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358 lines
28 KiB
HTML
Executable File
358 lines
28 KiB
HTML
Executable File
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<meta name="generator" content="Docutils 0.3.2: http://docutils.sourceforge.net/" />
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<title></title>
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<link rel="stylesheet" href="default.css" type="text/css" />
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</head>
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<body>
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<pre>
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<span class=comment>//
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// This example is intended to get you started.
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// Notice how the smart container
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//
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// 1. takes ownership of objects
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// 2. transfers ownership
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// 3. applies indirection to iterators
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// 4. clones objects from other smart containers
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//
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//
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// First we select which container to use.
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//</span>
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<span class=preprocessor>#include </span><span class=special><</span><span class=identifier>boost</span><span class=special>/</span><span class=identifier>smart_container</span><span class=special>/</span><span class=identifier>ptr_deque</span><span class=special>.</span><span class=identifier>hpp</span><span class=special>>
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</span>
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<span class=comment>//
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// we need these later in the example
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//</span>
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<span class=preprocessor>#include </span><span class=special><</span><span class=identifier>boost</span><span class=special>/</span><span class=identifier>assert</span><span class=special>.</span><span class=identifier>hpp</span><span class=special>></span>
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<span class=preprocessor>#include </span><span class=special><</span><span class=identifier>string</span><span class=special>></span>
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<span class=preprocessor>#include </span><span class=special><</span><span class=identifier>exception</span><span class=special>>
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</span>
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<span class=comment>//
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// Then we define a small polymorphic class
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// hierarchy.
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//
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</span>
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<span class=keyword>class </span><span class=identifier>animal</span>
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<span class=special>{
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</span><span class=keyword>virtual </span><span class=identifier>std</span><span class=special>::</span><span class=identifier>string </span><span class=identifier>do_speak</span><span class=special>() </span><span class=keyword>const </span><span class=special>= </span><span class=number>0</span><span class=special>;
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</span><span class=identifier>std</span><span class=special>::</span><span class=identifier>string </span><span class=identifier>name_</span><span class=special>;
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</span>
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<span class=keyword>protected</span><span class=special>:
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</span><span class=comment>//
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// Animals cannot be copied...
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//
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</span><span class=identifier>animal</span><span class=special>( </span><span class=keyword>const </span><span class=identifier>animal</span><span class=special>& </span><span class=identifier>r </span><span class=special>) </span><span class=special>: </span><span class=identifier>name_</span><span class=special>( </span><span class=identifier>r</span><span class=special>.</span><span class=identifier>name_ </span><span class=special>) </span><span class=special>{ </span><span class=special>}
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</span><span class=keyword>void </span><span class=keyword>operator</span><span class=special>=( </span><span class=keyword>const </span><span class=identifier>animal</span><span class=special>& </span><span class=special>);
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</span>
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<span class=keyword>private</span><span class=special>:
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</span><span class=comment>//
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// ...but due to advances in genetics, we can clone them!
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//
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</span><span class=keyword>virtual </span><span class=identifier>animal</span><span class=special>* </span><span class=identifier>do_clone</span><span class=special>() </span><span class=keyword>const </span><span class=special>= </span><span class=number>0</span><span class=special>;
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</span>
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<span class=keyword>public</span><span class=special>:
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</span><span class=identifier>animal</span><span class=special>( </span><span class=keyword>const </span><span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span><span class=special>& </span><span class=identifier>name </span><span class=special>) </span><span class=special>: </span><span class=identifier>name_</span><span class=special>(</span><span class=identifier>name</span><span class=special>) </span><span class=special>{ </span><span class=special>}
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</span><span class=keyword>virtual </span><span class=special>~</span><span class=identifier>animal</span><span class=special>() </span><span class=keyword>throw</span><span class=special>() </span><span class=special>{ </span><span class=special>}
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</span><span class=identifier>std</span><span class=special>::</span><span class=identifier>string </span><span class=identifier>speak</span><span class=special>() </span><span class=keyword>const
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</span><span class=special>{
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</span><span class=keyword>return </span><span class=identifier>do_speak</span><span class=special>();
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</span><span class=special>}
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</span><span class=identifier>std</span><span class=special>::</span><span class=identifier>string </span><span class=identifier>name</span><span class=special>() </span><span class=keyword>const
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</span><span class=special>{
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</span><span class=keyword>return </span><span class=identifier>name_</span><span class=special>;
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</span><span class=special>}
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</span><span class=identifier>animal</span><span class=special>* </span><span class=identifier>clone</span><span class=special>() </span><span class=keyword>const
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</span><span class=special>{
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</span><span class=keyword>return </span><span class=identifier>do_clone</span><span class=special>();
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</span><span class=special>}</span>
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<span class=special>};
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</span>
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<span class=comment>//
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// An animal is still not Clonable. We need this last hook.
