diff --git a/doc/HTML/ch01.html b/doc/HTML/ch01.html index 332648f..87896ca 100644 --- a/doc/HTML/ch01.html +++ b/doc/HTML/ch01.html @@ -1,6 +1,6 @@
-Let's start with an example taken from the C++ Template Metaprogramming +
Let's start with an example taken from the C++ Template Metaprogramming book:
class player : public state_machine<player>
{
// The list of FSM states enum states { Empty, Open, Stopped, Playing,
Paused , initial_state = Empty };
Table of Contents Table of Contents State machines are the description of a thing's lifeline. They describe the
diff --git a/doc/HTML/ch02s02.html b/doc/HTML/ch02s02.html
index 25352cc..3b3cb66 100644
--- a/doc/HTML/ch02s02.html
+++ b/doc/HTML/ch02s02.html
@@ -1,6 +1,6 @@
Thinking in terms of state machines is a bit surprising at first, so let us
+ Thinking in terms of state machines is a bit surprising at first, so let us
have a quick glance at the concepts. A state machine is a concrete model describing the behavior of a system.
It is composed of a finite number of states and transitions.
A simple state has no sub states. It can have data, entry and exit
diff --git a/doc/HTML/ch02s03.html b/doc/HTML/ch02s03.html
index b9719f3..1f45c9f 100644
--- a/doc/HTML/ch02s03.html
+++ b/doc/HTML/ch02s03.html
@@ -1,6 +1,6 @@
+
state machine: the life cycle of a thing. It is made of states,
regions, transitions and processes incoming events. state: a stage in the life cycle of a state machine. A state (like
a submachine) can have an entry and exit behaviors. event: an incident provoking (or not) a reaction of the state
diff --git a/doc/HTML/ch03.html b/doc/HTML/ch03.html
index 1707f41..748eec4 100644
--- a/doc/HTML/ch03.html
+++ b/doc/HTML/ch03.html
@@ -1,13 +1,13 @@
Table of Contents Table of Contents MSM is divided between front–ends and back-ends. At the moment, there is just
+ more speed MSM is divided between front–ends and back-ends. At the moment, there is just
one back-end. On the front-end side, you will find three of them which are as
many state machine description languages, with many more possible. For potential
language writers, this document contains a description of the interface
diff --git a/doc/HTML/ch03s02.html b/doc/HTML/ch03s02.html
index ea19e48..8188285 100644
--- a/doc/HTML/ch03s02.html
+++ b/doc/HTML/ch03s02.html
@@ -1,6 +1,6 @@
- This is the historical front-end, inherited from the MPL book. It provides a
+ This is the historical front-end, inherited from the MPL book. It provides a
transition table made of rows of different names and functionality. Actions and
guards are defined as methods and referenced through a pointer in the
transition. This front-end provides a simple interface making easy state
diff --git a/doc/HTML/ch03s03.html b/doc/HTML/ch03s03.html
index e1f654e..baa15e9 100644
--- a/doc/HTML/ch03s03.html
+++ b/doc/HTML/ch03s03.html
@@ -1,6 +1,6 @@
The functor front-end is the preferred front-end at the moment. It is more
+ The functor front-end is the preferred front-end at the moment. It is more
powerful than the standard front-end and has a more readable transition table.
It also makes it easier to reuse parts of state machines. Like eUML, it also comes with a good deal
of predefined actions. Actually, eUML generates a functor front-end through
diff --git a/doc/HTML/ch03s04.html b/doc/HTML/ch03s04.html
index 6557e6a..2687e7e 100644
--- a/doc/HTML/ch03s04.html
+++ b/doc/HTML/ch03s04.html
@@ -1,6 +1,6 @@
Important note: eUML requires a compiler
+ Important note: eUML requires a compiler
supporting Boost.Typeof. More generally, eUML has experimental status because
some compilers will start crashing when a state machine becomes too big (usually
when you write huge actions). The previous front-ends are simple to write but still force an amount of
@@ -167,7 +167,8 @@ Empty_impl const Empty; Notice also that we defined a method named activ
literals function pointers bind ->*
Future versions of MSM will support Phoenix better. You can contribute
by finding out cases which do not work but should, so that they can be
- added. You can reuse the state machine definition method from the standard
+ added. Phoenix support is not activated by default. To activate it, add
+ before any MSM header: #define BOOST_MSM_EUML_PHOENIX_SUPPORT. A simple example shows some basic capabilities. You can reuse the state machine definition method from the standard
front-end and simply replace the transition table by this new one. You can
also use eUML to define a state machine "on the fly" (if, for example, you
need to provide an on_entry/on_exit for this state machine as a functor).
@@ -197,7 +198,7 @@ Empty_impl const Empty; Notice also that we defined a method named activ
BOOST_MSM_EUML_DECLARE_ATTRIBUTE macro, to which we will get back shortly,
declares attributes given to an eUML type (state or event) using the
attribute
- syntax. Defining a submachine (see tutorial) with
+ syntax. Defining a submachine (see tutorial) with
other front-ends simply means using a state which is a state machine in the
transition table of another state machine. This is the same with eUML. One
only needs define a second state machine and reference it in the transition
@@ -208,7 +209,7 @@ Empty_impl const Empty; Notice also that we defined a method named activ
machine, for example: We can now use this instance inside the transition table of the containing
- state machine: We now want to make our grammar more useful. Very often, one needs only
very simple action methods, for example ++Counter or Counter > 5 where
Counter is usually defined as some attribute of the class containing the
@@ -262,7 +263,7 @@ BOOST_MSM_EUML_DECLARE_ATTRIBUTE(DiskTypeEnum,cd_type) This declares two
This method could also have an (or several) argument(s), for example the
event, we could then call activate_empty_(target_ , event_). More examples can be found in the terrible compiler
stress test, the timer example or in the iPodSearch with eUML
- (for String_ and more). Defining orthogonal regions really means providing more initial states. To
+ (for String_ and more). Defining orthogonal regions really means providing more initial states. To
add more initial states, “shift left” some, for example, if we had another
initial state named AllOk : This declares two
attributes_ << no_attributes_,
configure_<< deferred_events ),
player_) A tutorial
- illustrates this possibility. We just saw how to use configure_ to define deferred events or flags. We
can also use it to configure our state machine like we did with the other front-ends: This declares two
with eUML does this for the best performance. Important note: As exit pseudo
states are using the message queue to forward events out of a submachine,
the Anonymous transitions (See UML
+ containing an exit pseudo state. Anonymous transitions (See UML
tutorial) are transitions without a named event, which are
therefore triggered immediately when the source state becomes active,
provided a guard allows it. As there is no event, to define such a
@@ -334,7 +335,7 @@ BOOST_MSM_EUML_DECLARE_ATTRIBUTE(DiskTypeEnum,cd_type) This declares two
example: Please have a look at this example,
which implements the previously
- defined state machine with eUML. Like both other front-ends, eUML supports two ways of defining internal transitions: in the state machine's transition table. In this case, you
+ defined state machine with eUML. Like both other front-ends, eUML supports two ways of defining internal transitions: in the state machine's transition table. In this case, you
need to specify a source state, event, actions and guards but no
target state, which eUML will interpret as an internal
transition, for example this defines a transition internal to
@@ -355,7 +356,7 @@ struct Open_impl : public Open_def
the standard alternative, adding orthogonal regions, because
event dispatching will, if accepted by the internal table, not
continue to the subregions. This gives you a O(1) dispatch
- instead of O(number of regions). We saw the build_state
+ instead of O(number of regions). We saw the build_state
function, which creates a simple state. Likewise, eUML provides other
state-building macros for other types of states: BOOST_MSM_EUML_TERMINATE_STATE takes the same arguments as
BOOST_MSM_EUML_STATE and defines, well, a terminate
@@ -395,7 +396,7 @@ struct Open_impl : public Open_def
For exit points, it is again the same syntax except that exit points are
used as source of the transition:
The entry tutorial
- is also available with eUML. We saw a few helpers but there are more, so let us have a more complete description: event_ : used inside any action, the event triggering the
+ is also available with eUML. We saw a few helpers but there are more, so let us have a more complete description: event_ : used inside any action, the event triggering the
transition state_: used inside entry and exit actions, the entered /
exited state source_: used inside a transition action, the source
state target_: used inside a transition action, the target
@@ -432,7 +433,7 @@ struct Open_impl : public Open_def
MSM_EUML_METHOD or MSM_EUML_FUNCTION will create a correct functor. Your own
eUML functors written as described at the beginning of this section will
also work well, except, for the
- moment, with the while_, if_then_, if_then_else_ functions. eUML supports most C++ operators (except address-of). For example it is
+ moment, with the while_, if_then_, if_then_else_ functions. eUML supports most C++ operators (except address-of). For example it is
possible to write event_(some_attribute)++ or [source_(some_bool) &&
fsm_(some_other_bool)]. But a programmer needs more than operators in his
daily programming. The STL is clearly a must have. Therefore, eUML comes in
diff --git a/doc/HTML/ch03s05.html b/doc/HTML/ch03s05.html
index d17720e..1c09909 100644
--- a/doc/HTML/ch03s05.html
+++ b/doc/HTML/ch03s05.html
@@ -1,6 +1,6 @@
There is, at the moment, one back-end. This back-end contains the library
+ There is, at the moment, one back-end. This back-end contains the library
engine and defines the performance and functionality trade-offs. The currently
available back-end implements most of the functionality defined by the UML 2.0
standard at very high runtime speed, in exchange for longer compile-time. The
@@ -8,11 +8,11 @@
capabilities allowing the framework to adapt itself to the features used by a
given concrete state machine. All unneeded features either disable themselves or
can be manually disabled. See section 5.1 for a complete description of the
- run-to-completion algorithm. MSM being divided between front and back-end, one needs to first define a
+ run-to-completion algorithm. MSM being divided between front and back-end, one needs to first define a
front-end. Then, to create a real state machine, the back-end must be
declared:
We now have a fully functional state machine type. The next sections will
- describe what can be done with it. The The Both methods are actually not an absolute need. Not calling them will
simply cause your first entry or your last exit action not to be
- called. The main reason to exist for a state machine is to dispatch events. For
MSM, events are objects of a given event type. The object itself can contain
data, but the event type is what decides of the transition to be taken. For
MSM, if some_event is a given type (a simple struct for example) and e1 and
@@ -34,14 +34,14 @@
an event of type some_event, you can simply create one on the fly or
instantiate if before processing: Creating an event on the fly will be optimized by the compiler so the
- performance will not degrade. The backend also offers a way to know which state is active, though you
+ performance will not degrade. The backend also offers a way to know which state is active, though you
will normally only need this for debugging purposes. If what you need simply
is doing something with the active state, internal transitions or
visitors are a better
alternative. If you need to know what state is active, const int*
current_state() will return an array of state ids. Please refer to the
internals section to
- know how state ids are generated. A common need is the ability to save a state machine and restore it at a
+ know how state ids are generated. A common need is the ability to save a state machine and restore it at a
different time. MSM supports this feature for the basic and functor
front-ends, and in a more limited manner for eUML. MSM supports
boost::serialization out of the box (by offering a This example shows a state machine which we serialize after processing an
- event. The Sometimes, one needs to customize states to avoid repetition and provide a
+ event. The Sometimes, one needs to customize states to avoid repetition and provide a
common functionality, for example in the form of a virtual method. You might
also want to make your states polymorphic so that you can call typeid on
them for logging or debugging. It is also useful if you need a visitor, like
@@ -133,7 +133,7 @@ std::ofstream ofs("fsm.txt");
You can also ask for a state with a given id (which you might have gotten
from current_state()) using In some cases, having a pointer-to-base of the currently active states is
+ do something polymorphically. In some cases, having a pointer-to-base of the currently active states is
not enough. You might want to call non-virtually a method of the currently
active states. It will not be said that MSM forces the virtual keyword down
your throat! To achieve this goal, MSM provides its own variation of a visitor pattern
@@ -172,18 +172,18 @@ struct my_visitable_state
the accept function is to contain a parameter passed by reference, pass this
parameter with a boost:ref/cref to avoid undesired copies or slicing. So,
for example, in the above case, call: This example uses a
- visiting function with 2 arguments. Flags is a MSM-only concept, supported by all front-ends, which base
+ visiting function with 2 arguments. Flags is a MSM-only concept, supported by all front-ends, which base
themselves on the functions: These functions return true if the currently active state(s) support the
Flag property. The first variant ORs the result if there are several
orthogonal regions, the second one expects OR or AND, for example: Please refer to the front-ends sections for usage examples. It is sometimes necessary to have the client code get access to the
+my_fsm.is_flag_active<MyFlag,my_fsm_type::Flag_OR>() Please refer to the front-ends sections for usage examples. It is sometimes necessary to have the client code get access to the
states' data. After all, the states are created once for good and hang
around as long as the state machine does so why not use it? You simply just
need sometimes to get information about any state, even inactive ones. An
example is if you want to write a coverage tool and know how many times a
state was visited. To get a state, use the get_state method giving the state
- name, for example: or depending on your personal taste. You might want to define a state machine with a non-default constructor.
