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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0//EN"
"http://www.w3.org/TR/REC-html40/strict.dtd">
<title>
Building an Extension Module
</title>
<div>
<h1>
<img width="277" height="86" id="_x0000_i1025" align="center"
src="../../../c++boost.gif" alt= "c++boost.gif (8819 bytes)">Building an Extension Module
</h1>
<p>
Right now, the only supported configuration is one in which the BPL
source files are statically linked with the source for your extension
module. You may first build them into a library and link it with your
extension module source, but the effect is the same as compiling all
the source files together. Some users have successfully built the
sources into a shared library, and support for a shared library
build is planned, but not yet implemented. The BPL source files are:
<blockquote>
<pre>
<a href="../../../libs/python/src/extension_class.cpp">extclass.cpp</a>
<a href="../../../libs/python/src/functions.cpp">functions.cpp</a>
<a href="../../../libs/python/src/init_function.cpp">init_function.cpp</a>
<a href="../../../libs/python/src/module_builder.cpp">module.cpp</a>
<a href="../../../libs/python/src/types.cpp">newtypes.cpp</a>
<a href="../../../libs/python/src/objects.cpp">objects.cpp</a>
<a href="../../../libs/python/src/conversions.cpp">py.cpp</a>
<a href="../../../libs/python/src/classes.cpp">subclass.cpp</a>
</pre>
</blockquote>
<p>
Next: <a href="enums.html">Enums</a>
Previous: <a href="under-the-hood.html">A Peek Under the Hood</a>
Up: <a href="index.html">Top</a>
<p>
&copy; Copyright David Abrahams 2000. Permission to copy, use, modify,
sell and distribute this document is granted provided this copyright
notice appears in all copies. This document is provided &ldquo;as
is&rdquo; without express or implied warranty, and with no claim as to
its suitability for any purpose.
<p>
Updated: Nov 26, 2000
</div>

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0//EN"
"http://www.w3.org/TR/REC-html40/strict.dtd">
<title>
Comparisons with Other Systems
</title>
<div>
<h1>
<img width="277" height="86" id="_x0000_i1025" align="center"
src="../../../c++boost.gif" alt= "c++boost.gif (8819 bytes)">Comparisons with
Other Systems
</h1>
<h2>CXX</h2>
<p>
Like BPL, <a href="http://cxx.sourceforge.net/">CXX</a> attempts to
provide a C++-oriented interface to Python. In most cases, as with the
boost library, it relieves the user from worrying about
reference-counts. Both libraries automatically convert thrown C++
exceptions into Python exceptions. As far as I can tell, CXX has no
support for subclassing C++ extension types in Python. An even
more significant difference is that a user's C++ code is still basically
&ldquo;dealing with Python objects&rdquo;, though they are wrapped in
C++ classes. This means such jobs as argument parsing and conversion are
still left to be done explicitly by the user.
<p>
CXX claims to interoperate well with the C++ Standard Library
(a.k.a. STL) by providing iterators into Python Lists and Dictionaries,
but the claim is unfortunately unsupportable. The problem is that in
general, access to Python sequence and mapping elements through
iterators requires the use of proxy objects as the return value of
iterator dereference operations. This usage conflicts with the basic
ForwardIterator requirements in <a
href="http://anubis.dkuug.dk/jtc1/sc22/open/n2356/lib-iterators.html#lib.forward.iterators">
section 24.1.3 of the standard</a> (dereferencing must produce a
reference). Although you may be able to use these iterators with some
operations in some standard library implementations, it is neither
guaranteed to work nor portable.
<p>
As far as I can tell, CXX enables one to write what is essentially
idiomatic Python code in C++, manipulating Python objects through the
same fully-generic interfaces we use in Python. While you're hardly programming directly to the &ldquo;bare
metal&rdquo; with CXX, it basically presents a &ldquo;C++-ized&rdquo;
version of the Python 'C' API.
<p>
<a href="mailto:dubois1@llnl.gov">Paul F. Dubois</a>, the original
author of CXX, has told me that what I've described is only half of the
picture with CXX, but I never understood his explanation well-enough to
fill in the other half. Here is his response to the commentary above:
<blockquote>
&ldquo;My intention with CXX was not to do what you are doing. It was to enable a
person to write an extension directly in C++ rather than C. I figured others had
the wrapping business covered. I thought maybe CXX would provide an easier
target language for those making wrappers, but I never explored
that.&rdquo;<br><i>-<a href="mailto:dubois1@llnl.gov">Paul Dubois</a></i>
</blockquote>
<h2>SWIG</h2>
<p>
<a href= "http://www.swig.org/">SWIG</a> is an impressively mature tool
for exporting an existing ANSI 'C' interface into various scripting
languages. Swig relies on a parser to read your source code and produce
additional source code files which can be compiled into a Python (or
Perl or Tcl) extension module. It has been successfully used to create
many Python extension modules. Like BPL, SWIG is trying to allow an
existing interface to be wrapped with little or no change to the
existing code. The documentation says &ldquo;SWIG parses a form of ANSI C
syntax that has been extended with a number of special directives. As a
result, interfaces are usually built by grabbing a header file and
tweaking it a little bit.&rdquo; For C++ interfaces, the tweaking has often
proven to amount to more than just a little bit. One user
writes:
<blockquote> &ldquo;The problem with swig (when I used it) is that it
couldnt handle templates, didnt do func overloading properly etc. For
ANSI C libraries this was fine. But for usual C++ code this was a
problem. Simple things work. But for anything very complicated (or
realistic), one had to write code by hand. I believe BPL doesn't have
this problem[<a href="#sic">sic</a>]... IMHO overloaded functions are very important to
wrap correctly.&rdquo;<br><i>-Prabhu Ramachandran</i>
</blockquote>
<p>
By contrast, BPL doesn't attempt to parse C++ - the problem is simply
too complex to do correctly. <a name="sic">Technically</a>, one does
write code by hand to use BPL. The goal, however, has been to make
that code nearly as simple as listing the names of the classes and
member functions you want to expose in Python.
<h2>SIP</h2>
<p>
<a
href="http://www.thekompany.com/projects/pykde/background.php3?dhtml_ok=1">SIP</a>
is a system similar to SWIG, though seemingly more
C++-oriented. The author says that like BPL, SIP supports overriding
extension class member functions in Python subclasses. It appears to
have been designed specifically to directly support some features of
PyQt/PyKDE, which is its primary client. Documentation is almost
entirely missing at the time of this writing, so a detailed comparison
is difficult.
<h2>ILU</h2>
<p>
<a
href="http://www.cl.cam.ac.uk/Research/Rainbow/projects/origami/ilu-1.8-manual">ILU</a>
is a very ambitious project which tries to describe a module's interface
(types and functions) in terms of an <a
href="http://www.cl.cam.ac.uk/Research/Rainbow/projects/origami/ilu-1.8-manual/manual_2.html">Interface
Specification Language</a> (ISL) so that it can be uniformly interfaced
to a wide range of computer languages, including Common Lisp, C++, C,
Modula-3, and Python. ILU can parse the ISL to generate a C++ language
header file describing the interface, of which the user is expected to
provide an implementation. Unlike BPL, this means that the system
imposes implementation details on your C++ code at the deepest level. It
is worth noting that some of the C++ names generated by ILU are supposed
to be reserved to the C++ implementation. It is unclear from the
documentation whether ILU supports overriding C++ virtual functions in Python.
<h2>GRAD</h2>
<p>
<a
href="http://www.python.org/workshops/1996-11/papers/GRAD/html/GRADcover.html">GRAD</a>
is another very ambitious project aimed at generating Python wrappers for
interfaces written in &ldquo;legacy languages&rdquo;, among which C++ is the first one
implemented. Like SWIG, it aims to parse source code and automatically
generate wrappers, though it appears to take a more sophisticated approach
to parsing in general and C++ in particular, so it should do a much better
job with C++. It appears to support function overloading. The
documentation is missing a lot of information I'd like to see, so it is
difficult to give an accurate and fair assessment. I am left with the
following questions:
<ul>
<li>Does it support overriding of virtual functions?
<li>What about overriding private or protected virtual functions (the documentation indicates
that only public interfaces are supported)?
<li>Which C++ language constructs are supportd?
<li>Does it support implicit conversions between wrapped C++ classes that have
an inheritance relationship?
<li>Does it support smart pointers?
</ul>
<p>
Anyone in the possession of the answers to these questions will earn my
gratitude for a write-up <code>;-)</code>
<h2>Zope ExtensionClasses</h2>
<p>
<a href="http:http://www.digicool.com/releases/ExtensionClass">
ExtensionClasses in Zope</a> use the same underlying mechanism as BPL
to support subclassing of extension types in Python, including
multiple-inheritance. Both systems support pickling/unpickling of
extension class instances in very similar ways. Both systems rely on the
same &ldquo;<a
href="http://www.python.org/workshops/1994-11/BuiltInClasses/Welcome.html">Don
Beaudry Hack</a>&rdquo; that also inspired Don's MESS System.
<p>
The major differences are:
<ul>
<li>
BPL lifts the burden on the user to parse and convert function
argument types. Zope provides no such facility.
<li>
BPL lifts the burden on the user to maintain Python
reference-counts.
<li>
BPL supports function overloading; Zope does not.
<li>
BPL supplies a simple mechanism for exposing read-only and
read/write access to data members of the wrapped C++ type as Python
attributes.
<li>
Writing a Zope ExtensionClass is significantly more complex than
exposing a C++ class to python using BPL (mostly a summary of the
previous 4 items). <a href=
"http://www.digicool.com/releases/ExtensionClass/MultiMapping.html">A
Zope Example</a> illustrates the differences.
<li>
Zope's ExtensionClasses are specifically motivated by &ldquo;the need for a
C-based persistence mechanism&rdquo;. BPL's are motivated by the desire
to simply reflect a C++ API into Python with as little modification as
possible.
<li>
The following Zope restriction does not apply to BPL: &ldquo;At most one
base extension direct or indirect super class may define C data
members. If an extension subclass inherits from multiple base
extension classes, then all but one must be mix-in classes that
provide extension methods but no data.&rdquo;
<li>
Zope requires use of the somewhat funky inheritedAttribute (search for
&ldquo;inheritedAttribute&rdquo; on <a
href="http://www.digicool.com/releases/ExtensionClass">this page</a>)
method to access base class methods. In BPL, base class methods can
be accessed in the usual way by writing
&ldquo;<code>BaseClass.method</code>&rdquo;.
