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that use it are valid. Merged revisions 53047-53048 via svnmerge from https://svn.boost.org/svn/boost/trunk ........ r53047 | danieljames | 2009-05-16 15:17:20 +0100 (Sat, 16 May 2009) | 1 line Fix some validation errors. ........ r53048 | danieljames | 2009-05-16 15:23:59 +0100 (Sat, 16 May 2009) | 1 line Use a local copy of the valid HTML 4.01 icon. ........ [SVN r53258]
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279 lines
9.3 KiB
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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"http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<meta http-equiv="Content-Language" content="en-us">
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<meta http-equiv="Content-Type" content="text/html; charset=us-ascii">
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<link href="../pool.css" rel="stylesheet" type="text/css">
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<title>pool_alloc - Boost Pool Standard Allocators</title>
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</head>
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<body>
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<img src="../../../../boost.png" width="276" height="86" alt="C++ Boost">
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<h1 align="center">pool_alloc - Boost Pool Standard Allocators</h1>
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<h2>Introduction</h2>
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<p>pool_alloc.hpp provides two template types that can be used for fast and
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efficient memory allocation. These types both satisfy the Standard
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Allocator requirements [20.1.5] and the additional requirements in
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[20.1.5/4], so they can be used with Standard or user-supplied containers.
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For information on other pool-based interfaces, see <a href=
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"../interfaces.html">the other pool interfaces</a>.</p>
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<h2>Synopsis</h2>
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<pre class="code">
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struct pool_allocator_tag { };
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template <typename T,
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typename UserAllocator = default_user_allocator_new_delete>
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class pool_allocator
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{
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public:
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typedef UserAllocator user_allocator;
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typedef T value_type;
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typedef value_type * pointer;
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typedef const value_type * const_pointer;
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typedef value_type & reference;
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typedef const value_type & const_reference;
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typedef typename pool<UserAllocator>::size_type size_type;
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typedef typename pool<UserAllcoator>::difference_type difference_type;
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template <typename U>
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struct rebind
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{ typedef pool_allocator<U, UserAllocator> other; };
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public:
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pool_allocator();
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pool_allocator(const pool_allocator &);
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// The following is not explicit, mimicking std::allocator [20.4.1]
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template <typename U>
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pool_allocator(const pool_allocator<U, UserAllocator> &);
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pool_allocator & operator=(const pool_allocator &);
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~pool_allocator();
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static pointer address(reference r);
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static const_pointer address(const_reference s);
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static size_type max_size();
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static void construct(pointer ptr, const value_type & t);
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static void destroy(pointer ptr);
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bool operator==(const pool_allocator &) const;
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bool operator!=(const pool_allocator &) const;
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static pointer allocate(size_type n);
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static pointer allocate(size_type n, pointer);
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static void deallocate(pointer ptr, size_type n);
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};
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struct fast_pool_allocator_tag { };
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template <typename T
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typename UserAllocator = default_user_allocator_new_delete>
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class fast_pool_allocator
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{
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public:
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typedef UserAllocator user_allocator;
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typedef T value_type;
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typedef value_type * pointer;
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typedef const value_type * const_pointer;
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typedef value_type & reference;
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typedef const value_type & const_reference;
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typedef typename pool<UserAllocator>::size_type size_type;
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typedef typename pool<UserAllocator>::difference_type difference_type;
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template <typename U>
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struct rebind
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{ typedef fast_pool_allocator<U, UserAllocator> other; };
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public:
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fast_pool_allocator();
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fast_pool_allocator(const fast_pool_allocator &);
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// The following is not explicit, mimicking std::allocator [20.4.1]
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template <typename U>
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fast_pool_allocator(const fast_pool_allocator<U, UserAllocator> &);
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fast_pool_allocator & operator=(const fast_pool_allocator &);
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~fast_pool_allocator();
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static pointer address(reference r);
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static const_pointer address(const_reference s);
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static size_type max_size();
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static void construct(pointer ptr, const value_type & t);
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static void destroy(pointer ptr);
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bool operator==(const fast_pool_allocator &) const;
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bool operator!=(const fast_pool_allocator &) const;
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static pointer allocate(size_type n);
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static pointer allocate(size_type n, pointer);
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static void deallocate(pointer ptr, size_type n);
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static pointer allocate();
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static void deallocate(pointer ptr);
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};
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</pre>
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<h2>Template Parameters</h2>
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<h3>T</h3>
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<p>The first template parameter is the type of object to
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allocate/deallocate.</p>
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<h3>UserAllocator</h3>
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<p>Defines the method that the underlying Pool will use to allocate memory
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from the system. See <a href="user_allocator.html">User Allocators</a> for
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details.</p>
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<h2>Semantics</h2>
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<p>Both of the pool allocators above satisfy all Standard Allocator
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requirements, as laid out in the Standard [20.1.5]. They also both satisfy