+ name, for example: or depending on your personal taste. You might want to define a state machine with a non-default constructor.
For example, you might want to write: It is also possible to replace a given state by a new instance at any time
using An example making intensive use of this capability is provided. An example making intensive use of this capability is provided. MSM is optimized for run-time speed at the cost of longer compile-time.
This can become a problem with older compilers and big state machines,
especially if you don't really care about run-time speed that much and would
@@ -240,7 +240,7 @@ BOOST_MSM_BACK_GENERATE_PROCESS_EVENT(mysubmachine)
- A MSM state machine being a metaprogram, it is only logical that cheking
+ A MSM state machine being a metaprogram, it is only logical that cheking
for the validity of a concrete state machine happens compile-time. To this
aim, using the compile-time graph library mpl_graph (delivered at the moment
with MSM) from Gordon Woodhull, MSM provides several compile-time checks: Check that orthogonal regions ar truly orthogonal. Check that all states are either reachable from the initial
@@ -254,12 +254,12 @@ BOOST_MSM_BACK_GENERATE_PROCESS_EVENT(mysubmachine) The author's advice is to enable the checks after any state machine
structure change and disable it again after sucessful analysis. The following example provokes an assertion if one of the first two lines
- of the transition table is used. Calling You can query the queue size by calling MSM uses by default a std::deque for its queues (one message queue for
+ process all enqueued events (in FIFO order). You can query the queue size by calling MSM uses by default a std::deque for its queues (one message queue for
events generated during run-to-completion or with
MSM uses Boost.Parameter to allow easier definition of
+ common): MSM uses Boost.Parameter to allow easier definition of
back::state_machine<> policy arguments (all except the front-end). This
allows you to define policy arguments (history, compile-time / run-time,
state machine analysis, container for the queues) at any position, in any
diff --git a/doc/HTML/ch04.html b/doc/HTML/ch04.html
index 133de57..c9706ee 100644
--- a/doc/HTML/ch04.html
+++ b/doc/HTML/ch04.html
@@ -1,6 +1,6 @@
Table of Contents Tests were made on different PCs running Windows XP and Vista and compiled with
+ Table of Contents Tests were made on different PCs running Windows XP and Vista and compiled with
VC9 SP1 or Ubuntu and compiled with g++ 4.2 and 4.3. For these tests, the same
player state machine was written using Boost.Statechart, as a state machine with only simple states
and as a state machine with a composite
@@ -9,5 +9,5 @@
the simple one also with functors and with eUML. As these simple machines need no terminate/interrupt states, no
message queue and have no-throw guarantee on their actions, the MSM state machines
are defined with minimum functionality. Test machine is a Q6600 2.4GHz, Vista
- 64. VC9: The simple test completes 90 times faster with MSM than with
+ 64. There are some worries that MSM generates huge code. Is it true? The 2
+ There are some worries that MSM generates huge code. Is it true? The 2
compilers I tested disagree with this claim. On VC9, the test state machines
used in the performance section produce executables of 14kB (for simple and
eUML) and 21kB (for the composite). This includes the test code and iostreams.
diff --git a/doc/HTML/ch04s03.html b/doc/HTML/ch04s03.html
index 75044fc..29952bd 100644
--- a/doc/HTML/ch04s03.html
+++ b/doc/HTML/ch04s03.html
@@ -1,6 +1,6 @@
For a current status, have a look at the regression tests. MSM was successfully tested with: VC8 (partly), VC9, VC10 g++ 4.0.1 and higher Intel 10.1 and higher Clang 2.9 Green Hills Software MULTI for ARM v5.0.5 patch 4416 (Simple and
+ For a current status, have a look at the regression tests. MSM was successfully tested with: VC8 (partly), VC9, VC10 g++ 4.0.1 and higher Intel 10.1 and higher Clang 2.9 Green Hills Software MULTI for ARM v5.0.5 patch 4416 (Simple and
Composite tutorials) Partial support for IBM compiler VC8 and to some lesser extent VC9 suffer from a bug. Enabling the option
"Enable Minimal Rebuild" (/Gm) will cause much higher compile-time (up to three
times with VC8!). This option being activated per default in Debug mode, this
diff --git a/doc/HTML/ch04s04.html b/doc/HTML/ch04s04.html
index 2080ece..96e4107 100644
--- a/doc/HTML/ch04s04.html
+++ b/doc/HTML/ch04s04.html
@@ -1,6 +1,6 @@
+
Compilation times of state machines with > 80 transitions that are
going to make you storm the CFO's office and make sure you get a
shiny octocore with 12GB RAM by next week, unless he's interested in
diff --git a/doc/HTML/ch04s05.html b/doc/HTML/ch04s05.html
index b096306..f2c18f8 100644
--- a/doc/HTML/ch04s05.html
+++ b/doc/HTML/ch04s05.html
@@ -1,6 +1,6 @@
Compilers are sometimes full of surprises and such strange errors happened in
+ Compilers are sometimes full of surprises and such strange errors happened in
the course of the development that I wanted to list the most fun for readers’
entertainment. VC8: Question: on_entry gets as argument, the
+ Question: on_entry gets as argument, the
sent event. What event do I get when the state becomes default-activated (because it
is an initial state)?
Answer: To allow you to know that the state
diff --git a/doc/HTML/ch06.html b/doc/HTML/ch06.html
index c435ecf..cb44a97 100644
--- a/doc/HTML/ch06.html
+++ b/doc/HTML/ch06.html
@@ -1,9 +1,9 @@
Table of Contents Table of Contents This chapter describes the internal machinery of the back-end, which can be useful
for UML experts but can be safely ignored for most users. For implementers, the
- interface between front- and back- end is also described in detail. The back-end implements the following run-to completion algorithm: Check if one region of the concrete state machine is in a
+ interface between front- and back- end is also described in detail. The back-end implements the following run-to completion algorithm: Check if one region of the concrete state machine is in a
terminate or interrupt state. If yes, event processing is disabled
while the condition lasts (forever for a terminate pseudo-state,
while active for an interrupt pseudo-state). If the message queue feature is enabled and if the state machine
diff --git a/doc/HTML/ch06s02.html b/doc/HTML/ch06s02.html
index 0e2e2b7..a277487 100644
--- a/doc/HTML/ch06s02.html
+++ b/doc/HTML/ch06s02.html
@@ -1,7 +1,7 @@
The design of MSM tries to make front-ends and back-ends (later) to be as
interchangeable as possible. Of course, no back-end will ever implement every
feature defined by any possible front-end and inversely, but the goal is to make
diff --git a/doc/HTML/ch06s03.html b/doc/HTML/ch06s03.html
index 500be57..2f4479b 100644
--- a/doc/HTML/ch06s03.html
+++ b/doc/HTML/ch06s03.html
@@ -1,6 +1,6 @@
Normally, one does not need to know the ids are generated for all the states
+ Normally, one does not need to know the ids are generated for all the states
of a state machine, unless for debugging purposes, like the pstate function does
in the tutorials in order to display the name of the current state. This section
will show how to automatically display typeid-generated names, but these are not
diff --git a/doc/HTML/ch06s04.html b/doc/HTML/ch06s04.html
index aa6fdf5..26a7d36 100644
--- a/doc/HTML/ch06s04.html
+++ b/doc/HTML/ch06s04.html
@@ -1,6 +1,6 @@
We can find for the transition table more uses than what we have seen so far.
+ We can find for the transition table more uses than what we have seen so far.
Let's suppose you need to write a coverage tool. A state machine would be
perfect for such a job, if only it could provide some information about its
structure. Thanks to the transition table and Boost.MPL, it does. What is needed for a coverage tool? You need to know how many states are
diff --git a/doc/HTML/ch07.html b/doc/HTML/ch07.html
index c4ccb48..ac3e243 100644
--- a/doc/HTML/ch07.html
+++ b/doc/HTML/ch07.html
@@ -1,6 +1,6 @@
I am in debt to the following people who helped MSM along the way.
+ I am in debt to the following people who helped MSM along the way.
Thanks to Dave Abrahams for managing the review Thanks to Eric Niebler for his patience correcting my grammar
errors Special thanks to Joel de Guzman who gave me very good ideas at
the BoostCon09. These ideas were the starting point of the redesign.
diff --git a/doc/HTML/ch07s02.html b/doc/HTML/ch07s02.html
index b6a2652..953837b 100644
--- a/doc/HTML/ch07s02.html
+++ b/doc/HTML/ch07s02.html
@@ -1,6 +1,6 @@
+
The original version of this framework is based on the brilliant
work of David Abrahams and Aleksey Gurtovoy who laid down the base
and the principles of the framework in their excellent book, “C++
diff --git a/doc/HTML/ch08.html b/doc/HTML/ch08.html
index 2e2df50..dd1ded8 100644
--- a/doc/HTML/ch08.html
+++ b/doc/HTML/ch08.html
@@ -1,6 +1,6 @@
Table of Contents
+ Table of Contents
added a stop() method in the back-end. Bugfixes Trac 5117, 5253, 5533 gcc warnings about unused variables better implemenation of favor_compile_time back-end
policy bug with eUML and state construction incorrect eUML event and state macros incorrect event type passed to a direct entry state's
on_entry action
diff --git a/doc/HTML/ch08s02.html b/doc/HTML/ch08s02.html
index 6927990..f787a4e 100644
--- a/doc/HTML/ch08s02.html
+++ b/doc/HTML/ch08s02.html
@@ -1,6 +1,6 @@
+
Compile-time state machine analysis using mpl_graph: Boost.Parameter interface definition for
msm::back::state_machine<> template arguments. Possibility to provide a
diff --git a/doc/HTML/ch08s03.html b/doc/HTML/ch08s03.html
index 95a3e2a..5ce6220 100644
--- a/doc/HTML/ch08s03.html
+++ b/doc/HTML/ch08s03.html
@@ -1,6 +1,6 @@
-
+
Support for serialization Possibility to use
normal functors (from functor front-end) in
eUML. New constructors where substates / submachines can be taken as
diff --git a/doc/HTML/ch08s04.html b/doc/HTML/ch08s04.html
index 209379d..424dce4 100644
--- a/doc/HTML/ch08s04.html
+++ b/doc/HTML/ch08s04.html
@@ -1,6 +1,6 @@
+
New documentation Internal transitions. Either as part of the transition table or
using a state's internal transition table increased dispatch and copy speed new row types for the
basic front-end new eUML syntax, better attribute support, macros to ease
diff --git a/doc/HTML/ch09.html b/doc/HTML/ch09.html
index 58ce103..e9aca7a 100644
--- a/doc/HTML/ch09.html
+++ b/doc/HTML/ch09.html
@@ -1,7 +1,7 @@
The following table lists the supported operators:
- Table 9.1. Operators and state machine helpers The following table lists the supported operators:
+ Table 9.1. Operators and state machine helpers To use these functions, you need to include: or the specified header in the following tables. The following tables list the supported STL algorithms: Table 10.1. STL algorithms Table 10.1. STL algorithms Table 10.2. STL algorithms Table 10.2. STL algorithms Table 10.3. STL algorithms Table 10.3. STL algorithms Table 10.4. STL container methods Table 10.4. STL container methods
- Table 10.5. STL list methods Table 10.5. STL list methods
- Table 10.6. STL associative container methods Table 10.6. STL associative container methods
- Table 10.7. STL pair Table 10.7. STL pair
- Table 10.8. STL string This functor calls every element of the template Sequence (which are also
callable functors) in turn. It is also the underlying implementation of the
- eUML sequence grammar (action1,action2,...). This helper functor is made for use in a transition table and in a
+ eUML sequence grammar (action1,action2,...). This helper functor is made for use in a transition table and in a
state behavior and therefore implements an operator() with 3 and with 4
arguments:
- This header implements the internal transition rows for use inside an
+ TargetState&; This header implements the internal transition rows for use inside an
internal_transition_table. All these row types have no source or target state,
as the backend will recognize internal transitions from this
- internal_transition_table. Like any other front-end, the following transition row types implements
+ internal_transition_table. Like any other front-end, the following transition row types implements
the two necessary static functions for action and guard call. Each function
receives as parameter the (deepest-level) state machine processsing the
event, the event itself, the source and target states and all the states
@@ -83,30 +83,30 @@
class AllStates> static bool guard_call( This is an internal transition with a guard called before the transition
- and allowing the transition if returning true. This is an internal transition with a guard called before the transition
and allowing the transition if returning true. It also calls an action
- called during the transition.
