* Bezier polynomials.
* Bezier polynomials.
* Performance test.
* Implement de Casteljau's algorithm.
* Documentation and cleanup.
* Use thread_local storage to increase performance of interpolation.
* Inspect tool doesn't like asserts or anonymous namespaces.
* Test convex hull property of Bezier polynomial and add float128 tests.
* Allow editing of control points.
* Add .prime member function. Fix bug when scratch space size is larger than control point size. Document alternative implementations found in Bezier and B-spline techniques.
* Submit failing unit test so I don't forget to fix it later
* Add indefinite integral and tests.
* Do not test on gcc < 9 on MingW.