<li>
Zope supplies some creative but esoteric idioms such as <a href=
"http://www.digicool.com/releases/ExtensionClass/Acquisition.html">
Acquisition</a>. No specific support for this is built into BPL.
<li>
Zope's ComputedAttribute support is designed to be used from Python.
<a href="special.html#getter_setter">The analogous feature of
BPL</a> can be used from C++ or Python. The feature is arguably
easier to use in BPL.
</ul>
<p>
Next: <a href="example1.html">A Simple Example Using BPL</a>
Previous: <a href="extending.html">A Brief Introduction to writing Python Extension Modules</a>
Up: <a href="index.html">Top</a>
<p>
&copy; Copyright David Abrahams 2000. Permission to copy, use, modify,
sell and distribute this document is granted provided this copyright
notice appears in all copies. This document is provided &ldquo;as is&rdquo; without
express or implied warranty, and with no claim as to its suitability
for any purpose.
<p>
Updated: Nov 26, 2000
</div>

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0//EN"
"http://www.w3.org/TR/REC-html40/strict.dtd">
<title>
Wrapping enums
</title>
<div>
<h1>
<img width="277" height="86" id="_x0000_i1025" align="center"
src="../../../c++boost.gif" alt= "c++boost.gif (8819 bytes)">Wrapping enums
</h1>
<p>Because there is in general no way to deduce that a value of arbitrary type T
is an enumeration constant, the Boost Python Library cannot automatically
convert enum values to and from Python. To handle this case, you need to decide
how you want the enum to show up in Python (since Python doesn't have
enums). Once you have done that, you can write some simple
<code>from_python()</code> and <code>to_python()</code> functions.
<p>If you are satisfied with a Python int as a way to represent your enum
values, we provide a shorthand for these functions. You just need to
instantiate <code>boost::python::enum_as_int_converters&lt;EnumType&gt;</code> where
<code>EnumType</code> is your enumerated type. There are two convenient ways to do this:
<ol>
<li><blockquote>
<pre>
...
} // close my_namespace
// drop into namespace python and explicitly instantiate
BOOST_PYTHON_BEGIN_CONVERSION_NAMESPACE // this is a gcc 2.95.2 bug workaround
template class enum_as_int_converters<extclass_demo::EnumOwner::enum_type>;
BOOST_PYTHON_END_CONVERSION_NAMESPACE
namespace my_namespace { // re-open my_namespace
...
</pre>
</blockquote>
<li><blockquote><pre>
// instantiate as base class in any namespace
struct EnumTypeConverters
: boost::python::enum_as_int_converters&lt;EnumType&gt;
{
};
</blockquote></pre>
</ol>
<p>Either of the above is equivalent to the following declarations:
<blockquote><pre>
BOOST_PYTHON_BEGIN_CONVERSION_NAMESPACE // this is a gcc 2.95.2 bug workaround
MyEnumType from_python(PyObject* x, boost::python::type&lt;MyEnumType&gt;)
{
return static_cast&lt;MyEnum&gt;(
from_python(x, boost::python::type&lt;long&gt;()));
}
MyEnumType from_python(PyObject* x, boost::python::type&lt;const MyEnumType&amp;&gt;)
{
return static_cast&lt;MyEnum&gt;(
from_python(x, boost::python::type&lt;long&gt;()));
}
PyObject* to_python(MyEnumType x)
{
return to_python(static_cast&lt;long&gt;(x));
}
BOOST_PYTHON_END_CONVERSION_NAMESPACE
</pre></blockquote>
<p>This technique defines the conversions of
<code>MyEnumType</code> in terms of the conversions for the built-in
<code>long</code> type.
You may also want to add a bunch of lines like this to your module
initialization:
<blockquote><pre>
mymodule.add(boost::python::to_python(enum_value_1), "enum_value_1");
mymodule.add(boost::python::to_python(enum_value_2), "enum_value_2");
...
</pre></blockquote>
You can also add these to an extension class definition, if your enum happens to
be local to a class and you want the analogous interface in Python:
<blockquote><pre>
my_class.add(boost::python::to_python(enum_value_1), "enum_value_1");
my_class.add(boost::python::to_python(enum_value_2), "enum_value_2");
...
</pre></blockquote>
<p>
Next: <a href="pointers.html">Pointers</a>
Previous: <a href="building.html">Building an Extension Module</a>
Up: <a href="index.html">Top</a>
<p>
&copy; Copyright David Abrahams 2000. Permission to copy, use, modify,
sell and distribute this document is granted provided this copyright
notice appears in all copies. This document is provided &ldquo;as
is&rdquo; without express or implied warranty, and with no claim as to
its suitability for any purpose.
<p>
Updated: Nov 26, 2000
</div>

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0//EN"
"http://www.w3.org/TR/REC-html40/strict.dtd">
<title>
A Simple Example Using BPL
</title>
<div>
<h1>
<img width="277" height="86" id="_x0000_i1025" src="../../../c++boost.gif" alt=
"c++boost.gif (8819 bytes)">
</h1>
<h1>
A Simple Example Using BPL
</h1>
<p>
Suppose we have the following C++ API which we want to expose in
Python:
<blockquote>
<pre>
#include &lt;string&gt;
namespace hello {
  class world
  {
   public:
      world(int);
      ~world();
      std::string greet() const { return "hi, world"; }
    ...
  };
  std::size_t length(const world&amp; x) { return std::strlen(x.greet()); }
}
</pre>
</blockquote>
<p>
Here is the C++ code for a python module called <code>hello</code>
which exposes the API using BPL:
<blockquote>
<pre>
#include &lt;boost/python/class_builder.hpp&gt;
// Python requires an exported function called init&lt;module-name&gt; in every
// extension module. This is where we build the module contents.
extern "C"
#ifdef _WIN32
__declspec(dllexport)
#endif
void inithello()
{
    try
    {
       // create an object representing this extension module
       boost::python::module_builder m("hello");
       // Create the Python type object for our extension class
       boost::python::class_builder&lt;hello::world&gt; world_class(m, "world");
       // Add the __init__ function
       world_class.def(boost::python::constructor&lt;int&gt;());
       // Add a regular member function
       world_class.def(&amp;hello::world::get, "get");
       // Add a regular function to the module
       m.def(hello::length, "length");
    }
    catch(...)
    {
       boost::python::handle_exception();    // Deal with the exception for Python
    }
}
// Win32 DLL boilerplate
#if defined(_WIN32)
#include &lt;windows.h&gt;
extern "C" BOOL WINAPI DllMain(HINSTANCE, DWORD, LPVOID)
{
    return 1;
}
#endif // _WIN32
</pre>
</blockquote>
<p>
That's it! If we build this shared library and put it on our <code>
PYTHONPATH</code> we can now access our C++ class and function from
Python.
<blockquote>
<pre>
&gt;&gt;&gt; import hello
&gt;&gt;&gt; hi_world = hello.world(3)
&gt;&gt;&gt; hi_world.greet()
'hi, world'
&gt;&gt;&gt; hello.length(hi_world)
9
</pre>
</blockquote>
<p>
We can even make a subclass of <code>hello.world</code>:
<blockquote>
<pre>
&gt;&gt;&gt; class my_subclass(hello.world):
...     def greet(self):
...         return 'hello, world'
...
&gt;&gt;&gt; y = my_subclass(4)
&gt;&gt;&gt; y.greet()
'hello, world'
</pre>
</blockquote>
<p>
Pretty cool! You can't do that with an ordinary Python extension type!
<blockquote>
<pre>
&gt;&gt;&gt; hello.length(y)
9
</pre>
</blockquote>
<p>
Of course, you may now have a slightly empty feeling in the pit of
your little pythonic stomach. Perhaps you feel your subclass deserves
to have a <code>length()</code> of <code>12</code>? If so, <a href=
"overriding.html">read on</a>...
<p>
Next: <a href="overriding.html">Overridable virtual functions</a>
Previous: <a href="comparisons.html">Comparisons with other systems</a> Up:
<a href="index.html">Top</a>
<p>
&copy; Copyright David Abrahams 2000. Permission to copy, use, modify,
sell and distribute this document is granted provided this copyright
notice appears in all copies. This document is provided "as is" without
express or implied warranty, and with no claim as to its suitability
for any purpose.
<p>
Updated: Nov 26, 2000
</div>

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 3.2//EN">
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<title>
A Brief Introduction to writing Python extension modules
</title>
<h1>
<img src="../../../c++boost.gif" alt="c++boost.gif (8819 bytes)" align="center"
width="277" height="86">
</h1>
<h1>
A Brief Introduction to writing Python extension modules
</h1>
<p>
Interfacing any language to Python involves building a module which can
be loaded by the Python interpreter, but which isn't written in Python.
This is known as an <em>extension module</em>. Many of the <a href=
"http://www.python.org/doc/current/lib/lib.html">built-in Python
libraries</a> are constructed in 'C' this way; Python even supplies its
<a href="http://www.python.org/doc/current/lib/types.html">fundamental
types</a> using the same mechanism. An extension module can be statically
linked with the Python interpreter, but it more commonly resides in a
shared library or DLL.
