// Copyright 2010 Christophe Henry // henry UNDERSCORE christophe AT hotmail DOT com // This is an extended version of the state machine available in the boost::mpl library // Distributed under the same license as the original. // Copyright for the original version: // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed // under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #define BOOST_MPL_CFG_NO_PREPROCESSED_HEADERS #define BOOST_MPL_LIMIT_VECTOR_SIZE 30 // back-end #include "BackCommon.hpp" //front-end #include #ifndef BOOST_MSM_NONSTANDALONE_TEST #define BOOST_TEST_MODULE big_with_functors_test #endif #include namespace msm = boost::msm; namespace mpl = boost::mpl; using namespace boost::msm::front; namespace { // events struct event1 {}; struct event2 {}; // front-end: define the FSM structure struct my_machine_ : public msm::front::state_machine_def { my_machine_() {} // The list of FSM states struct State1 : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter=0; int exit_counter=0; }; struct State2 : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter=0; int exit_counter=0; }; struct State3 : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter=0; int exit_counter=0; }; struct State4 : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter=0; int exit_counter=0; }; struct State5 : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter=0; int exit_counter=0; }; struct State6 : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter=0; int exit_counter=0; }; struct State7 : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter=0; int exit_counter=0; }; struct State8 : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter=0; int exit_counter=0; }; struct State9 : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter=0; int exit_counter=0; }; struct State10 : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter=0; int exit_counter=0; }; struct State11 : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter=0; int exit_counter=0; }; struct State12 : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter=0; int exit_counter=0; }; // the initial state of the player SM. Must be defined typedef State1 initial_state; // transition actions // guard conditions typedef my_machine_ p; // makes transition table cleaner // Transition table for player struct transition_table : mpl::vector< // Start Event Next Action Guard // +---------+-------------+---------+---------------------+----------------------+ _row < State1 , event1 , State2 >, _row < State2 , event1 , State3 >, _row < State3 , event1 , State4 >, _row < State4 , event1 , State5 >, _row < State5 , event1 , State6 >, _row < State6 , event1 , State7 >, _row < State7 , event1 , State8 >, _row < State8 , event1 , State9 >, _row < State9 , event1 , State10 >, _row < State10 , event1 , State11 >, _row < State11 , event1 , State12 >, _row < State12 , event2 , State11 >, _row < State11 , event2 , State10 >, _row < State10 , event2 , State9 >, _row < State9 , event2 , State8 >, _row < State8 , event2 , State7 >, _row < State7 , event2 , State6 >, _row < State6 , event2 , State5 >, _row < State5 , event2 , State4 >, _row < State4 , event2 , State3 >, _row < State3 , event2 , State2 >, _row < State2 , event2 , State1 > // +---------+-------------+---------+---------------------+----------------------+ > {}; // Replaces the default no-transition response. template void no_transition(Event const&, FSM&,int) { BOOST_FAIL("no_transition called!"); } // init counters template void on_entry(Event const&,FSM&) { } }; // Pick a back-end typedef get_test_machines my_machines; BOOST_AUTO_TEST_CASE_TEMPLATE( big_with_functors_test, my_machine, my_machines ) { my_machine p; // needed to start the highest-level SM. p.start(); BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"State1 should be active"); //State1 BOOST_CHECK_MESSAGE(p.template get_state().exit_counter == 0,"State1 exit not called correctly"); BOOST_CHECK_MESSAGE(p.template get_state().entry_counter == 1,"State1 entry not called correctly"); BOOST_CHECK_MESSAGE(p.template get_state().exit_counter == 0,"State5 exit not called correctly"); BOOST_CHECK_MESSAGE(p.template get_state().entry_counter == 0,"State5 entry not called correctly"); p.process_event(event1()); p.process_event(event1()); p.process_event(event1()); p.process_event(event1()); p.process_event(event1()); p.process_event(event1()); p.process_event(event1()); p.process_event(event1()); p.process_event(event1()); p.process_event(event1()); p.process_event(event1()); BOOST_CHECK_MESSAGE(p.current_state()[0] == 11,"State12 should be active"); //State12 BOOST_CHECK_MESSAGE(p.template get_state().exit_counter == 0,"State12 exit not called correctly"); BOOST_CHECK_MESSAGE(p.template get_state().entry_counter == 1,"State12 entry not called correctly"); BOOST_CHECK_MESSAGE(p.template get_state().exit_counter == 1,"State2 exit not called correctly"); BOOST_CHECK_MESSAGE(p.template get_state().entry_counter == 1,"State2 entry not called correctly"); BOOST_CHECK_MESSAGE(p.template get_state().exit_counter == 1,"State7 exit not called correctly"); BOOST_CHECK_MESSAGE(p.template get_state().entry_counter == 1,"State7 entry not called correctly"); BOOST_CHECK_MESSAGE(p.template get_state().exit_counter == 1,"State10 exit not called correctly"); BOOST_CHECK_MESSAGE(p.template get_state().entry_counter == 1,"State10 entry not called correctly"); p.process_event(event2()); p.process_event(event2()); p.process_event(event2()); p.process_event(event2()); p.process_event(event2()); p.process_event(event2()); p.process_event(event2()); p.process_event(event2()); p.process_event(event2()); p.process_event(event2()); p.process_event(event2()); BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"State1 should be active"); //State1 BOOST_CHECK_MESSAGE(p.template get_state().exit_counter == 1,"State1 exit not called correctly"); BOOST_CHECK_MESSAGE(p.template get_state().entry_counter == 2,"State1 entry not called correctly"); BOOST_CHECK_MESSAGE(p.template get_state().exit_counter == 2,"State2 exit not called correctly"); BOOST_CHECK_MESSAGE(p.template get_state().entry_counter == 2,"State2 entry not called correctly"); BOOST_CHECK_MESSAGE(p.template get_state().exit_counter == 2,"State7 exit not called correctly"); BOOST_CHECK_MESSAGE(p.template get_state().entry_counter == 2,"State7 entry not called correctly"); BOOST_CHECK_MESSAGE(p.template get_state().exit_counter == 2,"State10 exit not called correctly"); BOOST_CHECK_MESSAGE(p.template get_state().entry_counter == 2,"State10 entry not called correctly"); } }