Event: the event triggering the internal transition CalledForAction: the type on which the action method will
be called. It can be either a state of the containing state
machine or the state machine itself. action: a pointer to the method which CalledForAction
@@ -114,15 +114,15 @@
called. It can be either a state of the containing state
machine or the state machine itself. guard: a pointer to the method which CalledForGuard
provides.
- This header contains the variants of row2, which are an extension of the
standard row transitions for use in the transition table. They offer the
possibility to define action and guard not only in the state machine, but in any
state of the state machine. They can also be used in internal transition tables
- through their irow2 variants. Like any other front-end, the following transition row types implements
+ through their irow2 variants. Like any other front-end, the following transition row types implements
the two necessary static functions for action and guard call. Each function
receives as parameter the (deepest-level) state machine processsing the
event, the event itself, the source and target states and all the states
@@ -134,28 +134,28 @@
class AllStates> static bool guard_call( This is a transition with action and without guard.
Event: the event triggering the transition. Source: the source state of the transition. Target: the target state of the transition. CalledForAction: the type on which the action method will
be called. It can be either a state of the containing state
machine or the state machine itself. action: a pointer to the method which CalledForAction
provides.
- This is a transition with guard and without action.
Event: the event triggering the transition. Source: the source state of the transition. Target: the target state of the transition. CalledForGuard: the type on which the guard method will be
called. It can be either a state of the containing state
machine or the state machine itself. guard: a pointer to the method which CalledForGuard
provides.
- This is a transition with guard and action.
Event: the event triggering the transition. Source: the source state of the transition. Target: the target state of the transition. CalledForAction: the type on which the action method will
be called. It can be either a state of the containing state
machine or the state machine itself. action: a pointer to the method which CalledForAction
@@ -163,24 +163,24 @@
called. It can be either a state of the containing state
machine or the state machine itself. guard: a pointer to the method which CalledForGuard
provides.
- This is an internal transition for use inside a transition table, with
- action and without guard. This is an internal transition for use inside a transition table, with
+ action and without guard.
Event: the event triggering the transition. Source: the source state of the transition. CalledForAction: the type on which the action method will
be called. It can be either a state of the containing state
machine or the state machine itself. action: a pointer to the method which CalledForAction
provides.
- This is an internal transition for use inside a transition table, with
- guard and without action. This is an internal transition for use inside a transition table, with
+ guard and without action.
Event: the event triggering the transition. Source: the source state of the transition. CalledForGuard: the type on which the guard method will be
called. It can be either a state of the containing state
machine or the state machine itself. guard: a pointer to the method which CalledForGuard
provides.
- This is an internal transition for use inside a transition table, with
+ guard and action.
Event: the event triggering the transition. Source: the source state of the transition. CalledForAction: the type on which the action method will
be called. It can be either a state of the containing state
machine or the state machine itself. action: a pointer to the method which CalledForAction
@@ -188,16 +188,16 @@
called. It can be either a state of the containing state
machine or the state machine itself. guard: a pointer to the method which CalledForGuard
provides.
- This header provides the implementation of the basic front-end. It contains one
- type, This header provides the implementation of the basic front-end. It contains one
+ type, This type is the basic class for a basic (or possibly any other)
front-end. It provides the standard row types (which includes internal
transitions) and a default implementation of the required methods and
typedefs.
+ default_base_state> state_machine_def {
flag_list: by default, no flag is set in the state
machine deferred_events: by default, no event is deferred. configuration: by default, no configuration customization
is done.
- Like any other front-end, the following transition row types
implements the two necessary static functions for action and guard call.
Each function receives as parameter the (deepest-level) state machine
processsing the event, the event itself, the source and target states
@@ -209,30 +209,30 @@
class AllStates> static bool guard_call( This is a transition with action and without guard. This is a transition with action and without guard. Event: the event triggering the transition. Source: the source state of the transition. Target: the target state of the transition. action: a pointer to the method provided by the concrete
- front-end (represented by This is a transition with guard and without action. This is a transition with guard and without action. Event: the event triggering the transition. Source: the source state of the transition. Target: the target state of the transition. guard: a pointer to the method provided by the concrete
- front-end (represented by This is a transition with guard and action. This is a transition with guard and action. Event: the event triggering the transition. Source: the source state of the transition. Target: the target state of the transition. action: a pointer to the method provided by the concrete
front-end (represented by guard: a pointer to the method provided by the concrete
- front-end (represented by This is a transition without action or guard. The state machine only
+ front-end (represented by This is a transition without action or guard. The state machine only
changes active state. Event: the event triggering the transition. Source: the source state of the transition. Target: the target state of the transition. This is an internal transition for use inside a transition table, with
+ _row Event: the event triggering the transition. Source: the source state of the transition. Target: the target state of the transition. This is an internal transition for use inside a transition table, with
action and without guard. Event: the event triggering the transition. Source: the source state of the transition. action: a pointer to the method provided by the concrete
- front-end (represented by This is an internal transition for use inside a transition table, with
+ front-end (represented by This is an internal transition for use inside a transition table, with
guard and without action. Event: the event triggering the transition. Source: the source state of the transition. guard: a pointer to the method provided by the concrete
- front-end (represented by This is an internal transition for use inside a transition table, with
+ front-end (represented by This is an internal transition for use inside a transition table, with
guard and action. Event: the event triggering the transition. Source: the source state of the transition. action: a pointer to the method provided by the concrete
front-end (represented by guard: a pointer to the method provided by the concrete
- front-end (represented by This is an internal transition without action or guard. As it does
+ front-end (represented by This is an internal transition without action or guard. As it does
nothing, it means "ignore event". Event: the event triggering the transition. Source: the source state of the transition. Event: the event triggering the transition. Source: the source state of the transition.
- This header provides the different states (except state machines) for the
- basic front-end (or mixed with other front-ends). This header provides the different states (except state machines) for the
+ basic front-end (or mixed with other front-ends). This header provides the following types: deprecated: default policy for states. It means that states do not
+ need to save a pointer to their containing state machine. deprecated: state policy. It means that states need to save a pointer
to their containing state machine. When seeing this flag, the back-end
- will call set_sm_ptr(fsm*) and give itself as argument. Basic type for simple states. Inherit from this type to define a
+ will call set_sm_ptr(fsm*) and give itself as argument. Basic type for simple states. Inherit from this type to define a
simple state. The first argument is needed if you want your state (and
all others used in a concrete state machine) to inherit a basic type for
logging or providing a common behavior. Basic type for terminate states. Inherit from this type to define a
+ SMPtrPolicy = no_sm_ptr> state { Basic type for terminate states. Inherit from this type to define a
terminate state. The first argument is needed if you want your state
(and all others used in a concrete state machine) to inherit a basic
type for logging or providing a common behavior. Basic type for interrupt states. Interrupt states prevent any further
+ SMPtrPolicy = no_sm_ptr> terminate_state { Basic type for interrupt states. Interrupt states prevent any further
event handling until EndInterruptEvent is sent. Inherit from this type
to define a terminate state. The first argument is the name of the event
ending the interrupt. The second argument is needed if you want your
state (and all others used in a concrete state machine) to inherit a
basic type for logging or providing a common behavior. Inherit from this type in
addition to the desired state type to enable this state
for direct entering. The template parameter gives the region id of the
state (regions are numbered in the order of the
- Basic type for entry pseudo states. Entry pseudo states are an
+ Basic type for entry pseudo states. Entry pseudo states are an
predefined entry into a submachine and connect two transitions. The
first argument is the id of the region entered by this state (regions
are numbered in the order of the Basic type for exit pseudo states. Exit pseudo states are an
+ entry_pseudo_state { Basic type for exit pseudo states. Exit pseudo states are an
predefined exit from a submachine and connect two transitions. The first
argument is the name of the event which will be "thrown" out of the exit
point. This event does not need to be the same as the one sent by the
@@ -296,32 +296,32 @@
machine) to inherit a basic type for logging or providing a common
behavior. This header includes all the functors for STL support in eUML. These tables show a full description. This header includes all the functors for STL algorithms support in eUML.
+ exit_pseudo_state { This header includes all the functors for STL support in eUML. These tables show a full description. This header includes all the functors for STL algorithms support in eUML.