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//
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// Notice that we pass the animal by const reference
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// and return by pointer.
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//
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</span>
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<span class=identifier>animal</span><span class=special>* </span><span class=identifier>allocate_clone</span><span class=special>( </span><span class=keyword>const </span><span class=identifier>animal</span><span class=special>& </span><span class=identifier>a </span><span class=special>)</span>
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<span class=special>{
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</span><span class=keyword>return </span><span class=identifier>a</span><span class=special>.</span><span class=identifier>clone</span><span class=special>();</span>
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<span class=special>}
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</span>
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<span class=comment>//
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// We do not need to define 'delete_clone()' since
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// since the default is to call the default 'operator delete()'.
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//
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</span>
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<span class=keyword>const </span><span class=identifier>std</span><span class=special>::</span><span class=identifier>string </span><span class=identifier>muuuh </span><span class=special>= </span><span class=string>"Muuuh!"</span><span class=special>;</span>
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<span class=keyword>const </span><span class=identifier>std</span><span class=special>::</span><span class=identifier>string </span><span class=identifier>oiink </span><span class=special>= </span><span class=string>"Oiiink"</span><span class=special>;
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</span>
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<span class=keyword>class </span><span class=identifier>cow </span><span class=special>: </span><span class=keyword>public </span><span class=identifier>animal</span>
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<span class=special>{
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</span><span class=keyword>virtual </span><span class=identifier>std</span><span class=special>::</span><span class=identifier>string </span><span class=identifier>do_speak</span><span class=special>() </span><span class=keyword>const
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</span><span class=special>{
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</span><span class=keyword>return </span><span class=identifier>muuuh</span><span class=special>;
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</span><span class=special>}
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</span><span class=keyword>virtual </span><span class=identifier>animal</span><span class=special>* </span><span class=identifier>do_clone</span><span class=special>() </span><span class=keyword>const
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</span><span class=special>{
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</span><span class=keyword>return </span><span class=keyword>new </span><span class=identifier>cow</span><span class=special>( </span><span class=special>*</span><span class=keyword>this </span><span class=special>);
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</span><span class=special>}
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</span>
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<span class=keyword>public</span><span class=special>:
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</span><span class=identifier>cow</span><span class=special>( </span><span class=keyword>const </span><span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span><span class=special>& </span><span class=identifier>name </span><span class=special>) </span><span class=special>: </span><span class=identifier>animal</span><span class=special>(</span><span class=identifier>name</span><span class=special>) </span><span class=special>{ </span><span class=special>}</span>
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<span class=special>};
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</span>
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<span class=keyword>class </span><span class=identifier>pig </span><span class=special>: </span><span class=keyword>public </span><span class=identifier>animal</span>
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<span class=special>{
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</span><span class=keyword>virtual </span><span class=identifier>std</span><span class=special>::</span><span class=identifier>string </span><span class=identifier>do_speak</span><span class=special>() </span><span class=keyword>const
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</span><span class=special>{
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</span><span class=keyword>return </span><span class=identifier>oiink</span><span class=special>;
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</span><span class=special>}
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</span><span class=keyword>virtual </span><span class=identifier>animal</span><span class=special>* </span><span class=identifier>do_clone</span><span class=special>() </span><span class=keyword>const
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</span><span class=special>{
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</span><span class=keyword>return </span><span class=keyword>new </span><span class=identifier>pig</span><span class=special>( </span><span class=special>*</span><span class=keyword>this </span><span class=special>);
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</span><span class=special>}
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</span>
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<span class=keyword>public</span><span class=special>:
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</span><span class=identifier>pig</span><span class=special>( </span><span class=keyword>const </span><span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span><span class=special>& </span><span class=identifier>name </span><span class=special>) </span><span class=special>: </span><span class=identifier>animal</span><span class=special>(</span><span class=identifier>name</span><span class=special>) </span><span class=special>{ </span><span class=special>}</span>
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<span class=special>};
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</span>
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<span class=comment>//
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// Then we, of course, need a place to put all
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// those animals.