<p>
As you can see from <a href=
"http://www.python.org/doc/current/ext/ext.html"> The Python Extending
and Embedding Tutorial</a>, writing an extension module normally means
worrying about
<ul>
<li>
<a href="http://www.python.org/doc/current/ext/refcounts.html">
maintaining reference counts</a>
<li>
<a href="http://www.python.org/doc/current/ext/callingPython.html"> how
to call back into Python</a>
<li>
<a href="http://www.python.org/doc/current/ext/parseTuple.html">
function argument parsing and typechecking</a>
</ul>
This last item typically occupies a great deal of code in an extension
module. Remember that Python is a completely dynamic language. A callable
object receives its arguments in a tuple; it is up to that object to extract
those arguments from the tuple, check their types, and raise appropriate
exceptions. There are numerous other tedious details that need to be
managed; too many to mention here. The Boost Python Library is designed to
lift most of that burden.<br>
<br>
<p>
Another obstacle that most people run into eventually when extending
Python is that there's no way to make a true Python class in an extension
module. The typical solution is to create a new Python type in the
extension module, and then write an additional module in 100% Python. The
Python module defines a Python class which dispatches to an instance of
the extension type, which it contains. This allows users to write
subclasses of the class in the Python module, almost as though they were
sublcassing the extension type. Aside from being tedious, it's not really
the same as having a true class, because there's no way for the user to
override a method of the extension type which is called from the
extension module. BPL solves this problem by taking advantage of <a
href="http://www.python.org/doc/essays/metaclasses/">Python's metaclass
feature</a> to provide objects which look, walk, and hiss almost exactly
like regular Python classes. BPL classes are actually cleaner than
Python classes in some subtle ways; a more detailed discussion will
follow (someday).</p>
<p>Next: <a href="comparisons.html">Comparisons with Other Systems</a> Up: <a
href="index.html">Top</a> </p>
<p>
&copy; Copyright David Abrahams 2000. Permission to copy, use, modify,
sell and distribute this document is granted provided this copyright
notice appears in all copies. This document is provided "as is" without
express or implied warranty, and with no claim as to its suitability for
any purpose.</p>

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0//EN"
"http://www.w3.org/TR/REC-html40/strict.dtd">
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<title>
The Boost Python Library (BPL)
</title>
<h1>
<img src="../../../c++boost.gif" alt="c++boost.gif (8819 bytes)" width="277"
align="center" height="86">The Boost Python Library (BPL)
</h1>
<h2>Synopsis</h2>
<p>
Use the Boost Python Library to quickly and easily export a C++ library to <a
href="http://www.pythonlabs.com/pub/www.python.org">Python</a> such that the Python interface is
very similar to the C++ interface. It is designed to be minimally
intrusive on your C++ design. In most cases, you should not have to alter
your C++ classes in any way in order to use them with BPL. The system
<em>should</em> simply &ldquo;reflect&rdquo; your C++ classes and functions into
Python. The major features of BPL include support for:
<ul>
<li><a href="inheritance.hml">Subclassing extension types in Python</a>
<li><a href="overriding.html">Overriding virtual functions in Python</a>
<li><a href="overloading.html">[Member] function Overloading</a>
<li><a href="special.html#numeric_auto">Automatic wrapping of numeric operators</a>
</ul>
among others.
<h2>Supported Platforms</h2>
<p>BPL has been tested in the following configurations:
<ul>
<li>Against Python 1.5.2 using the following compiler/library:
<ul>
<li><a
href="http://msdn.microsoft.com/vstudio/sp/vs6sp4/dnldoverview.asp">MSVC++6sp4</a>
<li><a
href="http://msdn.microsoft.com/vstudio/sp/vs6sp4/dnldoverview.asp">MSVC++6sp4</a>/<a
href="http://www.stlport.org">STLport 4.0</a>
<li><a href="http://gcc.gnu.org/">GCC 2.95.2</a> [by <a href="mailto:koethe@informatik.uni-hamburg.de">Ullrich
Koethe</a>]
<li><a href="http://gcc.gnu.org/">GCC 2.95.2</a>/<a href="http://www.stlport.org">STLport 4.0</a>
<li>Compaq C++ V6.2-024 for Digital UNIX V5.0 Rev. 910 (an <a
href="http://www.edg.com/">EDG</a>-based compiler) with <a
href="http://www.stlport.org/beta.html">STLport-4.1b3</a> [by <a
href="mailto:rwgk@cci.lbl.gov">Ralf W. Grosse-Kunstleve</a>]
<li>An upcoming release of <a href="http://www.metrowerks.com/products/windows/">Metrowerks CodeWarrior
Pro6 for Windows</a> (the first release has a bug that's fatal to BPL)
</ul>
<br>
<li>Against Python 2.0 using the following compiler/library combinations:
<ul>
<li><a
href="http://msdn.microsoft.com/vstudio/sp/vs6sp4/dnldoverview.asp">MSVC++6sp4</a> [by
<a href="mailto:aleaxit@yahoo.com">Alex Martelli</a>]
</ul>
</ul>
<h2>Credits</h2>
<ul>
<li><a href="../../../people/dave_abrahams.htm">David Abrahams</a> originated
and wrote the library.
<li><a href="mailto:koethe@informatik.uni-hamburg.de">Ullrich Koethe</a>
had independently developed a similar system. When he discovered BPL,
he generously contributed countless hours of coding and much insight into
improving it. He is responsible for an early version of the support for <a
href="overloading.html">function overloading</a> and wrote the support for
<a href="inheritance.html#implicit_conversion">reflecting C++ inheritance
relationships</a>. He has helped to improve error-reporting from both
Python and C++, and has designed an extremely easy-to-use way of
exposing <a href="special.html#numeric">numeric operators</a>, including
a way to avoid explicit coercion by means of overloading.
<li>The members of the boost mailing list and the Python community
supplied invaluable early feedback. In particular, Ron Clarke, Mark Evans,
Anton Gluck, Ralf W. Grosse-Kunstleve, Chuck Ingold, Prabhu Ramachandran,
and Barry Scott took the brave step of trying to use BPL while it was
still in early stages of development.
<li>The development of BPL wouldn't have been
possible without the generous support of <a href="http://www.dragonsys.com/">Dragon Systems/Lernout and
Hauspie, Inc</a> who supported its development as an open-source project.
</ul>
<h2>Table of Contents</h2>
<ol>
<li><a href="extending.html">A Brief Introduction to writing Python
extension modules</a>
<li><a href="comparisons.html">Comparisons between BPL and other
systems for extending Python</a>
<li><a href="example1.html">A Simple Example Using BPL</a>
<li><a href="overriding.html">Overridable Virtual Functions</a>
<li><a href="overloading.html">Function Overloading</a>
<li><a href="inheritance.html">Inheritance</a>
<li><a href="special.html">Special Method and Operator Support</a>
<li><a href="under-the-hood.html">A Peek Under the Hood</a>
<li><a href="building.html">Building a Module with BPL</a>
<li>Advanced Topics
<ol>
<li>Pickling
<li>class_builder&lt;&gt;
<li><a href="enums.html">enums</a>
<li>References
<li><a href="pointers.html">Pointers and Smart Pointers</a>
<li>Built-in Python Types
<li>Other Extension Types
<li>Templates
</ol>
</ol>
<p>
Documentation is a major ongoing project; assistance is greatly
appreciated! In the meantime, useful examples of every BPL feature should
be evident in the regression test files <code>test/comprehensive.[<a
href="../test/comprehensive.py">py</a>/<a
href="../test/comprehensive.hpp">hpp</a>/<a
href="../test/comprehensive.cpp">cpp</a>]</code>
<p>
Questions should be directed to <a href=
"http://www.egroups.com/list/boost">the boost mailing list</a>.
<p>
&copy; Copyright David Abrahams 2000. Permission to copy, use, modify,
sell and distribute this document is granted provided this copyright
notice appears in all copies. This document is provided &ldquo;as is&rdquo; without
express or implied warranty, and with no claim as to its suitability for
any purpose.
<p>
Updated: Nov 26, 2000

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0//EN"
"http://www.w3.org/TR/REC-html40/strict.dtd">
<title>
Inheritance
</title>
<div>
<h1>
<img width="277" height="86" id="_x0000_i1025" align="center"
src="../../../c++boost.gif" alt= "c++boost.gif (8819 bytes)">Inheritance
</h1>
<h2>Inheritance in Python</h2>
<p>
BPL extension classes support single and multiple-inheritance in
Python, just like regular Python classes. You can arbitrarily mix
built-in Python classes with extension classes in a derived class'
tuple of bases. Whenever a BPL extension class is among the bases for a
new class in Python, the result is an extension class:
<blockquote>
<pre>
&gt;&gt;&gt; class MyPythonClass:
... def f(): return 'MyPythonClass.f()'
...
&gt;&gt;&gt; import my_extension_module
&gt;&gt;&gt; class Derived(my_extension_module.MyExtensionClass, MyPythonClass):
... '''This is an extension class'''
... pass
...
&gt;&gt;&gt; x = Derived()
&gt;&gt;&gt; x.f()
'MyPythonClass.f()'
&gt;&gt;&gt; x.g()
'MyExtensionClass.g()'
</pre>
</blockquote>
<h2><a name="implicit_conversion">Reflecting C++ Inheritance Relationships</a></h2>
<p>
BPL also allows us to represent C++ inheritance relationships so that
wrapped derived classes may be passed where values, pointers, or
references to a base class are expected as arguments. The
<code>declare_base</code> member function of
<code>class_builder&lt;&gt;</code> is used to establish the relationship
between base and derived classes:
<blockquote>
<pre>
#include &lt;memory&gt; // for std::auto_ptr&lt;&gt;
struct Base {
virtual ~Base() {}
virtual const char* name() const { return "Base"; }
};
struct Derived : Base {
Derived() : x(-1) {}
virtual const char* name() const { return "Derived"; }
int x;
};
std::auto_ptr&lt;Base&gt; derived_as_base() {
return std::auto_ptr&lt;Base&gt;(new Derived);
}
const char* get_name(const Base& b) {
return b.name();
}
int get_derived_x(const Derived& d) {
return d.x;
}
<hr>
#include &lt;boost/python/class_builder.hpp&gt;
// namespace alias for code brevity
namespace python = boost::python;
extern "C"
#ifdef _WIN32
__declspec(dllexport)
#endif
void initmy_module()
{
    try
    {
       python::module_builder my_module("my_module");
       python::class_builder&lt;Base&gt; base_class(my_module, "Base");
       base_class.def(python::constructor&lt;void&gt;());
       python::class_builder&lt;Derived&gt; derived_class(my_module, "Derived");
       derived_class.def(python::constructor&lt;void&gt;());
<b>// Establish the inheritance relationship between Base and Derived
derived_class.declare_base(base_class);</b>
my_module.def(derived_as_base, "derived_as_base");
my_module.def(get_name, "get_name");
my_module.def(get_derived_x, "get_derived_x");
    }
    catch(...)