These tables show a full
- description. This header includes iteration functors for STL support in eUML. This tables shows a full
- description. This header includes querying functors for STL support in eUML. This tables shows a full
- description. This header includes transformation functors for STL support in eUML. This
+ description. This header includes iteration functors for STL support in eUML. This tables shows a full
+ description. This header includes querying functors for STL support in eUML. This tables shows a full
+ description. This header includes transformation functors for STL support in eUML. This
tables shows a full
- description. This header includes container functors for STL support in eUML (functors
+ description. This header includes container functors for STL support in eUML (functors
calling container methods). This tables shows a full description. It also provides npos for
- strings. This header provides the transition table grammars. This includes internal
- transition tables. This header provides the transition table grammars. This includes internal
+ transition tables. The function build_stt evaluates the grammar-conform expression as
parameter. It returns a transition table, which is a mpl::vector of
transitions (rows) or, if the expression is ill-formed (does not match
the grammar), the type The function build_internal_stt evaluates the grammar-conform
expression as parameter. It returns a transition table, which is a
mpl::vector of transitions (rows) or, if the expression is ill-formed
(does not match the grammar), the type The transition table accepts the following grammar: This header contains the Most C++ operators are supported (address-of is not). With
This header provides the grammar for actions and the different grammars and
- functions to build states using eUML. Like the guard grammar, this grammar supports relevant C++ operators and
+ is a grammar defined in state_grammar.hpp. This header provides the grammar for actions and the different grammars and
+ functions to build states using eUML. Like the guard grammar, this grammar supports relevant C++ operators and
eUML functions: This grammar is used to add attributes to states (or state machines) or
+ ^(bitwise), +=, -=, *=, /=, %=, <<=, >>=, <<, >>, =, []. This grammar is used to add attributes to states (or state machines) or
events: It evaluates to a fusion::map. You can use two forms: Attributes can be of any default-constructible type (fusion
- requirement). This grammar also has two forms: This grammar also has two forms: This grammar is used to create inside one syntax: flags: deferred events: Relevant operators are: +
some_config inherits from
no_exception: disable catching exceptions no_msg_queue: disable message queue deferred_events: manually enable handling of
- deferred events The grammar to define initial states for a state machine is: This function has several overloads. The return type is not relevant
+ BOOST_MSM_EUML_ENTRY_STATE or BOOST_MSM_EUML_EXIT_STATE. This function has several overloads. The return type is not relevant
to you as only decltype (return type) is what one needs. Defines a state machine without entry or exit: Defines a state machine with entry behavior: Defines a state machine with entry and exit behaviors: Relevant operators are: +
Base> func_state_machine<...> build_sm( Notice that this function requires the extra parameter class
StateNameTag to disambiguate state machines having the same parameters
- but still being different. This function has several overloads. The return type is not relevant
+ but still being different. This function has several overloads. The return type is not relevant
to you as only decltype (return type) is what one needs. Defines a simple state without entry or exit: Defines a simple state with entry behavior: Defines a simple state with entry and exit behaviors: Defines a simple state with entry, exit behaviors and
@@ -418,7 +418,7 @@ ActionSequence := Action | (Action ',' Action) Relevant operators are: +
func_state<...> build_state( Notice that this function requires the extra parameter class
StateNameTag to disambiguate states having the same parameters but still
- being different. This function has several overloads. The return type is not relevant
+ being different. This function has several overloads. The return type is not relevant
to you as only decltype (return type) is what one needs. Defines an interrupt state without entry or exit: Defines an interrupt state with entry behavior: Relevant operators are: +
const&, Attributes const&, Configure const&,
Base Notice that this function requires the extra parameter class
StateNameTag to disambiguate states having the same parameters but still
- being different. This function has several overloads. The return type is not relevant
+ being different. This function has several overloads. The return type is not relevant
to you as only decltype (return type) is what one needs. Defines an entry pseudo state without entry or exit: Defines an entry pseudo state with entry behavior: Defines an entry pseudo state with entry and exit behaviors: Relevant operators are: +
Base> entry_func_state<...> build_entry_state( Notice that this function requires the extra parameter class
StateNameTag to disambiguate states having the same parameters but still
- being different. This function has several overloads. The return type is not relevant
+ being different. This function has several overloads. The return type is not relevant
to you as only decltype (return type) is what one needs. Defines an exit pseudo state without entry or exit: Defines an exit pseudo state with entry behavior: Defines an exit pseudo state with entry and exit behaviors: Relevant operators are: +
exit_func_state<...> build_exit_state( Notice that this function requires the extra parameter class
StateNameTag to disambiguate states having the same parameters but still
- being different. This function has the same overloads as build_entry_state and
- explicit_entry_func_state as return type. The basic type for events with eUML. The basic type for states with eUML. You will usually not use this
type directly as it is easier to use BOOST_MSM_EUML_STATE,
BOOST_MSM_EUML_INTERRUPT_STATE, BOOST_MSM_EUML_TERMINATE_STATE,
BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE, BOOST_MSM_EUML_ENTRY_STATE or
@@ -493,7 +493,7 @@ ActionSequence := Action | (Action ',' Action) Relevant operators are: +
void foo() {...}
template <class Event,class Fsm>
void on_entry(Event const& evt,Fsm& fsm){...}
-}; The basic type for flags with eUML. The basic type for flags with eUML. The basic type for state or transition behaviors and guards with
eUML. Relevant operators are: +
{
template <class Event,class Fsm,class State>
void operator()(Event const&,Fsm& fsm,State& ){...}
-}; The basic type for configuration possibilities with eUML. You normally do not use this type directly but instead the instances
+}; The basic type for configuration possibilities with eUML. You normally do not use this type directly but instead the instances
of predefined configuration: no_exception: disable catching exceptions no_msg_queue: disable message queue. The message queue
allows you to send an event for procesing while in an event
processing. deferred_events: manually enable handling of deferred
- events Type returned by grammar parsers if the grammar is invalid. Seeing
- this type will result in a static assertion. Placeholder type for use in entry/exit or transition behaviors, which
- does absolutely nothing. Generic object or function for the source state of a given transition: as object: returns by reference the source state of a
+ events Type returned by grammar parsers if the grammar is invalid. Seeing
+ this type will result in a static assertion. Placeholder type for use in entry/exit or transition behaviors, which
+ does absolutely nothing. Generic object or function for the source state of a given transition: as object: returns by reference the source state of a
transition, usually to be used by another function (usually
one created by MSM_EUML_METHOD or MSM_EUML_FUNCTION). Example:
as function: returns by reference the attribute passed as
parameter. Example:
- Generic object or function for the target state of a given transition: as object: returns by reference the target state of a
+ Generic object or function for the target state of a given transition: as object: returns by reference the target state of a
transition, usually to be used by another function (usually
one created by MSM_EUML_METHOD or MSM_EUML_FUNCTION). Example:
as function: returns by reference the attribute passed as
parameter. Example:
- Generic object or function for the state of a given entry / exit
behavior. state_ means source_ while in the context of an exit behavior
and target_ in the context of an entry behavior: as object: returns by reference the current state, usually
to be used by another function (usually one created by
MSM_EUML_METHOD or MSM_EUML_FUNCTION). Example:
as function: returns by reference the attribute passed as
parameter. Example:
- Generic object or function for the event triggering a given transition
(valid in a transition behavior, as well as in state entry/exit behaviors): as object: returns by reference the event of a transition,
usually to be used by another function (usually one created
by MSM_EUML_METHOD or MSM_EUML_FUNCTION). Example:
as function: returns by reference the attribute passed as
parameter. Example:
- Generic object or function for the state machine containing a given transition: as object: returns by reference the event of a transition,
+ Generic object or function for the state machine containing a given transition: as object: returns by reference the event of a transition,
usually to be used by another function (usually one created
by MSM_EUML_METHOD or MSM_EUML_FUNCTION). Example:
as function: returns by reference the attribute passed as
parameter. Example:
- Generic object or function returning a state of a given state machine: with 1 parameter: returns by reference the state passed as
+ Generic object or function returning a state of a given state machine: with 1 parameter: returns by reference the state passed as
parameter, usually to be used by another function (usually
one created by MSM_EUML_METHOD or MSM_EUML_FUNCTION). Example:
with 2 parameters: returns by reference the state passed
@@ -544,46 +544,46 @@ ActionSequence := Action | (Action ',' Action) Relevant operators are: +
parameter, usually to be used by another function (usually
one created by MSM_EUML_METHOD or MSM_EUML_FUNCTION). This
makes sense when used in combination with attribute_. Example (equivalent to the previous example):
- Generic object or function returning the attribute passed (by name) as
+ Generic object or function returning the attribute passed (by name) as
second parameter of the thing passed as first (a state, event or state
machine). Example:
- Functor returning true for transition or state behaviors. Like all
constants, only the functor form exists, so parenthesis are necessary.
Example:
- Functor returning false for transition or state behaviors. Like all
constants, only the functor form exists, so parenthesis are necessary.
Example:
- Functor returning an integer value for transition or state behaviors.
Like all constants, only the functor form exists, so parenthesis are
necessary. Example:
- Functor returning a char value for transition or state behaviors. Like
all constants, only the functor form exists, so parenthesis are
necessary. Example:
- Functor returning a size_t value for transition or state behaviors.
Like all constants, only the functor form exists, so parenthesis are
necessary. Example:
- Functor returning a string for transition or state behaviors. Like all
constants, only the functor form exists, so parenthesis are necessary.
Requires boost >= 1.40 for mpl::string. Example:
- This functor eUML-enables a STL functor (for use in an algorithm).
+ This functor eUML-enables a STL functor (for use in an algorithm).
This is necessary because all what is in the transition table must be a
eUML terminal. Example: This function sends an event to up to 4 state machines by calling
+ Predicate_<std::plus<int> >()) == Int_<1>()) This function sends an event to up to 4 state machines by calling
This function sends an event to up to 3 state machines by calling
With the following definitions: This function tells if a flag is active by calling
+NotFound (const string& data) // copy-constructor of NotFound This function tells if a flag is active by calling
This object defers the current event by calling
Used as transition's target, causes an explicit entry into the given
+ Example: Used as transition's target, causes an explicit entry into the given
state from the given submachine. Several explicit_ as targets, separated
by commas, means a fork. The state must have been declared as such using
- BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE. Used as transition's target from a containing state machine, causes
+ BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE. Used as transition's target from a containing state machine, causes
submachine-name to be entered using the given entry pseudo-state. This
state must have been declared as pseudo entry using
- BOOST_MSM_EUML_ENTRY_STATE. Used as transition's source from a containing state machine, causes
+ BOOST_MSM_EUML_ENTRY_STATE. Used as transition's source from a containing state machine, causes
submachine-name to be left using the given exit pseudo-state. This state
must have been declared as pseudo exit using
- BOOST_MSM_EUML_EXIT_STATE. This macro creates a eUML function and a functor for use with the
+ BOOST_MSM_EUML_EXIT_STATE. This macro creates a eUML function and a functor for use with the
functor front-end, based on a free function: first parameter: the name of the functor second parameter: the underlying function third parameter: the eUML function name fourth parameter: the return type if used in a transition
behavior fifth parameter: the return type if used in a state
behavior (entry/exit) Note that the function itself can take up to 5
@@ -618,7 +618,7 @@ NotFound (const string& data) // copy-constructor of NotFound
Can be used like:
- This macro creates a eUML function and a functor for use with the
functor front-end, based on a method: first parameter: the name of the functor second parameter: the underlying function third parameter: the eUML function name fourth parameter: the return type if used in a transition
behavior fifth parameter: the return type if used in a state
behavior (entry/exit) Note that the method itself can take up to 4 arguments
@@ -630,40 +630,40 @@ NotFound (const string& data) // copy-constructor of NotFound Can be used like:
- This macro declares a behavior type and a const instance for use in
+ This macro declares a behavior type and a const instance for use in
state or transition behaviors. The action implementation itself follows
the macro declaration, for example: This macro declares a flag type and a const instance for use in
- behaviors. This macro returns the name of the flag type generated by
+}; This macro declares a flag type and a const instance for use in
+ behaviors. This macro returns the name of the flag type generated by
BOOST_MSM_EUML_FLAG. You need this where the type is required (usually
- with the back-end method is_flag_active). For example: This macro declares an attribute called event-name of type event-type.
+ with the back-end method is_flag_active). For example: This macro declares an attribute called event-name of type event-type.
This attribute can then be made part of an attribute list using
- BOOST_MSM_EUML_ATTRIBUTES. This macro declares an attribute list called attributes-name based on
+ BOOST_MSM_EUML_ATTRIBUTES. This macro declares an attribute list called attributes-name based on
the expression as first argument. These attributes can then be made part
of an event using BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES, of a state as
3rd parameter of BOOST_MSM_EUML_STATE or of a state machine as 5th
parameter of BOOST_MSM_EUML_DECLARE_STATE_MACHINE. Attributes are added using left-shift, for example: This macro defines an event type (event-instance-name_helper) and
+BOOST_MSM_EUML_ATTRIBUTES((attributes_ << m_song ), FoundDef) This macro defines an event type (event-instance-name_helper) and
declares a const instance of this event type called event-instance-name
- for use in a transition table or state behaviors. This macro defines an event type (event-instance-name_helper) and
+ for use in a transition table or state behaviors. This macro defines an event type (event-instance-name_helper) and
declares a const instance of this event type called event-instance-name
for use in a transition table or state behaviors. The event will have as
attributes the ones passed by the second argument: The created event instance supports operator()(attributes) so that
- is possible. This macro returns the name of the event type generated by
+ is possible. This macro returns the name of the event type generated by
BOOST_MSM_EUML_EVENT or BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES. You need
this where the type is required (usually inside a back-end definition).
