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* Bezier polynomials. * Bezier polynomials. * Performance test. * Implement de Casteljau's algorithm. * Documentation and cleanup. * Use thread_local storage to increase performance of interpolation. * Inspect tool doesn't like asserts or anonymous namespaces. * Test convex hull property of Bezier polynomial and add float128 tests. * Allow editing of control points. * Add .prime member function. Fix bug when scratch space size is larger than control point size. Document alternative implementations found in Bezier and B-spline techniques. * Submit failing unit test so I don't forget to fix it later * Add indefinite integral and tests. * Do not test on gcc < 9 on MingW.
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
// (C) Copyright Nick Thompson 2021.
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// Use, modification and distribution are subject to the
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// Boost Software License, Version 1.0. (See accompanying file
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// LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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#include <random>
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#include <array>
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#include <vector>
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#include <benchmark/benchmark.h>
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#include <boost/math/interpolators/bezier_polynomial.hpp>
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using boost::math::interpolators::bezier_polynomial;
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template<class Real>
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void BezierPolynomial(benchmark::State& state)
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{
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std::random_device rd;
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std::mt19937_64 mt(rd());
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std::uniform_real_distribution<Real> unif(0, 10);
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std::vector<std::array<Real, 3>> v(state.range(0));
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for (size_t i = 0; i < v.size(); ++i) {
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v[i][0] = unif(mt);
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v[i][1] = unif(mt);
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v[i][2] = unif(mt);
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}
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auto bp = bezier_polynomial(std::move(v));
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Real t = 0;
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for (auto _ : state)
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{
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auto p = bp(t);
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benchmark::DoNotOptimize(p[0]);
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t += std::numeric_limits<Real>::epsilon();
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}
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state.SetComplexityN(state.range(0));
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}
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BENCHMARK_TEMPLATE(BezierPolynomial, double)->DenseRange(2, 30)->Complexity();
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BENCHMARK_MAIN();
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