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msm/test/Back11SimpleWithPuml.cpp
2024-01-22 21:52:22 +01:00

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// Copyright 2024 Christophe Henry
// henry UNDERSCORE christophe AT hotmail DOT com
// This is an extended version of the state machine available in the boost::mpl library
// Distributed under the same license as the original.
// Copyright for the original version:
// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
// under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#include <iostream>
// back-end
#include <boost/msm/back11/state_machine.hpp>
//front-end
#include <boost/msm/front/state_machine_def.hpp>
#include <boost/msm/front/puml/puml.hpp>
#ifndef BOOST_MSM_NONSTANDALONE_TEST
#define BOOST_TEST_MODULE back11_simple_with_functors_test
#endif
#include <boost/test/unit_test.hpp>
using namespace std;
namespace msm = boost::msm;
using namespace msm::front;
using namespace msm::front::puml;
namespace boost::msm::front::puml {
// events
template<>
struct Event<by_name("play")> { int cpt_ = 0; };
template<>
struct Event<by_name("end_pause")> { int cpt_ = 0; };
template<>
struct Event<by_name("stop")> {};
template<>
struct Event<by_name("pause")> {};
template<>
struct Event<by_name("open_close")> {};
// A "complicated" event type that carries some data.
enum DiskTypeEnum
{
DISK_CD = 0,
DISK_DVD = 1
};
template<>
struct Event<by_name("cd_detected")>
{
Event(std::string name, DiskTypeEnum diskType)
: name(name),
disc_type(diskType)
{}
std::string name;
DiskTypeEnum disc_type;
};
// The list of FSM states
template<>
struct State<by_name("Empty")> : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter=0;
int exit_counter=0;
};
template<>
struct State<by_name("Open")> : public msm::front::state<>
{
template <class Event, class FSM>
void on_entry(Event const&, FSM&) { ++entry_counter; }
template <class Event, class FSM>
void on_exit(Event const&, FSM&) { ++exit_counter; }
int entry_counter = 0;
int exit_counter = 0;
};
template<>
struct State<by_name("Stopped")> : public msm::front::state<>
{
template <class Event, class FSM>
void on_entry(Event const&, FSM&) { ++entry_counter; }
template <class Event, class FSM>
void on_exit(Event const&, FSM&) { ++exit_counter; }
int entry_counter = 0;
int exit_counter = 0;
};
template<>
struct State<by_name("Paused")> : public msm::front::state<>
{
template <class Event, class FSM>
void on_entry(Event const&, FSM&) { ++entry_counter; }
template <class Event, class FSM>
void on_exit(Event const&, FSM&) { ++exit_counter; }
int entry_counter = 0;
int exit_counter = 0;
};
template<>
struct State<by_name("Playing")> : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const& e,FSM& )
{
++entry_counter;
event_counter = e.cpt_;
}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter = 0;
int exit_counter = 0;
int event_counter=0;
};
//actions
template<>
struct Action<by_name("open_drawer")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const&, FSM&, SourceState&, TargetState&)
{
}
};
template<>
struct Action<by_name("close_drawer")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const&, FSM&, SourceState&, TargetState&)
{
}
};
template<>
struct Action<by_name("TestFct")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT& e, FSM& fsm,SourceState& ,TargetState& )
{
++e.cpt_;
++fsm.test_fct_counter;
}
};
template<>
struct Action<by_name("start_playback")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
++fsm.start_playback_counter;
}
};
template<>
struct Action<by_name("store_cd_info")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
fsm.process_event(Event<by_name("play")>{});
}
};
template<>
struct Action<by_name("stop_playback")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const&, FSM&, SourceState&, TargetState&)
{
}
};
template<>
struct Action<by_name("pause_playback")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const&, FSM&, SourceState&, TargetState&)
{
}
};
template<>
struct Action<by_name("resume_playback")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT& e, FSM&, SourceState&, TargetState&)
{
++e.cpt_;
}
};
template<>
struct Action<by_name("stop_and_open")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const&, FSM&, SourceState&, TargetState&)
{
}
};
template<>
struct Action<by_name("stopped_again")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const&, FSM&, SourceState&, TargetState&)
{
}
};
// guard conditions
template<>
struct Guard<by_name("DummyGuard")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
bool operator()(EVT const&, FSM&, SourceState&, TargetState&)
{
return true;
}
};
template<>
struct Guard<by_name("good_disk_format")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
bool operator()(EVT& evt, FSM&, SourceState&, TargetState&)
{
// to test a guard condition, let's say we understand only CDs, not DVD
