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49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
//////////////////////////////////////////////////////////////////////////////
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// (c) Copyright Andreas Huber Doenni 2004-2005
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// Distributed under the Boost Software License, Version 1.0. (See accompany-
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// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//////////////////////////////////////////////////////////////////////////////
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#include <boost/fsm/state_machine.hpp>
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#include <boost/fsm/simple_state.hpp>
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#include <boost/fsm/event.hpp>
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#include <boost/fsm/transition.hpp>
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#include <boost/fsm/deep_history.hpp>
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namespace fsm = boost::fsm;
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struct EvX : fsm::event< EvX > {};
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struct Active;
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struct InvalidTransitionTest : fsm::state_machine<
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InvalidTransitionTest, Active > {};
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struct Idle0;
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struct Active : fsm::simple_state< Active, InvalidTransitionTest,
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fsm::no_reactions, Idle0, fsm::has_deep_history >
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{
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};
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struct Running0 : fsm::simple_state< Running0, Active > {};
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// Invalid transition to deep history from a state residing on the same
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// level as the history connector.
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struct Idle0 : fsm::simple_state< Idle0, Active,
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fsm::transition< EvX, fsm::deep_history< Running0 > > >
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{
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};
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int main()
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{
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InvalidTransitionTest machine;
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machine.initiate();
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return 0;
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}
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