[/============================================================================== Copyright (C) 2001-2010 Joel de Guzman Copyright (C) 2001-2005 Dan Marsden Copyright (C) 2001-2010 Thomas Heller Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ===============================================================================/] [section Function] #include The `function` class template provides a mechanism for implementing lazily evaluated functions. Syntactically, a lazy function looks like an ordinary C/C++ function. The function call looks familiar and feels the same as ordinary C++ functions. However, unlike ordinary functions, the actual function execution is deferred. Unlike ordinary function pointers or functor objects that need to be explicitly bound through the bind function (see [link phoenix.reference.modules.bind Bind]), the argument types of these functions are automatically lazily bound. In order to create a lazy function, we need to implement a model of the FunctionEval concept. For a function that takes `N` arguments, a model of FunctionEval must provide: * An `operator()` that takes `N` arguments, and implements the function logic. * A nested metafunction `result` or nested typedef `result_type`, following __boost_result_of__ [/ * A nested metafunction `result` that takes the types of the `N` arguments to the function and returns the result type of the function. (There is a special case for function objects that accept no arguments. Such nullary functors are only required to define a typedef `result_type` that reflects the return type of its `operator()`). ] For example, the following type implements the FunctionEval concept, in order to provide a lazy factorial function: struct factorial_impl { template struct result; template struct result : typedef boost::remove_reference {}; template Arg operator()(Arg n) const { return (n <= 0) ? 1 : n * this->operator()(n-1); } }; (See [@../../example/users_manual/factorial.cpp factorial.cpp]) [note The type of Arg is either a const-reference or non-const-reference (depending on whether your argument to the actor evaluation is a const-ref or non-const-ref).] Having implemented the `factorial_impl` type, we can declare and instantiate a lazy `factorial` function this way: function factorial; Invoking a lazy function such as `factorial` does not immediately execute the function object `factorial_impl`. Instead, an [link phoenix.reference.concepts.actor actor] object is created and returned to the caller. Example: factorial(arg1) does nothing more than return an actor. A second function call will invoke the actual factorial function. Example: cout << factorial(arg1)(4); will print out "24". Take note that in certain cases (e.g. for function objects with state), an instance of the model of FunctionEval may be passed on to the constructor. Example: function factorial(ftor); where ftor is an instance of factorial_impl (this is not necessary in this case as `factorial_impl` does not require any state). [blurb __alert__ Take care though when using function objects with state because they are often copied repeatedly, and state may change in one of the copies, rather than the original.] [endsect]