    {
       python::handle_exception();    // Deal with the exception for Python
    }
}
</pre>
</blockquote>
<p>
Then, in Python:
<blockquote>
<pre>
&gt;&gt;&gt; from my_module import *
&gt;&gt;&gt; base = Base()
&gt;&gt;&gt; derived = Derived()
&gt;&gt;&gt; get_name(base)
'Base'
</pre><i>objects of wrapped class Derived may be passed where Base is expected</i><pre>
&gt;&gt;&gt; get_name(derived)
'Derived'
</pre><i>objects of wrapped class Derived can be passed where Derived is
expected but where type information has been lost.</i><pre>
&gt;&gt;&gt; get_derived_x(derived_as_base())
-1
</pre>
</blockquote>
<h2>Inheritance Without Virtual Functions</h2>
<p>
If for some reason your base class has no virtual functions but you still want
to represent the inheritance relationship between base and derived classes,
pass the special symbol <code>boost::python::without_downcast</code> as the 2nd parameter
to <code>declare_base</code>:
<blockquote>
<pre>
struct Base2 {};
struct Derived2 { int f(); };
<hr>
...
   python::class_builder&lt;Base&gt; base2_class(my_module, "Base2");
   base2_class.def(python::constructor&lt;void&gt;());
   python::class_builder&lt;Derived2&gt; derived2_class(my_module, "Derived2");
   derived2_class.def(python::constructor&lt;void&gt;());
derived_class.declare_base(base_class, <b>python::without_downcast</b>);
</pre>
</blockquote>
<p>This approach will allow <code>Derived2</code> objects to be passed where
<code>Base2</code> is expected, but does not attempt to implicitly convert (downcast)
smart-pointers to <code>Base2</code> into <code>Derived2</code> pointers,
references, or values.
<p>
Next: <a href="special.html">Special Method and Operator Support</a>
Previous: <a href="overloading.html">Function Overloading</a>
Up: <a href="index.html">Top</a>
<p>
&copy; Copyright David Abrahams 2000. Permission to copy, use, modify,
sell and distribute this document is granted provided this copyright
notice appears in all copies. This document is provided "as is" without
express or implied warranty, and with no claim as to its suitability
for any purpose.
<p>
Updated: Nov 26, 2000
</div>

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0//EN"
"http://www.w3.org/TR/REC-html40/strict.dtd">
<title>
Function Overloading
</title>
<div>
<h1>
<img width="277" height="86" id="_x0000_i1025" align="center"
src="../../../c++boost.gif" alt= "c++boost.gif (8819 bytes)">Function Overloading
</h1>
<h2>An Example</h2>
<p>
To expose overloaded functions in Python, simply <code>def()</code> each
one with the same Python name:
<blockquote>
<pre>
inline int f1() { return 3; }
inline int f2(int x) { return x + 1; }
class X {
public:
X() : m_value(0) {}
X(int n) : m_value(n) {}
int value() const { return m_value; }
void value(int v) { m_value = v; }
private:
int m_value;
};
...
void initoverload_demo()
{
    try
    {
boost::python::module_builder overload_demo("overload_demo");
// Overloaded functions at module scope
overload_demo.def(f1, "f");
overload_demo.def(f2, "f");
boost::python::class_builder&lt;X&gt; x_class(overload_demo, "X");
// Overloaded constructors
x_class.def(boost::python::constructor&lt;&gt;());
x_class.def(boost::python::constructor&lt;int&gt;());
// Overloaded member functions
x_class.def((int (X::*)() const)&amp;X::value, "value");
x_class.def((void (X::*)(int))&amp;X::value, "value");
...
</pre>
</blockquote>
<p>
Now in Python:
<blockquote>
<pre>
>>> from overload_demo import *
>>> x0 = X()
>>> x1 = X(1)
>>> x0.value()
0
>>> x1.value()
1
>>> x0.value(3)
>>> x0.value()
3
>>> X('hello')
TypeError: No overloaded functions match (X, string). Candidates are:
void (*)()
void (*)(int)
>>> f()
3
>>> f(4)
5
</pre>
</blockquote>
<h2>Discussion</h2>
<p>
Notice that overloading in the Python module was produced three ways:<ol>
<li>by combining the non-overloaded C++ functions <code>int f1()</code>
and <code>int f2(int)</code> and exposing them as <code>f</code> in Python.
<li>by exposing the overloaded constructors of <code>class X</code>
<li>by exposing the overloaded member functions <code>X::value</code>.
</ol>
<p>
Techniques 1. and 3. above are really alternatives. In case 3, you need
to form a pointer to each of the overloaded functions. The casting
syntax shown above is one way to do that in C++. Case 1 does not require
complicated-looking casts, but may not be viable if you can't change
your C++ interface. N.B. There's really nothing unsafe about casting an
overloaded (member) function address this way: the compiler won't let
you write it at all unless you get it right.
<h2>An Alternative to Casting</h2>
<p>
This approach is not neccessarily better, but may be preferable for some
people who have trouble writing out the types of (member) function
pointers or simply prefer to avoid all casts as a matter of principle:
<blockquote>
<pre>
// Forwarding functions for X::value
inline void set_x_value(X&amp; self, int v) { self.value(v); }
inline int get_x_value(X&amp; self) { return self.value(); }
...
// Overloaded member functions
x_class.def(set_x_value, "value");
x_class.def(get_x_value, "value");
</pre>
</blockquote>
<p>Here we are taking advantage of the ability to expose C++ functions at
namespace scope as Python member functions.
<h2>Overload Resolution</h2>
<p>
The function overload resolution mechanism works as follows:
<ul>
<li>Attribute lookup for extension classes proceeds in <a
href="http://www.pythonlabs.com/pub/www.python.org/doc/current/tut/node11.html#SECTION0011510000000000000000">the
usual Python way</a> using a depth-first, left-to-right search. When a
class is found which has a matching attribute, only functions overloaded
in the context of that class are candidates for overload resolution. In
this sense, overload resolution mirrors the C++ mechanism, where a name
in a derived class &ldquo;hides&rdquo; all functions with the same name from a base
class.
<p>
<li>Within a name-space context (extension class or module), overloaded
functions are tried in the same order they were
<code>def()</code>ed. The first function whose signature can be made to
match each argument passed is the one which is ultimately called.
This means in particular that you cannot overload the same function on
both &ldquo;<code>int</code>&rdquo; and &ldquo;<code>float</code>&rdquo; because Python
automatically converts either of the two types into the other one.
If the &ldquo;<code>float</code>&rdquo; overload is found first, it is used
also used for arguments of type &ldquo;<code>int</code>&rdquo; as well, and the
&ldquo;<code>int</code>&rdquo; version of the function is never invoked.
</ul>
<p>
Next: <a href="inheritance.html">Inheritance</a>
Previous: <a href="overriding.html">Overridable Virtual Functions</a>
Up: <a href="index.html">Top</a>
<p>
&copy; Copyright David Abrahams 2000. Permission to copy, use, modify,
sell and distribute this document is granted provided this copyright
notice appears in all copies. This document is provided &ldquo;as
is&rdquo; without express or implied warranty, and with no claim as to
its suitability for any purpose.
<p>
Updated: Nov 26, 2000
</div>

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 3.2//EN">
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<title>Overridable Virtual Functions</title>
<img src="../../../c++boost.gif" alt="c++boost.gif (8819 bytes)" align="center"
width="277" height="86">
<h1>Overridable Virtual Functions</h1>
<p>
In the <a href="example1.html">previous example</a> we exposed a simple
C++ class in Python and showed that we could write a subclass. We even
redefined one of the functions in our derived class. Now we will learn
how to make the function behave virtually <em>when called from C++</em>.
<h2><a name="overriding_example">Example</a></h2>
<p>In this example, it is assumed that <code>world::greet()</code> is a virtual
member function:
<blockquote><pre>
class world
{
public:
   world(int);
    virtual ~world();
    <b>virtual</b> std::string greet() const { return "hi, world"; }
};
</pre></blockquote>
<p>
We'll need a derived class<a href="#why_derived">*</a> to help us
dispatch the call to Python. In our derived class, we need the following
elements:
<ol>
<li><a name="derived_1">A</a> <code>PyObject*</code> data member that holds a
reference to the corresponding Python object.
<li><a name="derived_2">A</a> constructor for each exposed constructor of the
base class which stores an additional initial <code>PyObject*</code> argument
in the data member described above.
<li><a name="derived_3">An</a> implementation of each virtual function you may
wish to override in Python which uses
<code>boost::python::callback&lt<i>return-type</i>&gt;::call_method()</code> to call
the Python override.
<li><a name="derived_4">For</a> each non-pure virtual function meant to be
overridable from Python, a static member function (or a free function) taking
a reference or pointer to the base type as the first parameter and which
forwards any additional parameters neccessary to the <i>default</i>
implementation of the virtual function. See also <a href="#private">this
note</a> if the base class virtual function is private.
</ol>
<blockquote><pre>
struct world_callback : world
{
world_callback(PyObject* self, int x) // <a href="#derived_2">2</a>
: world(x),
m_self(self) {}
std::string greet() const // <a href="#derived_3">3</a>
{ return boost::python::callback&lt;std::string&gt;::call_method(m_self, "get"); }
static std::string <a name= "default_implementation">default_get</a>(const hello::world& self) const // <a href="#derived_4">4</a>
{ return self.world::greet(); }
private:
PyObject* m_self; // <a href="#derived_1">1</a>
};
</pre></blockquote>
<p>
Finally, we add <code>world_callback</code> to the <code>
class_builder&lt;&gt;</code> declaration in our module initialization
function, and when we define the function, we must tell py_cpp about the default
implementation:
<blockquote><pre>
// Create the <a name=
"world_class">Python type object</a> for our extension class
boost::python::class_builder&lt;hello::world<strong>,world_callback&gt;</strong> world_class(hello, "world");
// Add a virtual member function
world_class.def(&amp;world::get, "get", &amp;<b>world_callback::default_get</b>);
</pre></blockquote>
<p>
Now our subclass of <code>hello.world</code> behaves as expected:
<blockquote><pre>
&gt;&gt;&gt; class my_subclass(hello.world):
... def greet(self):
... return 'hello, world'
...