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//
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</span>
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<span class=keyword>class </span><span class=identifier>farm</span>
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<span class=special>{
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</span><span class=comment>//
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// This is where the smart containers are handy
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//
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</span><span class=keyword>typedef </span><span class=identifier>boost</span><span class=special>::</span><span class=identifier>ptr_deque</span><span class=special><</span><span class=identifier>animal</span><span class=special>> </span><span class=identifier>barn_type</span><span class=special>;
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</span><span class=identifier>barn_type </span><span class=identifier>barn</span><span class=special>;
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</span><span class=comment>//
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// An error type
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//
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</span><span class=keyword>struct </span><span class=identifier>farm_trouble </span><span class=special>: </span><span class=keyword>public </span><span class=identifier>std</span><span class=special>::</span><span class=identifier>exception </span><span class=special>{ </span><span class=special>};
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</span>
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<span class=keyword>public</span><span class=special>:
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</span><span class=comment>//
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// We would like to make it possible to
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// iterate over the animals in the farm
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//
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</span><span class=keyword>typedef </span><span class=identifier>barn_type</span><span class=special>::</span><span class=identifier>iterator </span><span class=identifier>animal_iterator</span><span class=special>;
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</span><span class=comment>//
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// We also need to count the farm's size...
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//
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</span><span class=keyword>typedef </span><span class=identifier>barn_type</span><span class=special>::</span><span class=identifier>size_type </span><span class=identifier>size_type</span><span class=special>;
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</span><span class=comment>//
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// And we also want to transfer an animal
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// safely around. The easiest way to think
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// about '::auto_type' is to imagine a simplified
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// 'std::auto_ptr<T>' ... this means you can expect
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//
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// T* operator->()
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// T* release()
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// deleting destructor
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//
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// but not more.
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//
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</span><span class=keyword>typedef </span><span class=identifier>barn_type</span><span class=special>::</span><span class=identifier>auto_type </span><span class=identifier>animal_transport</span><span class=special>;
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</span><span class=comment>//
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// Create an empty farm.
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//
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</span><span class=identifier>farm</span><span class=special>() </span><span class=special>{ </span><span class=special>}
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</span><span class=comment>//
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// We need a constructor that can make a new
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// farm by cloning a range of animals.
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//
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</span><span class=identifier>farm</span><span class=special>( </span><span class=identifier>animal_iterator </span><span class=identifier>begin</span><span class=special>, </span><span class=identifier>animal_iterator </span><span class=identifier>end </span><span class=special>)
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</span><span class=special>:
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</span><span class=comment>//
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// Objects are always cloned before insertion
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// unless we explicitly add a pointer or
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// use 'release()'. Therefore we actually
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// clone all animals in the range
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//
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</span><span class=identifier>barn</span><span class=special>( </span><span class=identifier>begin</span><span class=special>, </span><span class=identifier>end </span><span class=special>) </span><span class=special>{ </span><span class=special>}
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</span><span class=comment>//
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// ... so we need some other function too
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//
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</span><span class=identifier>animal_iterator </span><span class=identifier>begin</span><span class=special>()
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</span><span class=special>{
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</span><span class=keyword>return </span><span class=identifier>barn</span><span class=special>.</span><span class=identifier>begin</span><span class=special>();
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</span><span class=special>}
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</span><span class=identifier>animal_iterator </span><span class=identifier>end</span><span class=special>()
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</span><span class=special>{
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</span><span class=keyword>return </span><span class=identifier>barn</span><span class=special>.</span><span class=identifier>end</span><span class=special>();
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</span><span class=special>}
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</span><span class=comment>//
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// Here it is quite ok to have an 'animal*' argument.
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// The smart container will handle all ownership
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// issues.
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//
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</span><span class=keyword>void </span><span class=identifier>buy_animal</span><span class=special>( </span><span class=identifier>animal</span><span class=special>* </span><span class=identifier>a </span><span class=special>)
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</span><span class=special>{
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</span><span class=identifier>barn</span><span class=special>.</span><span class=identifier>push_back</span><span class=special>( </span><span class=identifier>a </span><span class=special>);
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</span><span class=special>}
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</span><span class=comment>//
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// The farm can also be in economical trouble and
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// therefore be in the need to sell animals.
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//
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</span><span class=identifier>animal_transport </span><span class=identifier>sell_animal</span><span class=special>( </span><span class=identifier>animal_iterator </span><span class=identifier>to_sell </span><span class=special>)
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</span><span class=special>{
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</span><span class=keyword>if</span><span class=special>( </span><span class=identifier>to_sell </span><span class=special>== </span><span class=identifier>end</span><span class=special>() </span><span class=special>)
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</span><span class=keyword>throw </span><span class=identifier>farm_trouble</span><span class=special>();
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</span><span class=comment>//
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// Here we remove the animal from the barn,
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// but the animal is not deleted yet...it's
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// up to the buyer to decide what
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// to do with it.
