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[SVN r9525]
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nobody
2001-03-09 14:58:07 +00:00
parent 9b602d16b4
commit f9de57f922
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@@ -1,7 +1,7 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0//EN"
"http://www.w3.org/TR/REC-html40/strict.dtd">
<title>
A Simple Example Using py_cpp
A Simple Example
</title>
<div>
<h1>
@@ -9,7 +9,7 @@
"c++boost.gif (8819 bytes)">
</h1>
<h1>
A Simple Example Using py_cpp
A Simple Example
</h1>
<p>
Suppose we have the following C++ API which we want to expose in
@@ -18,104 +18,57 @@
<pre>
#include &lt;string&gt;
namespace hello {
  class world
  {
   public:
      world(int);
      ~world();
      std::string get() const { return "hi, world"; }
    ...
  };
  std::size_t length(const world&amp; x) { return std::strlen(x.get()); }
namespace { // Avoid cluttering the global namespace.
// A couple of simple C++ functions that we want to expose to Python.
std::string greet() { return "hello, world"; }
int square(int number) { return number * number; }
}
</pre>
</blockquote>
<p>
Here is the C++ code for a python module called <code>hello</code>
which exposes the API using py_cpp:
Here is the C++ code for a python module called <tt>getting_started1</tt>
which exposes the API.
<blockquote>
<pre>
#include <boost/python/class_builder.hpp>
// Python requires an exported function called init&lt;module-name&gt; in every
// extension module. This is where we build the module contents.
extern "C"
#ifdef _WIN32
__declspec(dllexport)
#endif
void inithello()
#include &lt;boost/python/class_builder.hpp&gt;
namespace python = boost::python;
BOOST_PYTHON_MODULE_INIT(getting_started1)
{
    try
    {
       // create an object representing this extension module
       boost::python::module_builder hello("hello");
       // Create the Python type object for our extension class
       boost::python::class_builder&lt;hello::world&gt; world_class(hello, "world");
       // Add the __init__ function
       world_class.def(boost::python::constructor&lt;int&gt;());
       // Add a regular member function
       world_class.def(&amp;hello::world::get, "get");
       // Add a regular function to the module
       hello.def(hello::length, "length");
    }
    catch(...)
    {
       boost::python::handle_exception();    // Deal with the exception for Python
    }
try
{
// Create an object representing this extension module.
python::module_builder this_module("getting_started1");
// Add regular functions to the module.
this_module.def(greet, "greet");
this_module.def(square, "square");
}
catch(...)
{
python::handle_exception(); // Deal with the exception for Python
}
}
// Win32 DLL boilerplate
#if defined(_WIN32)
#include &lt;windows.h&gt;
extern "C" BOOL WINAPI DllMain(HINSTANCE, DWORD, LPVOID)
{
    return 1;
}
#endif // _WIN32
</pre>
</blockquote>
<p>
That's it! If we build this shared library and put it on our <code>
PYTHONPATH</code> we can now access our C++ class and function from
PYTHONPATH</code> we can now access our C++ functions from
Python.
<blockquote>
<pre>
&gt;&gt;&gt; import hello
&gt;&gt;&gt; hi_world = hello.world(3)
&gt;&gt;&gt; hi_world.get()
'hi, world'
&gt;&gt;&gt; hello.length(hi_world)
9
&gt;&gt;&gt; import getting_started1
&gt;&gt;&gt; print getting_started1.greet()
hello, world
&gt;&gt;&gt; number = 11
&gt;&gt;&gt; print number, '*', number, '=', getting_started1.square(number)
11 * 11 = 121
</pre>
</blockquote>
<p>
We can even make a subclass of <code>hello.world</code>:
<blockquote>
<pre>
&gt;&gt;&gt; class my_subclass(hello.world):
...     def get(self):
...         return 'hello, world'
...
&gt;&gt;&gt; y = my_subclass(4)
&gt;&gt;&gt; y.get()
'hello, world'
</pre>
</blockquote>
<p>
Pretty cool! You can't do that with an ordinary Python extension type!
<blockquote>
<pre>
&gt;&gt;&gt; hello.length(y)
9
</pre>
</blockquote>
<p>
Of course, you may now have a slightly empty feeling in the pit of
your little pythonic stomach. Perhaps you feel your subclass deserves
to have a <code>length()</code> of <code>12</code>? If so, <a href=
"overriding.html">read on</a>...
<p>
Previous: <a href="comparisons.html">Comparisons with other systems</a> Next: <a href="overriding.html">Overridable virtual functions</a> Up:
Next: <a href="exporting_classes.html">Exporting Classes</a>
Previous: <a href="comparisons.html">Comparisons with other systems</a> Up:
<a href="index.html">Top</a>
<p>
&copy; Copyright David Abrahams 2000. Permission to copy, use, modify,
@@ -124,6 +77,6 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE, DWORD, LPVOID)
express or implied warranty, and with no claim as to its suitability
for any purpose.
<p>
Updated: Nov 26, 2000
Updated: Mar 6, 2000
</div>