&gt;&gt;&gt; hello.length(my_subclass())
12
</pre></blockquote>
<p>
<a name="why_derived">*</a>You may ask, "Why do we need this derived
class? This could have been designed so that everything gets done right
inside of <code>hello::world</code>." One of the goals of py_cpp is to be
minimally intrusive on an existing C++ design. In principle, it should be
possible to expose the interface for a 3rd party library without changing
it. To unintrusively hook into the virtual functions so that a Python
override may be called, we must use a derived class.
<h2>Pure Virtual Functions</h2>
<p>
A pure virtual function with no implementation is actually a lot easier to
deal with than a virtual function with a default implementation. First of
all, you obviously don't need to <a href="#default_implementation"> supply
a default implementation</a>. Secondly, you don't need to call
<code>def()</code> on the <code>extension_class&lt;&gt;</code> instance
for the virtual function. In fact, you wouldn't <em>want</em> to: if the
corresponding attribute on the Python class stays undefined, you'll get an
<code>AttributeError</code> in Python when you try to call the function,
indicating that it should have been implemented. For example:
<blockquote>
<pre>
struct baz {
<strong>virtual</strong> int pure(int) = 0;
};
struct baz_callback {
int pure(int x) { boost::python::callback&lt;int&gt;::call_method(m_self, "pure", x); }
};
extern "C"
#ifdef _WIN32
__declspec(dllexport)
#endif
initfoobar()
{
try
{
boost::python::module_builder foobar("foobar");
boost::python::class_builder&lt;baz,baz_callback&gt; baz_class("baz");
baz_class.def(&amp;baz::pure, "pure");
}
catch(...)
{
boost::python::handle_exception(); // Deal with the exception for Python
}
}
</pre>
</blockquote>
<p>
Now in Python:
<blockquote>
<pre>
&gt;&gt;&gt; from foobar import baz
&gt;&gt;&gt; x = baz()
&gt;&gt;&gt; x.pure(1)
Traceback (innermost last):
File "&lt;stdin&gt;", line 1, in ?
AttributeError: pure
&gt;&gt;&gt; class mumble(baz):
... def pure(self, x): return x + 1
...
&gt;&gt;&gt; y = mumble()
&gt;&gt;&gt; y.pure(99)
100
</pre></blockquote>
<a name="private"><h2>Private Non-Pure Virtual Functions</h2></a>
<p>This is one area where some minor intrusiveness on the wrapped library is
required. Once it has been overridden, the only way to call the base class
implementation of a private virtual function is to make the derived class a
friend of the base class. You didn't hear it from me, but most C++
implementations will allow you to change the declaration of the base class in
this limited way without breaking binary compatibility (though it will certainly
break the <a
href="http://cs.calvin.edu/c++/C++Standard-Nov97/basic.html#basic.def.odr">ODR</a>).
<p>
Next: <a href="overloading.html">Function Overloading</a>
Previous: <a href="example1.html">A Simple Example Using py_cpp</a>
Up: <a href="index.html">Top</a>
<p>
&copy; Copyright David Abrahams 2000. Permission to copy, use, modify,
sell and distribute this document is granted provided this copyright
notice appears in all copies. This document is provided "as is" without
express or implied warranty, and with no claim as to its suitability for
any purpose.
<p>
Updated: Nov 26, 2000

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0//EN"
"http://www.w3.org/TR/REC-html40/strict.dtd">
<title>
Pointers
</title>
<div>
<h1>
<img width="277" height="86" id="_x0000_i1025" align="center"
src="../../../c++boost.gif" alt= "c++boost.gif (8819 bytes)">Pointers
</h1>
<h2><a name="problem">The Problem With Pointers</a></h2>
<p>
In general, raw pointers passed to or returned from functions are problematic
for BPL because pointers have too many potential meanings. Is it an iterator?
A pointer to a single element? An array? When used as a return value, is the
caller expected to manage (delete) the pointed-to object or is the pointer
really just a reference? If the latter, what happens to Python references to the
referent when some C++ code deletes it?
<p>
There are a few cases in which pointers are converted automatically:
<ul>
<li>Both const- and non-const pointers to wrapped class instances can be passed
<i>to</i> C++ functions.
<li>Values of type <code>const char*</code> are interpreted as
null-terminated 'C' strings and when passed to or returned from C++ functions are
converted from/to Python strings.
</ul>
<h3>Can you avoid the problem?</h3>
<p>My first piece of advice to anyone with a case not covered above is
&ldquo;find a way to avoid the problem.&rdquo; For example, if you have just one
or two functions that return a pointer to an individual <code>const
T</code>, and <code>T</code> is a wrapped class, you may be able to write a &ldquo;thin
converting wrapper&rdquo; over those two functions as follows:
<blockquote><pre>
const Foo* f(); // original function
const Foo& f_wrapper() { return *f(); }
...
my_module.def(f_wrapper, "f");
</pre></blockquote>
<p>
Foo must have a public copy constructor for this technique to work, since BPL
converts <code>const T&</code> values <code>to_python</code> by copying the <code>T</code>
value into a new extension instance.
<h2>Dealing with the problem</h2>
<p>The first step in handling the remaining cases is to figure out what the pointer
means. Several potential solutions are provided in the examples that follow:
<h3>Returning a pointer to a wrapped type</h3>
<h4>Returning a const pointer</h4>
<p>If you have lots of functions returning a <code>const T*</code> for some
wrapped <code>T</code>, you may want to provide an automatic
<code>to_python</code> conversion function so you don't have to write lots of
thin wrappers. You can do this simply as follows:
<blockquote><pre>
BOOST_PYTHON_BEGIN_CONVERSION_NAMESPACE // this is a gcc 2.95.2 bug workaround
PyObject* to_python(const Foo* p) {
return to_python(*p); // convert const Foo* in terms of const Foo&
}
BOOST_PYTHON_END_CONVERSION_NAMESPACE
</pre></blockquote>
<h4>If you can't (afford to) copy the referent, or the pointer is non-const</h4>
<p>If the wrapped type doesn't have a public copy constructor, if copying is
<i>extremely</i> costly (remember, we're dealing with Python here), or if the
pointer is non-const and you really need to be able to modify the referent from
Python, you can use the following dangerous trick. Why dangerous? Because python
can not control the lifetime of the referent, so it may be destroyed by your C++
code before the last Python reference to it disappears:
<blockquote><pre>
BOOST_PYTHON_BEGIN_CONVERSION_NAMESPACE // this is a gcc 2.95.2 bug workaround
PyObject* to_python(Foo* p)
{
return boost::python::PyExtensionClassConverters<Foo>::ptr_to_python(p);
}
PyObject* to_python(const Foo* p)
{
return to_python(const_cast<Foo*>(p));
}
BOOST_PYTHON_END_CONVERSION_NAMESPACE
</pre></blockquote>
This will cause the Foo* to be treated as though it were an owning smart
pointer, even though it's not. Be sure you don't use the reference for anything
from Python once the pointer becomes invalid, though. Don't worry too much about
the <code>const_cast&lt;&gt;</code> above: Const-correctness is completely lost
to Python anyway!
<h3>[In/]Out Parameters and Immutable Types</h3>
<p>If you have an interface that uses non-const pointers (or references) as
in/out parameters to types which in Python are immutable (e.g. int, string),
there simply is <i>no way</i> to get the same interface in Python. You must
resort to transforming your interface with simple thin wrappers as shown below:
<blockquote><pre>
const void f(int* in_out_x); // original function
const int f_wrapper(int in_x) { f(in_x); return in_x; }
...
my_module.def(f_wrapper, "f");
</pre></blockquote>
<p>Of course, [in/]out parameters commonly occur only when there is already a
return value. You can handle this case by returning a Python tuple:
<blockquote><pre>
typedef unsigned ErrorCode;
const char* f(int* in_out_x); // original function
...
#include &lt;boost/python/objects.hpp&gt;
const boost::python::tuple f_wrapper(int in_x) {
const char* s = f(in_x);
return boost::python::tuple(s, in_x);
}
...
my_module.def(f_wrapper, "f");
</pre></blockquote>
<p>Now, in Python:
<blockquote><pre>
&gt;&gt;&gt; str,out_x = f(3)
</pre></blockquote>
<p>
Previous: <a href="enums.html">Enums</a>
Up: <a href="index.html">Top</a>
<p>
&copy; Copyright David Abrahams 2000. Permission to copy, use, modify,
sell and distribute this document is granted provided this copyright
notice appears in all copies. This document is provided "as is" without
express or implied warranty, and with no claim as to its suitability
for any purpose.
<p>
Updated: Nov 26, 2000
</div>

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@@ -1,888 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0//EN"
"http://www.w3.org/TR/REC-html40/strict.dtd">
<title>
Special Method and Operator Support
</title>
<div>
<h1>
<img width="277" height="86" id="_x0000_i1025" align="center" src=
"../../../c++boost.gif" alt="c++boost.gif (8819 bytes)">Special Method and
Operator Support
</h1>
<h2>
Overview
</h2>
<p>
BPL supports all of the standard <a href=
"http://www.pythonlabs.com/pub/www.python.org/doc/current/ref/specialnames.html">
special method names</a> supported by real Python class instances <em>
except</em> <code>__complex__</code> (more on the reasons <a href=
"#reasons">below</a>). In addition, it can quickly and easily expose
suitable C++ functions and operators as Python operators. The following
categories of special method names are supported:
<ul>
<li><a href="#general">Basic Customization</a>
<li><a href="#numeric">Numeric Operators</a>
<li><a href="#sequence_and_mapping">Sequence and Mapping protocols</a>
<li><a href="#getter_setter">Attribute Getters and Setters</a>
</ul>
<h2><a name="general">Basic Customization</a></h2>
<p>
Python provides a number of special operators for basic customization of a
class. Only a brief description is provided below; more complete
documentation can be found <a
href="http://www.pythonlabs.com/pub/www.python.org/doc/current/ref/customization.html">here</a>.
<dl>
<dt>
<b><tt class='method'>__init__</tt></b>(<i>self</i>)
<dd>
Initialize the class instance. For extension classes not subclassed in
Python, this is provided by the
<code>boost::python::constructor<...>()</code> construct and should <i>not</i> be explicitly <code>def</code>ed.
<dt>
<b><tt class='method'>__del__</tt></b>(<i>self</i>)
<dd>
Called when the extension instance is about to be destroyed.
<dt>
<b><tt class='method'>__repr__</tt></b>(<i>self</i>)
<dd>
Create a string representation from which the object can be
reconstructed.
