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- Reworked the worker and the asyncrhnous_state_machine class templates so that state machine objects can dynamically be added and removed and custom workers with priority-queues become possible
- Various other minor changes [SVN r22402]
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@@ -331,7 +331,8 @@ int main( int argc, char * argv[] )
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const unsigned int eventsSent2 = eventsSentTotal - startEvents2;
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std::cout << "Time to dispatch one event and\n" <<
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"perform the resulting transition: ";
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std::cout << elapsedTime2 * 1000.0 / eventsSent2 << " microseconds\n\n";
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std::cout << elapsedTime2 / static_cast< double >( CLOCKS_PER_SEC ) *
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1000000.0 / eventsSent2 << " microseconds\n\n";
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}
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break;
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