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54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
//
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// Copyright (c) 2019-2024 Ruben Perez Hidalgo (rubenperez038 at gmail dot com)
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#ifndef BOOST_MYSQL_EXAMPLE_3_ADVANCED_CONNECTION_POOL_SERVER_HPP
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#define BOOST_MYSQL_EXAMPLE_3_ADVANCED_CONNECTION_POOL_SERVER_HPP
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//[example_connection_pool_server_hpp
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//
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// File: server.hpp
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//
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#include <boost/mysql/connection_pool.hpp>
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#include <boost/asio/any_io_executor.hpp>
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#include <boost/asio/io_context.hpp>
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#include <boost/system/error_code.hpp>
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#include <memory>
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namespace notes {
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// State shared by all sessions created by our server.
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// For this application, we only need a connection_pool object.
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// Place here any other singleton objects your application may need.
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// We will use std::shared_ptr<shared_state> to ensure that objects
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// are kept alive until all sessions are terminated.
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struct shared_state
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{
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boost::mysql::connection_pool pool;
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shared_state(boost::mysql::connection_pool pool) : pool(std::move(pool)) {}
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};
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// Launches a HTTP server that will listen on 0.0.0.0:port.
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// If the server fails to launch (e.g. because the port is already in use),
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// returns a non-zero error code. ex should identify the io_context or thread_pool
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// where the server should run. The server is run until the underlying execution
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// context is stopped.
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boost::system::error_code launch_server(
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boost::asio::any_io_executor ex,
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std::shared_ptr<shared_state> state,
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unsigned short port
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);
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} // namespace notes
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//]
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#endif
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