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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0//EN"
"http://www.w3.org/TR/REC-html40/strict.dtd">
<title>
A Simple Example
</title>
<div>
<h1>
<img width="277" height="86" id="_x0000_i1025" src="../../../c++boost.gif" alt=
"c++boost.gif (8819 bytes)">
</h1>
<h1>
A Simple Example
</h1>
<p>
Suppose we have the following C++ API which we want to expose in
Python:
<blockquote>
<pre>
#include &lt;string&gt;
namespace hello {
  class world
  {
   public:
      world(int);
      ~world();
      std::string greet() const { return "hi, world"; }
    ...
  };
  std::size_t length(const world&amp; x) { return std::strlen(x.greet()); }
}
</pre>
</blockquote>
<p>
Here is the C++ code for a python module called <code>hello</code>
which exposes the API using:
<blockquote>
<pre>
#include &lt;boost/python/class_builder.hpp&gt;
// Python requires an exported function called init&lt;module-name&gt; in every
// extension module. This is where we build the module contents.
extern "C"
#ifdef _WIN32
__declspec(dllexport)
#endif
void inithello()
{
    try
    {
       // create an object representing this extension module
       boost::python::module_builder m("hello");
       // Create the Python type object for our extension class
       boost::python::class_builder&lt;hello::world&gt; world_class(m, "world");
       // Add the __init__ function
       world_class.def(boost::python::constructor&lt;int&gt;());
       // Add a regular member function
       world_class.def(&amp;hello::world::get, "get");
       // Add a regular function to the module
       m.def(hello::length, "length");
    }
    catch(...)
    {
       boost::python::handle_exception();    // Deal with the exception for Python
    }
}
// Win32 DLL boilerplate
#if defined(_WIN32)
#include &lt;windows.h&gt;
extern "C" BOOL WINAPI DllMain(HINSTANCE, DWORD, LPVOID)
{
    return 1;
}
#endif // _WIN32
</pre>
</blockquote>
<p>
That's it! If we build this shared library and put it on our <code>
PYTHONPATH</code> we can now access our C++ class and function from
Python.
<blockquote>
<pre>
&gt;&gt;&gt; import hello
&gt;&gt;&gt; hi_world = hello.world(3)
&gt;&gt;&gt; hi_world.greet()
'hi, world'
&gt;&gt;&gt; hello.length(hi_world)
9
</pre>
</blockquote>
<p>
We can even make a subclass of <code>hello.world</code>:
<blockquote>
<pre>
&gt;&gt;&gt; class my_subclass(hello.world):
...     def greet(self):
...         return 'hello, world'
...
&gt;&gt;&gt; y = my_subclass(4)
&gt;&gt;&gt; y.greet()
'hello, world'
</pre>
</blockquote>
<p>
Pretty cool! You can't do that with an ordinary Python extension type!
<blockquote>
<pre>
&gt;&gt;&gt; hello.length(y)
9
</pre>
</blockquote>
<p>
Of course, you may now have a slightly empty feeling in the pit of
your little pythonic stomach. Perhaps you feel your subclass deserves
to have a <code>length()</code> of <code>12</code>? If so, <a href=
"overriding.html">read on</a>...
<p>
Next: <a href="overriding.html">Overridable virtual functions</a>
Previous: <a href="comparisons.html">Comparisons with other systems</a> Up:
<a href="index.html">Top</a>
<p>
&copy; Copyright David Abrahams 2000. Permission to copy, use, modify,
sell and distribute this document is granted provided this copyright
notice appears in all copies. This document is provided "as is" without
express or implied warranty, and with no claim as to its suitability
for any purpose.
<p>
Updated: Nov 26, 2000
</div>