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//
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</span><span class=keyword>return </span><span class=identifier>barn</span><span class=special>.</span><span class=identifier>release</span><span class=special>( </span><span class=identifier>to_sell </span><span class=special>);
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</span><span class=special>}
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</span><span class=comment>//
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// How big a farm do we have?
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//
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</span><span class=identifier>size_type </span><span class=identifier>size</span><span class=special>() </span><span class=keyword>const
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</span><span class=special>{
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</span><span class=keyword>return </span><span class=identifier>barn</span><span class=special>.</span><span class=identifier>size</span><span class=special>();
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</span><span class=special>}
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</span><span class=comment>//
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// If things are bad, we might choose to sell all animals :-(
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//
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</span><span class=identifier>std</span><span class=special>::</span><span class=identifier>auto_ptr</span><span class=special><</span><span class=identifier>barn_type</span><span class=special>> </span><span class=identifier>sell_farm</span><span class=special>()
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</span><span class=special>{
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</span><span class=keyword>return </span><span class=identifier>barn</span><span class=special>.</span><span class=identifier>release</span><span class=special>();
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</span><span class=special>}
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</span><span class=comment>//
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// However, if things are good, we might buy somebody
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// else's farm :-)
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//
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</span><span class=keyword>void </span><span class=identifier>buy_farm</span><span class=special>( </span><span class=identifier>std</span><span class=special>::</span><span class=identifier>auto_ptr</span><span class=special><</span><span class=identifier>barn_type</span><span class=special>> </span><span class=identifier>other </span><span class=special>)
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</span><span class=special>{
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</span><span class=comment>//
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// This line inserts all the animals from 'other'
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// and is guaranteed either to succeed or to have no
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// effect
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//
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</span><span class=identifier>barn</span><span class=special>.</span><span class=identifier>transfer</span><span class=special>( </span><span class=identifier>barn</span><span class=special>.</span><span class=identifier>end</span><span class=special>(), </span><span class=comment>// insert new animals at the end
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</span><span class=special>*</span><span class=identifier>other </span><span class=special>); </span><span class=comment>// we want to transfer all animals,
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// so we use the whole container as argument
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//
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// You might think you would have to do
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//
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// other.release();
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//
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// but '*other' is empty and can go out of scope as it wants
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//
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</span><span class=identifier>BOOST_ASSERT</span><span class=special>( </span><span class=identifier>other</span><span class=special>-></span><span class=identifier>empty</span><span class=special>() </span><span class=special>);
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</span><span class=special>}
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</span>
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<span class=special>}; </span><span class=comment>// class 'farm'.
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</span>
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<span class=keyword>int </span><span class=identifier>main</span><span class=special>()</span>
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<span class=special>{
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</span><span class=comment>//
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// First we make a farm
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//
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</span><span class=identifier>farm </span><span class=identifier>animal_farm</span><span class=special>;
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</span><span class=identifier>BOOST_ASSERT</span><span class=special>( </span><span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>() </span><span class=special>== </span><span class=number>0u </span><span class=special>);
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</span><span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>( </span><span class=keyword>new </span><span class=identifier>pig</span><span class=special>(</span><span class=string>"Betty"</span><span class=special>) </span><span class=special>);
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</span><span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>( </span><span class=keyword>new </span><span class=identifier>pig</span><span class=special>(</span><span class=string>"Benny"</span><span class=special>) </span><span class=special>);
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</span><span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>( </span><span class=keyword>new </span><span class=identifier>pig</span><span class=special>(</span><span class=string>"Jeltzin"</span><span class=special>) </span><span class=special>);
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</span><span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>( </span><span class=keyword>new </span><span class=identifier>cow</span><span class=special>(</span><span class=string>"Hanz"</span><span class=special>) </span><span class=special>);
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</span><span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>( </span><span class=keyword>new </span><span class=identifier>cow</span><span class=special>(</span><span class=string>"Mary"</span><span class=special>) </span><span class=special>);
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</span><span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>( </span><span class=keyword>new </span><span class=identifier>cow</span><span class=special>(</span><span class=string>"Frederik"</span><span class=special>) </span><span class=special>);
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|
</span><span class=identifier>BOOST_ASSERT</span><span class=special>( </span><span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>() </span><span class=special>== </span><span class=number>6u </span><span class=special>);
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</span><span class=comment>//
|
|
// Then we make another farm...it will actually contain
|
|
// a clone of the other farm.
