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60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
// weighted_die.cpp
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//
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// Copyright (c) 2009
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// Steven Watanabe
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//
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// Distributed under the Boost Software License, Version 1.0. (See
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// accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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//[weighted_die
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/*`
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For the source of this example see
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[@boost://libs/random/example/weighted_die.cpp weighted_die.cpp].
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*/
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#include <boost/random/mersenne_twister.hpp>
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#include <boost/random/uniform_real.hpp>
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#include <boost/random/variate_generator.hpp>
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#include <vector>
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#include <algorithm>
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#include <numeric>
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boost::mt19937 gen;
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/*`
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This time, instead of a fair die, the probability of
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rolling a 1 is 50% (!). The other five faces are all
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equally likely.
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*/
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static const double probabilities[] = {
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0.5, 0.1, 0.1, 0.1, 0.1, 0.1
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};
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/*`
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Now define a function that simulates rolling this die.
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Note that the C++0x library contains a `discrete_distribution`
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class which would be a better way to do this.
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*/
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int roll_weighted_die() {
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std::vector<double> cumulative;
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std::partial_sum(&probabilities[0], &probabilities[0] + 6,
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std::back_inserter(cumulative));
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boost::uniform_real<> dist(0, cumulative.back());
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boost::variate_generator<boost::mt19937&, boost::uniform_real<> > die(gen, dist);
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/*<< Find the position within the sequence and add 1
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(to make sure that the result is in the range [1,6]
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instead of [0,5])
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>>*/
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return (std::lower_bound(cumulative.begin(), cumulative.end(), die()) - cumulative.begin()) + 1;
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}
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//]
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#include <iostream>
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int main() {
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for(int i = 0; i < 10; ++i) {
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std::cout << roll_weighted_die() << std::endl;
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}
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}
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