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that use it are valid. Merged revisions 53047-53048 via svnmerge from https://svn.boost.org/svn/boost/trunk ........ r53047 | danieljames | 2009-05-16 15:17:20 +0100 (Sat, 16 May 2009) | 1 line Fix some validation errors. ........ r53048 | danieljames | 2009-05-16 15:23:59 +0100 (Sat, 16 May 2009) | 1 line Use a local copy of the valid HTML 4.01 icon. ........ [SVN r53258]
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7.4 KiB
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288 lines
7.4 KiB
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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"http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<meta http-equiv="Content-Language" content="en-us">
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<meta http-equiv="Content-Type" content="text/html; charset=us-ascii">
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<link href="../pool.css" rel="stylesheet" type="text/css">
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<title>object_pool - Boost Object Pool Allocator</title>
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</head>
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<body>
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<img src="../../../../boost.png" width="276" height="86" alt="C++ Boost">
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<h1 align="center">object_pool - Boost Object Pool Allocator</h1>
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<h2>Introduction</h2>
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<p>object_pool.hpp provides a template type that can be used for fast and
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efficient memory allocation. It also provides automatic destruction of
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non-deallocated objects. For information on other pool-based interfaces, see <a href="../interfaces.html">
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the other pool interfaces</a>.</p>
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<h2>Synopsis</h2>
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<pre class="code">
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template <typename ElementType, typename UserAllocator = default_user_allocator_new_delete>
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class object_pool
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{
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private:
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object_pool(const object_pool &);
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void operator=(const object_pool &);
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public:
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typedef ElementType element_type;
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typedef UserAllocator user_allocator;
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typedef typename pool<UserAllocator>::size_type size_type;
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typedef typename pool<UserAllocator>::difference_type difference_type;
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object_pool();
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~object_pool();
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element_type * malloc();
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void free(element_type * p);
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bool is_from(element_type * p) const;
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element_type * construct();
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// other construct() functions
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void destroy(element_type * p);
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};
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</pre>
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<h2>Template Parameters</h2>
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<h3>ElementType</h3>
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<p>The template parameter is the type of object to allocate/deallocate. It
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must have a non-throwing destructor.</p>
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<h3>UserAllocator</h3>
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<p>Defines the method that the underlying Pool will use to allocate memory
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from the system. See <a href="user_allocator.html">User Allocators</a> for
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details.</p>
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<h2>Semantics</h2>
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<table border align="center" summary="">
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<caption>
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<em>Symbol Table</em>
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</caption>
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<tr>
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<th>Symbol</th>
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<th>Meaning</th>
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</tr>
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<tr>
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<td class="code">ObjectPool</td>
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<td><span class="code">object_pool<ElementType, UserAllocator></span></td>
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</tr>
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<tr>
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<td class="code">t</td>
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<td>value of type <span class="code">ObjectPool</span></td>
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</tr>
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<tr>
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<td class="code">u</td>
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<td>value of type <span class="code">const ObjectPool</span></td>
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</tr>
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<tr>
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<td class="code">p</td>
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<td>value of type <span class="code">ElementType *</span></td>
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</tr>
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</table><br>
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<table border align="center" summary="">
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<caption>
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<em>Typedefs</em>
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</caption>
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<tr>
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<th>Expression</th>
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<th>Type</th>
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</tr>
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<tr>
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<td class="code">ObjectPool::element_type</td>
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<td class="code">ElementType</td>
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</tr>
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<tr>
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<td class="code">ObjectPool::user_allocator</td>
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<td class="code">UserAllocator</td>
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</tr>
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<tr>
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<td class="code">ObjectPool::size_type</td>
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<td class="code">pool<UserAllocator>::size_type</td>
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</tr>
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<tr>
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<td class="code">ObjectPool::difference_type</td>
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<td class="code">pool<UserAllocator>::difference_type</td>
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</tr>
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</table><br>
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<table border align="center" summary="">
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<caption>
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<em>Constructors, Destructors, and Testing</em>
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</caption>
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<tr>
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<th>Expression</th>
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<th>Return Type</th>
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<th>Notes</th>
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</tr>
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<tr>
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<td class="code">ObjectPool()</td>
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<td>not used</td>
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<td>Constructs a new empty <span class="code">ObjectPool</span></td>
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</tr>
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<tr>
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<td class="code">(&t)->~ObjectPool()</td>
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<td>not used</td>
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<td>Destructs the <span class="code">ObjectPool</span>; <span class=
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"code">~ElementType()</span> is called for each allocated ElementType
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that has not been deallocated. O(N).</td>
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</tr>
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<tr>
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<td class="code">u.is_from(p)</td>
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<td class="code">bool</td>
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<td>Returns <span class="code">true</span> if <span class=
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"code">p</span> was allocated from <span class="code">u</span> or may be
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returned as the result of a future allocation from <span class=
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"code">u</span>. Returns <span class="code">false</span> if
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<span class="code">p</span> was allocated from some other pool or may be
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returned as the result of a future allocation from some other pool.