For example:
- This macro defines a state type (state-instance-name_helper) and
+ This macro defines a state type (state-instance-name_helper) and
declares a const instance of this state type called state-instance-name
for use in a transition table or state behaviors. There are several possibilitites for the expression syntax: (): state without entry or exit action. (Expr1): state with entry but no exit action. (Expr1,Expr2): state with entry and exit action. (Expr1,Expr2,Attributes): state with entry and exit
action, defining some attributes. (Expr1,Expr2,Attributes,Configure): state with entry and
@@ -672,7 +672,7 @@ msm::back::ShallowHistory<mpl::vector<BOOST_MSM_EUML_EVENT_NAME(end_pause)
events). (Expr1,Expr2,Attributes,Configure,Base): state with entry
and exit action, defining some attributes, flags and
deferred events (plain msm deferred events) and a
- non-default base state (as defined in standard MSM). This macro defines an interrupt state type
+ non-default base state (as defined in standard MSM). This macro defines an interrupt state type
(state-instance-name_helper) and declares a const instance of this state
type called state-instance-name for use in a transition table or state
behaviors. There are several possibilitites for the expression syntax. In all of
@@ -689,7 +689,7 @@ msm::back::ShallowHistory<mpl::vector<BOOST_MSM_EUML_EVENT_NAME(end_pause)
interrupt state with entry and exit action, defining some
attributes, flags and deferred events (plain msm deferred
events) and a non-default base state (as defined in standard
- MSM). This macro defines a terminate pseudo-state type
+ MSM). This macro defines a terminate pseudo-state type
(state-instance-name_helper) and declares a const instance of this state
type called state-instance-name for use in a transition table or state
behaviors. There are several possibilitites for the expression syntax: (): terminate pseudo-state without entry or exit
@@ -703,7 +703,7 @@ msm::back::ShallowHistory<mpl::vector<BOOST_MSM_EUML_EVENT_NAME(end_pause)
pseudo-state with entry and exit action, defining some
attributes, flags and deferred events (plain msm deferred
events) and a non-default base state (as defined in standard
- MSM). This macro defines an exit pseudo-state type
+ MSM). This macro defines an exit pseudo-state type
(state-instance-name_helper) and declares a const instance of this state
type called state-instance-name for use in a transition table or state
behaviors. There are several possibilitites for the expression syntax: (forwarded_event):exit pseudo-state without entry or exit
@@ -719,7 +719,7 @@ msm::back::ShallowHistory<mpl::vector<BOOST_MSM_EUML_EVENT_NAME(end_pause)
attributes, flags and deferred events (plain msm deferred
events) and a non-default base state (as defined in standard
MSM). Note that the forwarded_event must be constructible from the event
- sent by the submachine containing the exit point. This macro defines an entry pseudo-state type
(state-instance-name_helper) and declares a const instance of this state
type called state-instance-name for use in a transition table or state
@@ -734,7 +734,7 @@ msm::back::ShallowHistory<mpl::vector<BOOST_MSM_EUML_EVENT_NAME(end_pause)
pseudo-state with entry and exit action, defining some
attributes, flags and deferred events (plain msm deferred
events) and a non-default base state (as defined in standard
- MSM). This macro defines a submachine's substate type
(state-instance-name_helper), which can be explicitly entered and also
declares a const instance of this state type called state-instance-name
@@ -745,28 +745,28 @@ msm::back::ShallowHistory<mpl::vector<BOOST_MSM_EUML_EVENT_NAME(end_pause)
events). (Expr1,Expr2,Attributes,Configure,Base): state with entry
and exit action, defining some attributes, flags and
deferred events (plain msm deferred events) and a
- non-default base state (as defined in standard MSM). This macro returns the name of the state type generated by
+ non-default base state (as defined in standard MSM). This macro returns the name of the state type generated by
BOOST_MSM_EUML_STATE or other state macros. You need this where the type
is required (usually using a backend function). For example:
- Like BOOST_MSM_EUML_STATE but does not provide an instance, simply a
- type declaration. Like BOOST_MSM_EUML_INTERRUPT_STATE but does not provide an instance,
- simply a type declaration. Like BOOST_MSM_EUML_TERMINATE_STATE but does not provide an instance,
- simply a type declaration. Like BOOST_MSM_EUML_EXIT_STATE but does not provide an instance,
- simply a type declaration. Like BOOST_MSM_EUML_STATE but does not provide an instance, simply a
+ type declaration. Like BOOST_MSM_EUML_INTERRUPT_STATE but does not provide an instance,
+ simply a type declaration. Like BOOST_MSM_EUML_TERMINATE_STATE but does not provide an instance,
+ simply a type declaration. Like BOOST_MSM_EUML_EXIT_STATE but does not provide an instance,
+ simply a type declaration. Like BOOST_MSM_EUML_ENTRY_STATE but does not provide an instance,
- simply a type declaration. Like BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE but does not provide an
- instance, simply a type declaration. This macro declares a transition table type and also declares a const
instance of the table which can then be used in a state machine
declaration (see BOOST_MSM_EUML_DECLARE_STATE_MACHINE).The expression
must follow the transition
- table grammar. Like BOOST_MSM_EUML_TRANSITION_TABLE but does not provide an instance,
- simply a type declaration. Like BOOST_MSM_EUML_TRANSITION_TABLE but does not provide an instance,
+ simply a type declaration. This macro declares a transition table type and also declares a const
instance of the table.The expression must follow the transition table
- grammar. For the moment, this macro is not used. Like BOOST_MSM_EUML_TRANSITION_TABLE but does not provide an instance,
+ grammar. For the moment, this macro is not used. Like BOOST_MSM_EUML_TRANSITION_TABLE but does not provide an instance,
simply a type declaration. This is currently the only way to declare an
internal transition table with eUML. For example:// transition actions void start_playback(play const&) { std::cout
diff --git a/doc/HTML/ch02.html b/doc/HTML/ch02.html
index 7cf5bab..4591b03 100644
--- a/doc/HTML/ch02.html
+++ b/doc/HTML/ch02.html
@@ -1,6 +1,6 @@
- 
BOOST_MSM_EUML_DECLARE_STATE_MACHINE(...,Playing_)
typedef msm::back::state_machine<Playing_> Playing_type;
Playing_type const Playing;
Paused == Playing + pause / pause_playback
BOOST_MSM_EUML_DECLARE_STATE_MACHINE((transition_table,
init_ << Empty << AllOk ),
@@ -314,7 +315,7 @@ BOOST_MSM_EUML_DECLARE_ATTRIBUTE(DiskTypeEnum,cd_type)configure_ << no_exception: disables
@@ -326,7 +327,7 @@ BOOST_MSM_EUML_DECLARE_ATTRIBUTE(DiskTypeEnum,cd_type)no_message_queue option cannot be used with state machines
- containing an exit pseudo state.State3 == State4 [always_true] / State3ToState4
State4 [always_true] / State3ToState4 == State3
entry_pt_(SubFsm2,PseudoEntry1) == State1 + event4
State2 == exit_pt_(SubFsm2,PseudoExit1) + event6
typedef msm::back::state_machine<my_front_end> my_fsm;
start() method starts the state machine, meaning it will
activate the initial state, which means in turn that the initial state's
entry behavior will be called. We need the start method because you do not
@@ -23,7 +23,7 @@
the algorithm run once. The iPodSearch example uses this possibility.stop() method works the same way. It will cause the exit
actions of the currently active states(s) to be called.my_fsm fsm; fsm.process_event(some_event());
some_event e1; fsm.process_event(e1)
serialize
@@ -110,7 +110,7 @@ std::ofstream ofs("fsm.txt");
serializing must be done in a stable state, when no event is being
processed. You can serialize during event processing only if using no queue
(deferred or event queue).Empty state also has some data to serialize.Empty state also has some data to serialize.struct player_ : public msm::front::state_machine<player_,my_base_state>
const base_state* get_state_by_id(int id)
const where base_state is the one you just defined. You can now
- do something polymorphically.SomeVisitor vis; sm.visit_current_states(boost::ref(vis));
template <class Flag> bool is_flag_active()
template <class Flag,class BinaryOp> bool is_flag_active()
my_fsm.is_flag_active<MyFlag>()
-my_fsm.is_flag_active<MyFlag,my_fsm_type::Flag_OR>()
player::Stopped* tempstate = p.get_state<player::Stopped*>();
player::Stopped& tempstate2 = p.get_state<player::Stopped&>();
player::Stopped* tempstate = p.get_state<player::Stopped*>();
player::Stopped& tempstate2 = p.get_state<player::Stopped&>();
struct player_ : public msm::front::state_machine_def<player_>
{
player_(int some_value){…}
@@ -209,7 +209,7 @@ player p(boost::ref(data),3);
where some data is passed:player p( back::states_ << Playing(back::states_ << Song1(some_Song1_data)) ,
boost::ref(data),3);set_states() and the same syntax, for example:
- p.set_states( back::states_ << state_1 << ... << state_n );
Trading run-time speed for
+
p.set_states( back::states_ << state_1 << ... << state_n );
process_event(Event const&) will immediately
process the event with run-to-completion semantics. You can also enqueue the
events and delay their processing by calling enqueue_event(Event
const&) instead. Calling execute_queued_events() will then
- process all enqueued events (in FIFO order).get_message_queue_size().get_message_queue_size().enqueue_event, one for deferred events). Unfortunately, on some
STL implementations, it is a very expensive container in size and copying
@@ -270,7 +270,7 @@ BOOST_MSM_BACK_GENERATE_PROCESS_EVENT(mysubmachine) fsm.get_message_queue().set_capacity(1);
template <class StateType>
typename ::boost::enable_if<
diff --git a/doc/HTML/ch05.html b/doc/HTML/ch05.html
index 761f70f..c96feaf 100644
--- a/doc/HTML/ch05.html
+++ b/doc/HTML/ch05.html
@@ -1,6 +1,6 @@
- Frontend / Backend
+
eUML function / operator Description Functor && Calls lazily Action1&& Action2 And_ || Calls lazily Action1|| Action2 Or_ ! Calls lazily !Action1 Not_ != Calls lazily Action1 != Action2 NotEqualTo_ == Calls lazily Action1 == Action2 EqualTo_ > Calls lazily Action1 > Action2 Greater_ >= Calls lazily Action1 >= Action2 Greater_Equal_ < Calls lazily Action1 < Action2 Less_ <= Calls lazily Action1 <= Action2 Less_Equal_ & Calls lazily Action1 & Action2 Bitwise_And_ | Calls lazily Action1 | Action2 Bitwise_Or_ ^ Calls lazily Action1 ^ Action2 Bitwise_Xor_ -- Calls lazily --Action1 / Action1-- Pre_Dec_ / Post_Dec_ ++ Calls lazily ++Action1 / Action1++ Pre_Inc_ / Post_Inc_ / Calls lazily Action1 / Action2 Divides_ /= Calls lazily Action1 /= Action2 Divides_Assign_ * Calls lazily Action1 * Action2 Multiplies_ *= Calls lazily Action1 *= Action2 Multiplies_Assign_ + (binary) Calls lazily Action1 + Action2 Plus_ + (unary) Calls lazily +Action1 Unary_Plus_ += Calls lazily Action1 += Action2 Plus_Assign_ - (binary) Calls lazily Action1 - Action2 Minus_ - (unary) Calls lazily -Action1 Unary_Minus_ -= Calls lazily Action1 -= Action2 Minus_Assign_ % Calls lazily Action1 % Action2 Modulus_ %= Calls lazily Action1 %= Action2 Modulus_Assign_ >> Calls lazily Action1 >> Action2 ShiftRight_ >>= Calls lazily Action1 >>= Action2 ShiftRight_Assign_ << Calls lazily Action1 << Action2 ShiftLeft_ <<= Calls lazily Action1 <<= Action2 ShiftLeft_Assign_ [] (works on vector, map, arrays) Calls lazily Action1 [Action2] Subscript_ if_then_else_(Condition,Action1,Action2) Returns either the result of calling Action1 or the result of
+ eUML function / operator Description Functor && Calls lazily Action1&& Action2 And_ || Calls lazily Action1|| Action2 Or_ ! Calls lazily !Action1 Not_ != Calls lazily Action1 != Action2 NotEqualTo_ == Calls lazily Action1 == Action2 EqualTo_ > Calls lazily Action1 > Action2 Greater_ >= Calls lazily Action1 >= Action2 Greater_Equal_ < Calls lazily Action1 < Action2 Less_ <= Calls lazily Action1 <= Action2 Less_Equal_ & Calls lazily Action1 & Action2 Bitwise_And_ | Calls lazily Action1 | Action2 Bitwise_Or_ ^ Calls lazily Action1 ^ Action2 Bitwise_Xor_ -- Calls lazily --Action1 / Action1-- Pre_Dec_ / Post_Dec_ ++ Calls lazily ++Action1 / Action1++ Pre_Inc_ / Post_Inc_ / Calls lazily Action1 / Action2 Divides_ /= Calls lazily Action1 /= Action2 Divides_Assign_ * Calls lazily Action1 * Action2 Multiplies_ *= Calls lazily Action1 *= Action2 Multiplies_Assign_ + (binary) Calls lazily Action1 + Action2 Plus_ + (unary) Calls lazily +Action1 Unary_Plus_ += Calls lazily Action1 += Action2 Plus_Assign_ - (binary) Calls lazily Action1 - Action2 Minus_ - (unary) Calls lazily -Action1 Unary_Minus_ -= Calls lazily Action1 -= Action2 Minus_Assign_ % Calls lazily Action1 % Action2 Modulus_ %= Calls lazily Action1 %= Action2 Modulus_Assign_ >> Calls lazily Action1 >> Action2 ShiftRight_ >>= Calls lazily Action1 >>= Action2 ShiftRight_Assign_ << Calls lazily Action1 << Action2 ShiftLeft_ <<= Calls lazily Action1 <<= Action2 ShiftLeft_Assign_ [] (works on vector, map, arrays) Calls lazily Action1 [Action2] Subscript_ if_then_else_(Condition,Action1,Action2) Returns either the result of calling Action1 or the result of
calling Action2 If_Else_ if_then_(Condition,Action) Returns the result of calling Action if Condition If_Then_ while_(Condition, Body) While Condition(), calls Body(). Returns nothing While_Do_ do_while_(Condition, Body) Calls Body() while Condition(). Returns nothing Do_While_ for_(Begin,Stop,EndLoop,Body) Calls for(Begin;Stop;EndLoop){Body;} For_Loop_ process_(Event [,fsm1] [,fsm2] [,fsm3] [,fsm4]) Processes Event on the current state machine (if no fsm
specified) or on up to 4 state machines returned by an
appropriate functor. Process_ process2_(Event, Data [,fsm1] [,fsm2] [,fsm3]) Processes Event on the current state machine (if no fsm
diff --git a/doc/HTML/ch10.html b/doc/HTML/ch10.html
index 1ea4a09..57147a6 100644
--- a/doc/HTML/ch10.html
+++ b/doc/HTML/ch10.html
@@ -1,33 +1,33 @@
- Chapter 10.
