#include #include #include #include struct Animal { const char* name; Animal(const char* name) : name(name) { } virtual ~Animal() { } }; struct Dog : Animal { using Animal::Animal; }; struct Cat : Animal { using Animal::Animal; }; BOOST_OPENMETHOD_CLASSES(Animal, Dog, Cat); BOOST_OPENMETHOD(poke, (virtual_, std::ostream&), void); BOOST_OPENMETHOD_OVERRIDE(poke, (Cat & animal, std::ostream& os), void) { os << animal.name << " hisses.\n"; } BOOST_OPENMETHOD_OVERRIDE(poke, (Dog & animal, std::ostream& os), void) { os << animal.name << " barks.\n"; } void poke_animals(const std::vector& animals, std::ostream& os) { for (auto animal : animals) { poke(*animal, os); } } auto main() -> int { boost::openmethod::initialize(); Dog hector{"Hector"}, snoopy{"Snoopy"}; Cat felix{"Felix"}, sylvester{"Sylvester"}; std::vector animals = {&hector, &felix, &sylvester, &snoopy}; poke_animals(animals, std::cout); }