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the additional requirements found in [20.1.5/4]; this permits their usage
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with any Standard-compliant container.</p>
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<p>In addition, the <span class="code">fast_pool_allocator</span> also
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provides an additional allocation and an additional deallocation
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function:</p>
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<table border align="center" summary="">
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<caption>
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<em>Symbol Table</em>
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</caption>
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<tr>
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<th>Symbol</th>
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<th>Meaning</th>
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</tr>
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<tr>
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<td class="code">PoolAlloc</td>
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<td><span class="code">fast_pool_allocator<T,
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UserAllocator></span></td>
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</tr>
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<tr>
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<td class="code">p</td>
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<td>value of type <span class="code">T *</span></td>
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</tr>
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</table><br>
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<table border align="center" summary="">
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<caption>
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<em>Additional allocation/deallocation functions (<span class=
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"code">fast_pool_allocator</span> only)</em>
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</caption>
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<tr>
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<th>Expression</th>
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<th>Return Type</th>
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<th>Semantic Equivalence</th>
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</tr>
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<tr>
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<td class="code">PoolAlloc::allocate()</td>
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<td class="code">T *</td>
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<td class="code">PoolAlloc::allocate(1)</td>
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</tr>
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<tr>
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<td class="code">PoolAlloc::deallocate(p)</td>
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<td>void</td>
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<td class="code">PoolAlloc::deallocate(p, 1)</td>
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</tr>
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</table>
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<p>The typedef <span class="code">user_allocator</span> publishes the value
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of the <span class="code">UserAllocator</span> template parameter.</p>
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<h2>Notes</h2>
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<p>If the allocation functions run out of memory, they will throw
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<span class="code">std::bad_alloc</span>.</p>
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<p>The underlying Pool type used by the allocators is accessible through
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the <a href="singleton_pool.html">Singleton Pool Interface</a>. The
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identifying tag used for <span class="code">pool_allocator</span> is
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<span class="code">pool_allocator_tag</span>, and the tag used for
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<span class="code">fast_pool_allocator</span> is <span class=
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"code">fast_pool_allocator_tag</span>. All template parameters of the
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allocators (including <a href=
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"../implementation/pool_alloc.html">implementation-specific ones</a>)
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determine the type of the underlying Pool, with the exception of the first
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parameter <span class="code">T</span>, whose size is used instead.</p>
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<p>Since the size of <span class="code">T</span> is used to determine the
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type of the underlying Pool, each allocator for different types of the same
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size <em>will share</em> the same underlying pool. The tag class prevents
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pools from being shared between <span class="code">pool_allocator</span>
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and <span class="code">fast_pool_allocator</span>. For example, on a system
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where sizeof(int) == sizeof(void *), <span class=
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"code">pool_allocator<int></span> and <span class=
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"code">pool_allocator<void *></span> will both allocate/deallocate
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from/to the same pool.</p>
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<p>If there is only one thread running before <span class=
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"code">main()</span> starts and after <span class="code">main()</span>
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ends, then both allocators are completely thread-safe.</p>
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<h2>The Fast Pool Allocator</h2>
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<p><span class="code">pool_allocator</span> is a more general-purpose
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solution, geared towards efficiently servicing requests for any number of
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contiguous chunks. <span class="code">fast_pool_allocator</span> is also a
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general-purpose solution, but is geared towards efficiently servicing
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requests for one chunk at a time; it will work for contiguous chunks, but
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not as well as <span class="code">pool_allocator</span>. If you are
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seriously concerned about performance, use <span class=
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"code">fast_pool_allocator</span> when dealing with containers such as
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<span class="code">std::list</span>, and use <span class=
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"code">pool_allocator</span> when dealing with containers such as
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<span class="code">std::vector</span>.</p>
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<h2>Symbols</h2>
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<ul>
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<li>boost::pool_allocator</li>
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<li>boost::pool_allocator_tag</li>
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<li>boost::fast_pool_allocator</li>
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<li>boost::fast_pool_allocator_tag</li>
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</ul>
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<h2><a href="../implementation/pool_alloc.html">Implementation
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Details</a></h2>
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<hr>
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<p><a href="http://validator.w3.org/check?uri=referer"><img border="0" src=
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"../../../../doc/images/valid-html401.png" alt="Valid HTML 4.01 Transitional"
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height="31" width="88"></a></p>
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<p>Revised
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<!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %B, %Y" startspan -->05
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December, 2006<!--webbot bot="Timestamp" endspan i-checksum="38516" --></p>
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<p><i>Copyright © 2000, 2001 Stephen Cleary (scleary AT jerviswebb DOT
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com)</i></p>
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<p><i>Distributed under the Boost Software License, Version 1.0. (See
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accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a>
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or copy at <a href=
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"http://www.boost.org/LICENSE_1_0.txt">http://www.boost.org/LICENSE_1_0.txt</a>)</i></p>
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</body>
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</html>
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