
machine.AssertNotInState< F >();
machine.AssertNotInState< G >();
machine.AssertNotInState< H >();
return 0;
}