<dt>
<b><tt class='method'>__str__</tt></b>(<i>self</i>)
<dd>
Create a string representation which is suitable for printing.
<dt>
<b><tt class='method'>__cmp__</tt></b>(<i>self, other</i>)
<dd>
Three-way compare function, used to implement comparison operators
(&lt; etc.) Should return a negative integer if <code> self < other
</code> , zero if <code> self == other </code> , a positive integer if
<code> self > other </code>.
<dt>
<b><tt class='method'>__hash__</tt></b>(<i>self</i>)
<dd>
Called for the key object for dictionary operations, and by the
built-in function hash(). Should return a 32-bit integer usable as a
hash value for dictionary operations (only allowed if __cmp__ is also
defined)
<dt>
<b><tt class='method'>__nonzero__</tt></b>(<i>self</i>)
<dd>
called if the object is used as a truth value (e.g. in an if
statement)
<dt>
<b><tt class='method'>__call__</tt></b> (<var>self</var><big>[</big><var>, args...</var><big>]</big>)
<dd>
Called when the instance is &ldquo;called&rdquo; as a function; if this method
is defined, <code><var>x</var>(arg1, arg2, ...)</code> is a shorthand for
<code><var>x</var>.__call__(arg1, arg2, ...)</code>.
</dl>
If we have a suitable C++ function that supports any of these features,
we can export it like any other function, using its Python special name.
For example, suppose that class <code>Foo</code> provides a string
conversion function:
<blockquote><pre>
std::string to_string(Foo const&amp; f)
{
std::ostringstream s;
s &lt;&lt; f;
return s.str();
}
</pre></blockquote>
This function would be wrapped like this:
<blockquote><pre>
boost::python::class_builder&lt;Foo&gt; foo_class(my_module, "Foo");
foo_class.def(&amp;to_string, "__str__");
</pre></blockquote>
Note that BPL also supports <em>automatic wrapping</em> of
<code>__str__</code> and <code>__cmp__</code>. This is explained in the <a
href="#numeric">next section</a> and the <a href="#numeric_table">Table of
Automatically Wrapped Methods</a>.
<h2><a name="numeric">Numeric Operators</a></h2>
<p>
Numeric operators can be exposed manually, by <code>def</code>ing C++
[member] functions that support the standard Python <a
href="http://www.pythonlabs.com/pub/www.python.org/doc/current/ref/numeric-types.html">numeric
protocols</a>. This is the basic same technique used to expose
<code>to_string()</code> as <code>__str__()</code> above, and is <a
href="#numeric_manual">covered in detail below</a>. BPL also supports
<i>automatic wrapping</i> of numeric operators whenever they have already
been defined in C++.
<h3><a name="numeric_auto">Exposing C++ Operators Automatically</a></h3>
<p>
Supose we wanted to expose a C++ class
<code>BigNum</code> which supports addition, so that we can write (in C++):
<blockquote><pre>
BigNum a, b, c;
...
c = a + b;
</pre></blockquote>
<p>
To enable the same functionality in Python, we first wrap the <code>
BigNum</code> class as usual:
<blockquote><pre>
boost::python::class_builder&lt;BigNum&gt; bignum_class(my_module, "BigNum");
bignum_class.def(boost::python::constructor&lt;&gt;());
...
</pre></blockquote>
Then we export the addition operator like this:
<blockquote><pre>
bignum_class.def(boost::python::operators&lt;boost::python::op_add&gt;());
</pre></blockquote>
Since BigNum also supports subtraction, multiplication, and division, we
want to export those also. This can be done in a single command by
&ldquo;or&rdquo;ing the operator identifiers together (a complete list of these
identifiers and the corresponding operators can be found in the <a href=
"#numeric_table">Table of Automatically Wrapped Methods</a>):
<blockquote><pre>
bignum_class.def(boost::python::operators&lt;(boost::python::op_sub | boost::python::op_mul | boost::python::op_div)&gt;());
</pre></blockquote>
[Note that the or-expression must be enclosed in parentheses.]
<p>This form of operator definition can be used to wrap unary and
homogeneous binary operators (a <i>homogeneous</i> operator has left and
right operands of the same type). Now suppose that our C++ library also
supports addition of BigNums and plain integers:
<blockquote><pre>
BigNum a, b;
int i;
...
a = b + i;
a = i + b;
</pre></blockquote>
To wrap these heterogeneous operators, we need to specify a different type for
one of the operands. This is done using the <code>right_operand</code>
and <code>left_operand</code> templates:
<blockquote><pre>
bignum_class.def(boost::python::operators&lt;boost::python::op_add&gt;(), boost::python::right_operand&lt;int&gt;());
bignum_class.def(boost::python::operators&lt;boost::python::op_add&gt;(), boost::python::left_operand&lt;int&gt;());
</pre></blockquote>
BPL uses overloading to register several variants of the same
operation (more on this in the context of <a href="#coercion">
coercion</a>). Again, several operators can be exported at once:
<blockquote><pre>
bignum_class.def(boost::python::operators&lt;(boost::python::op_sub | boost::python::op_mul | boost::python::op_div)&gt;(),
boost::python::right_operand&lt;int&gt;());
bignum_class.def(boost::python::operators&lt;(boost::python::op_sub | boost::python::op_mul | boost::python::op_div)&gt;(),
boost::python::left_operand&lt;int&gt;());
</pre></blockquote>
The type of the operand not mentioned is taken from the class being wrapped. In
our example, the class object is <code>bignum_class</code>, and thus the
other operand's type is &ldquo;<code>BigNum const&amp;</code>&rdquo;. You can override
this default by explicitly specifying a type in the <code>
operators</code> template:
<blockquote><pre>
bignum_class.def(boost::python::operators&lt;boost::python::op_add, BigNum&gt;(), boost::python::right_operand&lt;int&gt;());
</pre></blockquote>
<p>
Note that automatic wrapping uses the <em>expression</em>
&ldquo;<code>left + right</code>&rdquo; and can be used uniformly
regardless of whether the C++ operators are supplied as free functions
<blockquote><pre>
BigNum operator+(BigNum, BigNum)
</pre></blockquote>
or as member
functions <blockquote><pre>
BigNum::operator+(BigNum).
</blockquote></pre>
<p>
For the Python built-in functions <code>pow()</code> and
<code>abs()</code>, there is no corresponding C++ operator. Instead,
automatic wrapping attempts to wrap C++ functions of the same name. This
only works if those functions are known in namespace
<code>python</code>. On some compilers (e.g. MSVC) it might be
necessary to add a using declaration prior to wrapping:
<blockquote><pre>
namespace boost { namespace python {
using my_namespace::pow;
using my_namespace::abs;
}
</pre></blockquote>
<h3><a name="numeric_manual">Wrapping Numeric Operators Manually</a></h3>
<p>
In some cases, automatic wrapping of operators may be impossible or
undesirable. Suppose, for example, that the modulo operation for BigNums
is defined by a set of functions <code>mod()</code> (for automatic
wrapping, we would need <code>operator%()</code>):
<blockquote><pre>
BigNum mod(BigNum const&amp; left, BigNum const&amp; right);
BigNum mod(BigNum const&amp; left, int right);
BigNum mod(int left, BigNum const&amp; right);
</pre></blockquote>
<p>
In order to create the Python operator "__mod__" from these functions, we
have to wrap them manually:
<blockquote><pre>
bignum_class.def((BigNum (*)(BigNum const&amp;, BigNum const&amp;))&amp;mod, "__mod__");
bignum_class.def((BigNum (*)(BigNum const&amp;, int))&amp;mod, "__mod__");
</pre></blockquote>
<p>
The third form (with <code>int</code> as left operand) cannot be wrapped
this way. We must first create a function <code>rmod()</code> with the
operands reversed:
<blockquote><pre>
BigNum rmod(BigNum const&amp; right, int left)
{
return mod(left, right);
}
</pre></blockquote>
This function must be wrapped under the name "__rmod__":
<blockquote><pre>
bignum_class.def(&amp;rmod, "__rmod__");
</pre></blockquote>
Many of the possible operator names can be found in the <a href=
"#numeric_table">Table of Automatically Wrapped Methods</a>. Special treatment is
necessary to export the <a href="#ternary_pow">ternary pow</a> operator.
<p>
Automatic and manual wrapping can be mixed arbitrarily. Note that you
cannot overload the same operator for a given extension class on both
&ldquo;<code>int</code>&rdquo; and &ldquo;<code>float</code>&rdquo;, because Python implicitly
converts these types into each other. Thus, the overloaded variant
found first (be it &ldquo;<code>int</code>&ldquo; or &ldquo;<code>float</code>&rdquo;) will be
used for either of the two types.
<h3><a name="coercion">Coercion</a></h3>
Plain Python can only execute operators with identical types on the left
and right hand side. If it encounters an expression where the types of
the left and right operand differ, it tries to coerce these type to a
common type before invoking the actual operator. Implementing good
coercion functions can be difficult if many type combinations must be
supported.
<p>
BPL solves this problem the same way that C++ does: with <em><a
href="overloading.html">overloading</a></em>. This technique drastically
simplifies the code neccessary to support operators: you just register
operators for all desired type combinations, and BPL automatically
ensures that the correct function is called in each case; there is no
need for user-defined coercion functions. To enable operator
overloading, BPL provides a standard coercion which is <em>implicitly
registered</em> whenever automatic operator wrapping is used.
<p>
If you wrap all operator functions manually, but still want to use
operator overloading, you have to register the standard coercion
function explicitly:
<blockquote><pre>
// this is not necessary if automatic operator wrapping is used
bignum_class.def_standard_coerce();
</pre></blockquote>
If you encounter a situation where you absolutely need a customized
coercion, you can overload the "__coerce__" operator itself. The signature
of a coercion function should look like one of the following (the first is
the safest):
<blockquote><pre>
boost::python::tuple custom_coerce(boost::python::reference left, boost::python::reference right);
boost::python::tuple custom_coerce(PyObject* left, PyObject* right);
PyObject* custom_coerce(PyObject* left, PyObject* right);
</pre></blockquote>
The resulting <code>tuple</code> must contain two elements which
represent the values of <code>left</code> and <code>right</code>
converted to the same type. Such a function is wrapped as usual:
<blockquote><pre>
some_class.def(&amp;custom_coerce, "__coerce__");
</pre></blockquote>
Note that the later use of automatic operator wrapping on a
<code>class_builder</code> or a call to
&ldquo;<code>some_class.def_standard_coerce()</code>&rdquo; will cause any
custom coercion function to be replaced by the standard one.