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Otherwise, the return value is meaningless; note that this function may
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<strong>not</strong> be used to reliably test random pointer values.</td>
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</tr>
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</table><br>
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<table border align="center" summary="">
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<caption>
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<em>Allocation and Deallocation</em>
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</caption>
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<tr>
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<th>Expression</th>
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<th>Return Type</th>
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<th>Pre-Condition</th>
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<th>Semantic Equivalence</th>
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<th>Notes</th>
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</tr>
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<tr>
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<td class="code">t.malloc()</td>
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<td class="code">ElementType *</td>
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<td></td>
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<td></td>
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<td>Allocates memory that can hold an object of type <span class=
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"code">ElementType</span>. If out of memory, returns <span class=
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"code">0</span>. Amortized O(1).</td>
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</tr>
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<tr>
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<td class="code">t.free(p)</td>
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<td>not used</td>
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<td><span class="code">p</span> must have been previously allocated from <span class="code">
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t</span></td>
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<td></td>
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<td>Deallocates a chunk of memory. Note that <span class=
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"code">p</span> may not be <span class="code">0</span>. Note that the
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destructor for <span class="code">p</span> is not called. O(N).</td>
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</tr>
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<tr>
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<td class="code">t.construct(???)</td>
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<td class="code">ElementType *</td>
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<td><span class="code">ElementType</span> must have a constructor
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matching <span class="code">???</span>; the number of parameters given
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must not exceed what is supported through <a href=
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"../implementation/pool_construct.html">pool_construct</a></td>
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<td></td>
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<td>Allocates and initializes an object of type <span class=
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"code">ElementType</span>. If out of memory, returns <span class=
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"code">0</span>. Amortized O(1).</td>
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</tr>
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<tr>
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<td class="code">t.destroy(p)</td>
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<td>not used</td>
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<td><span class="code">p</span> must have been previously allocated from <span class="code">
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t</span></td>
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<td class="code">p->~ElementType(); t.free(p);</td>
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<td></td>
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</tr>
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</table>
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<h2>Symbols</h2>
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<ul>
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<li>boost::object_pool</li>
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</ul>
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<h2><a href="../implementation/object_pool.html">Implementation Details</a></h2>
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<hr>
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<p><a href="http://validator.w3.org/check?uri=referer"><img border="0" src=
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"../../../../doc/images/valid-html401.png" alt="Valid HTML 4.01 Transitional"
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height="31" width="88"></a></p>
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<p>Revised
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<!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %B, %Y" startspan -->05 December, 2006<!--webbot bot="Timestamp" endspan i-checksum="38516" --></p>
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<p><i>Copyright © 2000, 2001 Stephen Cleary (scleary AT jerviswebb DOT com)</i></p>
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<p><i>Distributed under the Boost Software License, Version 1.0. (See
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accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a>
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or copy at <a href=
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"http://www.boost.org/LICENSE_1_0.txt">http://www.boost.org/LICENSE_1_0.txt</a>)</i></p>
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</body>
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</html>
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