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* Bezier polynomials. * Bezier polynomials. * Performance test. * Implement de Casteljau's algorithm. * Documentation and cleanup. * Use thread_local storage to increase performance of interpolation. * Inspect tool doesn't like asserts or anonymous namespaces. * Test convex hull property of Bezier polynomial and add float128 tests. * Allow editing of control points. * Add .prime member function. Fix bug when scratch space size is larger than control point size. Document alternative implementations found in Bezier and B-spline techniques. * Submit failing unit test so I don't forget to fix it later * Add indefinite integral and tests. * Do not test on gcc < 9 on MingW.