<h3><a name="ternary_pow">The Ternary <code>pow()</code> Operator</a></h3>
<p>
In addition to the usual binary <code>pow(x, y)</code> operator (meaning
<i>x<sup>y</sup></i>), Python also provides a ternary variant that implements
<i>x<sup>y</sup> <b>mod</b> z</i>, presumably using a more efficient algorithm than
concatenation of power and modulo operators. Automatic operator wrapping
can only be used with the binary variant. Ternary <code>pow()</code> must
always be wrapped manually. For a homgeneous ternary <code>pow()</code>,
this is done as usual:
<blockquote><pre>
BigNum power(BigNum const&amp; first, BigNum const&amp; second, BigNum const&amp; module);
typedef BigNum (ternary_function1)(const BigNum&amp;, const BigNum&amp;, const BigNum&amp;);
...
bignum_class.def((ternary_function1)&amp;power, "__pow__");
</pre></blockquote>
If you want to support this function with non-uniform argument
types, wrapping is a little more involved. Suppose you have to wrap:
<blockquote><pre>
BigNum power(BigNum const&amp; first, int second, int modulus);
BigNum power(int first, BigNum const&amp; second, int modulus);
BigNum power(int first, int second, BigNum const&amp; modulus);
</pre></blockquote>
The first variant can be wrapped as usual:
<blockquote><pre>
typedef BigNum (ternary_function2)(const BigNum&amp;, int, int);
bignum_class.def((ternary_function2)&amp;power, "__pow__");
</pre></blockquote>
In the second variant, however, <code>BigNum</code> appears only as second
argument, and in the last one it is the third argument. These functions
must be presented to BPL such that that the <code>BigNum</code>
argument appears in first position:
<blockquote><pre>
BigNum rpower(BigNum const&amp; second, int first, int modulus)
{
return power(first, second, third);
}
BigNum rrpower(BigNum const&amp; third, int first, int second)
{
return power(first, second, third);
}
</pre></blockquote>
<p>These functions must be wrapped under the names "__rpow__" and "__rrpow__"
respectively:
<blockquote><pre>
bignum_class.def((ternary_function2)&amp;rpower, "__rpow__");
bignum_class.def((ternary_function2)&amp;rrpower, "__rrpow__");
</pre></blockquote>
Note that "__rrpow__" is an extension not present in plain Python.
<h2><a name="numeric_table">Table of Automatically Wrapped Methods</a></h2>
<p>
BPL can automatically wrap the following <a href=
"http://www.pythonlabs.com/pub/www.python.org/doc/current/ref/specialnames.html">
special methods</a>:
<p>
<table summary="special numeric methods" cellpadding="5" border="1"
width="100%">
<tr>
<td align="center">
<b>Python Operator Name</b>
<td align="center">
<b>Python Expression</b>
<td align="center">
<b>C++ Operator Id</b>
<td align="center">
<b>C++ Expression Used For Automatic Wrapping</b><br>
with <code>cpp_left = from_python(left,
type&lt;Left&gt;())</code>,<br>
<code>cpp_right = from_python(right,
type&lt;Right&gt;())</code>,<br>
and <code>cpp_oper = from_python(oper, type&lt;Oper&gt;())</code>
<tr>
<td>
<code>__add__, __radd__</code>
<td>
<code>left + right</code>
<td>
<code>op_add</code>
<td>
<code>cpp_left + cpp_right</code>
<tr>
<td>
<code>__sub__, __rsub__</code>
<td>
<code>left - right</code>
<td>
<code>op_sub</code>
<td>
<code>cpp_left - cpp_right</code>
<tr>
<td>
<code>__mul__, __rmul__</code>
<td>
<code>left * right</code>
<td>
<code>op_mul</code>
<td>
<code>cpp_left * cpp_right</code>
<tr>
<td>
<code>__div__, __rdiv__</code>
<td>
<code>left / right</code>
<td>
<code>op_div</code>
<td>
<code>cpp_left / cpp_right</code>
<tr>
<td>
<code>__mod__, __rmod__</code>
<td>
<code>left % right</code>
<td>
<code>op_mod</code>
<td>
<code>cpp_left % cpp_right</code>
<tr>
<td>
<code>__divmod__, __rdivmod__</code>
<td>
<code>(quotient, remainder)<br>
= divmod(left, right)</code>
<td>
<code>op_divmod</code>
<td>
<code>cpp_left / cpp_right</code>
<br><code>cpp_left % cpp_right</code>
<tr>
<td>
<code>__pow__, __rpow__</code>
<td>
<code>pow(left, right)</code><br>
(binary power)
<td>
<code>op_pow</code>
<td>
<code>pow(cpp_left, cpp_right)</code>
<tr>
<td>
<code>__rrpow__</code>
<td>
<code>pow(left, right, modulo)</code><br>
(ternary power modulo)
<td colspan="2">
no automatic wrapping, <a href="#ternary_pow">special treatment</a>
required
<tr>
<td>
<code>__lshift__, __rlshift__</code>
<td>
<code>left &lt;&lt; right</code>
<td>
<code>op_lshift</code>
<td>
<code>cpp_left &lt;&lt; cpp_right</code>
<tr>
<td>
<code>__rshift__, __rrshift__</code>
<td>
<code>left &gt;&gt; right</code>
<td>
<code>op_rshift</code>
<td>
<code>cpp_left &gt;&gt; cpp_right</code>
<tr>
<td>
<code>__and__, __rand__</code>
<td>
<code>left &amp; right</code>
<td>
<code>op_and</code>
<td>
<code>cpp_left &amp; cpp_right</code>
<tr>
<td>
<code>__xor__, __rxor__</code>
<td>
<code>left ^ right</code>
<td>
<code>op_xor</code>
<td>
<code>cpp_left ^ cpp_right</code>
<tr>
<td>
<code>__or__, __ror__</code>
<td>
<code>left | right</code>
<td>
<code>op_or</code>
<td>
<code>cpp_left | cpp_right</code>
<tr>
<td>
<code>__cmp__, __rcmp__</code>
<td>
<code>cmp(left, right)</code><br>
<code>left &lt; right</code><br>
<code>left &lt;= right</code><br>
<code>left &gt; right</code><br>
<code>left &gt;= right</code><br>
<code>left == right</code><br>
<code>left != right</code>
<td>
<code>op_cmp</code>
<td>
<code>cpp_left &lt; cpp_right </code>
<br><code>cpp_right &lt; cpp_left</code>
<tr>
<td>
<code>__neg__</code>
<td>
<code>-oper </code> (unary negation)
<td>
<code>op_neg</code>
<td>
<code>-cpp_oper</code>
<tr>
<td>
<code>__pos__</code>
<td>
<code>+oper </code> (identity)
<td>
<code>op_pos</code>
<td>
<code>+cpp_oper</code>
<tr>
<td>
<code>__abs__</code>
<td>
<code>abs(oper) </code> (absolute value)
<td>
<code>op_abs</code>
<td>
<code>abs(cpp_oper)</code>
<tr>
<td>
<code>__invert__</code>
<td>
<code>~oper </code> (bitwise inversion)
<td>
<code>op_invert</code>
<td>
<code>~cpp_oper</code>
<tr>
<td>
<code>__int__</code>
<td>
<code>int(oper) </code> (integer conversion)
<td>
<code>op_int</code>
<td>
<code>long(cpp_oper)</code>
<tr>
<td>
<code>__long__</code>
<td>
<code>long(oper) </code><br>
(infinite precision integer conversion)
<td>
<code>op_long</code>
<td>
<code>PyLong_FromLong(cpp_oper)</code>
<tr>
<td>
<code>__float__</code>
<td>
<code>float(oper) </code> (float conversion)
<td>
<code>op_float</code>
<td>
<code>double(cpp_oper)</code>
<tr>
<td>
<code>__str__</code>
<td>
<code>str(oper) </code> (string conversion)
<td>
<code>op_str</code>
<td>
<code>std::ostringstream s; s &lt;&lt; oper;</code>
<tr>
<td>
<code>__coerce__</code>
<td>
<code>coerce(left, right)</code>
<td colspan="2">
usually defined automatically, otherwise <a href="#coercion">
special treatment</a> required
</table>
<h2><a name="sequence_and_mapping">Sequence and Mapping Operators</a></h2>
<p>
Sequence and mapping operators let wrapped objects behave in accordance
to Python's iteration and access protocols. These protocols differ
considerably from the ones found in C++. For example, Python's typical
iteration idiom looks like
<blockquote><pre>
for i in S:
</blockquote></pre>
while in C++ one writes
<blockquote><pre>
for (iterator i = S.begin(), end = S.end(); i != end)
</blockquote></pre>
<p>One could try to wrap C++ iterators in order to carry the C++ idiom into
Python. However, this does not work very well because
<ol>
<li>It leads to
non-uniform Python code (wrapped sequences support a usage different from
Python built-in sequences) and
<li>Iterators (e.g. <code>std::vector::iterator</code>) are often implemented as plain C++
pointers which are <a href="pointers.html#problem">problematic</a> for any automatic
wrapping system.
</ol>
<p>
It is a better idea to support the standard <a
href="http://www.pythonlabs.com/pub/www.python.org/doc/current/ref/sequence-types.html">Python
sequence and mapping protocols</a> for your wrapped containers. These
operators have to be wrapped manually because there are no corresponding
C++ operators that could be used for automatic wrapping. The Python
documentation lists the relevant <a href=
"http://www.pythonlabs.com/pub/www.python.org/doc/current/ref/sequence-types.html">
container operators</a>. In particular, expose __getitem__, __setitem__
and remember to raise the appropriate Python exceptions
(<code>PyExc_IndexError</code> for sequences,
<code>PyExc_KeyError</code> for mappings) when the requested item is not
present.