+
#include <msm/front/euml/stl.hpp>STL algorithms in querying.hpp Functor find_(first, last, value) Find_ find_if_(first, last, value) FindIf_ lower_bound_(first, last, value [,opᵃ]) LowerBound_ upper_bound_(first, last, value [,opᵃ]) UpperBound_ equal_range_(first, last, value [,opᵃ]) EqualRange_ binary_search_(first, last, value [,opᵃ]) BinarySearch_ min_element_(first, last[,opᵃ]) MinElement_ max_element_(first, last[,opᵃ]) MaxElement_ adjacent_find_(first, last[,opᵃ]) AdjacentFind_ find_end_( first1, last1, first2, last2 [,op ᵃ]) FindEnd_ find_first_of_( first1, last1, first2, last2 [,op ᵃ]) FindFirstOf_ equal_( first1, last1, first2 [,op ᵃ]) Equal_ search_( first1, last1, first2, last2 [,op ᵃ]) Search_ includes_( first1, last1, first2, last2 [,op ᵃ]) Includes_ lexicographical_compare_ ( first1, last1, first2, last2 [,op
+ STL algorithms in querying.hpp Functor find_(first, last, value) Find_ find_if_(first, last, value) FindIf_ lower_bound_(first, last, value [,opᵃ]) LowerBound_ upper_bound_(first, last, value [,opᵃ]) UpperBound_ equal_range_(first, last, value [,opᵃ]) EqualRange_ binary_search_(first, last, value [,opᵃ]) BinarySearch_ min_element_(first, last[,opᵃ]) MinElement_ max_element_(first, last[,opᵃ]) MaxElement_ adjacent_find_(first, last[,opᵃ]) AdjacentFind_ find_end_( first1, last1, first2, last2 [,op ᵃ]) FindEnd_ find_first_of_( first1, last1, first2, last2 [,op ᵃ]) FindFirstOf_ equal_( first1, last1, first2 [,op ᵃ]) Equal_ search_( first1, last1, first2, last2 [,op ᵃ]) Search_ includes_( first1, last1, first2, last2 [,op ᵃ]) Includes_ lexicographical_compare_ ( first1, last1, first2, last2 [,op
ᵃ]) LexicographicalCompare_ count_(first, last, value [,size]) Count_ count_if_(first, last, op ᵃ [,size]) CountIf_ distance_(first, last) Distance_ mismatch _( first1, last1, first2 [,op ᵃ]) Mismatch_
STL algorithms in iteration.hpp Functor for_each_(first,last, unary opᵃ) ForEach_ accumulate_first, last, init [,opᵃ]) Accumulate_
+ STL algorithms in iteration.hpp Functor for_each_(first,last, unary opᵃ) ForEach_ accumulate_first, last, init [,opᵃ]) Accumulate_
STL algorithms in transformation.hpp Functor copy_(first, last, result) Copy_ copy_backward_(first, last, result) CopyBackward_ reverse_(first, last) Reverse_ reverse_copy_(first, last , result) ReverseCopy_ remove_(first, last, value) Remove_ remove_if_(first, last , opᵃ) RemoveIf_ remove_copy_(first, last , output, value) RemoveCopy_ remove_copy_if_(first, last, output, opᵃ) RemoveCopyIf_ fill_(first, last, value) Fill_ fill_n_(first, size, value)ᵇ FillN_ generate_(first, last, generatorᵃ) Generate_ generate_(first, size, generatorᵃ)ᵇ GenerateN_ unique_(first, last [,opᵃ]) Unique_ unique_copy_(first, last, output [,opᵃ]) UniqueCopy_ random_shuffle_(first, last [,opᵃ]) RandomShuffle_ rotate_copy_(first, middle, last, output) RotateCopy_ partition_ (first, last [,opᵃ]) Partition_ stable_partition_ (first, last [,opᵃ]) StablePartition_ stable_sort_(first, last [,opᵃ]) StableSort_ sort_(first, last [,opᵃ]) Sort_ partial_sort_(first, middle, last [,opᵃ]) PartialSort_ partial_sort_copy_ (first, last, res_first, res_last [,opᵃ]) PartialSortCopy_ nth_element_(first, nth, last [,opᵃ]) NthElement_ merge_( first1, last1, first2, last2, output [,op ᵃ]) Merge_ inplace_merge_(first, middle, last [,opᵃ]) InplaceMerge_ set_union_(first1, last1, first2, last2, output [,op
+ STL algorithms in transformation.hpp Functor copy_(first, last, result) Copy_ copy_backward_(first, last, result) CopyBackward_ reverse_(first, last) Reverse_ reverse_copy_(first, last , result) ReverseCopy_ remove_(first, last, value) Remove_ remove_if_(first, last , opᵃ) RemoveIf_ remove_copy_(first, last , output, value) RemoveCopy_ remove_copy_if_(first, last, output, opᵃ) RemoveCopyIf_ fill_(first, last, value) Fill_ fill_n_(first, size, value)ᵇ FillN_ generate_(first, last, generatorᵃ) Generate_ generate_(first, size, generatorᵃ)ᵇ GenerateN_ unique_(first, last [,opᵃ]) Unique_ unique_copy_(first, last, output [,opᵃ]) UniqueCopy_ random_shuffle_(first, last [,opᵃ]) RandomShuffle_ rotate_copy_(first, middle, last, output) RotateCopy_ partition_ (first, last [,opᵃ]) Partition_ stable_partition_ (first, last [,opᵃ]) StablePartition_ stable_sort_(first, last [,opᵃ]) StableSort_ sort_(first, last [,opᵃ]) Sort_ partial_sort_(first, middle, last [,opᵃ]) PartialSort_ partial_sort_copy_ (first, last, res_first, res_last [,opᵃ]) PartialSortCopy_ nth_element_(first, nth, last [,opᵃ]) NthElement_ merge_( first1, last1, first2, last2, output [,op ᵃ]) Merge_ inplace_merge_(first, middle, last [,opᵃ]) InplaceMerge_ set_union_(first1, last1, first2, last2, output [,op
ᵃ]) SetUnion_ push_heap_(first, last [,op ᵃ]) PushHeap_ pop_heap_(first, last [,op ᵃ]) PopHeap_ make_heap_(first, last [,op ᵃ]) MakeHeap_ sort_heap_(first, last [,op ᵃ]) SortHeap_ next_permutation_(first, last [,op ᵃ]) NextPermutation_ prev_permutation_(first, last [,op ᵃ]) PrevPermutation_ inner_product_(first1, last1, first2, init [,op1ᵃ] [,op2ᵃ]) InnerProduct_ partial_sum_(first, last, output [,opᵃ]) PartialSum_ adjacent_difference_(first, last, output [,opᵃ]) AdjacentDifference_ replace_(first, last, old_value, new_value) Replace_ replace_if_(first, last, opᵃ, new_value) ReplaceIf_ replace_copy_(first, last, result, old_value,
new_value) ReplaceCopy_ replace_copy_if_(first, last, result, opᵃ, new_value) ReplaceCopyIf_ rotate_(first, middle, last)ᵇ Rotate_
STL container methods(common) in container.hpp Functor container::reference front_(container) Front_ container::reference back_(container) Back_ container::iterator begin_(container) Begin_ container::iterator end_(container) End_ container::reverse_iterator rbegin_(container) RBegin_ container::reverse_iterator rend_(container) REnd_ void push_back_(container, value) Push_Back_ void pop_back_(container, value) Pop_Back_ void push_front_(container, value) Push_Front_ void pop_front_(container, value) Pop_Front_ void clear_(container) Clear_ size_type capacity_(container) Capacity_ size_type size_(container) Size_ size_type max_size_(container) Max_Size_ void reserve_(container, value) Reserve _ void resize_(container, value) Resize _ iterator insert_(container, pos, value) Insert_ void insert_( container , pos, first, last) Insert_ void insert_( container , pos, number, value) Insert_ void swap_( container , other_container) Swap_ void erase_( container , pos) Erase_ void erase_( container , first, last) Erase_ bool empty_( container) Empty_
+ STL container methods(common) in container.hpp Functor container::reference front_(container) Front_ container::reference back_(container) Back_ container::iterator begin_(container) Begin_ container::iterator end_(container) End_ container::reverse_iterator rbegin_(container) RBegin_ container::reverse_iterator rend_(container) REnd_ void push_back_(container, value) Push_Back_ void pop_back_(container, value) Pop_Back_ void push_front_(container, value) Push_Front_ void pop_front_(container, value) Pop_Front_ void clear_(container) Clear_ size_type capacity_(container) Capacity_ size_type size_(container) Size_ size_type max_size_(container) Max_Size_ void reserve_(container, value) Reserve _ void resize_(container, value) Resize _ iterator insert_(container, pos, value) Insert_ void insert_( container , pos, first, last) Insert_ void insert_( container , pos, number, value) Insert_ void swap_( container , other_container) Swap_ void erase_( container , pos) Erase_ void erase_( container , first, last) Erase_ bool empty_( container) Empty_
std::list methods in container.hpp Functor void list_remove_(container, value) ListRemove_ void list_remove_if_(container, opᵃ) ListRemove_If_ void list_merge_(container, other_list) ListMerge_ void list_merge_(container, other_list, opᵃ) ListMerge_ void splice_(container, iterator, other_list) Splice_ void splice_(container, iterator, other_list,
+ std::list methods in container.hpp Functor void list_remove_(container, value) ListRemove_ void list_remove_if_(container, opᵃ) ListRemove_If_ void list_merge_(container, other_list) ListMerge_ void list_merge_(container, other_list, opᵃ) ListMerge_ void splice_(container, iterator, other_list) Splice_ void splice_(container, iterator, other_list,
iterator) Splice_ void splice_(container, iterator, other_list, first,
last) Splice_ void list_reverse_(container) ListReverse_ void list_unique_(container) ListUnique_ void list_unique_(container, opᵃ) ListUnique_ void list_sort_(container) ListSort_ void list_sort_(container, opᵃ) ListSort_
Associative container methods in container.hpp Functor iterator insert_(container, pos, value) Insert_ void insert_( container , first, last) Insert_ pair<iterator, bool> insert_( container , value) Insert_ void associative_erase_( container , pos) Associative_Erase_ void associative_erase_( container , first, last) Associative_Erase_ size_type associative_erase_( container , key) Associative_Erase_ iterator associative_find_( container , key) Associative_Find_ size_type associative_count_( container , key) AssociativeCount_ iterator associative_lower_bound_( container , key) Associative_Lower_Bound_ iterator associative_upper_bound_( container , key) Associative_Upper_Bound_ pair<iterator, iterator> associative_equal_range_(
+ Associative container methods in container.hpp Functor iterator insert_(container, pos, value) Insert_ void insert_( container , first, last) Insert_ pair<iterator, bool> insert_( container , value) Insert_ void associative_erase_( container , pos) Associative_Erase_ void associative_erase_( container , first, last) Associative_Erase_ size_type associative_erase_( container , key) Associative_Erase_ iterator associative_find_( container , key) Associative_Find_ size_type associative_count_( container , key) AssociativeCount_ iterator associative_lower_bound_( container , key) Associative_Lower_Bound_ iterator associative_upper_bound_( container , key) Associative_Upper_Bound_ pair<iterator, iterator> associative_equal_range_(
