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127 lines
4.8 KiB
C++
127 lines
4.8 KiB
C++
// Copyright 2010 Christophe Henry
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// henry UNDERSCORE christophe AT hotmail DOT com
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// This is an extended version of the state machine available in the boost::mpl library
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// Distributed under the same license as the original.
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// Copyright for the original version:
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// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
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// under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#include <boost/fusion/adapted/std_tuple.hpp>
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#include <boost/fusion/include/std_tuple.hpp>
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// back-end
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#include <boost/msm/back11/state_machine.hpp>
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//front-end
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#include <boost/msm/front/state_machine_def.hpp>
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// functors
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#include <boost/msm/front/functor_row.hpp>
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// for And_ operator
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#include <boost/msm/front/operator.hpp>
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#ifndef BOOST_MSM_NONSTANDALONE_TEST
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#define BOOST_TEST_MODULE back11_kleene_deferred_test
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#endif
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#include <boost/test/unit_test.hpp>
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using namespace std;
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namespace msm = boost::msm;
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namespace mpl = boost::mpl;
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using namespace msm::front;
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namespace
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{
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// events
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struct event1 {};
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struct event2 {};
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// front-end: define the FSM structure
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struct fsm_ : public msm::front::state_machine_def<fsm_>
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{
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// we want deferred events and no state requires deferred events (only the fsm in the
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// transition table), so the fsm does.
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typedef int activate_deferred_events;
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// The list of FSM states
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struct StateA : public msm::front::state<>
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{
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template <class Event,class FSM>
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void on_entry(Event const&,FSM& ) {++entry_counter;}
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template <class Event,class FSM>
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void on_exit(Event const&,FSM& ) {++exit_counter;}
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int entry_counter=0;
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int exit_counter = 0;
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};
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struct StateB : public msm::front::state<>
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{
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template <class Event,class FSM>
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void on_entry(Event const&,FSM& ) {++entry_counter;}
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template <class Event,class FSM>
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void on_exit(Event const&,FSM& ) {++exit_counter;}
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int entry_counter = 0;
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int exit_counter = 0;
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};
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// the initial state of the player SM. Must be defined
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typedef StateA initial_state;
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struct is_event1
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{
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template <class EVT, class FSM, class SourceState, class TargetState>
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bool operator()(EVT const& evt, FSM&, SourceState&, TargetState&)
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{
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bool is_deferred = boost::any_cast<event1>(&evt) != 0;
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return is_deferred;
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}
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};
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typedef fsm_ p; // makes transition table cleaner
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// Transition table for player
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struct transition_table : boost::fusion::vector<
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// Start Event Next Action Guard
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// +---------+-------------+---------+---------------------+----------------------+
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Row < StateA , event1 , StateB , none , none >,
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Row < StateB , boost::any , none , Defer , is_event1 >,
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Row < StateB , event2 , StateA , none , none >
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// +---------+-------------+---------+---------------------+----------------------+
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>/*>::type*/ {};
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// Replaces the default no-transition response.
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template <class FSM,class Event>
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void no_transition(Event const&, FSM&,int)
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{
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BOOST_FAIL("no_transition called!");
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}
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};
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// Pick a back-end
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typedef msm::back11::state_machine<fsm_> Fsm;
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BOOST_AUTO_TEST_CASE(back11_kleene_deferred_test)
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{
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Fsm fsm;
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fsm.start();
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BOOST_CHECK_MESSAGE(fsm.get_state<fsm_::StateA&>().entry_counter == 1,"StateA entry not called correctly");
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fsm.process_event(event1());
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BOOST_CHECK_MESSAGE(fsm.current_state()[0] == 1,"StateB should be active");
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BOOST_CHECK_MESSAGE(fsm.get_state<fsm_::StateA&>().exit_counter == 1,"StateA exit not called correctly");
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BOOST_CHECK_MESSAGE(fsm.get_state<fsm_::StateB&>().entry_counter == 1,"StateB entry not called correctly");
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fsm.process_event(event1());
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BOOST_CHECK_MESSAGE(fsm.current_state()[0] == 1, "StateB should be active");
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BOOST_CHECK_MESSAGE(fsm.get_state<fsm_::StateA&>().exit_counter == 1, "StateA exit not called correctly");
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BOOST_CHECK_MESSAGE(fsm.get_state<fsm_::StateB&>().entry_counter == 1, "StateB entry not called correctly");
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fsm.process_event(event2());
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BOOST_CHECK_MESSAGE(fsm.current_state()[0] == 1, "StateB should be active");
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BOOST_CHECK_MESSAGE(fsm.get_state<fsm_::StateA&>().exit_counter == 2, "StateA exit not called correctly");
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BOOST_CHECK_MESSAGE(fsm.get_state<fsm_::StateB&>().entry_counter == 2, "StateB entry not called correctly");
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}
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}
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