<p>
In the following example, we expose <code>std::map&lt;std::size_t,std::string&gt;</code>:
<blockquote>
<pre>
typedef std::map&lt;std::size_t, std::string&gt; StringMap;
// A helper function for dealing with errors. Throw a Python exception
// if p == m.end().
void throw_key_error_if_end(
const StringMap&amp; m,
StringMap::const_iterator p,
std::size_t key)
{
if (p == m.end())
{
PyErr_SetObject(PyExc_KeyError, boost::python::converters::to_python(key));
throw boost::python::error_already_set();
}
}
// Define some simple wrapper functions which match the Python protocol
// for __getitem__, __setitem__, and __delitem__. Just as in Python, a
// free function with a &ldquo;self&rdquo; first parameter makes a fine class method.
const std::string&amp; get_item(const StringMap&amp; self, std::size_t key)
{
const StringMap::const_iterator p = self.find(key);
throw_key_error_if_end(self, p, key);
return p-&gt;second;
}
// Sets the item corresponding to key in the map.
void StringMapPythonClass::set_item(StringMap&amp; self, std::size_t key, const std::string&amp; value)
{
self[key] = value;
}
// Deletes the item corresponding to key from the map.
void StringMapPythonClass::del_item(StringMap&amp; self, std::size_t key)
{
const StringMap::iterator p = self.find(key);
throw_key_error_if_end(self, p, key);
self.erase(p);
}
class_builder&lt;StringMap&gt; string_map(my_module, "StringMap");
string_map.def(boost::python::constructor&lt;&gt;());
string_map.def(&amp;StringMap::size, "__len__");
string_map.def(get_item, "__getitem__");
string_map.def(set_item, "__setitem__");
string_map.def(del_item, "__delitem__");
</pre>
</blockquote>
<p>
Then in Python:
<blockquote>
<pre>
&gt;&gt;&gt; m = StringMap()
&gt;&gt;&gt; m[1]
Traceback (innermost last):
File "&lt;stdin&gt;", line 1, in ?
KeyError: 1
&gt;&gt;&gt; m[1] = 'hello'
&gt;&gt;&gt; m[1]
'hello'
&gt;&gt;&gt; del m[1]
&gt;&gt;&gt; m[1] # prove that it's gone
Traceback (innermost last):
File "&lt;stdin&gt;", line 1, in ?
KeyError: 1
&gt;&gt;&gt; del m[2]
Traceback (innermost last):
File "&lt;stdin&gt;", line 1, in ?
KeyError: 2
&gt;&gt;&gt; len(m)
0
&gt;&gt;&gt; m[0] = 'zero'
&gt;&gt;&gt; m[1] = 'one'
&gt;&gt;&gt; m[2] = 'two'
&gt;&gt;&gt; m[3] = 'three'
&gt;&gt;&gt; len(m)
4
</pre>
</blockquote>
<h2><a name="getter_setter">Customized Attribute Access</a></h2>
<p>
Just like built-in Python classes, BPL extension classes support <a
href="http://www.pythonlabs.com/pub/www.python.org/doc/current/ref/attribute-access.html">special
the usual attribute access methods</a> <code>__getattr__</code>,
<code>__setattr__</code>, and <code>__delattr__</code>.
Because writing these functions can
be tedious in the common case where the attributes being accessed are
known statically, BPL checks the special names
<ul>
<li>
<code>__getattr__<em>&lt;name&gt;</em>__</code>
<li>
<code>__setattr__<em>&lt;name&gt;</em>__</code>
<li>
<code>__delattr__<em>&lt;name&gt;</em>__</code>
</ul>
to provide functional access to the attribute <em>&lt;name&gt;</em>. This
facility can be used from C++ or entirely from Python. For example, the
following shows how we can implement a &ldquo;computed attribute&rdquo; in Python:
<blockquote>
<pre>
&gt;&gt;&gt; class Range(AnyBPLExtensionClass):
... def __init__(self, start, end):
... self.start = start
... self.end = end
... def __getattr__length__(self):
... return self.end - self.start
...
&gt;&gt;&gt; x = Range(3, 9)
&gt;&gt;&gt; x.length
6
</pre>
</blockquote>
<h4>
Direct Access to Data Members
</h4>
<p>
BPL uses the special <code>
__xxxattr__<em>&lt;name&gt;</em>__</code> functionality described above
to allow direct access to data members through the following special
functions on <code>class_builder&lt;&gt;</code> and <code>
extension_class&lt;&gt;</code>:
<ul>
<li>
<code>def_getter(<em>pointer-to-member</em>, <em>name</em>)</code> //
read access to the member via attribute <em>name</em>
<li>
<code>def_setter(<em>pointer-to-member</em>, <em>name</em>)</code> //
write access to the member via attribute <em>name</em>
<li>
<code>def_readonly(<em>pointer-to-member</em>, <em>name</em>)</code>
// read-only access to the member via attribute <em>name</em>
<li>
<code>def_read_write(<em>pointer-to-member</em>, <em>
name</em>)</code> // read/write access to the member via attribute
<em>name</em>
</ul>
<p>
Note that the first two functions, used alone, may produce surprising
behavior. For example, when <code>def_getter()</code> is used, the
default functionality for <code>setattr()</code> and <code>
delattr()</code> remains in effect, operating on items in the extension
instance's name-space (i.e., its <code>__dict__</code>). For that
reason, you'll usually want to stick with <code>def_readonly</code> and
<code>def_read_write</code>.
<p>
For example, to expose a <code>std::pair&lt;int,long&gt;</code> we
might write:
<blockquote>
<pre>
typedef std::pair&lt;int,long&gt; Pil;
int first(const Pil&amp; x) { return x.first; }
long second(const Pil&amp; x) { return x.second; }
...
my_module.def(first, "first");
my_module.def(second, "second");
class_builder&lt;Pil&gt; pair_int_long(my_module, "Pair");
pair_int_long.def(boost::python::constructor&lt;&gt;());
pair_int_long.def(boost::python::constructor&lt;int,long&gt;());
pair_int_long.def_read_write(&amp;Pil::first, "first");
pair_int_long.def_read_write(&amp;Pil::second, "second");
</pre>
</blockquote>
<p>
Now your Python class has attributes <code>first</code> and <code>
second</code> which, when accessed, actually modify or reflect the
values of corresponding data members of the underlying C++ object. Now
in Python:
<blockquote>
<pre>
&gt;&gt;&gt; x = Pair(3,5)
&gt;&gt;&gt; x.first
3
&gt;&gt;&gt; x.second
5
&gt;&gt;&gt; x.second = 8
&gt;&gt;&gt; x.second
8
&gt;&gt;&gt; second(x) # Prove that we're not just changing the instance __dict__
8
</pre>
</blockquote>
<h2>
<a name="reasons">And what about <code>__complex__</code>?</a>
</h2>
<p>
That, dear reader, is one problem we don't know how to solve. The
Python source contains the following fragment, indicating the
special-case code really is hardwired:
<blockquote>
<pre>
/* XXX Hack to support classes with __complex__ method */
if (PyInstance_Check(r)) { ...
</pre>
</blockquote>
<p>
Next: <a href="under-the-hood.html">A Peek Under the Hood</a>
Previous: <a href="inheritance.html">Inheritance</a>
Up: <a href= "index.html">Top</a>
<p>
&copy; Copyright David Abrahams and Ullrich K&ouml;the 2000.
Permission to copy, use, modify, sell and distribute this document is
granted provided this copyright notice appears in all copies. This
document is provided &ldquo;as is&rdquo; without express or implied
warranty, and with no claim as to its suitability for any purpose.
<p>
Updated: Nov 26, 2000
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&copy; Copyright David Abrahams 2000. Permission to copy, use, modify,
sell and distribute this document is granted provided this copyright
notice appears in all copies. This document is provided "as is" without
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</title>
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width="277" height="86">
</h1>
<h1>
A Peek Under the Hood
</h1>
<p>
Declaring a <code>class_builder&lt;T&gt;</code> causes the instantiation
of an <code>extension_class&lt;T&gt;</code> to which it forwards all
member function calls and which is doing most of the real work.
<code>extension_class&lt;T&gt;</code> is a subclass of <code>
PyTypeObject</code>, the <code> struct</code> which Python's 'C' API uses
to describe a type. <a href="example1.html#world_class">An instance of the
<code>extension_class&lt;&gt;</code></a> becomes the Python type object
corresponding to <code>hello::world</code>. When we <a href=
"example1.html#add_world_class">add it to the module</a> it goes into the
module's dictionary to be looked up under the name "world".
<p>
BPL uses C++'s template argument deduction mechanism to determine the
types of arguments to functions (except constructors, for which we must
<a href="example1.html#Constructor_example">provide an argument list</a>
because they can't be named in C++). Then, it calls the appropriate
overloaded functions <code>PyObject*
to_python(</code><em>S</em><code>)</code> and <em>
S'</em><code>from_python(PyObject*,
type&lt;</code><em>S</em><code>&gt;)</code> which convert between any C++
type <em>S</em> and a <code>PyObject*</code>, the type which represents a
reference to any Python object in its 'C' API. The <a href=
"example1.html#world_class"><code>extension_class&lt;T&gt;</code></a>
template defines a whole raft of these conversions (for <code>T, T*,
T&amp;, std::auto_ptr&lt;T&gt;</code>, etc.), using the same inline
friend function technique employed by <a href=
"http://www.boost.org/libs/utility/operators.htm">the boost operators
library</a>.
<p>
Because the <code>to_python</code> and <code>from_python</code> functions
for a user-defined class are defined by <code>
extension_class&lt;T&gt;</code>, it is important that an instantiation of
<code> extension_class&lt;T&gt;</code> is visible to any code which wraps
a C++ function with a <code>T, T*, const T&amp;</code>, etc. parameter or
return value. In particular, you may want to create all of the classes at
the top of your module's init function, then <code>def</code> the member
functions later to avoid problems with inter-class dependencies.
<p>
Next: <a href="building.html">Building a Module with BPL</a>
Previous: <a href="special.html">Special Method and Operator Support</a>
Up: <a href="index.html">Top</a>
<p>
&copy; Copyright David Abrahams 2000. Permission to copy, use, modify,
sell and distribute this document is granted provided this copyright
notice appears in all copies. This document is provided "as is" without
express or implied warranty, and with no claim as to its suitability for
any purpose.
<p>
Updated: Nov 26, 2000