container , key) Associative_Equal_Range_
std::pair in container.hpp Functor first_type first_(pair<T1, T2>) First_ second_type second_(pair<T1, T2>) Second_
+ std::pair in container.hpp Functor first_type first_(pair<T1, T2>) First_ second_type second_(pair<T1, T2>) Second_
;(Fsm& fsm,Event const&
evt,SourceState&,TargetState,AllStates&)
- ActionSequence_
methods
methods
template <class Evt,class Fsm,class
@@ -65,13 +65,13 @@
template <class Evt,class Fsm,class State>
operator()(); Evt const&, Fsm&, State&;msm/front/internal_row.hpp
msm/front/internal_row.hpp
methods
methods
);
;(Fsm& fsm,Event const&
evt,SourceState&,TargetState,AllStates&)
- a_internal
g_internal
internal
definition
template< class Event, class CalledForAction, void
+ called during the transition.definition
template< class Event, class CalledForAction, void
(CalledForAction::*action)(Event const&), class
CalledForGuard, bool (CalledForGuard::*guard)(Event const&)>
- internal {
}template parameters
msm/front/row2.hpp
methods
methods
);
;(Fsm& fsm,Event const&
evt,SourceState&,TargetState,AllStates&)
- a_row2
definition
template< class Source, class Event, class Target,
{
} class CalledForAction, void
- (CalledForAction::*action)(Event const&) > _row2 {
}template parameters
g_row2
definition
template< class Source, class Event, class Target,
{
} class CalledForGuard, bool (CalledForGuard::*guard)(Event
- const&) > _row2 {
}template parameters
row2
definition
template< class Source, class Event, class Target,
{
} class CalledForAction, void
(CalledForAction::*action)(Event const&), {
} class CalledForGuard, bool (CalledForGuard::*guard)(Event
- const&) > _row2 {
}template parameters
a_irow2
a_irow2
definition
template< class Source, class Event, {
} class CalledForAction, void
+ (CalledForAction::*action)(Event const&) > _row2 {
}template parameters
g_irow2
g_irow2
definition
template< class Source, class Event, {
} class CalledForGuard, bool (CalledForGuard::*guard)(Event
+ const&) > _row2 {
}template parameters
irow2
definition
template< class Source, class Event, {
} class CalledForAction, void
(CalledForAction::*action)(Event const&), {
} class CalledForGuard, bool (CalledForGuard::*guard)(Event
- const&) > _row2 {
}template parameters
msm/front/state_machine_def.hpp
state_machine_defmsm/front/state_machine_def.hpp
state_machine_defstate_machine_def definition
template <class Derived,class BaseState =
- default_base_state> state_machine_def {
}typedefs
}typedefs
row methods
);
;(Fsm& fsm,Event const&
evt,SourceState&,TargetState,AllStates&)
- a_row
template< class Source, class Event, class Target,
+ ;a_row
template< class Source, class Event, class Target,
void (Derived::*action)(Event const&) > a_rowDerived).g_row
template< class Source, class Event, class Target,
+ front-end (represented by Derived).g_row
template< class Source, class Event, class Target,
bool (Derived::*guard)(Event const&) > g_rowDerived).row
template< class Source, class Event, class Target,
+ front-end (represented by Derived).row
template< class Source, class Event, class Target,
void (Derived::*action)(Event const&), bool
(Derived::*guard)(Event const&) > rowDerived).Derived)._row
Derived)._row
template< class Source, class Event, class Target >
- _rowa_irow
a_irow
template< class Source, class Event, void
(Derived::*action)(Event const&) > a_irowDerived).g_irow
Derived).g_irow
template< class Source, class Event, bool
(Derived::*guard)(Event const&) > g_irowDerived).irow
Derived).irow
template< class Source, class Event, void
(Derived::*action)(Event const&), bool
(Derived::*guard)(Event const&) > irowDerived).Derived)._irow
Derived)._irow
template< class Source, class Event >
- _irowmethods
state_machine_def provides a default implementation in
+ _irowmethods
state_machine_def provides a default implementation in
case of an event which cannot be processed by a state machine (no
transition found). The implementation is using a
BOOST_ASSERT so that the error will only be noticed in
@@ -256,30 +256,30 @@
(Event const& ,Fsm&,
std::exception&)
;msm/front/states.hpp
msm/front/states.hpp
types
no_sm_ptr
sm_ptr
state
state
template<class Base = default_base_state,class
- SMPtrPolicy = no_sm_ptr> state {
}terminate_state
}terminate_state
template<class Base = default_base_state,class
- SMPtrPolicy = no_sm_ptr> terminate_state {
}interrupt_state
}interrupt_state
template<class EndInterruptEvent,class Base =
default_base_state, {
} class SMPtrPolicy = no_sm_ptr>
- interrupt_state {
}explicit_entry
initial_state typedef). template <int ZoneIndex=-1> explicit_entry {
}entry_pseudo_state
initial_state typedef). template <int ZoneIndex=-1> explicit_entry {
}entry_pseudo_state
initial_state typedef).
@@ -287,7 +287,7 @@
used in a concrete state machine) to inherit a basic type for logging or
providing a common behavior. template<int RegionIndex=-1,class Base =
default_base_state, {
} class SMPtrPolicy = no_sm_ptr>
- entry_pseudo_state {
}exit_pseudo_state
}exit_pseudo_state
template<class Event,class Base =
default_base_state, {
} class SMPtrPolicy = no_sm_ptr>
- exit_pseudo_state {
}msm/front/euml/stl.hpp
msm/front/euml/algorithm.hpp
}msm/front/euml/stl.hpp
msm/front/euml/algorithm.hpp
msm/front/euml/iteration.hpp
msm/front/euml/querying.hpp
msm/front/euml/transformation.hpp
msm/front/euml/iteration.hpp
msm/front/euml/querying.hpp
msm/front/euml/transformation.hpp
msm/front/euml/container.hpp
msm/front/euml/container.hpp
msm/front/euml/stt_grammar.hpp
msm/front/euml/stt_grammar.hpp
functions
build_stt
invalid_type, which will lead to a
compile-time static assertion when this transition table is passed to a
state machine. template<class Expr> [mpl::vector<...> /
- msm::front::euml::invalid_type] build_stt(); Expr const& expr;); Expr const& expr;build_internal_stt
invalid_type, which
will lead to a compile-time static assertion when this transition table
is passed to a state machine. template<class Expr> [mpl::vector<...> /
- msm::front::euml::invalid_type] build_internal_stt(); Expr const& expr;); Expr const& expr;grammars
transition
table
Stt := Row | (Stt ',' Stt)
Row := (Target '==' (SourcePlusEvent)) /* first syntax*/
| ( (SourcePlusEvent) '==' Target ) /* second syntax*/
@@ -346,15 +346,15 @@ target == source + event / action,
source + event /action == target,
source / action == target, /*anonymous transition*/
target == source / action, /*anonymous transition*/
-source + event /action, /* internal transition*/msm/front/euml/guard_grammar.hpp
Guard grammar used in the previous
section. This grammar is long but pretty simple:Guard := action_tag | (Guard '&&' Guard)
| (Guard '||' Guard) | ... /* operators*/
| (if_then_else_(Guard,Guard,Guard)) | (function (Action,...Action))function is meant any eUML predefined function or any self-made
(using MSM_EUML_METHOD or MSM_EUML_FUNCTION). Action
- is a grammar defined in state_grammar.hpp.msm/front/euml/state_grammar.hpp
action grammar
msm/front/euml/state_grammar.hpp
action grammar
Action := action_tag | (Action '+' Action)
| ('--' Action) | ... /* operators*/
| if_then_else_(Guard,Action,Action) | if_then_(Action)
@@ -363,10 +363,10 @@ source + event /action, /* internal transition*/attributes
attributes
attributes_ << no_attributes_attributes_ << attribute_1 << ... <<
attribute_nconfigure
configure_ << no_configure_configure_ << type_1 << ... <<
+ requirement).configure
configure_ << no_configure_configure_ << type_1 << ... <<
type_nconfigure_ << some_flag where
some_flag inherits from euml_flag<some_flag> or
is defined using BOOST_MSM_EUML_FLAG.configure_ << some_event
@@ -378,12 +378,12 @@ ActionSequence := Action | (Action ',' Action)euml_config<some_config>. At the moment,
three predefined objects exist (in msm//front/euml/common.hpp):initial states
init_
<< state_1 << ... << state_n where
state_1...state_n inherit from euml_state or is defined using
BOOST_MSM_EUML_STATE, BOOST_MSM_EUML_INTERRUPT_STATE,
BOOST_MSM_EUML_TERMINATE_STATE, BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE,
- BOOST_MSM_EUML_ENTRY_STATE or BOOST_MSM_EUML_EXIT_STATE.functions
build_sm
functions
build_sm
template <class StateNameTag,class Stt,class Init>
func_state_machine<...> build_sm(); Stt ,Init;template <class StateNameTag,class Stt,class Init,class
Expr1> func_state_machine<...> build_sm(); Stt ,Init,Expr1 const&;template <class StateNameTag,class Stt,class Init,class
@@ -402,7 +402,7 @@ ActionSequence := Action | (Action ',' Action)); Stt ,Init,Expr1 const&, Expr2 const&, Attributes
const&, Configure const&, Base;build_state
build_state
func_state<class StateNameTag,...> build_state(); ;template <class StateNameTag,class Expr1>
func_state<...> build_state(); Expr1 const&;template <class StateNameTag,class Expr1, class Expr2>
func_state<...> build_state(); Expr1 const&,Expr2 const&;); Expr1 const&, Expr2 const&, Attributes const&,
Configure const&, Base;build_interrupt_state
build_interrupt_state
template <class StateNameTag,class EndInterruptEvent>
func_state<...> build_interrupt_state(); EndInterruptEvent const&;template <class StateNameTag,class
EndInterruptEvent,class Expr1> func_state<...>
@@ -443,7 +443,7 @@ ActionSequence := Action | (Action ',' Action);build_entry_state
build_entry_state
template <class StateNameTag,int RegionIndex>
entry_func_state<...> build_entry_state(); ;template <class StateNameTag,int RegionIndex,class
Expr1> entry_func_state<...> build_entry_state(); Expr1 const&;template <class StateNameTag,int RegionIndex,class