|
|
//
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|
</span><span class=identifier>farm </span><span class=identifier>new_farm</span><span class=special>( </span><span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>begin</span><span class=special>(), </span><span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>end</span><span class=special>() </span><span class=special>);
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|
</span><span class=identifier>BOOST_ASSERT</span><span class=special>( </span><span class=identifier>new_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>() </span><span class=special>== </span><span class=number>6u </span><span class=special>);
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|
|
|
</span><span class=comment>//
|
|
// Is it really clones in the new farm?
|
|
//
|
|
</span><span class=identifier>BOOST_ASSERT</span><span class=special>( </span><span class=identifier>new_farm</span><span class=special>.</span><span class=identifier>begin</span><span class=special>()-></span><span class=identifier>name</span><span class=special>() </span><span class=special>== </span><span class=string>"Betty" </span><span class=special>);
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|
|
|
</span><span class=comment>//
|
|
// Then we search for an animal, Mary (the Crown Princess of Denmark),
|
|
// because we would like to buy her ...
|
|
//
|
|
</span><span class=keyword>typedef </span><span class=identifier>farm</span><span class=special>::</span><span class=identifier>animal_iterator </span><span class=identifier>iterator</span><span class=special>;
|
|
</span><span class=identifier>iterator </span><span class=identifier>to_sell</span><span class=special>;
|
|
</span><span class=keyword>for</span><span class=special>( </span><span class=identifier>iterator </span><span class=identifier>i </span><span class=special>= </span><span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>begin</span><span class=special>(),
|
|
</span><span class=identifier>end </span><span class=special>= </span><span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>end</span><span class=special>();
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|
</span><span class=identifier>i </span><span class=special>!= </span><span class=identifier>end</span><span class=special>; </span><span class=special>++</span><span class=identifier>i </span><span class=special>)
|
|
</span><span class=special>{
|
|
</span><span class=keyword>if</span><span class=special>( </span><span class=identifier>i</span><span class=special>-></span><span class=identifier>name</span><span class=special>() </span><span class=special>== </span><span class=string>"Mary" </span><span class=special>)
|
|
</span><span class=special>{
|
|
</span><span class=identifier>to_sell </span><span class=special>= </span><span class=identifier>i</span><span class=special>;
|
|
</span><span class=keyword>break</span><span class=special>;
|
|
</span><span class=special>}
|
|
</span><span class=special>}
|
|
|
|
</span><span class=identifier>farm</span><span class=special>::</span><span class=identifier>animal_transport </span><span class=identifier>mary </span><span class=special>= </span><span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>sell_animal</span><span class=special>( </span><span class=identifier>to_sell </span><span class=special>);
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|
|
|
|
|
</span><span class=keyword>if</span><span class=special>( </span><span class=identifier>mary</span><span class=special>-></span><span class=identifier>speak</span><span class=special>() </span><span class=special>== </span><span class=identifier>muuuh </span><span class=special>)
|
|
</span><span class=comment>//
|
|
// Great, Mary is a cow, and she may live longer
|
|
//
|
|
</span><span class=identifier>new_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>( </span><span class=identifier>mary</span><span class=special>.</span><span class=identifier>release</span><span class=special>() </span><span class=special>);
|
|
</span><span class=keyword>else
|
|
</span><span class=comment>//
|
|
// Then the animal would be destroyed (!)
|
|
// when we go out of scope.
|
|
//
|
|
</span><span class=special>;
|
|
|
|
</span><span class=comment>//
|
|
// Now we can observe some changes to the two farms...
|
|
//
|
|
</span><span class=identifier>BOOST_ASSERT</span><span class=special>( </span><span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>() </span><span class=special>== </span><span class=number>5u </span><span class=special>);
|
|
</span><span class=identifier>BOOST_ASSERT</span><span class=special>( </span><span class=identifier>new_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>() </span><span class=special>== </span><span class=number>7u </span><span class=special>);
|
|
|
|
</span><span class=comment>//
|
|
// The new farm has however underestimated how much
|
|
// it cost to feed Mary and its owner is forced to sell the farm...
|
|
//
|
|
</span><span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_farm</span><span class=special>( </span><span class=identifier>new_farm</span><span class=special>.</span><span class=identifier>sell_farm</span><span class=special>() </span><span class=special>);
|
|
|
|
</span><span class=identifier>BOOST_ASSERT</span><span class=special>( </span><span class=identifier>new_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>() </span><span class=special>== </span><span class=number>0u </span><span class=special>);
|
|
</span><span class=identifier>BOOST_ASSERT</span><span class=special>( </span><span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>() </span><span class=special>== </span><span class=number>12u </span><span class=special>); </span>
|
|
<span class=special>}</span>
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|
</pre>
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</body>
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</html>
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