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msm/test/PumlCommon.hpp
Christian Granzin 2d87fa9145 First backmp11 version (#4)
First version of the backmp11 backend.

Contains:
- favor_runtime_speed policy that mainly replaces MPL with Mp11
- favor_compile_time that uses a new mechanism with dispatch tables per state
2025-04-15 14:32:20 +02:00

332 lines
10 KiB
C++

// Copyright 2024 Christophe Henry
// henry UNDERSCORE christophe AT hotmail DOT com
// This is an extended version of the state machine available in the boost::mpl library
// Distributed under the same license as the original.
// Copyright for the original version:
// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
// under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#include <boost/msm/front/puml/puml.hpp>
using namespace boost::msm::front;
using namespace boost::msm::front::puml;
namespace boost::msm::front::puml {
// events
template<>
struct Event<by_name("play")> { int cpt_ = 0; };
template<>
struct Event<by_name("end_pause")> { int cpt_ = 0; };
template<>
struct Event<by_name("stop")> {};
template<>
struct Event<by_name("pause")> {};
template<>
struct Event<by_name("open_close")> {};
template<>
struct Event<by_name("internal_evt")> {};
template<>
struct Event<by_name("to_ignore")> {};
// A "complicated" event type that carries some data.
enum DiskTypeEnum
{
DISK_CD = 0,
DISK_DVD = 1
};
template<>
struct Event<by_name("cd_detected")>
{
Event(std::string name, DiskTypeEnum diskType= DISK_CD)
: name(name),
disc_type(diskType)
{}
std::string name;
DiskTypeEnum disc_type;
};
// The list of FSM states
template<>
struct State<by_name("Empty")> : public msm::front::state<>
{
template <class Event, class FSM>
void on_entry(Event const&, FSM&) { ++entry_counter; }
template <class Event, class FSM>
void on_exit(Event const&, FSM&) { ++exit_counter; }
int entry_counter = 0;
int exit_counter = 0;
unsigned int empty_internal_guard_counter = 0;
unsigned int empty_internal_action_counter = 0;
};
template<>
struct State<by_name("Open")> : public msm::front::state<>
{
template <class Event, class FSM>
void on_entry(Event const&, FSM&) { ++entry_counter; }
template <class Event, class FSM>
void on_exit(Event const&, FSM&) { ++exit_counter; }
int entry_counter = 0;
int exit_counter = 0;
};
template<>
struct State<by_name("Stopped")> : public msm::front::state<>
{
template <class Event, class FSM>
void on_entry(Event const&, FSM&) { ++entry_counter; }
template <class Event, class FSM>
void on_exit(Event const&, FSM&) { ++exit_counter; }
int entry_counter = 0;
int exit_counter = 0;
};
template<>
struct State<by_name("Paused")> : public msm::front::state<>
{
template <class Event, class FSM>
void on_entry(Event const&, FSM&) { ++entry_counter; }
template <class Event, class FSM>
void on_exit(Event const&, FSM&) { ++exit_counter; }
int entry_counter = 0;
int exit_counter = 0;
};
template<>
struct State<by_name("Playing")> : public msm::front::state<>
{
template <class Event, class FSM>
void on_entry(Event const&, FSM&) { ++entry_counter; }
template <class Event, class FSM>
void on_exit(Event const&, FSM&) { ++exit_counter; }
int entry_counter = 0;
int exit_counter = 0;
};
template<>
struct State<by_name("Playing2")> : public msm::front::state<>
{
template <class Event, class FSM>
void on_entry(Event const& e, FSM&)
{
++entry_counter;
event_counter = e.cpt_;
}
template <class Event, class FSM>
void on_exit(Event const&, FSM&) { ++exit_counter; }
int entry_counter = 0;
int exit_counter = 0;
int event_counter = 0;
};
//actions
template<>
struct Action<by_name("open_drawer")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const&, FSM&, SourceState&, TargetState&)
{
}
};
template<>
struct Action<by_name("close_drawer")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const&, FSM&, SourceState&, TargetState&)
{
}
};
template<>
struct Action<by_name("start_playback")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
++fsm.start_playback_counter;
}
};
template<>
struct Action<by_name("store_cd_info")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const&, FSM&, SourceState&, TargetState&)
{
}
};
template<>
struct Action<by_name("store_cd_info2")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
fsm.process_event(Event<by_name("play")>{});
}
};
template<>
struct Action<by_name("stop_playback")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const&, FSM&, SourceState&, TargetState&)
{
}
};
template<>
struct Action<by_name("pause_playback")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const&, FSM&, SourceState&, TargetState&)
{
}
};
template<>
struct Action<by_name("resume_playback")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT&, FSM&, SourceState&, TargetState&)
{
}
};
template<>
struct Action<by_name("resume_playback2")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const& e, FSM&, SourceState&, TargetState&)
{
++(*const_cast<EVT*>(&e)).cpt_;
}
};
template<>
struct Action<by_name("stop_and_open")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const&, FSM&, SourceState&, TargetState&)
{
}
};
template<>
struct Action<by_name("stopped_again")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const&, FSM&, SourceState&, TargetState&)
{
}
};
template<>
struct Action<by_name("internal_action")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
++fsm.internal_action_counter;
}
};
template<>
struct Action<by_name("internal_action_fct")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const&, FSM&, SourceState& src, TargetState&)
{
++src.empty_internal_action_counter;
}
};
template<>
struct Action<by_name("TestFct")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT const& e, FSM& fsm, SourceState&, TargetState&)
{
++(*const_cast<EVT*>(&e)).cpt_;
++fsm.test_fct_counter;
}
};
template<>
struct Action<by_name("increment_entry")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT&, FSM& fsm, SourceState&, TargetState&)
{
++fsm.entry_counter;
}
};
template<>
struct Action<by_name("increment_exit")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
void operator()(EVT&, FSM& fsm, SourceState&, TargetState&)
{
++fsm.exit_counter;
}
};
// guard conditions
template<>
struct Guard<by_name("good_disk_format")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
bool operator()(EVT& evt, FSM&, SourceState&, TargetState&)
{
// to test a guard condition, let's say we understand only CDs, not DVD
if (evt.disc_type != DISK_CD)
{
return false;
}
return true;
}
};
template<>
struct Guard<by_name("can_close_drawer")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
bool operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
++fsm.can_close_drawer_counter;
return true;
}
};
template<>
struct Guard<by_name("internal_guard")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
bool operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
++fsm.internal_guard_counter;
return false;
}
};
template<>
struct Guard<by_name("internal_guard_fct")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
bool operator()(EVT const&, FSM&, SourceState& src, TargetState&)
{
++src.empty_internal_guard_counter;
return false;
}
};
template<>
struct Guard<by_name("internal_guard2")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
bool operator()(EVT const&, FSM& fsm, SourceState&, TargetState&)
{
++fsm.internal_guard_counter;
return true;
}
};
template<>
struct Guard<by_name("DummyGuard")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
bool operator()(EVT const&, FSM&, SourceState&, TargetState&)
{
return true;
}
};
template<>
struct Guard<by_name("always_true")>
{
template <class EVT, class FSM, class SourceState, class TargetState>
bool operator()(EVT const&, FSM&, SourceState&, TargetState&)
{
return true;
}
};
}