@@ -462,7 +462,7 @@ ActionSequence := Action | (Action ',' Action)); Expr1 const&, Expr2 const&, Attributes const&,
Configure const&, Base;build_exit_state
build_exit_state
template <class StateNameTag,class Event>
exit_func_state<...> build_exit_state(); Event const&;template <class StateNameTag,class Event,class Expr1>
exit_func_state<...> build_exit_state(); Event const&,Expr1 const&;template <class StateNameTag,class Event,class Expr1,
@@ -481,8 +481,8 @@ ActionSequence := Action | (Action ',' Action)); Event const&,Expr1 const&, Expr2 const&,
Attributes const&, Configure const&, Base;build_explicit_entry_state
msm/front/euml/common.hpp
msm/front/euml/common.hpp
types
euml_event
template <class EventName> euml_event; {
}struct play : euml_event<play>{};euml_state
euml_flag
template <class FlagName> euml_flag; {
}struct PlayingPaused: euml_flag<PlayingPaused>{};euml_flag
template <class FlagName> euml_flag; {
}struct PlayingPaused: euml_flag<PlayingPaused>{};euml_action
template <class AcionName> euml_action; {
}struct close_drawer : euml_action<close_drawer>
{
template <class Fsm,class Evt,class SourceState,class TargetState>
@@ -502,41 +502,41 @@ ActionSequence := Action | (Action ',' Action)euml_config
template <class ConfigName> euml_config; {
}euml_config
template <class ConfigName> euml_config; {
}invalid_type
no_action
source_
invalid_type
no_action
source_
some_user_function_(source_)
source_(m_counter)++
target_
source_(m_counter)++
target_
some_user_function_(target_)
target_(m_counter)++
state_
some_user_function_(state_) // calls some_user_function on the current state
state_(m_counter)++
event_
some_user_function_(event_)
event_(m_counter)++
fsm_
event_(m_counter)++
fsm_
some_user_function_(fsm_)
fsm_(m_counter)++
substate_
fsm_(m_counter)++
substate_
some_user_function_(substate_(my_state))
some_user_function_(substate_(my_state,fsm_))
attribute_
some_user_function_(substate_(my_state,fsm_))
attribute_
attribute_(substate_(my_state),cd_name_attribute)++
True_
if_then_(True_(),/* some action always called*/)
False_
if_then_(False_(),/* some action never called */)
Int_<int value>
target_(m_ringing_cpt) = Int_<RINGING_TIME>() // RINGING_TIME is a constant
Char_<char value>
// look for 'S' in event.m_song
[string_find_(event_(m_song),Char_<'S'>(),Size_t_<0>()) != Npos_<string>()]
Size_t_<size_t value>
substr_(event_(m_song),Size_t_<1>()) // returns a substring of event.m_song
String_ < mpl::string >
// adds "Let it be" to fsm.m_src_container
push_back_(fsm_(m_src_container), String_<mpl::string<'Let','it ','be'> >())
Predicate_ < some_stl_compatible_functor >
Predicate_ < some_stl_compatible_functor >
//equivalent to:
//std::accumulate(fsm.m_vec.begin(),fsm.m_vec.end(),1,std::plus<int>())== 1
accumulate_(begin_(fsm_(m_vec)),end_(fsm_(m_vec)),Int_<1>(),
- Predicate_<std::plus<int> >()) == Int_<1>())
process_
process_
process_event on them:process_(some_event) : processes an event in
the current (containing) state machine.process_(some_event [,fsm1...fsm4] ) :
processes the same event in the 1-4 state machines passed as
- argument.process2_
process_event on them and copy-constructing the event
from the data passed as second parameter:process2_(some_event, some_data) : processes
an event in the current (containing) state machine.process2_(some_event, some_data [,fsm1...fsm3]
@@ -593,24 +593,24 @@ accumulate_(begin_(fsm_(m_vec)),end_(fsm_(m_vec)),Int_<1>(),
// copy-constructed with event.m_song
process2_(NotFound,event_(m_song))BOOST_MSM_EUML_DECLARE_ATTRIBUTE(std::string,m_song)//declaration of m_song
-NotFound (const string& data) // copy-constructor of NotFound
is_flag_
is_flag_
is_flag_active on the current state machine or one
passed as parameter:is_flag_(some_flag) : calls
is_flag_active on the current (containing)
state machine.is_flag_(some_flag, some_fsm) :calls
is_flag_active on the state machine.passed
- as argument.defer_
defer_event on the current state machine.
- Example:Empty() + play() / defer_
explicit_(submachine-name,state-name)
Empty() + play() / defer_
explicit_(submachine-name,state-name)
entry_pt_(submachine-name,state-name)
entry_pt_(submachine-name,state-name)
exit_pt_(submachine-name,state-name)
exit_pt_(submachine-name,state-name)
MSM_EUML_FUNCTION
MSM_EUML_FUNCTION
MSM_EUML_FUNCTION(BinarySearch_,std::binary_search,binary_search_,bool,bool)
binary_search_(begin_(fsm_(m_var)),end_(fsm_(m_var)),Int_<9>())
MSM_EUML_METHOD
Empty == Open + open_close / (close_drawer , activate_empty_(target_))
BOOST_MSM_EUML_ACTION(action-instance-name)
BOOST_MSM_EUML_ACTION(action-instance-name)
BOOST_MSM_EUML_ACTION(good_disk_format)
{
template <class Fsm,class Evt,class SourceState,class TargetState>
void/bool operator()(Evt const& evt,Fsm&,SourceState& ,TargetState& ){...}
-};BOOST_MSM_EUML_FLAG(flag-instance-name)
BOOST_MSM_EUML_FLAG_NAME(flag-instance-name)
BOOST_MSM_EUML_FLAG(flag-instance-name)
BOOST_MSM_EUML_FLAG_NAME(flag-instance-name)
fsm.is_flag_active<BOOST_MSM_EUML_FLAG_NAME(CDLoaded)>()
BOOST_MSM_EUML_DECLARE_ATTRIBUTE(event-type,event-name)
fsm.is_flag_active<BOOST_MSM_EUML_FLAG_NAME(CDLoaded)>()
BOOST_MSM_EUML_DECLARE_ATTRIBUTE(event-type,event-name)
BOOST_MSM_EUML_ATTRIBUTES(attributes-expression,attributes-name)
BOOST_MSM_EUML_ATTRIBUTES(attributes-expression,attributes-name)
// m_song is of type std::string
BOOST_MSM_EUML_DECLARE_ATTRIBUTE(std::string,m_song)
// contains one attribute, m_song
-BOOST_MSM_EUML_ATTRIBUTES((attributes_ << m_song ), FoundDef)
BOOST_MSM_EUML_EVENT(event-instance name)
BOOST_MSM_EUML_EVENT(event-instance name)
BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(event-instance-name,attributes)
BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(event-instance-name,attributes)
BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(Found,FoundDef)
my_back_end.process_event(Found(some_string))
BOOST_MSM_EUML_EVENT_NAME(event-instance-name)
BOOST_MSM_EUML_EVENT_NAME(event-instance-name)
typedef msm::back::state_machine<Playing_,
msm::back::ShallowHistory<mpl::vector<BOOST_MSM_EUML_EVENT_NAME(end_pause)
> > > Playing_type;
BOOST_MSM_EUML_STATE(build-expression,state-instance-name)
BOOST_MSM_EUML_STATE(build-expression,state-instance-name)
BOOST_MSM_EUML_INTERRUPT_STATE(build-expression,state-instance-name)
BOOST_MSM_EUML_INTERRUPT_STATE(build-expression,state-instance-name)
BOOST_MSM_EUML_TERMINATE_STATE(build-expression,state-instance-name)
BOOST_MSM_EUML_TERMINATE_STATE(build-expression,state-instance-name)
BOOST_MSM_EUML_EXIT_STATE(build-expression,state-instance-name)
BOOST_MSM_EUML_EXIT_STATE(build-expression,state-instance-name)
BOOST_MSM_EUML_ENTRY_STATE(int
region-index,build-expression,state-instance-name)
BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE(int
region-index,build-expression,state-instance-name)
BOOST_MSM_EUML_STATE_NAME(state-instance-name)
BOOST_MSM_EUML_STATE_NAME(state-instance-name)
fsm.get_state<BOOST_MSM_EUML_STATE_NAME(StringFind)&>().some_state_function();
BOOST_MSM_EUML_DECLARE_STATE(build-expression,state-instance-name)
BOOST_MSM_EUML_DECLARE_INTERRUPT_STATE(build-expression,state-instance-name)
BOOST_MSM_EUML_DECLARE_TERMINATE_STATE(build-expression,state-instance-name)
BOOST_MSM_EUML_DECLARE_EXIT_STATE(build-expression,state-instance-name)
BOOST_MSM_EUML_DECLARE_STATE(build-expression,state-instance-name)
BOOST_MSM_EUML_DECLARE_INTERRUPT_STATE(build-expression,state-instance-name)
BOOST_MSM_EUML_DECLARE_TERMINATE_STATE(build-expression,state-instance-name)
BOOST_MSM_EUML_DECLARE_EXIT_STATE(build-expression,state-instance-name)
BOOST_MSM_EUML_DECLARE_ENTRY_STATE(int
region-index,build-expression,state-instance-name)
BOOST_MSM_EUML_DECLARE_EXPLICIT_ENTRY_STATE(int
region-index,build-expression,state-instance-name)
BOOST_MSM_EUML_TRANSITION_TABLE(expression,
table-instance-name)
BOOST_MSM_EUML_DECLARE_TRANSITION_TABLE(iexpression,table-instance-name)
BOOST_MSM_EUML_DECLARE_TRANSITION_TABLE(iexpression,table-instance-name)
BOOST_MSM_EUML_INTERNAL_TRANSITION_TABLE(expression,
table-instance-name)
BOOST_MSM_EUML_DECLARE_INTERNAL_TRANSITION_TABLE(iexpression,table-instance-name)
BOOST_MSM_EUML_DECLARE_INTERNAL_TRANSITION_TABLE(iexpression,table-instance-name)
BOOST_MSM_EUML_DECLARE_STATE((Open_Entry,Open_Exit),Open_def)
struct Open_impl : public Open_def
diff --git a/doc/PDF/examples/SimplePhoenix.cpp b/doc/PDF/examples/SimplePhoenix.cpp
new file mode 100644
index 0000000..7df5009
--- /dev/null
+++ b/doc/PDF/examples/SimplePhoenix.cpp
@@ -0,0 +1,258 @@
+// Copyright 2010 Christophe Henry
+// henry UNDERSCORE christophe AT hotmail DOT com
+// This is an extended version of the state machine available in the boost::mpl library
+// Distributed under the same license as the original.
+// Copyright for the original version:
+// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
+// under the Boost Software License, Version 1.0. (See accompanying
+// file LICENSE_1_0.txt or copy at
+// http://www.boost.org/LICENSE_1_0.txt)
+
+#include
stop() will cause the last exit actions to be called.
start method starts the state machine, meaning it will
+ start() method starts the state machine, meaning it will
activate the initial state, which means in turn that the initial state's
entry behavior will be called. We need the start method because you do not
always want the entry behavior of the initial state to be called immediately
@@ -2661,6 +2732,11 @@ struct Open_impl : public Open_def
back to the initial state is an algorithm call. Each call to start will make
the algorithm run once. The iPodSearch example uses this possibility.stop() method works the same way. It will cause the exit
+ actions of the currently active states(s) to be called.