if (evt.disc_type != DISK_CD)
{
return false;
}
return true;
}
};
template<>
struct Guard<by_name("always_true")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
bool operator()(EVT const&, FSM&, SourceState&, TargetState&)
{
return true;
}
};
template<>
struct Guard<by_name("can_close_drawer")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
bool operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
++fsm.can_close_drawer_counter;
return true;
}
};
}
namespace
{
// front-end: define the FSM structure
struct player_ : public msm::front::state_machine_def<player_>
{
unsigned int start_playback_counter=0;
unsigned int can_close_drawer_counter=0;
unsigned int test_fct_counter=0;
static inline constexpr auto stt_ =
R"( [*]-> Empty
Stopped -> Playing : play / TestFct,start_playback [DummyGuard]
Stopped -> Open : open_close / open_drawer
Stopped -> Stopped : stop
--
Open -> Empty : open_close / close_drawer [can_close_drawer]
--
Empty -> Open : open_close / open_drawer
Empty -> Stopped : cd_detected / store_cd_info [good_disk_format && always_true]
--
Playing -> Stopped : stop / stop_playback
Playing -> Paused : pause / pause_playback
Playing -> Open : open_close / stop_and_open
--
Paused -> Playing : end_pause / resume_playback
Paused -> Stopped : stop / stop_playback
Paused -> Open : open_close / stop_and_open)";
BOOST_MSM_PUML_DECLARE_TABLE(stt_)
// Replaces the default no-transition response.
template <class FSM,class Event>
void no_transition(Event const&, FSM&,int)
{
BOOST_FAIL("no_transition called!");
}
};
// Pick a back-end
typedef msm::back11::state_machine<player_> player;
BOOST_AUTO_TEST_CASE( back11_simple_with_puml_test )
{
player p;
p.start();
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Empty")>&>().entry_counter == 1, "Empty entry not called correctly");
p.process_event(Event<by_name("open_close")>{});
BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Empty")>&>().exit_counter == 1,"Empty exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Open")>&>().entry_counter == 1,"Open entry not called correctly");
p.process_event(Event<by_name("open_close")>{});
BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Open")>&>().exit_counter == 1,"Open exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Empty")>&>().entry_counter == 2,"Empty entry not called correctly");
BOOST_CHECK_MESSAGE(p.can_close_drawer_counter == 1,"guard not called correctly");
p.process_event(Event<by_name("cd_detected")>{"louie, louie", DISK_DVD});
BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Open")>&>().exit_counter == 1,"Open exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Empty")>&>().entry_counter == 2,"Empty entry not called correctly");
p.process_event(Event<by_name("cd_detected")>{"louie, louie", DISK_CD});
BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Empty")>&>().exit_counter == 2,"Empty exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Stopped")>&>().entry_counter == 1,"Stopped entry not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Stopped")>&>().exit_counter == 1,"Stopped exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Playing")>&>().entry_counter == 1,"Playing entry not called correctly");
BOOST_CHECK_MESSAGE(p.start_playback_counter == 1,"action not called correctly");
BOOST_CHECK_MESSAGE(p.test_fct_counter == 1,"action not called correctly");
p.process_event(Event<by_name("pause")>{});
BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Playing")>&>().exit_counter == 1,"Playing exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Paused")>&>().entry_counter == 1,"Paused entry not called correctly");
// go back to Playing
p.process_event(Event<by_name("end_pause")>{});
BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Paused")>&>().exit_counter == 1,"Paused exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Playing")>&>().entry_counter == 2,"Playing entry not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Playing")>&>().event_counter == 1,"Playing event counter incorrect");
p.process_event(Event<by_name("pause")>{});
BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Playing")>&>().exit_counter == 2,"Playing exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Paused")>&>().entry_counter == 2,"Paused entry not called correctly");
p.process_event(Event<by_name("stop")>{});
BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Paused")>&>().exit_counter == 2,"Paused exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Stopped")>&>().entry_counter == 2,"Stopped entry not called correctly");
p.process_event(Event<by_name("stop")>{});
BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Stopped")>&>().exit_counter == 2,"Stopped exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Stopped")>&>().entry_counter == 3,"Stopped entry not called correctly");
}
}